CustomAnvil/src/main/resources/enchant_conflict.yml

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# material conflicts
#
# If you want to edit this file:
# - A conflict will apply to every item except if in one of the notAffectedGroups group
# - the conflict will count only if the user try to combine at least as
# many conflicting enchantment as "maxEnchantmentBeforeConflict"
#
#
# ----------------------------------------------------
# These restriction are about not allowing enchantment
# on illegal items
# ----------------------------------------------------
restriction_aqua_affinity:
enchantments: [aqua_affinity]
notAffectedGroups: [enchanted_book, helmets]
restriction_bane_of_arthropods:
enchantments: [bane_of_arthropods]
notAffectedGroups: [enchanted_book, melee_weapons]
restriction_blast_protection:
enchantments: [blast_protection]
notAffectedGroups: [enchanted_book, armors]
restriction_channeling:
enchantments: [channeling]
notAffectedGroups: [enchanted_book, trident]
restriction_binding_curse:
enchantments: [binding_curse]
notAffectedGroups: [enchanted_book, wearable]
restriction_vanishing_curse:
enchantments: [vanishing_curse]
notAffectedGroups: [enchanted_book, can_vanish]
restriction_depth_strider:
enchantments: [depth_strider]
notAffectedGroups: [enchanted_book, boots]
restriction_efficiency:
enchantments: [efficiency]
notAffectedGroups: [enchanted_book, tools, shears]
restriction_feather_falling:
enchantments: [feather_falling]
notAffectedGroups: [enchanted_book, boots]
restriction_fire_aspect:
enchantments: [fire_aspect]
notAffectedGroups: [enchanted_book, swords]
restriction_fire_protection:
enchantments: [fire_protection]
notAffectedGroups: [enchanted_book, armors]
restriction_flame:
enchantments: [flame]
notAffectedGroups: [enchanted_book, bow]
restriction_fortune:
enchantments: [fortune]
notAffectedGroups: [enchanted_book, tools]
restriction_frost_walker:
enchantments: [frost_walker]
notAffectedGroups: [enchanted_book, boots]
restriction_impaling:
enchantments: [impaling]
notAffectedGroups: [enchanted_book, trident]
restriction_infinity:
enchantments: [infinity]
notAffectedGroups: [enchanted_book, bow]
restriction_knockback:
enchantments: [knockback]
notAffectedGroups: [enchanted_book, swords]
restriction_looting:
enchantments: [looting]
notAffectedGroups: [enchanted_book, swords]
restriction_loyalty:
enchantments: [loyalty]
notAffectedGroups: [enchanted_book, trident]
restriction_lure:
enchantments: [lure]
notAffectedGroups: [enchanted_book, fishing_rod]
restriction_mending:
enchantments: [mending]
notAffectedGroups: [enchanted_book, can_unbreak]
restriction_multishot:
enchantments: [multishot]
notAffectedGroups: [enchanted_book, crossbow]
restriction_piercing:
enchantments: [piercing]
notAffectedGroups: [enchanted_book, crossbow]
restriction_power:
enchantments: [power]
notAffectedGroups: [enchanted_book, bow]
restriction_projectile_protection:
enchantments: [projectile_protection]
notAffectedGroups: [enchanted_book, armors]
restriction_protection:
enchantments: [protection]
notAffectedGroups: [enchanted_book, armors]
restriction_punch:
enchantments: [punch]
notAffectedGroups: [enchanted_book, bow]
restriction_quick_charge:
enchantments: [quick_charge]
notAffectedGroups: [enchanted_book, crossbow]
restriction_respiration:
enchantments: [respiration]
notAffectedGroups: [enchanted_book, helmets]
restriction_riptide:
enchantments: [riptide]
notAffectedGroups: [enchanted_book, trident]
restriction_sharpness:
enchantments: [sharpness]
notAffectedGroups: [enchanted_book, melee_weapons]
restriction_silk_touch:
enchantments: [silk_touch]
notAffectedGroups: [enchanted_book, tools]
restriction_smite:
enchantments: [smite]
notAffectedGroups: [enchanted_book, melee_weapons]
restriction_soul_speed:
enchantments: [soul_speed]
notAffectedGroups: [enchanted_book, boots]
restriction_sweeping:
enchantments: [sweeping]
notAffectedGroups: [enchanted_book, swords]
# Do not exist in 1.18, that mean useInFuture will be set to true
# useInFuture set to true also mean it will not warn if there is an issue
restriction_swift_sneak:
useInFuture: true
enchantments: [swift_sneak]
notAffectedGroups: [enchanted_book, boots]
restriction_thorns:
enchantments: [thorns]
notAffectedGroups: [enchanted_book, armors]
restriction_unbreaking:
enchantments: [unbreaking]
notAffectedGroups: [enchanted_book, can_unbreak]
# ----------------------------------------------------
# Now we have conflicts about enchantment Incompatibility
# We just filtered what item enchantments can be applied
# notAffectedGroups is empty as we don't want anything to not respect theses rules
# maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available
# ----------------------------------------------------
sword_enchant_conflict:
enchantments:
- bane_of_arthropods
- smite
- sharpness
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
protection_enchant_conflict:
enchantments:
- blast_protection
- fire_protection
- projectile_protection
- protection
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
trident_conflict1:
enchantments:
- channeling
- riptide
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
trident_conflict2:
enchantments:
- loyalty
- riptide
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
boot_conflict:
enchantments:
- depth_strider
- frost_walker
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
tool_conflict:
enchantments:
- fortune
- silk_touch
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
bow_conflict:
enchantments:
- mending
- infinity
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
crossbow_conflict:
enchantments:
- multishot
- piercing
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1