# material conflicts # # If you want to edit this file: # - A conflict will apply to every item except if in one of the notAffectedGroups group # - the conflict will count only if the user try to combine at least as # many conflicting enchantment as "maxEnchantmentBeforeConflict" # # # ---------------------------------------------------- # These restriction are about not allowing enchantment # on illegal items # ---------------------------------------------------- restriction_aqua_affinity: enchantments: [aqua_affinity] notAffectedGroups: [enchanted_book, helmets] restriction_bane_of_arthropods: enchantments: [bane_of_arthropods] notAffectedGroups: [enchanted_book, melee_weapons] restriction_blast_protection: enchantments: [blast_protection] notAffectedGroups: [enchanted_book, armors] restriction_channeling: enchantments: [channeling] notAffectedGroups: [enchanted_book, trident] restriction_binding_curse: enchantments: [binding_curse] notAffectedGroups: [enchanted_book, wearable] restriction_vanishing_curse: enchantments: [vanishing_curse] notAffectedGroups: [enchanted_book, can_vanish] restriction_depth_strider: enchantments: [depth_strider] notAffectedGroups: [enchanted_book, boots] restriction_efficiency: enchantments: [efficiency] notAffectedGroups: [enchanted_book, tools, shears] restriction_feather_falling: enchantments: [feather_falling] notAffectedGroups: [enchanted_book, boots] restriction_fire_aspect: enchantments: [fire_aspect] notAffectedGroups: [enchanted_book, swords] restriction_fire_protection: enchantments: [fire_protection] notAffectedGroups: [enchanted_book, armors] restriction_flame: enchantments: [flame] notAffectedGroups: [enchanted_book, bow] restriction_fortune: enchantments: [fortune] notAffectedGroups: [enchanted_book, tools] restriction_frost_walker: enchantments: [frost_walker] notAffectedGroups: [enchanted_book, boots] restriction_impaling: enchantments: [impaling] notAffectedGroups: [enchanted_book, trident] restriction_infinity: enchantments: [infinity] notAffectedGroups: [enchanted_book, bow] restriction_knockback: enchantments: [knockback] notAffectedGroups: [enchanted_book, swords] restriction_looting: enchantments: [looting] notAffectedGroups: [enchanted_book, swords] restriction_loyalty: enchantments: [loyalty] notAffectedGroups: [enchanted_book, trident] restriction_lure: enchantments: [lure] notAffectedGroups: [enchanted_book, fishing_rod] restriction_mending: enchantments: [mending] notAffectedGroups: [enchanted_book, can_unbreak] restriction_multishot: enchantments: [multishot] notAffectedGroups: [enchanted_book, crossbow] restriction_piercing: enchantments: [piercing] notAffectedGroups: [enchanted_book, crossbow] restriction_power: enchantments: [power] notAffectedGroups: [enchanted_book, bow] restriction_projectile_protection: enchantments: [projectile_protection] notAffectedGroups: [enchanted_book, armors] restriction_protection: enchantments: [protection] notAffectedGroups: [enchanted_book, armors] restriction_punch: enchantments: [punch] notAffectedGroups: [enchanted_book, bow] restriction_quick_charge: enchantments: [quick_charge] notAffectedGroups: [enchanted_book, crossbow] restriction_respiration: enchantments: [respiration] notAffectedGroups: [enchanted_book, helmets] restriction_riptide: enchantments: [riptide] notAffectedGroups: [enchanted_book, trident] restriction_sharpness: enchantments: [sharpness] notAffectedGroups: [enchanted_book, melee_weapons] restriction_silk_touch: enchantments: [silk_touch] notAffectedGroups: [enchanted_book, tools] restriction_smite: enchantments: [smite] notAffectedGroups: [enchanted_book, melee_weapons] restriction_soul_speed: enchantments: [soul_speed] notAffectedGroups: [enchanted_book, boots] restriction_sweeping: enchantments: [sweeping] notAffectedGroups: [enchanted_book, swords] # Do not exist in 1.18, that mean useInFuture will be set to true # useInFuture set to true also mean it will not warn if there is an issue restriction_swift_sneak: useInFuture: true enchantments: [swift_sneak] notAffectedGroups: [enchanted_book, boots] restriction_thorns: enchantments: [thorns] notAffectedGroups: [enchanted_book, armors] restriction_unbreaking: enchantments: [unbreaking] notAffectedGroups: [enchanted_book, can_unbreak] # ---------------------------------------------------- # Now we have conflicts about enchantment Incompatibility # We just filtered what item enchantments can be applied # notAffectedGroups is empty as we don't want anything to not respect theses rules # maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available # ---------------------------------------------------- sword_enchant_conflict: enchantments: - bane_of_arthropods - smite - sharpness notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 protection_enchant_conflict: enchantments: - blast_protection - fire_protection - projectile_protection - protection notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 trident_conflict1: enchantments: - channeling - riptide notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 trident_conflict2: enchantments: - loyalty - riptide notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 boot_conflict: enchantments: - depth_strider - frost_walker notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 tool_conflict: enchantments: - fortune - silk_touch notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 bow_conflict: enchantments: - mending - infinity notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 crossbow_conflict: enchantments: - multishot - piercing notAffectedGroups: [] maxEnchantmentBeforeConflict: 1