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unit repair done
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6 changed files with 230 additions and 65 deletions
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@ -17,6 +17,8 @@ object ConfigOptions {
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private const val LIMIT_REPAIR_VALUE = "limit_repair_value"
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// Path for level cost on item repair
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private const val ITEM_REPAIR_COST = "item_repair_cost"
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// Path for level cost on unit repair
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private const val UNIT_REPAIR_COST = "unit_repair_cost"
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// Path for level cost on item renaming
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private const val ITEM_RENAME_COST = "item_rename_cost"
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// Path for level cost on illegal enchantment on sacrifice
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@ -41,6 +43,8 @@ object ConfigOptions {
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private const val DEFAULT_LIMIT_REPAIR_VALUE = 39
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// Default value for level cost on item repair
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private const val DEFAULT_ITEM_REPAIR_COST = 2
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// Default value for level cost per unit repair
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private const val DEFAULT_UNIT_REPAIR_COST = 1
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// Default value for level cost on item renaming
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private const val DEFAULT_ITEM_RENAME_COST = 1
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// Default value for level cost on illegal enchantment on sacrifice
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@ -48,7 +52,7 @@ object ConfigOptions {
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// Valid range for repair cost limit
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private val REPAIR_LIMIT_RANGE = 1..39
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// Valid range for repair cost
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private val ITEM_REPAIR_COST_RANGE = 0..255
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private val REPAIR_COST_RANGE = 0..255
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// Valid range for rename cost
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private val ITEM_RENAME_COST_RANGE = 0..255
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// Valid range for illegal enchantment conflict cost
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@ -102,10 +106,22 @@ object ConfigOptions {
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return UnsafeEnchants.instance
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.config
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.getInt(ITEM_REPAIR_COST, DEFAULT_ITEM_REPAIR_COST)
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.takeIf { it in ITEM_REPAIR_COST_RANGE }
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.takeIf { it in REPAIR_COST_RANGE }
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?: DEFAULT_ITEM_REPAIR_COST
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}
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/**
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* Value of an item repair
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*/
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val unitRepairCost: Int
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get() {
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return UnsafeEnchants.instance
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.config
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.getInt(UNIT_REPAIR_COST, DEFAULT_UNIT_REPAIR_COST)
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.takeIf { it in REPAIR_COST_RANGE }
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?: DEFAULT_UNIT_REPAIR_COST
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}
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/**
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* Value of an item rename
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*/
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@ -31,17 +31,13 @@ object EnchantmentUtil {
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other.forEach { (enchantment, level) ->
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// Enchantment not yet in result list
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if (!containsKey(enchantment)) {
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if(player.hasPermission(UnsafeEnchants.unsafePermission)){
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// Add the enchantment if it doesn't have conflicts, or, if player is allowed to bypass enchantment restrictions
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this[enchantment] = level
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if(!player.hasPermission(UnsafeEnchants.bypassFusePermission) &&
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(UnsafeEnchants.conflictManager.isConflicting(this.keys,mat,enchantment) != ConflictType.NO_CONFLICT)){
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this.remove(enchantment)
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}
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}else if(!keys.any { enchantment.conflictsWith(it) }){
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this[enchantment] = level
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// Add the enchantment if it doesn't have conflicts, or, if player is allowed to bypass enchantment restrictions
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this[enchantment] = level
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if(!player.hasPermission(UnsafeEnchants.bypassFusePermission) &&
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(UnsafeEnchants.conflictManager.isConflicting(this.keys,mat,enchantment) != ConflictType.NO_CONFLICT)){
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this.remove(enchantment)
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}
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}
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// Enchantment already in result list
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else{
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@ -1,13 +1,13 @@
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package io.delilaheve.util
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import io.delilaheve.UnsafeEnchants
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import org.bukkit.Material.BOOK
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import org.bukkit.Material.ENCHANTED_BOOK
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import org.bukkit.enchantments.Enchantment
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import org.bukkit.inventory.ItemStack
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import org.bukkit.inventory.meta.Damageable
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import org.bukkit.inventory.meta.EnchantmentStorageMeta
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import org.bukkit.inventory.meta.ItemMeta
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import kotlin.math.ceil
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import kotlin.math.max
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import kotlin.math.min
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/**
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@ -15,20 +15,15 @@ import kotlin.math.min
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*/
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object ItemUtil {
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/**
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* Check if this [ItemStack] is a [BOOK] or [ENCHANTED_BOOK]
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*/
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fun ItemStack.isBook() = type in listOf(BOOK, ENCHANTED_BOOK)
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/**
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* Check if this [ItemStack] is an [ENCHANTED_BOOK]
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*/
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private fun ItemStack.isEnchantedBook() = type == ENCHANTED_BOOK
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fun ItemStack.isEnchantedBook() = type == ENCHANTED_BOOK
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/**
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* Find the enchantment map for this [ItemStack] and return it as a [MutableMap]
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*/
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fun ItemStack.findEnchantments() = if (isBook()) {
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fun ItemStack.findEnchantments() = if (isEnchantedBook()) {
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(itemMeta as? EnchantmentStorageMeta)?.storedEnchants ?: emptyMap()
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} else {
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itemMeta?.enchants ?: emptyMap()
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@ -38,7 +33,7 @@ object ItemUtil {
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* Apply an [enchantments] map to this [ItemStack]
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*/
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fun ItemStack.setEnchantmentsUnsafe(enchantments: Map<Enchantment, Int>) {
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if (isBook()) {
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if (isEnchantedBook()) {
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/* For some god-forsaken reason, item meta is not mutable
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* so, we have to get the instance, modify it, then set it
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* back to the item... #BecauseMinecraft */
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@ -88,18 +83,40 @@ object ItemUtil {
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val combinedDurability = firstDurability + secondDurability
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val newDurability = min(combinedDurability, durability)
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it.damage = durability - newDurability
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itemMeta = it as ItemMeta
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itemMeta = it
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return true
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}
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return false
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}
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fun ItemStack.unitRepair(
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unitAmount: Int,
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percentPerUnit: Double
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): Int {
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(itemMeta as? Damageable)?.let {
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val durability = type.maxDurability.toInt()
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val firstDamage = it.damage
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if( firstDamage == 0) return 0
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var unitCount = 0
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var damage = firstDamage
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while((unitCount < unitAmount) && (damage > 0)){
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unitCount++
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damage = ceil(firstDamage - durability*percentPerUnit*unitCount).toInt()
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}
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it.damage = max(damage, 0)
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itemMeta = it
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return unitCount
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}
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return 0
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}
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/**
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* Check that this [ItemStack] can merge with the [other]
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*
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* The two items should either be the same type, or, the [other] is a book
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*/
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fun ItemStack.canMergeWith(
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other: ItemStack
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) = type == other.type || (other.isEnchantedBook())
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other: ItemStack?
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) = (other != null) && (type == other.type || (other.isEnchantedBook()))
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}
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