Updated Conflicts Group (markdown)

alexcrea 2024-07-14 16:31:01 +02:00
parent c11e140325
commit 892c265526

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Custom Anvil represent vanilla enchantment restriction by 1 concept called here "Conflict Group" sometimes just called "conflict". Custom Anvil represent vanilla enchantment restriction by 1 concept called here "Conflict Group" sometimes just called "conflict".
## General structure of a conflict group ## General structure of a conflict group
Conflict groups contain: \ Conflict groups contain:
* A list of enchantment (will be called "conflict enchantments". Alternatively called "enchantments" in the config file). \ * A list of enchantment (will be called "conflict enchantments". Alternatively called "enchantments" in the config file). \
* A list of material group that will not be affected by the conflict (will be called "conflict material groups". Alternatively called "notAffectedGroups" in the config file). \ * A list of material group that will not be affected by the conflict (will be called "conflict material groups". Alternatively called "notAffectedGroups" in the config file). \
* And the number of enchantment in the previously mentioned enchantment list an item need to contain before the conflict is considered active (will be called "maxBeforeConflict". Alternatively called "maxEnchantmentBeforeConflict" in the config file) * The number of enchantments in the previously mentioned enchantment list an item need to contain before the conflict is considered active (will be called "maxBeforeConflict". Alternatively called "maxEnchantmentBeforeConflict" in the config file)
## How do it work ## How do it work