From 669fe8067b2b43a606053d0793db767a39226746 Mon Sep 17 00:00:00 2001 From: alexcrea <42614139+alexcrea@users.noreply.github.com> Date: Sun, 14 Jul 2024 16:31:08 +0200 Subject: [PATCH] Updated Conflicts Group (markdown) --- Conflicts-Group.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Conflicts-Group.md b/Conflicts-Group.md index e47782e..b7e7dcd 100644 --- a/Conflicts-Group.md +++ b/Conflicts-Group.md @@ -3,8 +3,8 @@ Custom Anvil represent vanilla enchantment restriction by 1 concept called here ## General structure of a conflict group Conflict groups contain: -* A list of enchantment (will be called "conflict enchantments". Alternatively called "enchantments" in the config file). \ -* A list of material group that will not be affected by the conflict (will be called "conflict material groups". Alternatively called "notAffectedGroups" in the config file). \ +* A list of enchantment (will be called "conflict enchantments". Alternatively called "enchantments" in the config file). +* A list of material group that will not be affected by the conflict (will be called "conflict material groups". Alternatively called "notAffectedGroups" in the config file). * The number of enchantments in the previously mentioned enchantment list an item need to contain before the conflict is considered active (will be called "maxBeforeConflict". Alternatively called "maxEnchantmentBeforeConflict" in the config file)