CustomAnvil/src/main/kotlin/io/delilaheve/UnsafeEnchants.kt

99 lines
3.3 KiB
Kotlin

package io.delilaheve
import io.delilaheve.util.ConfigOptions
import org.bukkit.Bukkit
import org.bukkit.configuration.file.YamlConfiguration
import org.bukkit.plugin.java.JavaPlugin
import xyz.alexcrea.group.EnchantConflictManager
import xyz.alexcrea.group.ItemGroupManager
import java.io.File
import java.io.FileReader
/**
* Bukkit/Spigot/Paper plugin to alter enchantment max
* levels and allow unsafe enchantment combinations
*/
class UnsafeEnchants : JavaPlugin() {
companion object {
// Permission string required to use the plugin's features
const val unsafePermission = "ue.unsafe"
// Permission string required to bypass enchantment conflicts test
const val bypassFusePermission = "ue.bypass.fuse"
// Permission string required to bypass enchantment conflicts test
const val bypassLevelPermission = "ue.bypass.level"
// Item Grouping Configuration file name
const val itemGroupingConfigName = "item_groups.yml"
// Conflict Configuration file name
const val enchantConflicConfigName = "enchant_conflict.yml"
// Current plugin instance
lateinit var instance: UnsafeEnchants
// Current item grouping configuration instance
lateinit var conflictManager: EnchantConflictManager
/**
* Logging handler
*/
fun log(message: String) {
if (ConfigOptions.debugLog) {
instance.logger.info(message)
}
}
}
/**
* Setup plugin for use
*/
override fun onEnable() {
instance = this
saveDefaultConfig()
// Load material grouping config
val itemGroupConfig = reloadResource(itemGroupingConfigName) ?: return
// Read material groups from config
val itemGroupsManager = ItemGroupManager()
itemGroupsManager.prepareGroups(itemGroupConfig)
// Load enchantment conflicts config
val conflictConfig = reloadResource(enchantConflicConfigName) ?: return
// Read conflicts from config and material group manager
conflictManager = EnchantConflictManager()
conflictManager.prepareConflicts(conflictConfig,itemGroupsManager)
server.pluginManager.registerEvents(
AnvilEventListener(),
this
)
}
private fun reloadResource(resourceName: String,
hardFailSafe:Boolean = true): YamlConfiguration?{
// Save default resource
val file = File(dataFolder,resourceName)
if(!file.exists()){
saveResource(resourceName,false)
}
// Load resource
val yamlConfig = YamlConfiguration()
try {
val configReader = FileReader(file)
yamlConfig.load(configReader)
} catch (test: Exception){
if(hardFailSafe){
// This is important and may impact gameplay if it does not load.
// Failsafe is to stop the plugin
logger.severe("Resource $resourceName Could not be load or reload.")
logger.severe("Disabling plugin.")
Bukkit.getPluginManager().disablePlugin(this)
}else{
logger.warning("Resource $resourceName Could not be load or reload.")
}
return null
}
return yamlConfig
}
}