CustomAnvil/defaultconfigs/1.18/enchant_conflict.yml

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#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# material conflicts
#
# If you want to edit this file:
# - A conflict will apply to every item except if in one of the notAffectedGroups group
# - the conflict will count only if the user try to combine at least as
# many conflicting enchantment as "maxEnchantmentBeforeConflict"
#
#
# ----------------------------------------------------
# These restriction are about not allowing enchantment
# on illegal items
# ----------------------------------------------------
restriction_aqua_affinity:
enchantments: [ aqua_affinity ]
notAffectedGroups: [ enchanted_book, helmets ]
restriction_bane_of_arthropods:
enchantments: [ bane_of_arthropods ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction_blast_protection:
enchantments: [ blast_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_channeling:
enchantments: [ channeling ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_binding_curse:
enchantments: [ binding_curse ]
notAffectedGroups: [ enchanted_book, wearable ]
restriction_vanishing_curse:
enchantments: [ vanishing_curse ]
notAffectedGroups: [ enchanted_book, can_vanish ]
restriction_depth_strider:
enchantments: [ depth_strider ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_efficiency:
enchantments: [ efficiency ]
notAffectedGroups: [ enchanted_book, tools, shears ]
restriction_feather_falling:
enchantments: [ feather_falling ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_fire_aspect:
enchantments: [ fire_aspect ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_fire_protection:
enchantments: [ fire_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_flame:
enchantments: [ flame ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_fortune:
enchantments: [ fortune ]
notAffectedGroups: [ enchanted_book, tools ]
restriction_frost_walker:
enchantments: [ frost_walker ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_impaling:
enchantments: [ impaling ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_infinity:
enchantments: [ infinity ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_knockback:
enchantments: [ knockback ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_looting:
enchantments: [ looting ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_loyalty:
enchantments: [ loyalty ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_lure:
enchantments: [ lure ]
notAffectedGroups: [ enchanted_book, fishing_rod ]
restriction_mending:
enchantments: [ mending ]
notAffectedGroups: [ enchanted_book, can_unbreak ]
restriction_multishot:
enchantments: [ multishot ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_piercing:
enchantments: [ piercing ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_power:
enchantments: [ power ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_projectile_protection:
enchantments: [ projectile_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_protection:
enchantments: [ protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_punch:
enchantments: [ punch ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_quick_charge:
enchantments: [ quick_charge ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_respiration:
enchantments: [ respiration ]
notAffectedGroups: [ enchanted_book, helmets ]
restriction_riptide:
enchantments: [ riptide ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_sharpness:
enchantments: [ sharpness ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction_silk_touch:
enchantments: [ silk_touch ]
notAffectedGroups: [ enchanted_book, tools ]
restriction_smite:
enchantments: [ smite ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction_soul_speed:
enchantments: [ soul_speed ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_sweeping_edge:
enchantments: [ sweeping, sweeping_edge ]
notAffectedGroups: [ enchanted_book, swords ]
# Do not exist in 1.18, that mean useInFuture will be set to true
# useInFuture set to true also mean it will not warn if there is an issue
restriction_swift_sneak:
useInFuture: true
enchantments: [ swift_sneak ]
notAffectedGroups: [ enchanted_book, leggings ]
restriction_thorns:
enchantments: [ thorns ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_unbreaking:
enchantments: [ unbreaking ]
notAffectedGroups: [ enchanted_book, can_unbreak ]
# ----------------------------------------------------
# Now we have conflicts about enchantment Incompatibility
# We just filtered what item enchantments can be applied
# notAffectedGroups is empty as we don't want anything to not respect theses rules
# maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available
# ----------------------------------------------------
sword_enchant_conflict:
enchantments:
- bane_of_arthropods
- smite
- sharpness
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
protection_enchant_conflict:
enchantments:
- blast_protection
- fire_protection
- projectile_protection
- protection
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
trident_conflict1:
enchantments:
- channeling
- riptide
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
trident_conflict2:
enchantments:
- loyalty
- riptide
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
boot_conflict:
enchantments:
- depth_strider
- frost_walker
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
tool_conflict:
enchantments:
- fortune
- silk_touch
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
bow_conflict:
enchantments:
- mending
- infinity
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
crossbow_conflict:
enchantments:
- multishot
- piercing
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
# ----------------------------------------------------
# Bellow is for custom conflicts.
# This is also where conflict create from the gui will be placed.
# ----------------------------------------------------