mirror of
https://github.com/alexcrea/CustomAnvil.git
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243 lines
6.4 KiB
YAML
243 lines
6.4 KiB
YAML
#
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# It is recommended that you use /configanvil to edit theses config.
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# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
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#
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# material conflicts
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#
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# If you want to edit this file:
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# - A conflict will apply to every item except if in one of the notAffectedGroups group
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# - the conflict will count only if the user try to combine at least as
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# many conflicting enchantment as "maxEnchantmentBeforeConflict"
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#
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#
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# ----------------------------------------------------
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# These restriction are about not allowing enchantment
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# on illegal items
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# ----------------------------------------------------
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restriction_aqua_affinity:
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enchantments: [ aqua_affinity ]
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notAffectedGroups: [ enchanted_book, helmets ]
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restriction_bane_of_arthropods:
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enchantments: [ bane_of_arthropods ]
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notAffectedGroups: [ enchanted_book, melee_weapons ]
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restriction_blast_protection:
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enchantments: [ blast_protection ]
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notAffectedGroups: [ enchanted_book, armors ]
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restriction_channeling:
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enchantments: [ channeling ]
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notAffectedGroups: [ enchanted_book, trident ]
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restriction_binding_curse:
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enchantments: [ binding_curse ]
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notAffectedGroups: [ enchanted_book, wearable ]
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restriction_vanishing_curse:
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enchantments: [ vanishing_curse ]
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notAffectedGroups: [ enchanted_book, can_vanish ]
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restriction_depth_strider:
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enchantments: [ depth_strider ]
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notAffectedGroups: [ enchanted_book, boots ]
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restriction_efficiency:
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enchantments: [ efficiency ]
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notAffectedGroups: [ enchanted_book, tools, shears ]
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restriction_feather_falling:
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enchantments: [ feather_falling ]
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notAffectedGroups: [ enchanted_book, boots ]
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restriction_fire_aspect:
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enchantments: [ fire_aspect ]
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notAffectedGroups: [ enchanted_book, swords ]
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restriction_fire_protection:
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enchantments: [ fire_protection ]
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notAffectedGroups: [ enchanted_book, armors ]
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restriction_flame:
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enchantments: [ flame ]
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notAffectedGroups: [ enchanted_book, bow ]
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restriction_fortune:
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enchantments: [ fortune ]
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notAffectedGroups: [ enchanted_book, tools ]
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restriction_frost_walker:
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enchantments: [ frost_walker ]
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notAffectedGroups: [ enchanted_book, boots ]
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restriction_impaling:
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enchantments: [ impaling ]
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notAffectedGroups: [ enchanted_book, trident ]
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restriction_infinity:
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enchantments: [ infinity ]
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notAffectedGroups: [ enchanted_book, bow ]
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restriction_knockback:
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enchantments: [ knockback ]
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notAffectedGroups: [ enchanted_book, swords ]
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restriction_looting:
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enchantments: [ looting ]
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notAffectedGroups: [ enchanted_book, swords ]
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restriction_loyalty:
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enchantments: [ loyalty ]
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notAffectedGroups: [ enchanted_book, trident ]
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restriction_lure:
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enchantments: [ lure ]
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notAffectedGroups: [ enchanted_book, fishing_rod ]
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restriction_mending:
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enchantments: [ mending ]
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notAffectedGroups: [ enchanted_book, can_unbreak ]
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restriction_multishot:
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enchantments: [ multishot ]
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notAffectedGroups: [ enchanted_book, crossbow ]
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restriction_piercing:
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enchantments: [ piercing ]
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notAffectedGroups: [ enchanted_book, crossbow ]
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restriction_power:
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enchantments: [ power ]
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notAffectedGroups: [ enchanted_book, bow ]
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restriction_projectile_protection:
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enchantments: [ projectile_protection ]
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notAffectedGroups: [ enchanted_book, armors ]
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restriction_protection:
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enchantments: [ protection ]
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notAffectedGroups: [ enchanted_book, armors ]
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restriction_punch:
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enchantments: [ punch ]
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notAffectedGroups: [ enchanted_book, bow ]
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restriction_quick_charge:
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enchantments: [ quick_charge ]
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notAffectedGroups: [ enchanted_book, crossbow ]
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restriction_respiration:
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enchantments: [ respiration ]
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notAffectedGroups: [ enchanted_book, helmets ]
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restriction_riptide:
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enchantments: [ riptide ]
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notAffectedGroups: [ enchanted_book, trident ]
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restriction_sharpness:
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enchantments: [ sharpness ]
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notAffectedGroups: [ enchanted_book, melee_weapons ]
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restriction_silk_touch:
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enchantments: [ silk_touch ]
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notAffectedGroups: [ enchanted_book, tools ]
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restriction_smite:
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enchantments: [ smite ]
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notAffectedGroups: [ enchanted_book, melee_weapons ]
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restriction_soul_speed:
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enchantments: [ soul_speed ]
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notAffectedGroups: [ enchanted_book, boots ]
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restriction_sweeping_edge:
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enchantments: [ sweeping, sweeping_edge ]
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notAffectedGroups: [ enchanted_book, swords ]
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# Do not exist in 1.18, that mean useInFuture will be set to true
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# useInFuture set to true also mean it will not warn if there is an issue
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restriction_swift_sneak:
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useInFuture: true
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enchantments: [ swift_sneak ]
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notAffectedGroups: [ enchanted_book, leggings ]
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restriction_thorns:
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enchantments: [ thorns ]
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notAffectedGroups: [ enchanted_book, armors ]
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restriction_unbreaking:
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enchantments: [ unbreaking ]
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notAffectedGroups: [ enchanted_book, can_unbreak ]
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# ----------------------------------------------------
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# Now we have conflicts about enchantment Incompatibility
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# We just filtered what item enchantments can be applied
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# notAffectedGroups is empty as we don't want anything to not respect theses rules
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# maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available
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# ----------------------------------------------------
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sword_enchant_conflict:
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enchantments:
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- bane_of_arthropods
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- smite
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- sharpness
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notAffectedGroups: [ ]
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maxEnchantmentBeforeConflict: 1
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protection_enchant_conflict:
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enchantments:
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- blast_protection
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- fire_protection
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- projectile_protection
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- protection
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notAffectedGroups: [ ]
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maxEnchantmentBeforeConflict: 1
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trident_conflict1:
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enchantments:
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- channeling
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- riptide
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notAffectedGroups: [ ]
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maxEnchantmentBeforeConflict: 1
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trident_conflict2:
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enchantments:
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- loyalty
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- riptide
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notAffectedGroups: [ ]
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maxEnchantmentBeforeConflict: 1
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boot_conflict:
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enchantments:
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- depth_strider
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- frost_walker
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notAffectedGroups: [ ]
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maxEnchantmentBeforeConflict: 1
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tool_conflict:
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enchantments:
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- fortune
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- silk_touch
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notAffectedGroups: [ ]
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maxEnchantmentBeforeConflict: 1
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bow_conflict:
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enchantments:
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- mending
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- infinity
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notAffectedGroups: [ ]
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maxEnchantmentBeforeConflict: 1
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crossbow_conflict:
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enchantments:
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- multishot
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- piercing
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notAffectedGroups: [ ]
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maxEnchantmentBeforeConflict: 1
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# ----------------------------------------------------
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# Bellow is for custom conflicts.
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# This is also where conflict create from the gui will be placed.
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# ----------------------------------------------------
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