CustomAnvil/defaultconfigs/1.21/config.yml

264 lines
5.3 KiB
YAML

#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# All anvil cost will be capped to limit_repair_value if enabled.
#
# In other words:
# For any anvil cost greater than limit_repair_value, Cost will be set to limit_repair_value.
limit_repair_cost: false
# Max cost value the Anvil can get to.
#
# Valid values include 0 to 1000.
# Cost will be displayed as "Too Expensive":
# - If Cost is above 39
# - And replace_too_expensive is disabled (false)
limit_repair_value: 39
# Whether the anvil's cost limit should be removed entirely.
#
# The anvil will still visually display "Too Expensive" if "replace_too_expensive" is disabled
# However, the action will be completable if xp requirement is meet.
remove_repair_limit: false
# Whenever anvil cost is above 39 should display the true price and not "Too Expensive".
#
# However, when bypassing "Too Expensive", anvil price will be displayed as Green.
# If the action is not completable, the cost will still be displayed as "Too expensive".
# That mean you also need to change other settings like remove_repair_limit or limit_repair_cost.
#
# Require ProtocoLib.
replace_too_expensive: false
# XP Level amount added to the anvil when the item is repaired by another item of the same type
#
# Valid values include 0 to 1000
item_repair_cost: 2
# XP Level amount added to the anvil when the item is renamed
#
# Valid values include 0 to 1000
item_rename_cost: 1
# XP Level amount added to the anvil when the item is repaired by an "unit"
# For example: a Diamond on a Diamond Sword
# What's considered unit for what can be edited on the unit repair configuration.
#
# Valid values include 0 to 1000
unit_repair_cost: 1
# XP Level amount added to the anvil when a sacrifice enchantment
# conflict with one of the left item enchantment
#
# Valid values include 0 to 1000
sacrifice_illegal_enchant_cost: 1
# Default limit to apply to any enchants missing from override_limits
#
# Valid values include 1 to 1000
default_limit: 5
# Override limits for specific enchants
#
# Enchantments not listed here will use the value of default_limit
#
# Overrides provided default from aqua_affinity to depth_strider won't change effect with extra levels
#
# Valid range of 1 - 255 for each enchantment
enchant_limits:
aqua_affinity: 1
binding_curse: 1
channeling: 1
flame: 1
infinity: 1
mending: 1
multishot: 1
silk_touch: 1
vanishing_curse: 1
depth_strider: 3 # anything more than 3 is treated as 3 by the game
protection: 4
fire_protection: 4
blast_protection: 4
projectile_protection: 4
feather_falling: 4
thorns: 3
respiration: 3
sharpness: 5
smite: 5
bane_of_arthropods: 5
knockback: 2
fire_aspect: 2
looting: 3
sweeping: 3
sweeping_edge: 3
efficiency: 5
unbreaking: 3
fortune: 3
power: 5
punch: 2
luck_of_the_sea: 3
lure: 3
frost_walker: 2
impaling: 5
riptide: 3
loyalty: 3
piercing: 4
quick_charge: 3
soul_speed: 3
swift_sneak: 3
density: 5
breach: 4
wind_burst: 3
# Multipliers used to calculate the enchantment's value in repair/combining
#
# Values here are pulled from the fandom wiki:
# https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments
#
# If an enchantment is missing values here, or is less than 0, it will default to 0
#
# Calculated as: [Enchantment lvl] * [multiplier]
#
# With default values protection 4 would have a value of 4 when
# coming from either a book (4 * 1) or an item (4 * 1)
enchant_values:
aqua_affinity:
item: 4
book: 2
bane_of_arthropods:
item: 2
book: 1
binding_curse:
item: 8
book: 4
blast_protection:
item: 4
book: 2
channeling:
item: 8
book: 4
depth_strider:
item: 4
book: 2
efficiency:
item: 1
book: 1
flame:
item: 4
book: 2
feather_falling:
item: 2
book: 1
fire_aspect:
item: 4
book: 2
fire_protection:
item: 2
book: 1
fortune:
item: 4
book: 2
frost_walker:
item: 4
book: 2
impaling:
item: 4
book: 2
infinity:
item: 8
book: 4
knockback:
item: 2
book: 1
looting:
item: 4
book: 2
loyalty:
item: 1
book: 1
luck_of_the_sea:
item: 4
book: 2
lure:
item: 4
book: 2
mending:
item: 4
book: 2
multishot:
item: 4
book: 2
piercing:
item: 1
book: 1
power:
item: 1
book: 1
projectile_protection:
item: 2
book: 1
protection:
item: 1
book: 1
punch:
item: 4
book: 2
quick_charge:
item: 2
book: 1
respiration:
item: 4
book: 2
riptide:
item: 4
book: 2
silk_touch:
item: 8
book: 4
sharpness:
item: 1
book: 1
smite:
item: 2
book: 1
soul_speed:
item: 8
book: 4
swift_sneak:
item: 8
book: 4
sweeping:
item: 4
book: 2
sweeping_edge:
item: 4
book: 2
thorns:
item: 8
book: 4
unbreaking:
item: 2
book: 1
vanishing_curse:
item: 8
book: 4
density:
item: 1
book: 1
breach:
item: 4
book: 2
wind_burst:
item: 4
book: 2
# Whether to show debug logging
debug_log: false
# Whether to show verbose debug logging
debug_log_verbose: false
configVersion: 1.4.5
lowMinecraftVersion: 1.21