CustomAnvil/src/main/kotlin/io/delilaheve/util/ItemUtil.kt
alexcrea 1e2acb6f48
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expose more enchantment function to API & use them
2026-06-30 07:47:41 +02:00

89 lines
2.8 KiB
Kotlin

package io.delilaheve.util
import org.bukkit.Material.ENCHANTED_BOOK
import org.bukkit.inventory.ItemStack
import org.bukkit.inventory.meta.Damageable
import xyz.alexcrea.cuanvil.enchant.CAEnchantment
import xyz.alexcrea.cuanvil.update.UpdateUtils
import xyz.alexcrea.cuanvil.util.MaterialUtil.customType
import xyz.alexcrea.cuanvil.util.MaxDamageCheckerUtil
import kotlin.math.ceil
import kotlin.math.max
import kotlin.math.min
/**
* Item manipulation utilities
*/
object ItemUtil {
/**
* Check if this [ItemStack] is an [ENCHANTED_BOOK]
*/
fun ItemStack.isEnchantedBook() = type == ENCHANTED_BOOK
private fun maxDamage(damageable: Damageable): Int {
val ver = UpdateUtils.currentMinecraftVersion()
if(ver.major <= 1 && ver.minor <= 20 && ver.patch < 5) return Integer.MAX_VALUE
return MaxDamageCheckerUtil.getMaxDamage(damageable)
}
/**
* Set this [ItemStack]s durability from a combination of the
* [first] and [second] item's durability values
* @return if the item was repaired
*/
fun ItemStack.repairFrom(
first: ItemStack,
second: ItemStack
): Boolean {
(itemMeta as? Damageable)?.let {
val durability = type.maxDurability.toInt()
val firstDamage = (first.itemMeta as? Damageable)?.damage ?: 0
if (firstDamage == 0) return false
val firstDurability = durability - firstDamage
val secondDamage = (second.itemMeta as? Damageable)?.damage ?: 0
val secondDurability = durability - secondDamage
val combinedDurability = firstDurability + secondDurability
val newDurability = min(combinedDurability, durability)
val maxDamage = maxDamage(it)
it.damage = min(durability - newDurability, maxDamage)
itemMeta = it
return true
}
return false
}
fun ItemStack.unitRepair(
unitAmount: Int,
percentPerUnit: Double
): Int {
(itemMeta as? Damageable)?.let {
val durability = type.maxDurability.toInt()
val firstDamage = it.damage
if (firstDamage == 0) return 0
var unitCount = 0
var damage = firstDamage
while ((unitCount < unitAmount) && (damage > 0)) {
unitCount++
damage = ceil(firstDamage - durability * percentPerUnit * unitCount).toInt()
}
it.damage = max(damage, 0)
itemMeta = it
return unitCount
}
return 0
}
/**
* Check that this [ItemStack] can merge with the [other]
*
* The two items should either be the same type, or, the [other] is a book
*/
fun ItemStack.canMergeWith(
other: ItemStack?
) = (other != null) && (customType == other.customType || (other.isEnchantedBook()))
}