# All anvil cost will be capped to limit_repair_value if enabled. # # In other words: # For any anvil cost greater than limit_repair_value, Cost will be set to limit_repair_value. limit_repair_cost: false # Max cost value the Anvil can get to. # # Valid values include 0 to 1000. # Cost will be displayed as "Too Expensive": # - If Cost is above 39 # - And replace_too_expensive is disabled (false) limit_repair_value: 39 # Whether the anvil's cost limit should be removed entirely. # # The anvil will still visually display "Too Expensive" if "replace_too_expensive" is disabled # However, the action will be completable if xp requirement is meet. remove_repair_limit: false # Whenever anvil cost is above 39 should display the true price and not "Too Expensive". # # However, when bypassing "Too Expensive", anvil price will be displayed as Green. # If the action is not completable, the cost will still be displayed as "Too expensive". # That mean you also need to change other settings like remove_repair_limit or limit_repair_cost. # # Require ProtocoLib. replace_too_expensive: false # XP Level amount added to the anvil when the item is repaired by another item of the same type # # Valid values include 0 to 1000 item_repair_cost: 2 # XP Level amount added to the anvil when the item is renamed # # Valid values include 0 to 1000 item_rename_cost: 1 # XP Level amount added to the anvil when the item is repaired by an "unit" # For example: a Diamond on a Diamond Sword # What's considered unit for what can be edited on the unit repair configuration. # # Valid values include 0 to 1000 unit_repair_cost: 1 # XP Level amount added to the anvil when a sacrifice enchantment # conflict with one of the left item enchantment # # Valid values include 0 to 1000 sacrifice_illegal_enchant_cost: 1 # Default limit to apply to any enchants missing from override_limits # # Valid values include 1 to 1000 default_limit: 5 # Override limits for specific enchants # # Enchantments not listed here will use the value of default_limit # # Overrides provided default from aqua_affinity to depth_strider won't change effect with extra levels # # Valid range of 1 - 255 for each enchantment enchant_limits: aqua_affinity: 1 binding_curse: 1 channeling: 1 flame: 1 infinity: 1 mending: 1 multishot: 1 silk_touch: 1 vanishing_curse: 1 depth_strider: 3 # anything more than 3 is treated as 3 by the game protection: 4 fire_protection: 4 blast_protection: 4 projectile_protection: 4 feather_falling: 4 thorns: 3 respiration: 3 sharpness: 5 smite: 5 bane_of_arthropods: 5 knockback: 2 fire_aspect: 2 looting: 3 sweeping: 3 sweeping_edge: 3 efficiency: 5 unbreaking: 3 fortune: 3 power: 5 punch: 2 luck_of_the_sea: 3 lure: 3 frost_walker: 2 impaling: 5 riptide: 3 loyalty: 3 piercing: 4 quick_charge: 3 soul_speed: 3 swift_sneak: 3 # Multipliers used to calculate the enchantment's value in repair/combining # # Values here are pulled from the fandom wiki: # https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments # # If an enchantment is missing values here, or is less than 0, it will default to 0 # # Calculated as: [Enchantment lvl] * [multiplier] # # With default values protection 4 would have a value of 4 when # coming from either a book (4 * 1) or an item (4 * 1) enchant_values: aqua_affinity: item: 4 book: 2 bane_of_arthropods: item: 2 book: 1 binding_curse: item: 8 book: 4 blast_protection: item: 4 book: 2 channeling: item: 8 book: 4 depth_strider: item: 4 book: 2 efficiency: item: 1 book: 1 flame: item: 4 book: 2 feather_falling: item: 2 book: 1 fire_aspect: item: 4 book: 2 fire_protection: item: 2 book: 1 fortune: item: 4 book: 2 frost_walker: item: 4 book: 2 impaling: item: 4 book: 2 infinity: item: 8 book: 4 knockback: item: 2 book: 1 looting: item: 4 book: 2 loyalty: item: 1 book: 1 luck_of_the_sea: item: 4 book: 2 lure: item: 4 book: 2 mending: item: 4 book: 2 multishot: item: 4 book: 2 piercing: item: 1 book: 1 power: item: 1 book: 1 projectile_protection: item: 2 book: 1 protection: item: 1 book: 1 punch: item: 4 book: 2 quick_charge: item: 2 book: 1 respiration: item: 4 book: 2 riptide: item: 4 book: 2 silk_touch: item: 8 book: 4 sharpness: item: 1 book: 1 smite: item: 2 book: 1 soul_speed: item: 8 book: 4 swift_sneak: item: 8 book: 4 sweeping: item: 4 book: 2 sweeping_edge: item: 4 book: 2 thorns: item: 8 book: 4 unbreaking: item: 2 book: 1 vanishing_curse: item: 8 book: 4 # Whether to show debug logging debug_log: false # Whether to show verbose debug logging debug_log_verbose: false configVersion: 1.4.5