# Whether all anvil actions should be capped # # If true, all anvil repairs will max out at the value of limit_repair_value limit_repair_cost: false # Value to limit repair costs to when limit_repair_cost is true # # Valid range of 1 - 39 (vanilla will consider 40+ as "too expensive") limit_repair_value: 39 # Whether the anvil's repair limit should be removed entirely # # The anvil will still visually display "too expensive" however the action will be completable remove_repair_limit: false # Value added to the anvil when the item is repaired by another item of the same type # # Valid range of 0 - 255 item_repair_cost: 2 # Value added to the anvil when the item is repaired by an "unit" # For example, a diamond on a diamond sword # # Valid range of 0 - 255 unit_repair_cost: 1 # Value added to the anvil when the item is renamed # # Valid range of 0 - 255 item_rename_cost: 1 # Value added to the anvil when a sacrifice enchantment conflict # with one of the left item enchantment # # Valid range of 0 - 255 sacrifice_illegal_enchant_cost: 1 # Default limit to apply to any enchants missing from override_limits # # Valid range of 1 - 255 default_limit: 5 # Override limits for specific enchants # # Enchantments not listed here will use the value of default_limit # # Overrides provided default from aqua_affinity to depth_strider won't change effect with extra levels # # Valid range of 1 - 255 for each enchantment enchant_limits: aqua_affinity: 1 binding_curse: 1 channeling: 1 flame: 1 infinity: 1 mending: 1 multishot: 1 silk_touch: 1 vanishing_curse: 1 depth_strider: 3 # anything more than 3 is treated as 3 by the game protection: 4 fire_protection: 4 blast_protection: 4 projectile_protection: 4 feather_falling: 4 thorns: 3 respiration: 3 sharpness: 5 smite: 5 bane_of_arthropods: 5 knockback: 2 fire_aspect: 2 looting: 3 sweeping: 3 sweeping_edge: 3 efficiency: 5 unbreaking: 3 fortune: 3 power: 5 punch: 2 luck_of_the_sea: 3 lure: 3 frost_walker: 2 impaling: 5 riptide: 3 loyalty: 3 piercing: 4 quick_charge: 3 soul_speed: 3 swift_sneak: 3 # Multipliers used to calculate the enchantment's value in repair/combining # # Values here are pulled from the fandom wiki: # https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments # # If an enchantment is missing values here, or is less than 0, it will default to 0 # # Calculated as: [Enchantment lvl] * [multiplier] # # With default values protection 4 would have a value of 4 when # coming from either a book (4 * 1) or an item (4 * 1) enchant_values: aqua_affinity: item: 4 book: 2 bane_of_arthropods: item: 2 book: 1 binding_curse: item: 8 book: 4 blast_protection: item: 4 book: 2 channeling: item: 8 book: 4 depth_strider: item: 4 book: 2 efficiency: item: 1 book: 1 flame: item: 4 book: 2 feather_falling: item: 2 book: 1 fire_aspect: item: 4 book: 2 fire_protection: item: 2 book: 1 fortune: item: 4 book: 2 frost_walker: item: 4 book: 2 impaling: item: 4 book: 2 infinity: item: 8 book: 4 knockback: item: 2 book: 1 looting: item: 4 book: 2 loyalty: item: 1 book: 1 luck_of_the_sea: item: 4 book: 2 lure: item: 4 book: 2 mending: item: 4 book: 2 multishot: item: 4 book: 2 piercing: item: 1 book: 1 power: item: 1 book: 1 projectile_protection: item: 2 book: 1 protection: item: 1 book: 1 punch: item: 4 book: 2 quick_charge: item: 2 book: 1 respiration: item: 4 book: 2 riptide: item: 4 book: 2 silk_touch: item: 8 book: 4 sharpness: item: 1 book: 1 smite: item: 2 book: 1 soul_speed: item: 8 book: 4 swift_sneak: item: 8 book: 4 sweeping: item: 4 book: 2 sweeping_edge: item: 4 book: 2 thorns: item: 8 book: 4 unbreaking: item: 2 book: 1 vanishing_curse: item: 8 book: 4 # Whether to show debug logging debug_log: false # Whether to show verbose debug logging debug_log_verbose: false configVersion: 1.4.3