# material conflicts # # If you want to edit this file: # - A conflict will apply to every item except if in one of the notAffectedGroups group # - the conflict will count only if the user try to combine at least as # many conflicting enchantment as "maxEnchantmentBeforeConflict" # # # ---------------------------------------------------- # These restriction are about not allowing enchantment # on illegal items # ---------------------------------------------------- restriction_aqua_affinity: enchantments: - aqua_affinity notAffectedGroups: - enchanted_book - helmets restriction_bane_of_arthropods: enchantments: - bane_of_arthropods notAffectedGroups: - enchanted_book - melee_weapons - mace restriction_blast_protection: enchantments: - blast_protection notAffectedGroups: - enchanted_book - armors restriction_channeling: enchantments: - channeling notAffectedGroups: - enchanted_book - trident restriction_binding_curse: enchantments: - binding_curse notAffectedGroups: - enchanted_book - wearable restriction_vanishing_curse: enchantments: - vanishing_curse notAffectedGroups: - enchanted_book - can_vanish restriction_depth_strider: enchantments: - depth_strider notAffectedGroups: - enchanted_book - boots restriction_efficiency: enchantments: - efficiency notAffectedGroups: - enchanted_book - tools - shears restriction_feather_falling: enchantments: - feather_falling notAffectedGroups: - enchanted_book - boots restriction_fire_aspect: enchantments: - fire_aspect notAffectedGroups: - enchanted_book - swords - mace restriction_fire_protection: enchantments: - fire_protection notAffectedGroups: - enchanted_book - armors restriction_flame: enchantments: - flame notAffectedGroups: - enchanted_book - bow restriction_fortune: enchantments: - fortune notAffectedGroups: - enchanted_book - tools restriction_frost_walker: enchantments: - frost_walker notAffectedGroups: - enchanted_book - boots restriction_impaling: enchantments: - impaling notAffectedGroups: - enchanted_book - trident restriction_infinity: enchantments: - infinity notAffectedGroups: - enchanted_book - bow restriction_knockback: enchantments: - knockback notAffectedGroups: - enchanted_book - swords restriction_looting: enchantments: - looting notAffectedGroups: - enchanted_book - swords restriction_loyalty: enchantments: - loyalty notAffectedGroups: - enchanted_book - trident restriction_lure: enchantments: - lure notAffectedGroups: - enchanted_book - fishing_rod restriction_mending: enchantments: - mending notAffectedGroups: - enchanted_book - can_unbreak restriction_multishot: enchantments: - multishot notAffectedGroups: - enchanted_book - crossbow restriction_piercing: enchantments: - piercing notAffectedGroups: - enchanted_book - crossbow restriction_power: enchantments: - power notAffectedGroups: - enchanted_book - bow restriction_projectile_protection: enchantments: - projectile_protection notAffectedGroups: - enchanted_book - armors restriction_protection: enchantments: - protection notAffectedGroups: - enchanted_book - armors restriction_punch: enchantments: - punch notAffectedGroups: - enchanted_book - bow restriction_quick_charge: enchantments: - quick_charge notAffectedGroups: - enchanted_book - crossbow restriction_respiration: enchantments: - respiration notAffectedGroups: - enchanted_book - helmets restriction_riptide: enchantments: - riptide notAffectedGroups: - enchanted_book - trident restriction_sharpness: enchantments: - sharpness notAffectedGroups: - enchanted_book - melee_weapons restriction_silk_touch: enchantments: - silk_touch notAffectedGroups: - enchanted_book - tools restriction_smite: enchantments: - smite notAffectedGroups: - enchanted_book - melee_weapons - mace restriction_soul_speed: enchantments: - soul_speed notAffectedGroups: - enchanted_book - boots restriction_sweeping_edge: enchantments: - sweeping - sweeping_edge notAffectedGroups: - enchanted_book - swords # Do not exist in 1.18, that mean useInFuture will be set to true # useInFuture set to true also mean it will not warn if there is an issue restriction_swift_sneak: useInFuture: true enchantments: - swift_sneak notAffectedGroups: - enchanted_book - leggings restriction_thorns: enchantments: - thorns notAffectedGroups: - enchanted_book - armors restriction_unbreaking: enchantments: - unbreaking notAffectedGroups: - enchanted_book - can_unbreak # ---------------------------------------------------- # Now we have conflicts about enchantment Incompatibility # We just filtered what item enchantments can be applied # notAffectedGroups is empty as we don't want anything to not respect theses rules # maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available # ---------------------------------------------------- sword_enchant_conflict: enchantments: - bane_of_arthropods - smite - sharpness notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 protection_enchant_conflict: enchantments: - blast_protection - fire_protection - projectile_protection - protection notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 trident_conflict1: enchantments: - channeling - riptide notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 trident_conflict2: enchantments: - loyalty - riptide notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 boot_conflict: enchantments: - depth_strider - frost_walker notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 tool_conflict: enchantments: - fortune - silk_touch notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 bow_conflict: enchantments: - mending - infinity notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 crossbow_conflict: enchantments: - multishot - piercing notAffectedGroups: [] maxEnchantmentBeforeConflict: 1 restriction_density: enchantments: - density notAffectedGroups: - mace restriction_breach: enchantments: - breach notAffectedGroups: - mace restriction_wind_burst: enchantments: - wind_burst notAffectedGroups: - mace mace_enchant_conflict: enchantments: - density - breach - smite - bane_of_arthropods maxEnchantmentBeforeConflict: 1 # ---------------------------------------------------- # Bellow is for custom conflicts. # This is also where conflict create from the gui will be placed. # ----------------------------------------------------