# material conflicts # # If you want to edit this file: # - A conflict will apply to every item except if in one of the notAffectedGroups group # - the conflict will count only if the user try to combine at least as # many conflicting enchantment as "maxEnchantmentBeforeConflict" # # # ---------------------------------------------------- # These restriction are about not allowing enchantment # on illegal items # ---------------------------------------------------- restriction_aqua_affinity: enchantments: [ aqua_affinity ] notAffectedGroups: [ enchanted_book, helmets ] restriction_bane_of_arthropods: enchantments: [ bane_of_arthropods ] notAffectedGroups: [ enchanted_book, melee_weapons ] restriction_blast_protection: enchantments: [ blast_protection ] notAffectedGroups: [ enchanted_book, armors ] restriction_channeling: enchantments: [ channeling ] notAffectedGroups: [ enchanted_book, trident ] restriction_binding_curse: enchantments: [ binding_curse ] notAffectedGroups: [ enchanted_book, wearable ] restriction_vanishing_curse: enchantments: [ vanishing_curse ] notAffectedGroups: [ enchanted_book, can_vanish ] restriction_depth_strider: enchantments: [ depth_strider ] notAffectedGroups: [ enchanted_book, boots ] restriction_efficiency: enchantments: [ efficiency ] notAffectedGroups: [ enchanted_book, tools, shears ] restriction_feather_falling: enchantments: [ feather_falling ] notAffectedGroups: [ enchanted_book, boots ] restriction_fire_aspect: enchantments: [ fire_aspect ] notAffectedGroups: [ enchanted_book, swords ] restriction_fire_protection: enchantments: [ fire_protection ] notAffectedGroups: [ enchanted_book, armors ] restriction_flame: enchantments: [ flame ] notAffectedGroups: [ enchanted_book, bow ] restriction_fortune: enchantments: [ fortune ] notAffectedGroups: [ enchanted_book, tools ] restriction_frost_walker: enchantments: [ frost_walker ] notAffectedGroups: [ enchanted_book, boots ] restriction_impaling: enchantments: [ impaling ] notAffectedGroups: [ enchanted_book, trident ] restriction_infinity: enchantments: [ infinity ] notAffectedGroups: [ enchanted_book, bow ] restriction_knockback: enchantments: [ knockback ] notAffectedGroups: [ enchanted_book, swords ] restriction_looting: enchantments: [ looting ] notAffectedGroups: [ enchanted_book, swords ] restriction_loyalty: enchantments: [ loyalty ] notAffectedGroups: [ enchanted_book, trident ] restriction_lure: enchantments: [ lure ] notAffectedGroups: [ enchanted_book, fishing_rod ] restriction_mending: enchantments: [ mending ] notAffectedGroups: [ enchanted_book, can_unbreak ] restriction_multishot: enchantments: [ multishot ] notAffectedGroups: [ enchanted_book, crossbow ] restriction_piercing: enchantments: [ piercing ] notAffectedGroups: [ enchanted_book, crossbow ] restriction_power: enchantments: [ power ] notAffectedGroups: [ enchanted_book, bow ] restriction_projectile_protection: enchantments: [ projectile_protection ] notAffectedGroups: [ enchanted_book, armors ] restriction_protection: enchantments: [ protection ] notAffectedGroups: [ enchanted_book, armors ] restriction_punch: enchantments: [ punch ] notAffectedGroups: [ enchanted_book, bow ] restriction_quick_charge: enchantments: [ quick_charge ] notAffectedGroups: [ enchanted_book, crossbow ] restriction_respiration: enchantments: [ respiration ] notAffectedGroups: [ enchanted_book, helmets ] restriction_riptide: enchantments: [ riptide ] notAffectedGroups: [ enchanted_book, trident ] restriction_sharpness: enchantments: [ sharpness ] notAffectedGroups: [ enchanted_book, melee_weapons ] restriction_silk_touch: enchantments: [ silk_touch ] notAffectedGroups: [ enchanted_book, tools ] restriction_smite: enchantments: [ smite ] notAffectedGroups: [ enchanted_book, melee_weapons ] restriction_soul_speed: enchantments: [ soul_speed ] notAffectedGroups: [ enchanted_book, boots ] restriction_sweeping: enchantments: [ sweeping ] notAffectedGroups: [ enchanted_book, swords ] # Do not exist in 1.18, that mean useInFuture will be set to true # useInFuture set to true also mean it will not warn if there is an issue restriction_swift_sneak: useInFuture: true enchantments: [ swift_sneak ] notAffectedGroups: [ enchanted_book, boots ] restriction_thorns: enchantments: [ thorns ] notAffectedGroups: [ enchanted_book, armors ] restriction_unbreaking: enchantments: [ unbreaking ] notAffectedGroups: [ enchanted_book, can_unbreak ] # ---------------------------------------------------- # Now we have conflicts about enchantment Incompatibility # We just filtered what item enchantments can be applied # notAffectedGroups is empty as we don't want anything to not respect theses rules # maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available # ---------------------------------------------------- sword_enchant_conflict: enchantments: - bane_of_arthropods - smite - sharpness notAffectedGroups: [ ] maxEnchantmentBeforeConflict: 1 protection_enchant_conflict: enchantments: - blast_protection - fire_protection - projectile_protection - protection notAffectedGroups: [ ] maxEnchantmentBeforeConflict: 1 trident_conflict1: enchantments: - channeling - riptide notAffectedGroups: [ ] maxEnchantmentBeforeConflict: 1 trident_conflict2: enchantments: - loyalty - riptide notAffectedGroups: [ ] maxEnchantmentBeforeConflict: 1 boot_conflict: enchantments: - depth_strider - frost_walker notAffectedGroups: [ ] maxEnchantmentBeforeConflict: 1 tool_conflict: enchantments: - fortune - silk_touch notAffectedGroups: [ ] maxEnchantmentBeforeConflict: 1 bow_conflict: enchantments: - mending - infinity notAffectedGroups: [ ] maxEnchantmentBeforeConflict: 1 crossbow_conflict: enchantments: - multishot - piercing notAffectedGroups: [ ] maxEnchantmentBeforeConflict: 1 # ---------------------------------------------------- # Bellow is for custom conflicts. # This is also where conflict create from the gui will be placed. # ----------------------------------------------------