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---
name: Bug report
about: If you think you encountered something unexpected
title: ''
labels: bug
assignees: alexcrea
---
**Describe the bug**
A clear and concise description of what the bug is.
**Expected behavior**
A clear and concise description of what you expected to happen.
**Technical informations**
Server version & framework. (/version)
Plugin version if applicable (/version CustomAnvil)
List of plugin that may interact with CustomAnvil if applicable
**Errors**
If any errors was displayed on the console. please provide it.
**Configuration**
Provide relavent configuration files if no error found or if you think the error is related to your configuration.
**Additional context**
Add any other context about the problem here.

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---
name: Feature request
about: Suggest an idea for Custom Anvil
title: ''
labels: enhancement
assignees: alexcrea
---
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Idea how to integrate it**
How and where do you think the config of your feature should like
How and where do you think the config gui for your feature should look like
**Additional context**
Add any other context about the feature request here.

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# This workflow uses actions that are not certified by GitHub.
# They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.
# This workflow will build a Java project with Gradle and cache/restore any dependencies to improve the workflow execution time
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-java-with-gradle
name: Java CI with Gradle
on:
push:
branches: [ "v1.x.x", "v2.x.x" ]
pull_request:
branches: [ "v1.x.x", "v2.x.x" ]
release:
types: [published]
concurrency:
group: ${{ github.workflow }}-${{ github.event_name }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
runs-on: ubuntu-latest
permissions:
contents: write
env:
MODRINTH_VERSIONS: '["1.18.x", "1.19.x", "1.20.x", "1.21.x", "26.1.x", "26.2.x"]'
MODRINTH_PLATFORMS: '["spigot", "paper", "purpur", "folia"]'
steps:
- uses: actions/checkout@v4
- name: Set up JDKs
uses: actions/setup-java@v4
with:
java-version: |
21
distribution: 'temurin'
cache: gradle
- name: Cache Gradle root and wrapper
uses: actions/cache@v3
with:
path: |
~/.gradle/caches
~/.gradle/wrapper
key: gradle-root-${{ runner.os }}-${{ hashFiles('build.gradle*') }}
restore-keys: gradle-root-${{ runner.os }}-
# Setup paperweight cache
- name: Cache paperweight
uses: actions/cache@v3
with:
path: |
./nms/*/.gradle/caches/paperweight
key: paperweight-submodules-${{ runner.os }}-${{ hashFiles('nms/*/build.gradle*') }}
restore-keys: |
paperweight-submodules-${{ runner.os }}-
# Configure Gradle for optimal use in GitHub Actions, including caching of downloaded dependencies.
# See: https://github.com/gradle/actions/blob/main/setup-gradle/README.md
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v5
- name: Make gradlew executable
run: chmod +x ./gradlew
- name: Get small commit hash
if: ${{ github.event_name != 'release' && success() }}
run: echo "SMALL_COMMIT_HASH=$(git rev-parse --short ${{ github.sha }})" >> $GITHUB_ENV
- name: Build with Gradle Wrapper
run: ./gradlew build --parallel --stacktrace
# only submit dependency on push
- name: Generate and submit dependency graph
uses: gradle/actions/dependency-submission@v4
if: ${{ github.event_name == 'push' && success() }}
continue-on-error: true
# Get the names of the online and offline jars
# grep -v "offline" to exclude offline jar as the regex would catch it otherwise
- name: Get file name for jars
run: |
ONLINE_JAR_PATH=$(ls build/libs/CustomAnvil-*.jar | grep -v "offline")
OFFLINE_JAR_PATH=$(ls build/libs/CustomAnvil-*-offline.jar)
echo "ONLINE_JAR_NAME=$(basename $ONLINE_JAR_PATH)" >> $GITHUB_ENV
echo "OFFLINE_JAR_NAME=$(basename $OFFLINE_JAR_PATH)" >> $GITHUB_ENV
# upload the named jars as artifact
- name: Upload online JAR artifact
uses: actions/upload-artifact@v4
with:
name: CustomAnvil.jar
path: build/libs/${{ env.ONLINE_JAR_NAME }}
- name: Upload offline JAR file
uses: actions/upload-artifact@v4
with:
name: CustomAnvil-offline.jar
path: build/libs/${{ env.OFFLINE_JAR_NAME }}
- name: Summarize tests results
uses: jeantessier/test-summary-action@v1
if: ${{ always() }}
# upload the jar to release
- name: Upload jar to release
if: ${{ github.event_name == 'release' && success() }}
uses: softprops/action-gh-release@v2
with:
files: |
build/libs/${{ env.ONLINE_JAR_NAME }}
build/libs/${{ env.OFFLINE_JAR_NAME }}
- name: Hangar release
if: ${{ (github.event_name != 'release' || github.event_name != 'push') && github.repository_owner == 'alexcrea' && success() }}
env:
HANGAR_API_TOKEN: ${{ secrets.HANGAR_API_TOKEN }}
RELEASE_CHANGELOG: ${{ github.event.release.body }}
run: ./gradlew publishAllPublicationsToHangar --stacktrace
- name: Modrinth publish alpha
if: ${{ github.event_name == 'push' && github.repository_owner == 'alexcrea' && success() }}
uses: cloudnode-pro/modrinth-publish@v2
with:
token: ${{ secrets.MODRINTH_TOKEN }}
project: S75Ueiq9
name: dev-${{ env.SMALL_COMMIT_HASH }}
version: dev-${{ env.SMALL_COMMIT_HASH }}
loaders: ${{ env.MODRINTH_PLATFORMS }}
game-versions: ${{ env.MODRINTH_VERSIONS }}
channel: alpha
files: build/libs/${{ env.ONLINE_JAR_NAME }}
changelog: ${{ github.event.head_commit.message }}
- name: Modrinth publish release
if: ${{ github.event_name == 'release' && github.repository_owner == 'alexcrea' && success() }}
uses: cloudnode-pro/modrinth-publish@v2
with:
token: ${{ secrets.MODRINTH_TOKEN }}
project: S75Ueiq9
name: ${{ github.event.release.name }}
version: ${{ github.event.release.tag_name }}${{ github.event.release.prerelease && '-pre' || '' }}
loaders: ${{ env.MODRINTH_PLATFORMS }}
game-versions: ${{ env.MODRINTH_VERSIONS }}
channel: ${{ github.event.release.prerelease == false && 'release' || 'beta' }}
files: build/libs/${{ env.ONLINE_JAR_NAME }}
changelog: ${{ github.event.release.body }}
- name: Send release note to discord
if: ${{ github.event_name == 'release' && github.repository_owner == 'alexcrea' && success() }}
uses: tsickert/discord-webhook@v7.0.0
with:
webhook-url: ${{ secrets.RELEASE_WEBHOOK_URL }}
content: |
${{ github.event.release.prerelease == false && '<@&1338546156325568642>' || '<@&1352296092989001768>' }}
# New ${{ github.event.release.prerelease && 'beta ' || '' }}version of custom anvil ! <:CustomAnvil:1262550667986342001>([Modrinth](https://modrinth.com/plugin/customanvil), [Hangar](https://hangar.papermc.io/alexcrea/CustomAnvil) and [GitHub](${{ github.event.release.html_url }}) links)
-# note: automated release. spigot is not uploaded yet.
${{ github.event.release.body }}

18
.gitignore vendored
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/.gradle/
/build/
/out/
.lastDeploymentsId
#nms & impl submodule build directory ignored
/nms/build
/nms/.gradle
/nms/*/build
/nms/*/.gradle
/impl/build
/impl/.gradle
/impl/*/build
/impl/*/.gradle
# run folder
/run/
# other random folders
/htmlReport
/.kotlin/errors

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<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Server" type="JarApplication">
<option name="JAR_PATH" value="$PROJECT_DIR$/run/server.jar" />
<option name="PROGRAM_PARAMETERS" value="-nogui" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/run" />
<option name="ALTERNATIVE_JRE_PATH" />
<method v="2" />
</configuration>
</component>

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### Bedrock issue
For server using geyser, bedrock player cannot use custom "recipes" in the anvil.
This is cannot be fixed on geyser or my side.
### Plugin Compatibility
Here is various plugins that had issues with CustomAnvil
where efforts was made for compatibility and should be working right:
some if not all of them are cool ! I recommend checking them out !
## Supported By CustomAnvil
These plugins have compatibility handled by custom anvil. seek help on custom anvil and do not bother these developers
#### Enchantment Plugins
- [ExcellentEnchants](https://www.spigotmc.org/resources/excellentenchants-%E2%AD%90-75-vanilla-like-enchantments.61693/) by NightExpress:
Use ExcellentEnchants item type \
Also use ExcellentEnchant max enchant limit
- [EcoEnchant](https://www.spigotmc.org/resources/ecoenchants-%E2%AD%95-250-enchantments-%E2%9C%85-create-custom-enchants-%E2%9C%A8-essentials-cmi-support.79573/) by Auxilor:
Need to use /anvilconfigreload or a server restart to add newly added enchantment.
Use EcoEnchant restriction system but new restriction can be added in custom anvil
- [Enchantment²](https://www.spigotmc.org/resources/enchants-squared-the-enchantsplus-rewrite-custom-enchantments-that-act-like-vanilla-ones.86747/) by Athlaeos:
Support by Custom Anvil but still experimental. Automatic configuration. Plugin is not actively developed anymore
- [SuperEnchants](https://modrinth.com/plugin/superenchants) by Aznos:
Use SuperEnchant restrictions system but new restriction can be added in custom anvil
#### Custom Items Plugins
Custom Items support is considered unstable. If you find issue please report it !
- [EcoItem](https://www.spigotmc.org/resources/30-sale%E2%8F%B3-ecoitems-%E2%AD%95-create-custom-items-%E2%9C%85-weapons-armors-tools-charms-%E2%9C%A8-item-levels-rarities.94601/) by Exanthiax:
May have some issue. but should partially work I hope
- [ItemAdder](https://www.spigotmc.org/resources/%E2%9C%A8itemsadder%E2%AD%90emotes-mobs-items-armors-hud-gui-emojis-blocks-wings-hats-liquids.73355/) by LoneDev:
Need to fix unit item not working completly correctly as in can't have twice same base item
#### Anvil Mechanics Plugins
- [Disenchantment](https://www.spigotmc.org/resources/disenchantment-1-21-1-1-20-6-new-book-splitting-mechanics.110741/) by H7KZ
Partially use Custom Anvil maximum XP settings (>= 6.1.5)
- [HavenBags](https://www.spigotmc.org/resources/havenbags-shulker-like-player-bound-bags-1-17-1-21-4.110420/) by hyperdefined
For bag upgrade and skin via anvil. (version >= 1.31.0)
- [AxPlayerWarp](https://modrinth.com/project/QDJHDKvi) by ArtillexStudios
For its anvil inventory usage
- [ToolsStats](https://modrinth.com/project/oBZj9E15) by Valorless
For token application using anvil
### Known Partially Incompatible
- [UberEnchant](https://modrinth.com/plugin/uberenchant) by coltonj96
Anvil handling as they are doing something similar to CustomAnvil.
It is by no mean there faults and I recommend checking them out especially if custom anvil do not work for your use case !
- [AdvencedEnchantments](https://ae.advancedplugins.net/) by Advanced Plugins
Paid plugin I do not own as I did not get commissioned for support.
may be able to use api but cannot test on my side
If you like Custom Anvil to support a specific plugin (custom enchant or anvil mechanic).
You can ask, but please note implementing compatibility will be considered
as low priority as I work for the plugin as an hobby on my free time for free.

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Thanks **DelilahEve** for making [Unsafe Enchants](https://github.com/DelilahEve/UnsafeEnchants). \
CustomAnvil was initially a fork of Unsafe Enchants where I wanted to add more and more and here we are now !
Thanks for all the contributors of bukkit, spigot, the paper team and the adventure API developers \
Thanks JetBrain for making IntelliJ
### Dependencies
These dependencies (or a modified version of) are used by custom anvil
- [IF](https://github.com/stefvanschie/IF) an inventory framework by stefvanschie
- [Mockbukkit](https://github.com/MockBukkit/MockBukkit) for unit testing
- [CentralPortalPlus](https://github.com/lalakii/central-portal-plus) by lalakii
- [test-summary-action](https://github.com/jeantessier/test-summary-action) by jeantessier
- [modrinth-publish](https://github.com/cloudnode-pro/modrinth-publish) by Zefir
- [discord-webhook](https://github.com/tsickert/discord-webhook) by tsickert
- Thanks [bstats](https://bstats.org/) for keeping me motivated
- And [FastStats](https://faststats.dev/) alternative to bstats in beta test
- [ModrinthUpdateChecker](https://github.com/Clickism/ModrinthUpdateChecker) by Clickism and thanks to the modrinth team
### Compatibility
Thanks to all the cool creator making the minecraft plugin's ecosystem works ! \
See [Compatibility list](https://github.com/alexcrea/CustomAnvil/blob/v1.x.x/COMPATIBILITY.md) for details
but especially, Big Thanks for H7KZ maker of [Disenchantment](https://github.com/H7KZ/Disenchantment)
### Special Thanks
Thanks for all the users trying my plugin for these niche use cases
, reporting issues and giving ideas !
Thanks coltonj96 for [UberEnchant](https://modrinth.com/plugin/uberenchant).
we may be incompatible with the anvil, but I do think it is a good alternative ! \
I wish one day to work on cross compatibiltiy \
* If custom anvil do not work well for you or your use case give it a try ! *

674
LICENSE
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@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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The licenses for most software and other practical works are designed
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When we speak of free software, we are referring to freedom, not
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
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This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or school,
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The GNU General Public License does not permit incorporating your program
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the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

129
README.md
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@ -1,111 +1,40 @@
# Custom Anvil
# UnsafeEnchants+
**Custom Anvil** is a plugin that allows server administrators to customize every aspect of the anvil's mechanics.
**UnsafeEnchants+** is a fully configurable plugin for bukkit, spigot, and paper minecraft servers
allowing custom enchantment limits and customising combination restrictions.
**UnsafeEnchants+** is based on [UnsafeEnchants](https://github.com/DelilahEve/UnsafeEnchants). You can find it on
[GitHub](https://github.com/DelilahEve/UnsafeEnchants/releases/latest),
[Spigot](https://www.spigotmc.org/resources/unsafe-enchants.104708/) or
[CurseForge](https://www.curseforge.com/minecraft/bukkit-plugins/unsafe-enchants/files/all)
**UnsafeEnchants+** add the following to [UnsafeEnchants](https://github.com/DelilahEve/UnsafeEnchants):
- Make default configuration more vanilla like
- Fix a xp bug with enchanted book
- Custom enchantment restriction configuration
---
### Know issue:
There is non known issue, if you find one please report the issue.
---
### Download Locations:
the plugin can be downloaded on
[Modrinth](https://modrinth.com/plugin/customanvil),
[Hangar](https://hangar.papermc.io/alexcrea/CustomAnvil)
or here [on GitHub](https://github.com/alexcrea/CustomAnvil/releases/latest)
the plugin can be downloaded on the
[Spigot site](https://www.spigotmc.org/resources/unsafe-enchants.114884/)
or [on GitHub](https://github.com/alexcrea/UnsafeEnchantsPlus/releases/latest)
---
**Custom Anvil** have the following features:
- Vanilla like default configuration.
- Custom enchantment level limit.
- Custom anvil recipes.
- Custom enchant restrictions (allows unsafe enchantment only for a group of item or create new restriction).
- Custom items of unit repairs (repair damaged with unit of "material", for example the repair of diamond sword by diamonds).
- Custom XP cost for every aspect of the anvil.
- Permissions to bypass level limit or enchantment restriction.
- Display XP cost instead of "too expensive" when above level 40. (see below for more information)
- Can handle some custom enchantment plugins (see below for more information)
- Gui to configure the plugin in game.
- Support use of color code, hexadecimal color and minimessage for color/decoration
- (Experimental) Folia support (gui do not work)
- (Experimental) Dialog rename (allows longer rename)
- (Experimental) Anvil with monetary cost (using vault) (require dialog rename)
And more !
---
### Permissions:
Note that for most of them you also need to enable feature and in most case enable use of permission for the specfic feature (indicated with `(toggleable)`)
```yml
# Generic and bypass permissions
ca.affected: Player with this permission will be affected by the plugin
ca.bypass.fuse: Allow player to combine every enchantments to every item (no custom limit)
ca.bypass.level: Allow player to bypass every level limit (no custom limit)
# Command permissions
ca.command.reload: Allow administrator to reload the plugin's configs
ca.command.diagnostic: Allow adminastator to diagnistic some simple problem with the plugin
ca.config.edit: Allow administrator to edit the plugin's config in game
# -----------------------------------------------------------------------------
# Bellow permissions also require some config change to allow usage of features
# Usage of these permission is toggleable in basic config gui or config.yml
# -----------------------------------------------------------------------------
# Permissions related to use of color and minimessage
ca.color.code: Allow player to use color code on rename if enabled (toggleable)
ca.color.code.[thecode] (for example ca.color.code.a): Allows usage of only certain color code (toggleable)
ca.color.hex: Allow player to use hexadecimal color on rename if enabled (toggleable)
ca.rename.minimessage: Allow player to use minimessage formating on rename if enabled (toggleable)
# Permissions related to edition of the lore
ca.lore_edit.book: Allow player to edit lore via book and quil if enabled (toggleable)
ca.lore_edit.paper: Allow player to edit lore via paper if enabled (toggleable)
# Others
ca.rename.dialog: Allow player to use the rename dialog (toggleable)
ue.unsafe: Allows use of custom restriction rules
ue.bypass.fuse: Bypass every enchantment restriction check. Including custom restrictions
ue.bypass.level: Bypass max level check. Including custom max level
```
### Commands
### Default Configuration:
run `/customanvil help` to get information about available commands \
this only show subcommands you have permission for
Default configuration can be found on following links:
- [config.yml](https://github.com/alexcrea/UnsafeEnchantsPlus/blob/master/src/main/resources/config.yml)
- [enchant_conflict.yml](https://github.com/alexcrea/UnsafeEnchantsPlus/blob/master/src/main/resources/enchant_conflict.yml)
- [item_groups.yml](https://github.com/alexcrea/UnsafeEnchantsPlus/blob/master/src/main/resources/item_groups.yml)
### Supported Plugins
See the [Compatibility list](https://github.com/alexcrea/CustomAnvil/blob/v1.x.x/COMPATIBILITY.md)
### Overriding Too Expensive
One of the configurations allow displaying price about 40 and removing Too Expensive. \
By how the minecraft client work: price above 40 can only be displayed green, even if the player does not own enough experience level.
spigot version 1.18 to 1.21.11 do not need any ProtocoLib dependency. (26.1.0 or above requires it) \
Any recent paper version also are supported for this feature.
But you should wait for update for new version containing new enchantable item or new enchantments if any of this got added.
Else it is, likely, fine to use the current version you are ussing on a new paper version
### For custom enchantment plugin developers
For information about the API, please refer to [the Wiki](https://github.com/alexcrea/CustomAnvil/wiki) \
(Please note that the wiki is currently incomplete)
---
### Default Plugin's Configurations
see [Here](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs)
---
### Metric And Telemetry
Custom anvil [use bstat](https://bstats.org/plugin/bukkit/Unsafe%20Enchants%20Plus/20923)
and [faststats](https://faststats.dev/project/customanvil/minecraft-plugin) for metric and error reporting.
You can select specific telemetry or disable all in config.yml. \
You can also [disable bstat](https://bstats.org/getting-started) and [faststats](https://faststats.dev/info) in their /plugin folder if you like too.
faststats is in beta testing please report me or them any error you encounter
### Credits and Thanks
Credits and thanks can be seen [here](https://github.com/alexcrea/CustomAnvil/blob/v1.x.x/CREDITS.md)
### Planned:
- Better Folia support (make gui work. fix some dirty handled parts)
- Get restriction on unknown enchantments (planned for V2)
- More features for custom anvil craft
### Known issue:
Most unknown registered enchantments (by unsupported custom enchantment plugin & datapacks) will not have restriction by default. Planned but no eta.
### Do you need help with the plugin, or have any issue or suggestion?
You can ask on the discussion page, create a [GitHub issue](https://github.com/alexcrea/CustomAnvil/issues) or join my [discord](https://discord.gg/KHUNsUfRYJ)

View file

@ -1,455 +1,45 @@
import cn.lalaki.pub.BaseCentralPortalPlusExtension
import com.github.jengelman.gradle.plugins.shadow.tasks.ShadowJar
import groovy.util.Node
import groovy.util.NodeList
import io.papermc.hangarpublishplugin.model.HangarPublication
import io.papermc.hangarpublishplugin.model.Platforms
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
import java.io.ByteArrayOutputStream
plugins {
kotlin("jvm") version "2.3.0"
kotlin("jvm") version "1.6.21"
java
id("org.jetbrains.dokka").version("1.9.20")
id("com.gradleup.shadow").version("9.3.0")
// Maven publish
`maven-publish`
signing
id("cn.lalaki.central").version("1.2.8")
// Paper
id("io.papermc.paperweight.userdev") version "2.0.0-beta.17" apply false
id("io.papermc.hangar-publish-plugin") version "0.1.2"
}
group = "xyz.alexcrea"
version = "1.17.5"
val isDevBuild = System.getenv("SMALL_COMMIT_HASH") != null
val isPreRelease = System.getenv("IS_GITHUB_PRERELEASE") == "true"
val effectiveVersion = "$version" +
(if (isDevBuild) "-dev-${System.getenv("SMALL_COMMIT_HASH")!!}" else "")
repositories {
// EcoEnchants
maven(url = "https://repo.auxilor.io/repository/maven-public/")
// ExcellentEnchants
maven(url = "https://repo.nightexpressdev.com/releases")
// ItemsAdder
maven(url = "https://maven.devs.beer/")
// For fast stats
maven {
name = "thenextlvlReleases"
url = uri("https://repo.thenextlvl.net/releases")
}
// For vault unlocked
maven { url = uri("https://repo.codemc.io/repository/creatorfromhell/") }
}
val reobfNMS = providers.gradleProperty("subprojects.reobfnms")
.get().split(",")
dependencies {
// Spigot api
compileOnly("org.spigotmc:spigot-api:1.18-R0.1-SNAPSHOT")
// fast stats
implementation("dev.faststats.metrics:bukkit:0.27.0")
// minimessage
implementation("net.kyori:adventure-text-minimessage:4.25.0")
// Gui library
val inventoryFramework = "xyz.alexcrea.cuanvil.inventoryframework:IF-CustomAnvil:0.10.18.2"
implementation(inventoryFramework)
testRuntimeOnly(inventoryFramework)
// EnchantsSquaredRewritten
compileOnly(files("libs/EnchantsSquared.jar"))
// EcoEnchants & item
compileOnly("com.willfp:libreforge:4.79.0:all")
compileOnly("com.willfp:eco:6.74.5")
compileOnly("com.willfp:EcoEnchants:12.11.1")
compileOnly(project(":impl:LegacyEcoEnchant"))
compileOnly("com.willfp:EcoItems:5.66.0")
// ExcellentEnchants
implementation(project(":impl:ExcellentEnchant5_4"))
compileOnly("su.nightexpress.excellentenchants:Core:5.1.0") {
exclude("org.spigotmc")
}
compileOnly(files("libs/ExcellentEnchants-4.3.3-striped.jar")) // For pre v5 excellent enchants
compileOnly(files("libs/ExcellentEnchants-4.1.0-striped.jar")) // For legacy excellent enchants
// Disenchantment
compileOnly(files("libs/Disenchantment-6.1.5.jar"))
// HavenBags
compileOnly(files("libs/HavenBags-1.31.0.1760.jar"))
// ToolStats
compileOnly(files("libs/toolstats-1.9.6-stripped.jar"))
// AxPlayerWarps
compileOnly(files("libs/AxPlayerWarps-1.10.3.jar"))
// SuperEnchants
compileOnly(files("libs/SuperEnchants-4.6.2-all.jar"))
// ItemsAdder API
compileOnly("dev.lone:api-itemsadder:4.0.10")
// Vault api
compileOnly("net.milkbowl.vault:VaultUnlockedAPI:2.16")
// Include nms
implementation(project(":nms:nms-common"))
implementation(project(":nms:nms-paper"))
for (nmsPart in reobfNMS) {
implementation(project(":nms:$nmsPart", configuration = "reobf"))
}
// include kotlin for the offline jar
implementation(kotlin("stdlib"))
// Test dependency
testImplementation("org.mockbukkit.mockbukkit:mockbukkit-v1.21:4.48.0")
testRuntimeOnly("commons-lang:commons-lang:2.6")
}
allprojects {
apply(plugin = "java")
apply(plugin = "kotlin")
group = "io.delilaheve"
version = "1.1.4"
repositories {
mavenCentral()
// Spigot repository
maven(url = "https://hub.spigotmc.org/nexus/content/repositories/snapshots/")
// Paper repository
maven("https://repo.papermc.io/repository/maven-public/")
}
dependencies {
compileOnly(kotlin("stdlib"))
// Test dependency
testImplementation(platform("org.junit:junit-bom:5.12.2"))
testImplementation("org.junit.jupiter:junit-jupiter")
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
compileOnly("org.spigotmc:spigot-api:1.16.5-R0.1-SNAPSHOT")
testImplementation("org.junit.jupiter:junit-jupiter-api:5.9.0")
testRuntimeOnly("org.junit.jupiter:junit-jupiter-engine")
}
tasks.getByName<Test>("test") {
useJUnitPlatform()
}
// Configure used version of kotlin and java
java {
disableAutoTargetJvm()
toolchain.languageVersion.set(JavaLanguageVersion.of(21))
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility =
"16" // We aim for java 16 for minecraft 1.16.5. even if it not really supported by custom anvil.
targetCompatibility = "16"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_16)
}
}
}
tasks {
fun ShadowJar.configureBaseShadow(suffix: String, libraries: Array<String>) {
val processedSuffix = if(suffix.isEmpty()) "" else "-$suffix"
val name = "${rootProject.name}-${effectiveVersion}${processedSuffix}.jar"
archiveFileName.set(name)
// Shadow necessary dependency
relocate("com.github.stefvanschie.inventoryframework", "xyz.alexcrea.cuanvil.inventoryframework")
relocate("dev.faststats", "xyz.alexcrea.cuanvil.faststats")
filesMatching("plugin.yml") {
expand(
"version" to effectiveVersion + processedSuffix,
"libraries" to libraries.joinToString(transform = { "\"$it\"" }),
)
}
// Process resource for plugin.yml
dependsOn(processResources)
}
// Online jar (use of libraries)
shadowJar {
configureBaseShadow("",
arrayOf(
"org.jetbrains.kotlin:kotlin-stdlib:2.3.0",
"net.kyori:adventure-text-minimessage:4.25.0",
"net.kyori:adventure-text-serializer-plain:4.25.0",
"net.kyori:adventure-text-serializer-legacy:4.25.0",
))
// Exclude kotlin std, annotations and adventure api
exclude("*kotlin/**")
exclude("**/annotations/**")
exclude("net/kyori/**")
}
val offlineJar by registering(ShadowJar::class) {
configureBaseShadow("offline", emptyArray())
from(sourceSets.main.get().output)
configurations = listOf(project.configurations.runtimeClasspath.get())
}
// Make the online and offline jar on build
named("build") {
dependsOn(shadowJar, offlineJar)
}
}
val sourcesJar by tasks.registering(Jar::class) {
archiveClassifier.set("sources")
from(kotlin.sourceSets.main.get().kotlin)
}
val javadocJar by tasks.registering(Jar::class, fun Jar.() {
group = JavaBasePlugin.DOCUMENTATION_GROUP
description = "Assembles Javadoc JAR"
archiveClassifier.set("javadoc")
from(tasks.named("dokkaHtml"))
})
signing {
useGpgCmd()
val extension = extensions
.getByName("publishing") as PublishingExtension
sign(extension.publications)
}
// ------------------------------------
// PUBLISHING TO SONATYPE CONFIGURATION
// ------------------------------------
// The path is recommended to be set to an empty directory
val localMavenRepo = uri(
project.findProperty("localMavenRepo") as String?
?: rootProject.layout.buildDirectory.dir("local-maven-repo").get().asFile.toURI() // Convert to URI
)
centralPortalPlus {
url = localMavenRepo
username = System.getenv("SONATYPE_USERNAME")
password = System.getenv("SONATYPE_PASSWORD")
publishingType = BaseCentralPortalPlusExtension.PublishingType.USER_MANAGED // or PublishingType.AUTOMATIC
}
object Meta {
const val desc = "spigot plugin to control every aspect of the anvil."
const val license = "GPL-3.0"
const val githubRepo = "alexcrea/CustomAnvil"
const val release = "https://s01.oss.sonatype.org/service/local/"
const val snapshot = "https://s01.oss.sonatype.org/content/repositories/snapshots/"
}
val disallowedDependency = HashSet<String>()
disallowedDependency.addAll(reobfNMS)
disallowedDependency.addAll(listOf("nms-common", "nms-paper", "kotlin-stdlib"))
publishing {
repositories {
maven {
url = localMavenRepo // Specify the same local repo path in the configuration.
}
}
publications {
create<MavenPublication>("maven") {
groupId = project.group.toString()
artifactId = project.name
version = project.version.toString()
from(components["kotlin"])
artifact(tasks["sourcesJar"])
artifact(tasks["javadocJar"])
versionMapping {
usage("java-api") {
fromResolutionOf("runtimeClasspath")
}
usage("java-runtime") {
fromResolutionResult()
}
}
pom {
name.set(project.name)
description.set(Meta.desc)
url.set("https://github.com/${Meta.githubRepo}")
licenses {
license {
name.set(Meta.license)
url.set("https://www.gnu.org/licenses/gpl-3.0.en.html")
}
}
developers {
developer {
id.set("alexcrea")
name.set("alexcrea")
email.set("alexcrea.of@laposte.net")
url.set("https://github.com/alexcrea")
}
}
scm {
url.set(
"https://github.com/${Meta.githubRepo}.git"
)
connection.set(
"scm:git:git://github.com/${Meta.githubRepo}.git"
)
developerConnection.set(
"scm:git:git://github.com/${Meta.githubRepo}.git"
)
}
issueManagement {
url.set("https://github.com/${Meta.githubRepo}/issues")
}
withXml {
val dependenciesNode = (asNode().get("dependencies") as NodeList)[0] as Node
val toRemove = ArrayList<Node>()
for (child in dependenciesNode.children()) {
val artifactNode = ((child as Node).get("artifactId") as NodeList)[0] as Node
val artifactID = artifactNode.value() as String
if(disallowedDependency.contains(artifactID)) {
toRemove.add(child)
}
}
for (node in toRemove) {
dependenciesNode.remove(node)
}
}
}
}
}
}
// hangar publish
fun executeGitCommand(vararg command: String): String {
val byteOut = ByteArrayOutputStream()
exec {
commandLine = listOf("git", *command)
standardOutput = byteOut
}
return byteOut.toString(Charsets.UTF_8.name()).trim()
}
fun latestCommitMessage(): String {
return executeGitCommand("log", "-1", "--pretty=%B")
}
fun changelog(isOnline: Boolean): String {
var changelog = if(isDevBuild) latestCommitMessage()
else System.getenv("RELEASE_CHANGELOG")
if(!isOnline) {
changelog = "This is an offline version of the plugin. \\\n" +
"This mean that this plugin libraries are shaded into this plugin \\\n" +
"You likely want to use the normal version of this plugin\n\n" + changelog
}
if(changelog == null || changelog.isEmpty()) {
changelog = "empty changelog"
}
return changelog
}
hangarPublish {
fun HangarPublication.configure(isOnline: Boolean, devChannel: String, releaseChannel: String) {
var versionName = effectiveVersion
if(isPreRelease) versionName+= "-pre"
if(!isOnline) versionName+= "-offline"
version.set(versionName)
channel.set(if (isDevBuild || isPreRelease) devChannel else releaseChannel)
changelog.set(changelog(isOnline))
id.set("CustomAnvil")
apiKey.set(System.getenv("HANGAR_API_TOKEN"))
platforms {
register(Platforms.PAPER) {
// Set the JAR file to upload
var task = if(isOnline) tasks.shadowJar
else tasks.named<ShadowJar>("offlineJar")
jar.set(task.flatMap { it.archiveFile })
// Set platform versions from gradle.properties file
val versions: List<String> = (property("paperVersion") as String)
.split(",")
.map { it.trim() }
platformVersions.set(versions)
dependencies {
hangar("ProtocolLib") {
required.set(false)
}
url("Disenchantment", "https://modrinth.com/plugin/disenchantment") {
required.set(false)
}
url("ToolStats", "https://modrinth.com/plugin/toolstats") {
required.set(false)
}
url("HavenBags", "https://www.spigotmc.org/resources/havenbags-shulker-like-player-bound-bags-1-17-1-21-4.110420/") {
required.set(false)
}
url("EcoEnchants", "https://www.spigotmc.org/resources/ecoenchants-%E2%AD%95-250-enchantments-%E2%9C%85-create-custom-enchants-%E2%9C%A8-essentials-cmi-support.79573/") {
required.set(false)
}
hangar("EnchantsSquared") {
required.set(false)
}
url("ExcellentEnchants", "https://www.spigotmc.org/resources/excellentenchants-%E2%AD%90-75-vanilla-like-enchantments.61693/") {
required.set(false)
}
}
}
}
}
publications.register("plugin") {
configure(true, "DevSnapshot", "Release")
}
publications.register("offline") {
configure(false, "OfflineSnapshot", "OfflineRelease")
// Fat-jar builder
val fatJar = tasks.register<Jar>("fatJar") {
manifest {
attributes.apply { put("Main-Class", "io.delilaheve.UnsafeEnchants") }
}
archiveFileName.set("${rootProject.name}-${archiveVersion}.jar")
exclude("META-INF/*.RSA", "META-INF/*.SF", "META-INF/*.DSA")
duplicatesStrategy = DuplicatesStrategy.WARN
from(configurations.runtimeClasspath.get().map { if (it.isDirectory) it else zipTree(it) })
with(tasks.jar.get() as CopySpec)
}
// Ensure fatJar and copyJar are run
tasks.getByName("build") {
dependsOn(fatJar)
}

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@ -1,6 +0,0 @@
### Default Plugin's Configurations For 1.18 to 1.20.6
- [config.yml](https://github.com/alexcrea/CustomAnvil/blob/master/defaultconfigs/1.18/config.yml)
- [enchant_conflict.yml](https://github.com/alexcrea/CustomAnvil/blob/master/defaultconfigs/1.18/enchant_conflict.yml)
- [item_groups.yml](https://github.com/alexcrea/CustomAnvil/blob/master/defaultconfigs/1.18/item_groups.yml)
- [unit_repair_item.yml](https://github.com/alexcrea/CustomAnvil/blob/master/defaultconfigs/1.18/unit_repair_item.yml)
- [custom_recipes.yml](https://github.com/alexcrea/CustomAnvil/blob/master/defaultconfigs/1.18/custom_recipes.yml)

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@ -1,466 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# What service of metric should custom anvil use
# Custom anvil collect generic information like server minecraft version, type, etc...
# It can also collect error information if error is happening (currently faststats only)
# It can also be disabled
# Please refer to README for public metric link
# Possible options: auto, bstat, faststats, disabled (auto by default)
metric_type: auto
# Allow to report errors made caused by this plugin (only for faststats)
# This allows me to fix potentials issue that I'm not aware of
# Accept true or false (true by default)
metric_collect_errors: true
# All anvil cost will be capped to limit_repair_value if enabled.
#
# In other words:
# For any anvil cost greater than limit_repair_value, Cost will be set to limit_repair_value.
limit_repair_cost: false
# Max cost value the Anvil can get to.
#
# Valid values include 0 to 1000.
# Cost will be displayed as "Too Expensive":
# - If Cost is above 39
# - And replace_too_expensive is disabled (false)
limit_repair_value: 39
# Whether the anvil's cost limit should be removed entirely.
#
# The anvil will still visually display "Too Expensive" if "replace_too_expensive" is disabled
# However, the action will be completable if xp requirement is meet.
remove_repair_limit: false
# Whenever anvil cost is above 39 should display the true price and not "Too Expensive".
#
# However, when bypassing "Too Expensive", anvil price will be displayed as Green.
# If the action is not completable, the cost will still be displayed as "Too expensive".
# That mean you also need to change other settings like remove_repair_limit or limit_repair_cost.
#
# Require ProtocoLib.
replace_too_expensive: false
# XP Level amount added to the anvil when the item is repaired by another item of the same type
#
# Valid values include 0 to 1000
item_repair_cost: 2
# XP Level amount added to the anvil when the item is renamed
#
# Valid values include 0 to 1000
item_rename_cost: 1
# XP Level amount added to the anvil when the item is repaired by an "unit"
# For example: a Diamond on a Diamond Sword
# What's considered unit for what can be edited on the unit repair configuration.
#
# Valid values include 0 to 1000
unit_repair_cost: 1
# XP Level amount added to the anvil when a sacrifice enchantment
# conflict with one of the left item enchantment
#
# Valid values include 0 to 1000
sacrifice_illegal_enchant_cost: 1
# Allow using color code and hexadecimal color.
#
# Color code are prefixed by "&" and hexadecimal color by "#".
# Color code will not be applied if it colors nothing. "&&" can be used to write "&".
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: false
allow_hexadecimal_color: false
allow_minimessage: false
# This enables restricting color code for player having specific permission
# It requires allow_color_code enabled for... obvious reasons
#
# For example: if player want to use "&aHello" it will be required that the player has
# the permission "ca.color.code.a" as he used the color code "a"
# In general permission to give to the player is "ca.color.code.[code]"
# where [code] is the color code you wish to allow the player
#
# It is kinda of useless when minimessage is supported as players would be able to bypass
# that using the equivalent minimessage tag
per_color_code_permission: false
# Toggle if color should only be applicable if the player a certain permission.
#
# permission are "ca.color.code" for use of color code and "ca.color.hex" for use of hexadecimal color.
permission_needed_for_color: true
# Xp cost if the player use color in the items name on rename.
#
# Valid values include 0 to 1000.
use_of_color_cost: 0
# Dialogue rename menu make use of dialog menu to allow bigger rename
# You can also change the maximum size and set it to -1 or less for maximum
#
# This feature only work on paper 1.21.7 or later
#
# At the moment only english is available for this menu... sorry !
#
# CustomAnvil use "ca.rename.dialog" when permission
enable_dialog_rename: false
dialog_rename_max_size: 256
permission_needed_for_dialog_rename: false
# This allows custom anvil to not "guess" the text used for rename but store it in the item
# It will make item stackable only and only if it had used the same rename text
#
# For practical reason. this only work when dialog rename is enabled
dialog_rename_keep_user_text: true
# Override limits for specific enchants
#
# Enchantments not listed here will use the value of default_limit
#
# Overrides provided default from aqua_affinity to depth_strider won't change effect with extra levels
#
# Valid range of 0 - 255 for each enchantment
# -1 mean keep default
enchant_limits:
minecraft:aqua_affinity: 1
minecraft:binding_curse: 1
minecraft:channeling: 1
minecraft:flame: 1
minecraft:infinity: 1
minecraft:mending: 1
minecraft:multishot: 1
minecraft:silk_touch: 1
minecraft:vanishing_curse: 1
minecraft:depth_strider: 3 # anything more than 3 is treated as 3 by the game
minecraft:protection: 4
minecraft:fire_protection: 4
minecraft:blast_protection: 4
minecraft:projectile_protection: 4
minecraft:feather_falling: 4
minecraft:thorns: 3
minecraft:respiration: 3
minecraft:sharpness: 5
minecraft:smite: 5
minecraft:bane_of_arthropods: 5
minecraft:knockback: 2
minecraft:fire_aspect: 2
minecraft:looting: 3
minecraft:sweeping: 3
minecraft:sweeping_edge: 3
minecraft:efficiency: 5
minecraft:unbreaking: 3
minecraft:fortune: 3
minecraft:power: 5
minecraft:punch: 2
minecraft:luck_of_the_sea: 3
minecraft:lure: 3
minecraft:frost_walker: 2
minecraft:impaling: 5
minecraft:riptide: 3
minecraft:loyalty: 3
minecraft:piercing: 4
minecraft:quick_charge: 3
minecraft:soul_speed: 3
minecraft:swift_sneak: 3
# Multipliers used to calculate the enchantment's value in repair/combining
#
# Values here are pulled from the fandom wiki:
# https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments
#
# If an enchantment is missing values here, or is less than 0, it will default to 0
#
# Calculated as: [Enchantment lvl] * [multiplier]
#
# With default values protection 4 would have a value of 4 when
# coming from either a book (4 * 1) or an item (4 * 1)
enchant_values:
minecraft:aqua_affinity:
item: 4
book: 2
minecraft:bane_of_arthropods:
item: 2
book: 1
minecraft:binding_curse:
item: 8
book: 4
minecraft:blast_protection:
item: 4
book: 2
minecraft:channeling:
item: 8
book: 4
minecraft:depth_strider:
item: 4
book: 2
minecraft:efficiency:
item: 1
book: 1
minecraft:flame:
item: 4
book: 2
minecraft:feather_falling:
item: 2
book: 1
minecraft:fire_aspect:
item: 4
book: 2
minecraft:fire_protection:
item: 2
book: 1
minecraft:fortune:
item: 4
book: 2
minecraft:frost_walker:
item: 4
book: 2
minecraft:impaling:
item: 4
book: 2
minecraft:infinity:
item: 8
book: 4
minecraft:knockback:
item: 2
book: 1
minecraft:looting:
item: 4
book: 2
minecraft:loyalty:
item: 1
book: 1
minecraft:luck_of_the_sea:
item: 4
book: 2
minecraft:lure:
item: 4
book: 2
minecraft:mending:
item: 4
book: 2
minecraft:multishot:
item: 4
book: 2
minecraft:piercing:
item: 1
book: 1
minecraft:power:
item: 1
book: 1
minecraft:projectile_protection:
item: 2
book: 1
minecraft:protection:
item: 1
book: 1
minecraft:punch:
item: 4
book: 2
minecraft:quick_charge:
item: 2
book: 1
minecraft:respiration:
item: 4
book: 2
minecraft:riptide:
item: 4
book: 2
minecraft:silk_touch:
item: 8
book: 4
minecraft:sharpness:
item: 1
book: 1
minecraft:smite:
item: 2
book: 1
minecraft:soul_speed:
item: 8
book: 4
minecraft:swift_sneak:
item: 8
book: 4
minecraft:sweeping:
item: 4
book: 2
minecraft:sweeping_edge:
item: 4
book: 2
minecraft:thorns:
item: 8
book: 4
minecraft:unbreaking:
item: 2
book: 1
minecraft:vanishing_curse:
item: 8
book: 4
# Disable enchantment merging for level above the set value
# Enchantment merging is when, for example, 2 unbreaking II book combine to give sharpness III
# But Enchantment above this value can still be applied. following the previous example, we could still apply a unbreaking III book to a sword
# Even if disable-merge-over of unbreaking is set to 2
# -1 mean enchantment merge for this enchantment is not disabled. default to -1 if absent.
disable-merge-over:
# Sharpness is set to -1. it equivalent to it not being set to anything (and work as vanilla on default configuration)
minecraft:sharpness: -1
# If uncommented. 2 unbreaking II book would not give an unbreaking III book. but unbreaking III book can still be applied
#minecraft:unbreaking: 2
# The maximum number of enchantment an item can get. -1 for infinity
# Use eco enchant enchant_limit if present by default unless "default" is not equal to -1
enchantment_count_limit:
default: -1
# Limit for specific items. example bellow is an example with stick
# Per item enchantment limit override eco enchant enchant_limit and default limit
items:
stick: -1
# Settings for lore modification
lore_edit:
book_and_quil:
# Permission is ca.lore_edit.book
use_permission: true
append:
# If adding lore using book & quil is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Cost used for every lore line added
per_line_cost: 0
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If adding the lore consume the book & quil
do_consume: false
# Allow using color code and hexadecimal color when editing lore via book & quil
#
# Color code are prefixed by "&" and hexadecimal color by "#"
# Color code will not be applied if it colors nothing. "&&" can be used to write "&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
#
# Note that currently minimessage would disable hex code when adding color
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
remove:
# If removing lore using book & quil is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Cost used for every lore line removed
per_line_cost: 0
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If removing the lore consume the book & quil
do_consume: false
# Cost of replacing colors
remove_color_cost: 0
# Allowed some color and tags to be reverted to plain text
# Custom anvil will prioritise format that result is a smaller resulting text
# Note that not allowing certain format will lead to some lost of color or tags.
# If configuration are exact as append appending this book should result in the exact same color
#
# Color code will be prefixed by "&" and hexadecimal color by "#".
# If color code is allowed, "&" in the text will get converted to "&&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
paper:
# Permission is ca.lore_edit.paper
use_permission: true
# what order should the lines should get added/removed (start/end, if invalid or not present will be end)
order: end
append_line:
# If adding lore line using paper is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If adding the lore line consume the paper
do_consume: false
# Allow using color code and hexadecimal color when editing lore via book & quil
#
# Color code are prefixed by "&" and hexadecimal color by "#"
# Color code will not be applied if it colors nothing. "&&" can be used to write "&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
#
# Note that currently minimessage would disable hex code when adding color
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
color_use_cost: 0
remove_line:
# If removing lore line using paper is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If removing the lore line consume the paper
do_consume: false
# Cost of replacing colors
remove_color_cost: 0
# Allowed some color and tags to be reverted to plain text
# Custom anvil will prioritise format that result is a smaller resulting text
# Note that not allowing certain format will lead to some lost of color or tags.
# If configuration are exact as append appending this paper should result in the exact same color
#
# Color code will be prefixed by "&" and hexadecimal color by "#".
# If color code is allowed, "&" in the text will get converted to "&&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
# Allow to replace the xp cost by a monetary cost
# If enabled it will not be bound to the experience level limits
#
# It also requires to enable dialog rename (set "enable_dialog_rename: false" a bit higher)
# If dialog rename permission is enabled and player do not have the permission merge will fall back to vanilla xp cost
#
# If you are using custom craft I recommend using Linear Xp Cost with Exact Linear Xp as normal Xp Cost will act "weird"
# But Linear Xp will act as 1$ time global multiplier. In other word: like you expect
#
# As this feature require dialog rename, it can only be enabled starting with paper 1.21.6 and later
monetary_cost:
enabled: false
# If using vault unlocked this allow to specify what currency should be used for anvil usage
# default being the default currency
currency: default
# multiply the anvil cost by a value to allow to have price a big bigger than like 40
multipliers:
# global multipliers. all usage type will be multiplied by this value
global: 1.0
# usage specific type. it will only apply for specific xp "reason"
enchantment: 1.0 # related to enchantments level
repair: 1.0 # for repairing via unit repair (per unit)
rename: 1.0 # for renaming the item
lore_edit: 1.0 # for changing the lore of the item (only if lore edit is enabled)
work_penalty: 1.0 # for work penalty (aka use penalty)
recipe: 1.0 # for custom anvil recipe cost
# Whether to show debug logging
debug_log: false
# Whether to show verbose debug logging
debug_log_verbose: false
configVersion: 1.11.0

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@ -1,5 +0,0 @@
# ----------------------------------------------------
# This config file is to store custom craft
# It is recommended to use the in game config editor for this configuration.
# /customanvilconfig With ca.config.edit permission
# ----------------------------------------------------

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@ -1,247 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# material conflicts
#
# If you want to edit this file:
# - A conflict will apply to every item except if in one of the notAffectedGroups group
# - the conflict will count only if the user try to combine at least as
# many conflicting enchantment as "maxEnchantmentBeforeConflict"
#
#
# ----------------------------------------------------
# These restriction are about not allowing enchantment
# on illegal items
# ----------------------------------------------------
restriction_aqua_affinity:
enchantments: [ minecraft:aqua_affinity ]
notAffectedGroups: [ enchanted_book, helmets ]
restriction_bane_of_arthropods:
enchantments: [ minecraft:bane_of_arthropods ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction_blast_protection:
enchantments: [ minecraft:blast_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_channeling:
enchantments: [ minecraft:channeling ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_binding_curse:
enchantments: [ minecraft:binding_curse ]
notAffectedGroups: [ enchanted_book, wearable ]
restriction_vanishing_curse:
enchantments: [ minecraft:vanishing_curse ]
notAffectedGroups: [ enchanted_book, can_vanish ]
restriction_depth_strider:
enchantments: [ minecraft:depth_strider ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_efficiency:
enchantments: [ minecraft:efficiency ]
notAffectedGroups: [ enchanted_book, tools, shears ]
restriction_feather_falling:
enchantments: [ minecraft:feather_falling ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_fire_aspect:
enchantments: [ minecraft:fire_aspect ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_fire_protection:
enchantments: [ minecraft:fire_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_flame:
enchantments: [ minecraft:flame ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_fortune:
enchantments: [ minecraft:fortune ]
notAffectedGroups: [ enchanted_book, tools ]
restriction_frost_walker:
enchantments: [ minecraft:frost_walker ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_impaling:
enchantments: [ minecraft:impaling ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_infinity:
enchantments: [ minecraft:infinity ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_knockback:
enchantments: [ minecraft:knockback ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_looting:
enchantments: [ minecraft:looting ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_loyalty:
enchantments: [ minecraft:loyalty ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_luck_of_the_sea:
enchantments: [ minecraft:luck_of_the_sea ]
notAffectedGroups: [ enchanted_book, fishing_rod ]
restriction_lure:
enchantments: [ minecraft:lure ]
notAffectedGroups: [ enchanted_book, fishing_rod ]
restriction_mending:
enchantments: [ minecraft:mending ]
notAffectedGroups: [ enchanted_book, can_unbreak ]
restriction_minecraft_multishot:
enchantments: [ minecraft:multishot ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_piercing:
enchantments: [ minecraft:piercing ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_power:
enchantments: [ minecraft:power ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_projectile_protection:
enchantments: [ minecraft:projectile_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_protection:
enchantments: [ minecraft:protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_punch:
enchantments: [ minecraft:punch ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_quick_charge:
enchantments: [ minecraft:quick_charge ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_respiration:
enchantments: [ minecraft:respiration ]
notAffectedGroups: [ enchanted_book, helmets ]
restriction_riptide:
enchantments: [ minecraft:riptide ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_sharpness:
enchantments: [ minecraft:sharpness ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction__silk_touch:
enchantments: [ minecraft:silk_touch ]
notAffectedGroups: [ enchanted_book, tools ]
restriction_smite:
enchantments: [ minecraft:smite ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction_soul_speed:
enchantments: [ minecraft:soul_speed ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_sweeping_edge:
enchantments: [ minecraft:sweeping, minecraft:sweeping_edge ]
notAffectedGroups: [ enchanted_book, swords ]
# Do not exist in 1.18, that mean useInFuture will be set to true
# useInFuture set to true also mean it will not warn if there is an issue
restriction_swift_sneak:
useInFuture: true
enchantments: [ minecraft:swift_sneak ]
notAffectedGroups: [ enchanted_book, leggings ]
restriction_thorns:
enchantments: [ minecraft:thorns ]
notAffectedGroups: [ enchanted_book, armors ]
restriction__unbreaking:
enchantments: [ minecraft:unbreaking ]
notAffectedGroups: [ enchanted_book, can_unbreak ]
# ----------------------------------------------------
# Now we have conflicts about enchantment Incompatibility
# We just filtered what item enchantments can be applied
# notAffectedGroups is empty as we don't want anything to not respect theses rules
# maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available
# ----------------------------------------------------
sword_enchant_conflict:
enchantments:
- minecraft:bane_of_arthropods
- minecraft:smite
- minecraft:sharpness
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
protection_enchant_conflict:
enchantments:
- minecraft:blast_protection
- minecraft:fire_protection
- minecraft:projectile_protection
- minecraft:protection
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
trident_conflict1:
enchantments:
- minecraft:channeling
- minecraft:riptide
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
trident_conflict2:
enchantments:
- minecraft:loyalty
- minecraft:riptide
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
boot_conflict:
enchantments:
- minecraft:depth_strider
- minecraft:frost_walker
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
tool_conflict:
enchantments:
- minecraft:fortune
- minecraft:silk_touch
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
bow_conflict:
enchantments:
- minecraft:mending
- minecraft:infinity
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
crossbow_conflict:
enchantments:
- minecraft:multishot
- minecraft:piercing
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
# ----------------------------------------------------
# Bellow is for custom conflicts.
# This is also where conflict create from the gui will be placed.
# ----------------------------------------------------

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@ -1,210 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# Please note this config use spigot material names.
# It should match minecraft name in most case, maybe every case, but I can't be sure
# In case there an issue with material name, you can found them here:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# An empty Exclude group exclude nothing, so it contain everything
everything:
type: exclude
# An empty include group will include nothing
nothing:
type: include
# This group is an example of a group including only stone and polished granite
example_include:
type: include
items:
- stone
- polished_granite
# This group contain everything except polished granite and elements of example_include
example_exclude:
type: exclude
items:
- polished_granite
groups:
- example_include
# Default configuration should be vanilla enchantment conflict group
# there may have error, if you find one you can fix it !
# https://minecraft.fandom.com/wiki/Enchanting
swords:
type: include
items:
- wooden_sword
- stone_sword
- iron_sword
- diamond_sword
- golden_sword
- netherite_sword
axes:
type: include
items:
- wooden_axe
- stone_axe
- iron_axe
- diamond_axe
- golden_axe
- netherite_axe
melee_weapons:
type: include
groups:
- swords
- axes
helmets:
type: include
items:
- leather_helmet
- chainmail_helmet
- iron_helmet
- diamond_helmet
- golden_helmet
- netherite_helmet
- turtle_helmet
chestplate:
type: include
items:
- leather_chestplate
- chainmail_chestplate
- iron_chestplate
- diamond_chestplate
- golden_chestplate
- netherite_chestplate
leggings:
type: include
items:
- leather_leggings
- chainmail_leggings
- iron_leggings
- diamond_leggings
- golden_leggings
- netherite_leggings
boots:
type: include
items:
- leather_boots
- chainmail_boots
- iron_boots
- diamond_boots
- golden_boots
- netherite_boots
armors:
type: include
groups:
- helmets
- chestplate
- leggings
- boots
wearable:
type: include
items:
- elytra
- carved_pumpkin
- skeleton_skull
- wither_skeleton_skull
- zombie_head
- player_head
- creeper_head
- dragon_head
# do not exist in 1.18 but exist in future update
- piglin_head
groups:
- armors
tools:
type: include
items:
- wooden_pickaxe
- stone_pickaxe
- iron_pickaxe
- diamond_pickaxe
- golden_pickaxe
- netherite_pickaxe
- wooden_shovel
- stone_shovel
- iron_shovel
- diamond_shovel
- golden_shovel
- netherite_shovel
- wooden_hoe
- stone_hoe
- iron_hoe
- diamond_hoe
- golden_hoe
- netherite_hoe
groups:
- axes
enchanted_book:
type: include
items:
- enchanted_book
trident:
type: include
items:
- trident
bow:
type: include
items:
- bow
crossbow:
type: include
items:
- crossbow
fishing_rod:
type: include
items:
- fishing_rod
shears:
type: include
items:
- shears
can_unbreak:
type: include
items:
- elytra
- flint_and_steel
- shield
- carrot_on_a_stick
- warped_fungus_on_a_stick
# do not exist in 1.18 but exist in future update
- brush
groups:
- melee_weapons
- tools
- armors
- trident
- bow
- crossbow
- fishing_rod
- shears
can_vanish:
type: include
items:
- compass
groups:
- wearable
- can_unbreak

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@ -1,190 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# Unit repair configuration
#
# This configuration is to make custom unit repair
# A unit repair is, for example, a diamond to repair a diamond sword
# In vanilla, a unit repair 25% of object durability
# you can make a custom value here
#
# Item name should NOT combine caps and no caps (example: Stone)
# Default value if the config is an invalid value (value <= 0 )
# If value > 1 it will be treated as being = 1
default_repair_amount: 0.25
# You can add custom unit repair
# The example bellow make a shield repaired by 10% by sticks
#stick:
# shield: 0.10
# Vanilla unit repair group is bellow
diamond:
diamond_helmet: 0.25
diamond_chestplate: 0.25
diamond_leggings: 0.25
diamond_boots: 0.25
diamond_sword: 0.25
diamond_pickaxe: 0.25
diamond_axe: 0.25
diamond_shovel: 0.25
diamond_hoe: 0.25
netherite_ingot:
netherite_helmet: 0.25
netherite_chestplate: 0.25
netherite_leggings: 0.25
netherite_boots: 0.25
netherite_sword: 0.25
netherite_pickaxe: 0.25
netherite_axe: 0.25
netherite_shovel: 0.25
netherite_hoe: 0.25
gold_ingot:
golden_helmet: 0.25
golden_chestplate: 0.25
golden_leggings: 0.25
golden_boots: 0.25
golden_sword: 0.25
golden_pickaxe: 0.25
golden_axe: 0.25
golden_shovel: 0.25
golden_hoe: 0.25
iron_ingot:
iron_helmet: 0.25
iron_chestplate: 0.25
iron_leggings: 0.25
iron_boots: 0.25
iron_sword: 0.25
iron_pickaxe: 0.25
iron_axe: 0.25
iron_shovel: 0.25
iron_hoe: 0.25
cobblestone:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
cobbled_deepslate:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
blackstone:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
leather:
leather_helmet: 0.25
leather_chestplate: 0.25
leather_leggings: 0.25
leather_boots: 0.25
phantom_membrane:
elytra: 0.25
scute:
turtle_helmet: 0.25
oak_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
spruce_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
birch_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
jungle_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
acacia_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
dark_oak_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
mangrove_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
cherry_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
bamboo_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
crimson_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
warped_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25

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@ -1,6 +0,0 @@
### Default Plugin's Configurations For 1.21.11
- [config.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.11/config.yml)
- [enchant_conflict.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.11/enchant_conflict.yml)
- [item_groups.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.11/item_groups.yml)
- [unit_repair_item.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.11/unit_repair_item.yml)
- [custom_recipes.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.11/custom_recipes.yml)

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@ -1,487 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# What service of metric should custom anvil use
# Custom anvil collect generic information like server minecraft version, type, etc...
# It can also collect error information if error is happening (currently faststats only)
# It can also be disabled
# Please refer to README for public metric link
# Possible options: auto, bstat, faststats, disabled (auto by default)
metric_type: auto
# Allow to report errors made caused by this plugin (only for faststats)
# This allows me to fix potentials issue that I'm not aware of
# Accept true or false (true by default)
metric_collect_errors: true
# All anvil cost will be capped to limit_repair_value if enabled.
#
# In other words:
# For any anvil cost greater than limit_repair_value, Cost will be set to limit_repair_value.
limit_repair_cost: false
# Max cost value the Anvil can get to.
#
# Valid values include 0 to 1000.
# Cost will be displayed as "Too Expensive":
# - If Cost is above 39
# - And replace_too_expensive is disabled (false)
limit_repair_value: 39
# Whether the anvil's cost limit should be removed entirely.
#
# The anvil will still visually display "Too Expensive" if "replace_too_expensive" is disabled
# However, the action will be completable if xp requirement is meet.
remove_repair_limit: false
# Whenever anvil cost is above 39 should display the true price and not "Too Expensive".
#
# However, when bypassing "Too Expensive", anvil price will be displayed as Green.
# If the action is not completable, the cost will still be displayed as "Too expensive".
# That mean you also need to change other settings like remove_repair_limit or limit_repair_cost.
#
# Require ProtocoLib.
replace_too_expensive: false
# XP Level amount added to the anvil when the item is repaired by another item of the same type
#
# Valid values include 0 to 1000
item_repair_cost: 2
# XP Level amount added to the anvil when the item is renamed
#
# Valid values include 0 to 1000
item_rename_cost: 1
# XP Level amount added to the anvil when the item is repaired by an "unit"
# For example: a Diamond on a Diamond Sword
# What's considered unit for what can be edited on the unit repair configuration.
#
# Valid values include 0 to 1000
unit_repair_cost: 1
# XP Level amount added to the anvil when a sacrifice enchantment
# conflict with one of the left item enchantment
#
# Valid values include 0 to 1000
sacrifice_illegal_enchant_cost: 1
# Allow using color code and hexadecimal color.
#
# Color code are prefixed by "&" and hexadecimal color by "#".
# Color code will not be applied if it colors nothing. "&&" can be used to write "&".
# For minimessage search for minimessage formating https://docs.papermc.io/adventure/minimessage/format/
# Note that only color and decoration tags are allowed for minimisage in the v1 version of this plugin
# but any global tag will be allowed later when v2 release
allow_color_code: false
allow_hexadecimal_color: false
allow_minimessage: false
# This enables restricting color code for player having specific permission
# It requires allow_color_code enabled for... obvious reasons
#
# For example: if player want to use "&aHello" it will be required that the player has
# the permission "ca.color.code.a" as he used the color code "a"
# In general permission to give to the player is "ca.color.code.[code]"
# where [code] is the color code you wish to allow the player
#
# It is kinda of useless when minimessage is supported as players would be able to bypass
# that using the equivalent minimessage tag
per_color_code_permission: false
# Toggle if color should only be applicable if the player a certain permission.
#
# permission are "ca.color.code" for use of color code and "ca.color.hex" for use of hexadecimal color.
permission_needed_for_color: true
# Xp cost if the player use color in the items name on rename.
#
# Valid values include 0 to 1000.
use_of_color_cost: 0
# Dialogue rename menu make use of dialog menu to allow bigger rename
# You can also change the maximum size and set it to -1 or less for maximum
#
# This feature only work on paper 1.21.7 or later
#
# At the moment only english is available for this menu... sorry !
#
# CustomAnvil use "ca.rename.dialog" when permission
enable_dialog_rename: false
dialog_rename_max_size: 256
permission_needed_for_dialog_rename: false
# This allows custom anvil to not "guess" the text used for rename but store it in the item
# It will make item stackable only and only if it had used the same rename text
#
# For practical reason. this only work when dialog rename is enabled
dialog_rename_keep_user_text: true
# Override limits for specific enchants
#
# Enchantments not listed here will use the value of default_limit
#
# Overrides provided default from aqua_affinity to depth_strider won't change effect with extra levels
#
# Valid range of 0 - 255 for each enchantment
# -1 mean keep default
enchant_limits:
minecraft:aqua_affinity: 1
minecraft:binding_curse: 1
minecraft:channeling: 1
minecraft:flame: 1
minecraft:infinity: 1
minecraft:mending: 1
minecraft:multishot: 1
minecraft:silk_touch: 1
minecraft:vanishing_curse: 1
minecraft:depth_strider: 3 # anything more than 3 is treated as 3 by the game
minecraft:protection: 4
minecraft:fire_protection: 4
minecraft:blast_protection: 4
minecraft:projectile_protection: 4
minecraft:feather_falling: 4
minecraft:thorns: 3
minecraft:respiration: 3
minecraft:sharpness: 5
minecraft:smite: 5
minecraft:bane_of_arthropods: 5
minecraft:knockback: 2
minecraft:fire_aspect: 2
minecraft:looting: 3
minecraft:sweeping: 3
minecraft:sweeping_edge: 3
minecraft:efficiency: 5
minecraft:unbreaking: 3
minecraft:fortune: 3
minecraft:power: 5
minecraft:punch: 2
minecraft:luck_of_the_sea: 3
minecraft:lure: 3
minecraft:frost_walker: 2
minecraft:impaling: 5
minecraft:riptide: 3
minecraft:loyalty: 3
minecraft:piercing: 4
minecraft:quick_charge: 3
minecraft:soul_speed: 3
minecraft:swift_sneak: 3
minecraft:density: 5
minecraft:breach: 4
minecraft:wind_burst: 3
minecraft:lunge: 3
# Multipliers used to calculate the enchantment's value in repair/combining
#
# Values here are pulled from the fandom wiki:
# https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments
#
# If an enchantment is missing values here, or is less than 0, it will default to 0
#
# Calculated as: [Enchantment lvl] * [multiplier]
#
# With default values protection 4 would have a value of 4 when
# coming from either a book (4 * 1) or an item (4 * 1)
enchant_values:
minecraft:aqua_affinity:
item: 4
book: 2
minecraft:bane_of_arthropods:
item: 2
book: 1
minecraft:binding_curse:
item: 8
book: 4
minecraft:blast_protection:
item: 4
book: 2
minecraft:channeling:
item: 8
book: 4
minecraft:depth_strider:
item: 4
book: 2
minecraft:efficiency:
item: 1
book: 1
minecraft:flame:
item: 4
book: 2
minecraft:feather_falling:
item: 2
book: 1
minecraft:fire_aspect:
item: 4
book: 2
minecraft:fire_protection:
item: 2
book: 1
minecraft:fortune:
item: 4
book: 2
minecraft:frost_walker:
item: 4
book: 2
minecraft:impaling:
item: 4
book: 2
minecraft:infinity:
item: 8
book: 4
minecraft:knockback:
item: 2
book: 1
minecraft:looting:
item: 4
book: 2
minecraft:loyalty:
item: 1
book: 1
minecraft:luck_of_the_sea:
item: 4
book: 2
minecraft:lure:
item: 4
book: 2
minecraft:mending:
item: 4
book: 2
minecraft:multishot:
item: 4
book: 2
minecraft:piercing:
item: 1
book: 1
minecraft:power:
item: 1
book: 1
minecraft:projectile_protection:
item: 2
book: 1
minecraft:protection:
item: 1
book: 1
minecraft:punch:
item: 4
book: 2
minecraft:quick_charge:
item: 2
book: 1
minecraft:respiration:
item: 4
book: 2
minecraft:riptide:
item: 4
book: 2
minecraft:silk_touch:
item: 8
book: 4
minecraft:sharpness:
item: 1
book: 1
minecraft:smite:
item: 2
book: 1
minecraft:soul_speed:
item: 8
book: 4
minecraft:swift_sneak:
item: 8
book: 4
minecraft:sweeping:
item: 4
book: 2
minecraft:sweeping_edge:
item: 4
book: 2
minecraft:thorns:
item: 8
book: 4
minecraft:unbreaking:
item: 2
book: 1
minecraft:vanishing_curse:
item: 8
book: 4
minecraft:density:
item: 2
book: 1
minecraft:breach:
item: 4
book: 2
minecraft:wind_burst:
item: 4
book: 2
minecraft:lunge:
item: 2
book: 1
# Disable enchantment merging for level above the set value
# Enchantment merging is when, for example, 2 unbreaking II book combine to give sharpness III
# But Enchantment above this value can still be applied. following the previous example, we could still apply a unbreaking III book to a sword
# Even if disable-merge-over of unbreaking is set to 2
# -1 mean enchantment merge for this enchantment is not disabled. default to -1 if absent.
disable-merge-over:
# Sharpness is set to -1. it equivalent to it not being set to anything (and work as vanilla on default configuration)
minecraft:sharpness: -1
# If uncommented. 2 unbreaking II book would not give an unbreaking III book. but unbreaking III book can still be applied
# minecraft:unbreaking: 2
# The maximum number of enchantment an item can get. -1 for infinity
# Use eco enchant enchant_limit if present by default unless "default" is not equal to -1
enchantment_count_limit:
default: -1
# Limit for specific items. example bellow is an example with stick
# Per item enchantment limit override eco enchant enchant_limit and default limit
items:
stick: -1
# Settings for lore modification
lore_edit:
book_and_quil:
# Permission is ca.lore_edit.book
use_permission: true
append:
# If adding lore using book & quil is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Cost used for every lore line added
per_line_cost: 0
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If adding the lore consume the book & quil
do_consume: false
# Allow using color code and hexadecimal color when editing lore via book & quil
#
# Color code are prefixed by "&" and hexadecimal color by "#"
# Color code will not be applied if it colors nothing. "&&" can be used to write "&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
#
# Note that currently minimessage would disable hex code when adding color
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
use_cost: 0
remove:
# If removing lore using book & quil is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Cost used for every lore line removed
per_line_cost: 0
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If removing the lore consume the book & quil
do_consume: false
# Cost of replacing colors
remove_color_cost: 0
# Allowed some color and tags to be reverted to plain text
# Custom anvil will prioritise format that result is a smaller resulting text
# Note that not allowing certain format will lead to some lost of color or tags.
# If configuration are exact as append appending this book should result in the exact same color
#
# Color code will be prefixed by "&" and hexadecimal color by "#".
# If color code is allowed, "&" in the text will get converted to "&&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
paper:
# Permission is ca.lore_edit.paper
use_permission: true
# what order should the lines should get added/removed (start/end, if invalid or not present will be end)
order: end
append_line:
# If adding lore line using paper is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If adding the lore line consume the paper
do_consume: false
# Allow using color code and hexadecimal color when editing lore via book & quil
#
# Color code are prefixed by "&" and hexadecimal color by "#"
# Color code will not be applied if it colors nothing. "&&" can be used to write "&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
#
# Note that currently minimessage would disable hex code when adding color
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
color_use_cost: 0
use_cost: 0
remove_line:
# If removing lore line using paper is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If removing the lore line consume the paper
do_consume: false
# Cost of replacing colors
remove_color_cost: 0
# Allowed some color and tags to be reverted to plain text
# Custom anvil will prioritise format that result is a smaller resulting text
# Note that not allowing certain format will lead to some lost of color or tags.
# If configuration are exact as append appending this paper should result in the exact same color
#
# Color code will be prefixed by "&" and hexadecimal color by "#".
# If color code is allowed, "&" in the text will get converted to "&&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
# Allow to replace the xp cost by a monetary cost
# If enabled it will not be bound to the experience level limits
#
# It also requires to enable dialog rename (set "enable_dialog_rename: false" a bit higher)
# If dialog rename permission is enabled and player do not have the permission merge will fall back to vanilla xp cost
#
# If you are using custom craft I recommend using Linear Xp Cost with Exact Linear Xp as normal Xp Cost will act "weird"
# But Linear Xp will act as 1$ time global multiplier. In other word: like you expect
#
# As this feature require dialog rename, it can only be enabled starting with paper 1.21.6 and later
monetary_cost:
enabled: false
# If using vault unlocked this allow to specify what currency should be used for anvil usage
# default being the default currency
currency: default
# multiply the anvil cost by a value to allow to have price a big bigger than like 40
multipliers:
# global multipliers. all usage type will be multiplied by this value
global: 1.0
# usage specific type. it will only apply for specific xp "reason"
enchantment: 1.0 # related to enchantments level
repair: 1.0 # for repairing via unit repair (per unit)
rename: 1.0 # for renaming the item
lore_edit: 1.0 # for changing the lore of the item (only if lore edit is enabled)
work_penalty: 1.0 # for work penalty (aka use penalty)
recipe: 1.0 # for custom anvil recipe cost
# Whether to show debug logging
debug_log: false
# Whether to show verbose debug logging
debug_log_verbose: false
configVersion: 1.15.5
lowMinecraftVersion: 1.21.11

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@ -1,5 +0,0 @@
# ----------------------------------------------------
# This config file is to store custom craft
# It is recommended to use the in game config editor for this configuration.
# /customanvilconfig With ca.config.edit permission
# ----------------------------------------------------

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@ -1,398 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# material conflicts
#
# If you want to edit this file:
# - A conflict will apply to every item except if in one of the notAffectedGroups group
# - the conflict will count only if the user try to combine at least as
# many conflicting enchantment as "maxEnchantmentBeforeConflict"
#
#
# ----------------------------------------------------
# These restriction are about not allowing enchantment
# on illegal items
# ----------------------------------------------------
restriction_aqua_affinity:
enchantments:
- minecraft:aqua_affinity
notAffectedGroups:
- enchanted_book
- helmets
restriction_bane_of_arthropods:
enchantments:
- minecraft:bane_of_arthropods
notAffectedGroups:
- enchanted_book
- melee_weapons
- mace
restriction_blast_protection:
enchantments:
- minecraft:blast_protection
notAffectedGroups:
- enchanted_book
- armors
restriction_channeling:
enchantments:
- minecraft:channeling
notAffectedGroups:
- enchanted_book
- trident
restriction_binding_curse:
enchantments:
- minecraft:binding_curse
notAffectedGroups:
- enchanted_book
- wearable
restriction_vanishing_curse:
enchantments:
- minecraft:vanishing_curse
notAffectedGroups:
- enchanted_book
- can_vanish
restriction_depth_strider:
enchantments:
- minecraft:depth_strider
notAffectedGroups:
- enchanted_book
- boots
restriction_efficiency:
enchantments:
- minecraft:efficiency
notAffectedGroups:
- enchanted_book
- tools
- shears
restriction_feather_falling:
enchantments:
- minecraft:feather_falling
notAffectedGroups:
- enchanted_book
- boots
restriction_fire_aspect:
enchantments:
- minecraft:fire_aspect
notAffectedGroups:
- enchanted_book
- swords
- mace
- spears
restriction_fire_protection:
enchantments:
- minecraft:fire_protection
notAffectedGroups:
- enchanted_book
- armors
restriction_flame:
enchantments:
- minecraft:flame
notAffectedGroups:
- enchanted_book
- bow
restriction_fortune:
enchantments:
- minecraft:fortune
notAffectedGroups:
- enchanted_book
- tools
restriction_frost_walker:
enchantments:
- minecraft:frost_walker
notAffectedGroups:
- enchanted_book
- boots
restriction_impaling:
enchantments:
- minecraft:impaling
notAffectedGroups:
- enchanted_book
- trident
restriction_infinity:
enchantments:
- minecraft:infinity
notAffectedGroups:
- enchanted_book
- bow
restriction_knockback:
enchantments:
- minecraft:knockback
notAffectedGroups:
- enchanted_book
- swords
- spears
restriction_looting:
enchantments:
- minecraft:looting
notAffectedGroups:
- enchanted_book
- swords
- spears
restriction_loyalty:
enchantments:
- minecraft:loyalty
notAffectedGroups:
- enchanted_book
- trident
restriction_luck_of_the_sea:
enchantments:
- minecraft:luck_of_the_sea
notAffectedGroups:
- enchanted_book
- fishing_rod
restriction_lure:
enchantments:
- minecraft:lure
notAffectedGroups:
- enchanted_book
- fishing_rod
restriction_mending:
enchantments:
- minecraft:mending
notAffectedGroups:
- enchanted_book
- can_unbreak
restriction_minecraft_multishot:
enchantments:
- minecraft:multishot
notAffectedGroups:
- enchanted_book
- crossbow
restriction_piercing:
enchantments:
- minecraft:piercing
notAffectedGroups:
- enchanted_book
- crossbow
restriction_power:
enchantments:
- minecraft:power
notAffectedGroups:
- enchanted_book
- bow
restriction_projectile_protection:
enchantments:
- minecraft:projectile_protection
notAffectedGroups:
- enchanted_book
- armors
restriction_protection:
enchantments:
- minecraft:protection
notAffectedGroups:
- enchanted_book
- armors
restriction_punch:
enchantments:
- minecraft:punch
notAffectedGroups:
- enchanted_book
- bow
restriction_quick_charge:
enchantments:
- minecraft:quick_charge
notAffectedGroups:
- enchanted_book
- crossbow
restriction_respiration:
enchantments:
- minecraft:respiration
notAffectedGroups:
- enchanted_book
- helmets
restriction_riptide:
enchantments:
- minecraft:riptide
notAffectedGroups:
- enchanted_book
- trident
restriction_sharpness:
enchantments:
- minecraft:sharpness
notAffectedGroups:
- enchanted_book
- melee_weapons
restriction__silk_touch:
enchantments:
- minecraft:silk_touch
notAffectedGroups:
- enchanted_book
- tools
restriction_smite:
enchantments:
- minecraft:smite
notAffectedGroups:
- enchanted_book
- melee_weapons
- mace
restriction_soul_speed:
enchantments:
- minecraft:soul_speed
notAffectedGroups:
- enchanted_book
- boots
restriction_sweeping_edge:
enchantments:
- minecraft:sweeping
- minecraft:sweeping_edge
notAffectedGroups:
- enchanted_book
- swords
# Do not exist in 1.18, that mean useInFuture will be set to true
# useInFuture set to true also mean it will not warn if there is an issue
restriction_swift_sneak:
useInFuture: true
enchantments:
- minecraft:swift_sneak
notAffectedGroups:
- enchanted_book
- leggings
restriction_thorns:
enchantments:
- minecraft:thorns
notAffectedGroups:
- enchanted_book
- armors
restriction__unbreaking:
enchantments:
- minecraft:unbreaking
notAffectedGroups:
- enchanted_book
- can_unbreak
# ----------------------------------------------------
# Now we have conflicts about enchantment Incompatibility
# We just filtered what item enchantments can be applied
# notAffectedGroups is empty as we don't want anything to not respect theses rules
# maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available
# ----------------------------------------------------
sword_enchant_conflict:
enchantments:
- minecraft:bane_of_arthropods
- minecraft:smite
- minecraft:sharpness
- minecraft:density
- minecraft:breach
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
protection_enchant_conflict:
enchantments:
- minecraft:blast_protection
- minecraft:fire_protection
- minecraft:projectile_protection
- minecraft:protection
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
trident_conflict1:
enchantments:
- minecraft:channeling
- minecraft:riptide
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
trident_conflict2:
enchantments:
- minecraft:loyalty
- minecraft:riptide
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
boot_conflict:
enchantments:
- minecraft:depth_strider
- minecraft:frost_walker
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
tool_conflict:
enchantments:
- minecraft:fortune
- minecraft:silk_touch
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
bow_conflict:
enchantments:
- minecraft:mending
- minecraft:infinity
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
crossbow_conflict:
enchantments:
- minecraft:multishot
- minecraft:piercing
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
restriction_density:
enchantments:
- minecraft:density
notAffectedGroups:
- mace
- enchanted_book
restriction_breach:
enchantments:
- minecraft:breach
notAffectedGroups:
- mace
- enchanted_book
restriction_wind_burst:
enchantments:
- minecraft:wind_burst
notAffectedGroups:
- mace
- enchanted_book
restriction_lunge:
enchantments:
- minecraft:lunge
notAffectedGroups:
- spears
- enchanted_book
# ----------------------------------------------------
# Bellow is for custom conflicts.
# This is also where conflict create from the gui will be placed.
# ----------------------------------------------------

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#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# Please note this config use spigot material names.
# It should match minecraft name in most case, maybe every case, but I can't be sure
# In case there an issue with material name, you can found them here:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# An empty Exclude group exclude nothing, so it contain everything
everything:
type: exclude
# An empty include group will include nothing
nothing:
type: include
# This group is an example of a group including only stone and polished granite
example_include:
type: include
items:
- stone
- polished_granite
# This group contain everything except polished granite and elements of example_include
example_exclude:
type: exclude
items:
- polished_granite
groups:
- example_include
# Default configuration should be vanilla enchantment conflict group
# there may have error, if you find one you can fix it !
# https://minecraft.fandom.com/wiki/Enchanting
swords:
type: include
items:
- wooden_sword
- stone_sword
- iron_sword
- diamond_sword
- golden_sword
- netherite_sword
- copper_sword
axes:
type: include
items:
- wooden_axe
- stone_axe
- iron_axe
- diamond_axe
- golden_axe
- netherite_axe
- copper_axe
melee_weapons:
type: include
groups:
- swords
- axes
- spears
helmets:
type: include
items:
- leather_helmet
- chainmail_helmet
- iron_helmet
- diamond_helmet
- golden_helmet
- netherite_helmet
- turtle_helmet
- copper_helmet
chestplate:
type: include
items:
- leather_chestplate
- chainmail_chestplate
- iron_chestplate
- diamond_chestplate
- golden_chestplate
- netherite_chestplate
- copper_chestplate
leggings:
type: include
items:
- leather_leggings
- chainmail_leggings
- iron_leggings
- diamond_leggings
- golden_leggings
- netherite_leggings
- copper_leggings
boots:
type: include
items:
- leather_boots
- chainmail_boots
- iron_boots
- diamond_boots
- golden_boots
- netherite_boots
- copper_boots
armors:
type: include
groups:
- helmets
- chestplate
- leggings
- boots
wearable:
type: include
items:
- elytra
- carved_pumpkin
- skeleton_skull
- wither_skeleton_skull
- zombie_head
- player_head
- creeper_head
- dragon_head
- piglin_head
groups:
- armors
pickaxes:
type: include
items:
- wooden_pickaxe
- stone_pickaxe
- iron_pickaxe
- diamond_pickaxe
- golden_pickaxe
- netherite_pickaxe
- copper_pickaxe
shovels:
type: include
items:
- wooden_shovel
- stone_shovel
- iron_shovel
- diamond_shovel
- golden_shovel
- netherite_shovel
- copper_shovel
hoes:
type: include
items:
- wooden_hoe
- stone_hoe
- iron_hoe
- diamond_hoe
- golden_hoe
- netherite_hoe
- copper_hoe
tools:
type: include
groups:
- pickaxes
- shovels
- hoes
- axes
enchanted_book:
type: include
items:
- enchanted_book
trident:
type: include
items:
- trident
bow:
type: include
items:
- bow
crossbow:
type: include
items:
- crossbow
fishing_rod:
type: include
items:
- fishing_rod
shears:
type: include
items:
- shears
can_unbreak:
type: include
items:
- elytra
- flint_and_steel
- shield
- carrot_on_a_stick
- warped_fungus_on_a_stick
- brush
groups:
- melee_weapons
- tools
- armors
- trident
- bow
- crossbow
- fishing_rod
- shears
- mace
can_vanish:
type: include
items:
- compass
groups:
- wearable
- can_unbreak
mace:
type: include
items:
- mace
spears:
type: include
items:
- wooden_spear
- golden_spear
- stone_spear
- copper_spear
- iron_spear
- diamond_spear
- netherite_spear

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@ -1,220 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# Unit repair configuration
#
# This configuration is to make custom unit repair
# A unit repair is, for example, a diamond to repair a diamond sword
# In vanilla, a unit repair 25% of object durability
# you can make a custom value here
#
# Item name should NOT combine caps and no caps (example: Stone)
# Default value if the config is an invalid value (value <= 0 )
# If value > 1 it will be treated as being = 1
default_repair_amount: 0.25
# You can add custom unit repair
# The example bellow make a shield repaired by 10% by sticks
# stick:
# shield: 0.10
# Vanilla unit repair group is bellow
diamond:
diamond_helmet: 0.25
diamond_chestplate: 0.25
diamond_leggings: 0.25
diamond_boots: 0.25
diamond_sword: 0.25
diamond_pickaxe: 0.25
diamond_axe: 0.25
diamond_shovel: 0.25
diamond_hoe: 0.25
diamond_spear: 0.25
netherite_ingot:
netherite_helmet: 0.25
netherite_chestplate: 0.25
netherite_leggings: 0.25
netherite_boots: 0.25
netherite_sword: 0.25
netherite_pickaxe: 0.25
netherite_axe: 0.25
netherite_shovel: 0.25
netherite_hoe: 0.25
netherite_spear: 0.25
gold_ingot:
golden_helmet: 0.25
golden_chestplate: 0.25
golden_leggings: 0.25
golden_boots: 0.25
golden_sword: 0.25
golden_pickaxe: 0.25
golden_axe: 0.25
golden_shovel: 0.25
golden_hoe: 0.25
golden_spear: 0.25
iron_ingot:
iron_helmet: 0.25
iron_chestplate: 0.25
iron_leggings: 0.25
iron_boots: 0.25
iron_sword: 0.25
iron_pickaxe: 0.25
iron_axe: 0.25
iron_shovel: 0.25
iron_hoe: 0.25
iron_spear: 0.25
cobblestone:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
stone_spear: 0.25
cobbled_deepslate:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
stone_spear: 0.25
blackstone:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
leather:
leather_helmet: 0.25
leather_chestplate: 0.25
leather_leggings: 0.25
leather_boots: 0.25
phantom_membrane:
elytra: 0.25
scute:
turtle_helmet: 0.25
oak_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
spruce_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
birch_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
jungle_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
acacia_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
dark_oak_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
mangrove_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
cherry_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
bamboo_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
crimson_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
warped_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
wooden_spear: 0.25
breeze_rod:
mace: 0.25
copper_ingot:
copper_helmet: 0.25
copper_chestplate: 0.25
copper_leggings: 0.25
copper_boots: 0.25
copper_pickaxe: 0.25
copper_shovel: 0.25
copper_hoe: 0.25
copper_axe: 0.25
copper_sword: 0.25
copper_spear: 0.25

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### Default Plugin's Configurations For 1.21.9
- [config.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9/config.yml)
- [enchant_conflict.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9/enchant_conflict.yml)
- [item_groups.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9/item_groups.yml)
- [unit_repair_item.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9/unit_repair_item.yml)
- [custom_recipes.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9/custom_recipes.yml)

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@ -1,479 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# What service of metric should custom anvil use
# Custom anvil collect generic information like server minecraft version, type, etc...
# It can also collect error information if error is happening (currently faststats only)
# It can also be disabled
# Please refer to README for public metric link
# Possible options: auto, bstat, faststats, disabled (auto by default)
metric_type: auto
# Allow to report errors made caused by this plugin (only for faststats)
# This allows me to fix potentials issue that I'm not aware of
# Accept true or false (true by default)
metric_collect_errors: true
# All anvil cost will be capped to limit_repair_value if enabled.
#
# In other words:
# For any anvil cost greater than limit_repair_value, Cost will be set to limit_repair_value.
limit_repair_cost: false
# Max cost value the Anvil can get to.
#
# Valid values include 0 to 1000.
# Cost will be displayed as "Too Expensive":
# - If Cost is above 39
# - And replace_too_expensive is disabled (false)
limit_repair_value: 39
# Whether the anvil's cost limit should be removed entirely.
#
# The anvil will still visually display "Too Expensive" if "replace_too_expensive" is disabled
# However, the action will be completable if xp requirement is meet.
remove_repair_limit: false
# Whenever anvil cost is above 39 should display the true price and not "Too Expensive".
#
# However, when bypassing "Too Expensive", anvil price will be displayed as Green.
# If the action is not completable, the cost will still be displayed as "Too expensive".
# That mean you also need to change other settings like remove_repair_limit or limit_repair_cost.
#
# Require ProtocoLib.
replace_too_expensive: false
# XP Level amount added to the anvil when the item is repaired by another item of the same type
#
# Valid values include 0 to 1000
item_repair_cost: 2
# XP Level amount added to the anvil when the item is renamed
#
# Valid values include 0 to 1000
item_rename_cost: 1
# XP Level amount added to the anvil when the item is repaired by an "unit"
# For example: a Diamond on a Diamond Sword
# What's considered unit for what can be edited on the unit repair configuration.
#
# Valid values include 0 to 1000
unit_repair_cost: 1
# XP Level amount added to the anvil when a sacrifice enchantment
# conflict with one of the left item enchantment
#
# Valid values include 0 to 1000
sacrifice_illegal_enchant_cost: 1
# Allow using color code and hexadecimal color.
#
# Color code are prefixed by "&" and hexadecimal color by "#".
# Color code will not be applied if it colors nothing. "&&" can be used to write "&".
# For minimessage search for minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: false
allow_hexadecimal_color: false
allow_minimessage: false
# This enables restricting color code for player having specific permission
# It requires allow_color_code enabled for... obvious reasons
#
# For example: if player want to use "&aHello" it will be required that the player has
# the permission "ca.color.code.a" as he used the color code "a"
# In general permission to give to the player is "ca.color.code.[code]"
# where [code] is the color code you wish to allow the player
#
# It is kinda of useless when minimessage is supported as players would be able to bypass
# that using the equivalent minimessage tag
per_color_code_permission: false
# Toggle if color should only be applicable if the player a certain permission.
#
# permission are "ca.color.code" for use of color code and "ca.color.hex" for use of hexadecimal color.
permission_needed_for_color: true
# Xp cost if the player use color in the items name on rename.
#
# Valid values include 0 to 1000.
use_of_color_cost: 0
# Dialogue rename menu make use of dialog menu to allow bigger rename
# You can also change the maximum size and set it to -1 or less for maximum
#
# This feature only work on paper 1.21.7 or later
#
# At the moment only english is available for this menu... sorry !
#
# CustomAnvil use "ca.rename.dialog" when permission
enable_dialog_rename: false
dialog_rename_max_size: 256
permission_needed_for_dialog_rename: false
# This allows custom anvil to not "guess" the text used for rename but store it in the item
# It will make item stackable only and only if it had used the same rename text
#
# For practical reason. this only work when dialog rename is enabled
dialog_rename_keep_user_text: true
# Override limits for specific enchants
#
# Enchantments not listed here will use the value of default_limit
#
# Overrides provided default from aqua_affinity to depth_strider won't change effect with extra levels
#
# Valid range of 0 - 255 for each enchantment
# -1 mean keep default
enchant_limits:
minecraft:aqua_affinity: 1
minecraft:binding_curse: 1
minecraft:channeling: 1
minecraft:flame: 1
minecraft:infinity: 1
minecraft:mending: 1
minecraft:multishot: 1
minecraft:silk_touch: 1
minecraft:vanishing_curse: 1
minecraft:depth_strider: 3 # anything more than 3 is treated as 3 by the game
minecraft:protection: 4
minecraft:fire_protection: 4
minecraft:blast_protection: 4
minecraft:projectile_protection: 4
minecraft:feather_falling: 4
minecraft:thorns: 3
minecraft:respiration: 3
minecraft:sharpness: 5
minecraft:smite: 5
minecraft:bane_of_arthropods: 5
minecraft:knockback: 2
minecraft:fire_aspect: 2
minecraft:looting: 3
minecraft:sweeping: 3
minecraft:sweeping_edge: 3
minecraft:efficiency: 5
minecraft:unbreaking: 3
minecraft:fortune: 3
minecraft:power: 5
minecraft:punch: 2
minecraft:luck_of_the_sea: 3
minecraft:lure: 3
minecraft:frost_walker: 2
minecraft:impaling: 5
minecraft:riptide: 3
minecraft:loyalty: 3
minecraft:piercing: 4
minecraft:quick_charge: 3
minecraft:soul_speed: 3
minecraft:swift_sneak: 3
minecraft:density: 5
minecraft:breach: 4
minecraft:wind_burst: 3
# Multipliers used to calculate the enchantment's value in repair/combining
#
# Values here are pulled from the fandom wiki:
# https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments
#
# If an enchantment is missing values here, or is less than 0, it will default to 0
#
# Calculated as: [Enchantment lvl] * [multiplier]
#
# With default values protection 4 would have a value of 4 when
# coming from either a book (4 * 1) or an item (4 * 1)
enchant_values:
minecraft:aqua_affinity:
item: 4
book: 2
minecraft:bane_of_arthropods:
item: 2
book: 1
minecraft:binding_curse:
item: 8
book: 4
minecraft:blast_protection:
item: 4
book: 2
minecraft:channeling:
item: 8
book: 4
minecraft:depth_strider:
item: 4
book: 2
minecraft:efficiency:
item: 1
book: 1
minecraft:flame:
item: 4
book: 2
minecraft:feather_falling:
item: 2
book: 1
minecraft:fire_aspect:
item: 4
book: 2
minecraft:fire_protection:
item: 2
book: 1
minecraft:fortune:
item: 4
book: 2
minecraft:frost_walker:
item: 4
book: 2
minecraft:impaling:
item: 4
book: 2
minecraft:infinity:
item: 8
book: 4
minecraft:knockback:
item: 2
book: 1
minecraft:looting:
item: 4
book: 2
minecraft:loyalty:
item: 1
book: 1
minecraft:luck_of_the_sea:
item: 4
book: 2
minecraft:lure:
item: 4
book: 2
minecraft:mending:
item: 4
book: 2
minecraft:multishot:
item: 4
book: 2
minecraft:piercing:
item: 1
book: 1
minecraft:power:
item: 1
book: 1
minecraft:projectile_protection:
item: 2
book: 1
minecraft:protection:
item: 1
book: 1
minecraft:punch:
item: 4
book: 2
minecraft:quick_charge:
item: 2
book: 1
minecraft:respiration:
item: 4
book: 2
minecraft:riptide:
item: 4
book: 2
minecraft:silk_touch:
item: 8
book: 4
minecraft:sharpness:
item: 1
book: 1
minecraft:smite:
item: 2
book: 1
minecraft:soul_speed:
item: 8
book: 4
minecraft:swift_sneak:
item: 8
book: 4
minecraft:sweeping:
item: 4
book: 2
minecraft:sweeping_edge:
item: 4
book: 2
minecraft:thorns:
item: 8
book: 4
minecraft:unbreaking:
item: 2
book: 1
minecraft:vanishing_curse:
item: 8
book: 4
minecraft:density:
item: 2
book: 1
minecraft:breach:
item: 4
book: 2
minecraft:wind_burst:
item: 4
book: 2
# Disable enchantment merging for level above the set value
# Enchantment merging is when, for example, 2 unbreaking II book combine to give sharpness III
# But Enchantment above this value can still be applied. following the previous example, we could still apply a unbreaking III book to a sword
# Even if disable-merge-over of unbreaking is set to 2
# -1 mean enchantment merge for this enchantment is not disabled. default to -1 if absent.
disable-merge-over:
# Sharpness is set to -1. it equivalent to it not being set to anything (and work as vanilla on default configuration)
minecraft:sharpness: -1
# If uncommented. 2 unbreaking II book would not give an unbreaking III book. but unbreaking III book can still be applied
# minecraft:unbreaking: 2
# The maximum number of enchantment an item can get. -1 for infinity
# Use eco enchant enchant_limit if present by default unless "default" is not equal to -1
enchantment_count_limit:
default: -1
# Limit for specific items. example bellow is an example with stick
# Per item enchantment limit override eco enchant enchant_limit and default limit
items:
stick: -1
# Settings for lore modification
lore_edit:
book_and_quil:
# Permission is ca.lore_edit.book
use_permission: true
append:
# If adding lore using book & quil is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Cost used for every lore line added
per_line_cost: 0
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If adding the lore consume the book & quil
do_consume: false
# Allow using color code and hexadecimal color when editing lore via book & quil
#
# Color code are prefixed by "&" and hexadecimal color by "#"
# Color code will not be applied if it colors nothing. "&&" can be used to write "&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
#
# Note that currently minimessage would disable hex code when adding color
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
remove:
# If removing lore using book & quil is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Cost used for every lore line removed
per_line_cost: 0
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If removing the lore consume the book & quil
do_consume: false
# Cost of replacing colors
remove_color_cost: 0
# Allowed some color and tags to be reverted to plain text
# Custom anvil will prioritise format that result is a smaller resulting text
# Note that not allowing certain format will lead to some lost of color or tags.
# If configuration are exact as append appending this book should result in the exact same color
#
# Color code will be prefixed by "&" and hexadecimal color by "#".
# If color code is allowed, "&" in the text will get converted to "&&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
paper:
# Permission is ca.lore_edit.paper
use_permission: true
# what order should the lines should get added/removed (start/end, if invalid or not present will be end)
order: end
append_line:
# If adding lore line using paper is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If adding the lore line consume the paper
do_consume: false
# Allow using color code and hexadecimal color when editing lore via book & quil
#
# Color code are prefixed by "&" and hexadecimal color by "#"
# Color code will not be applied if it colors nothing. "&&" can be used to write "&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
#
# Note that currently minimessage would disable hex code when adding color
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
color_use_cost: 0
remove_line:
# If removing lore line using paper is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If removing the lore line consume the paper
do_consume: false
# Cost of replacing colors
remove_color_cost: 0
# Allowed some color and tags to be reverted to plain text
# Custom anvil will prioritise format that result is a smaller resulting text
# Note that not allowing certain format will lead to some lost of color or tags.
# If configuration are exact as append appending this paper should result in the exact same color
#
# Color code will be prefixed by "&" and hexadecimal color by "#".
# If color code is allowed, "&" in the text will get converted to "&&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
# Allow to replace the xp cost by a monetary cost
# If enabled it will not be bound to the experience level limits
#
# It also requires to enable dialog rename (set "enable_dialog_rename: false" a bit higher)
# If dialog rename permission is enabled and player do not have the permission merge will fall back to vanilla xp cost
#
# If you are using custom craft I recommend using Linear Xp Cost with Exact Linear Xp as normal Xp Cost will act "weird"
# But Linear Xp will act as 1$ time global multiplier. In other word: like you expect
#
# As this feature require dialog rename, it can only be enabled starting with paper 1.21.6 and later
monetary_cost:
enabled: false
# If using vault unlocked this allow to specify what currency should be used for anvil usage
# default being the default currency
currency: default
# multiply the anvil cost by a value to allow to have price a big bigger than like 40
multipliers:
# global multipliers. all usage type will be multiplied by this value
global: 1.0
# usage specific type. it will only apply for specific xp "reason"
enchantment: 1.0 # related to enchantments level
repair: 1.0 # for repairing via unit repair (per unit)
rename: 1.0 # for renaming the item
lore_edit: 1.0 # for changing the lore of the item (only if lore edit is enabled)
work_penalty: 1.0 # for work penalty (aka use penalty)
recipe: 1.0 # for custom anvil recipe cost
# Whether to show debug logging
debug_log: false
# Whether to show verbose debug logging
debug_log_verbose: false
configVersion: 1.11.0
lowMinecraftVersion: 1.21.9

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@ -1,5 +0,0 @@
# ----------------------------------------------------
# This config file is to store custom craft
# It is recommended to use the in game config editor for this configuration.
# /customanvilconfig With ca.config.edit permission
# ----------------------------------------------------

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@ -1,389 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# material conflicts
#
# If you want to edit this file:
# - A conflict will apply to every item except if in one of the notAffectedGroups group
# - the conflict will count only if the user try to combine at least as
# many conflicting enchantment as "maxEnchantmentBeforeConflict"
#
#
# ----------------------------------------------------
# These restriction are about not allowing enchantment
# on illegal items
# ----------------------------------------------------
restriction_aqua_affinity:
enchantments:
- minecraft:aqua_affinity
notAffectedGroups:
- enchanted_book
- helmets
restriction_bane_of_arthropods:
enchantments:
- minecraft:bane_of_arthropods
notAffectedGroups:
- enchanted_book
- melee_weapons
- mace
restriction_blast_protection:
enchantments:
- minecraft:blast_protection
notAffectedGroups:
- enchanted_book
- armors
restriction_channeling:
enchantments:
- minecraft:channeling
notAffectedGroups:
- enchanted_book
- trident
restriction_binding_curse:
enchantments:
- minecraft:binding_curse
notAffectedGroups:
- enchanted_book
- wearable
restriction_vanishing_curse:
enchantments:
- minecraft:vanishing_curse
notAffectedGroups:
- enchanted_book
- can_vanish
restriction_depth_strider:
enchantments:
- minecraft:depth_strider
notAffectedGroups:
- enchanted_book
- boots
restriction_efficiency:
enchantments:
- minecraft:efficiency
notAffectedGroups:
- enchanted_book
- tools
- shears
restriction_feather_falling:
enchantments:
- minecraft:feather_falling
notAffectedGroups:
- enchanted_book
- boots
restriction_fire_aspect:
enchantments:
- minecraft:fire_aspect
notAffectedGroups:
- enchanted_book
- swords
- mace
restriction_fire_protection:
enchantments:
- minecraft:fire_protection
notAffectedGroups:
- enchanted_book
- armors
restriction_flame:
enchantments:
- minecraft:flame
notAffectedGroups:
- enchanted_book
- bow
restriction_fortune:
enchantments:
- minecraft:fortune
notAffectedGroups:
- enchanted_book
- tools
restriction_frost_walker:
enchantments:
- minecraft:frost_walker
notAffectedGroups:
- enchanted_book
- boots
restriction_impaling:
enchantments:
- minecraft:impaling
notAffectedGroups:
- enchanted_book
- trident
restriction_infinity:
enchantments:
- minecraft:infinity
notAffectedGroups:
- enchanted_book
- bow
restriction_knockback:
enchantments:
- minecraft:knockback
notAffectedGroups:
- enchanted_book
- swords
restriction_looting:
enchantments:
- minecraft:looting
notAffectedGroups:
- enchanted_book
- swords
restriction_loyalty:
enchantments:
- minecraft:loyalty
notAffectedGroups:
- enchanted_book
- trident
restriction_luck_of_the_sea:
enchantments:
- minecraft:luck_of_the_sea
notAffectedGroups:
- enchanted_book
- fishing_rod
restriction_lure:
enchantments:
- minecraft:lure
notAffectedGroups:
- enchanted_book
- fishing_rod
restriction_mending:
enchantments:
- minecraft:mending
notAffectedGroups:
- enchanted_book
- can_unbreak
restriction_minecraft_multishot:
enchantments:
- minecraft:multishot
notAffectedGroups:
- enchanted_book
- crossbow
restriction_piercing:
enchantments:
- minecraft:piercing
notAffectedGroups:
- enchanted_book
- crossbow
restriction_power:
enchantments:
- minecraft:power
notAffectedGroups:
- enchanted_book
- bow
restriction_projectile_protection:
enchantments:
- minecraft:projectile_protection
notAffectedGroups:
- enchanted_book
- armors
restriction_protection:
enchantments:
- minecraft:protection
notAffectedGroups:
- enchanted_book
- armors
restriction_punch:
enchantments:
- minecraft:punch
notAffectedGroups:
- enchanted_book
- bow
restriction_quick_charge:
enchantments:
- minecraft:quick_charge
notAffectedGroups:
- enchanted_book
- crossbow
restriction_respiration:
enchantments:
- minecraft:respiration
notAffectedGroups:
- enchanted_book
- helmets
restriction_riptide:
enchantments:
- minecraft:riptide
notAffectedGroups:
- enchanted_book
- trident
restriction_sharpness:
enchantments:
- minecraft:sharpness
notAffectedGroups:
- enchanted_book
- melee_weapons
restriction__silk_touch:
enchantments:
- minecraft:silk_touch
notAffectedGroups:
- enchanted_book
- tools
restriction_smite:
enchantments:
- minecraft:smite
notAffectedGroups:
- enchanted_book
- melee_weapons
- mace
restriction_soul_speed:
enchantments:
- minecraft:soul_speed
notAffectedGroups:
- enchanted_book
- boots
restriction_sweeping_edge:
enchantments:
- minecraft:sweeping
- minecraft:sweeping_edge
notAffectedGroups:
- enchanted_book
- swords
# Do not exist in 1.18, that mean useInFuture will be set to true
# useInFuture set to true also mean it will not warn if there is an issue
restriction_swift_sneak:
useInFuture: true
enchantments:
- minecraft:swift_sneak
notAffectedGroups:
- enchanted_book
- leggings
restriction_thorns:
enchantments:
- minecraft:thorns
notAffectedGroups:
- enchanted_book
- armors
restriction__unbreaking:
enchantments:
- minecraft:unbreaking
notAffectedGroups:
- enchanted_book
- can_unbreak
# ----------------------------------------------------
# Now we have conflicts about enchantment Incompatibility
# We just filtered what item enchantments can be applied
# notAffectedGroups is empty as we don't want anything to not respect theses rules
# maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available
# ----------------------------------------------------
sword_enchant_conflict:
enchantments:
- minecraft:bane_of_arthropods
- minecraft:smite
- minecraft:sharpness
- minecraft:density
- minecraft:breach
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
protection_enchant_conflict:
enchantments:
- minecraft:blast_protection
- minecraft:fire_protection
- minecraft:projectile_protection
- minecraft:protection
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
trident_conflict1:
enchantments:
- minecraft:channeling
- minecraft:riptide
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
trident_conflict2:
enchantments:
- minecraft:loyalty
- minecraft:riptide
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
boot_conflict:
enchantments:
- minecraft:depth_strider
- minecraft:frost_walker
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
tool_conflict:
enchantments:
- minecraft:fortune
- minecraft:silk_touch
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
bow_conflict:
enchantments:
- minecraft:mending
- minecraft:infinity
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
crossbow_conflict:
enchantments:
- minecraft:multishot
- minecraft:piercing
notAffectedGroups: []
maxEnchantmentBeforeConflict: 1
restriction_density:
enchantments:
- minecraft:density
notAffectedGroups:
- mace
- enchanted_book
restriction_breach:
enchantments:
- minecraft:breach
notAffectedGroups:
- mace
- enchanted_book
restriction_wind_burst:
enchantments:
- minecraft:wind_burst
notAffectedGroups:
- mace
- enchanted_book
# ----------------------------------------------------
# Bellow is for custom conflicts.
# This is also where conflict create from the gui will be placed.
# ----------------------------------------------------

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#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# Please note this config use spigot material names.
# It should match minecraft name in most case, maybe every case, but I can't be sure
# In case there an issue with material name, you can found them here:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# An empty Exclude group exclude nothing, so it contain everything
everything:
type: exclude
# An empty include group will include nothing
nothing:
type: include
# This group is an example of a group including only stone and polished granite
example_include:
type: include
items:
- stone
- polished_granite
# This group contain everything except polished granite and elements of example_include
example_exclude:
type: exclude
items:
- polished_granite
groups:
- example_include
# Default configuration should be vanilla enchantment conflict group
# there may have error, if you find one you can fix it !
# https://minecraft.fandom.com/wiki/Enchanting
swords:
type: include
items:
- wooden_sword
- stone_sword
- iron_sword
- diamond_sword
- golden_sword
- netherite_sword
- copper_sword
axes:
type: include
items:
- wooden_axe
- stone_axe
- iron_axe
- diamond_axe
- golden_axe
- netherite_axe
- copper_axe
melee_weapons:
type: include
groups:
- swords
- axes
helmets:
type: include
items:
- leather_helmet
- chainmail_helmet
- iron_helmet
- diamond_helmet
- golden_helmet
- netherite_helmet
- turtle_helmet
- copper_helmet
chestplate:
type: include
items:
- leather_chestplate
- chainmail_chestplate
- iron_chestplate
- diamond_chestplate
- golden_chestplate
- netherite_chestplate
- copper_chestplate
leggings:
type: include
items:
- leather_leggings
- chainmail_leggings
- iron_leggings
- diamond_leggings
- golden_leggings
- netherite_leggings
- copper_leggings
boots:
type: include
items:
- leather_boots
- chainmail_boots
- iron_boots
- diamond_boots
- golden_boots
- netherite_boots
- copper_boots
armors:
type: include
groups:
- helmets
- chestplate
- leggings
- boots
wearable:
type: include
items:
- elytra
- carved_pumpkin
- skeleton_skull
- wither_skeleton_skull
- zombie_head
- player_head
- creeper_head
- dragon_head
- piglin_head
groups:
- armors
pickaxes:
type: include
items:
- wooden_pickaxe
- stone_pickaxe
- iron_pickaxe
- diamond_pickaxe
- golden_pickaxe
- netherite_pickaxe
- copper_pickaxe
shovels:
type: include
items:
- wooden_shovel
- stone_shovel
- iron_shovel
- diamond_shovel
- golden_shovel
- netherite_shovel
- copper_shovel
hoes:
type: include
items:
- wooden_hoe
- stone_hoe
- iron_hoe
- diamond_hoe
- golden_hoe
- netherite_hoe
- copper_hoe
tools:
type: include
groups:
- pickaxes
- shovels
- hoes
- axes
enchanted_book:
type: include
items:
- enchanted_book
trident:
type: include
items:
- trident
bow:
type: include
items:
- bow
crossbow:
type: include
items:
- crossbow
fishing_rod:
type: include
items:
- fishing_rod
shears:
type: include
items:
- shears
can_unbreak:
type: include
items:
- elytra
- flint_and_steel
- shield
- carrot_on_a_stick
- warped_fungus_on_a_stick
- brush
groups:
- melee_weapons
- tools
- armors
- trident
- bow
- crossbow
- fishing_rod
- shears
- mace
can_vanish:
type: include
items:
- compass
groups:
- wearable
- can_unbreak
mace:
type: include
items:
- mace

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#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# Unit repair configuration
#
# This configuration is to make custom unit repair
# A unit repair is, for example, a diamond to repair a diamond sword
# In vanilla, a unit repair 25% of object durability
# you can make a custom value here
#
# Item name should NOT combine caps and no caps (example: Stone)
# Default value if the config is an invalid value (value <= 0 )
# If value > 1 it will be treated as being = 1
default_repair_amount: 0.25
# You can add custom unit repair
# The example bellow make a shield repaired by 10% by sticks
# stick:
# shield: 0.10
# Vanilla unit repair group is bellow
diamond:
diamond_helmet: 0.25
diamond_chestplate: 0.25
diamond_leggings: 0.25
diamond_boots: 0.25
diamond_sword: 0.25
diamond_pickaxe: 0.25
diamond_axe: 0.25
diamond_shovel: 0.25
diamond_hoe: 0.25
netherite_ingot:
netherite_helmet: 0.25
netherite_chestplate: 0.25
netherite_leggings: 0.25
netherite_boots: 0.25
netherite_sword: 0.25
netherite_pickaxe: 0.25
netherite_axe: 0.25
netherite_shovel: 0.25
netherite_hoe: 0.25
gold_ingot:
golden_helmet: 0.25
golden_chestplate: 0.25
golden_leggings: 0.25
golden_boots: 0.25
golden_sword: 0.25
golden_pickaxe: 0.25
golden_axe: 0.25
golden_shovel: 0.25
golden_hoe: 0.25
iron_ingot:
iron_helmet: 0.25
iron_chestplate: 0.25
iron_leggings: 0.25
iron_boots: 0.25
iron_sword: 0.25
iron_pickaxe: 0.25
iron_axe: 0.25
iron_shovel: 0.25
iron_hoe: 0.25
cobblestone:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
cobbled_deepslate:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
blackstone:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
leather:
leather_helmet: 0.25
leather_chestplate: 0.25
leather_leggings: 0.25
leather_boots: 0.25
phantom_membrane:
elytra: 0.25
scute:
turtle_helmet: 0.25
oak_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
spruce_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
birch_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
jungle_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
acacia_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
dark_oak_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
mangrove_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
cherry_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
bamboo_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
crimson_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
warped_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
breeze_rod:
mace: 0.25

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### Default Plugin's Configurations For 1.21
- [config.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21/config.yml)
- [enchant_conflict.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21/enchant_conflict.yml)
- [item_groups.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21/item_groups.yml)
- [unit_repair_item.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21/unit_repair_item.yml)
- [custom_recipes.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21/custom_recipes.yml)

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@ -1,466 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# What service of metric should custom anvil use
# Custom anvil collect generic information like server minecraft version, type, etc...
# It can also collect error information if error is happening (currently faststats only)
# It can also be disabled
# Please refer to README for public metric link
# Possible options: auto, bstat, faststats, disabled (auto by default)
metric_type: auto
# Allow to report errors made caused by this plugin (only for faststats)
# This allows me to fix potentials issue that I'm not aware of
# Accept true or false (true by default)
metric_collect_errors: true
# All anvil cost will be capped to limit_repair_value if enabled.
#
# In other words:
# For any anvil cost greater than limit_repair_value, Cost will be set to limit_repair_value.
limit_repair_cost: false
# Max cost value the Anvil can get to.
#
# Valid values include 0 to 1000.
# Cost will be displayed as "Too Expensive":
# - If Cost is above 39
# - And replace_too_expensive is disabled (false)
limit_repair_value: 39
# Whether the anvil's cost limit should be removed entirely.
#
# The anvil will still visually display "Too Expensive" if "replace_too_expensive" is disabled
# However, the action will be completable if xp requirement is meet.
remove_repair_limit: false
# Whenever anvil cost is above 39 should display the true price and not "Too Expensive".
#
# However, when bypassing "Too Expensive", anvil price will be displayed as Green.
# If the action is not completable, the cost will still be displayed as "Too expensive".
# That mean you also need to change other settings like remove_repair_limit or limit_repair_cost.
#
# Require ProtocoLib.
replace_too_expensive: false
# XP Level amount added to the anvil when the item is repaired by another item of the same type
#
# Valid values include 0 to 1000
item_repair_cost: 2
# XP Level amount added to the anvil when the item is renamed
#
# Valid values include 0 to 1000
item_rename_cost: 1
# XP Level amount added to the anvil when the item is repaired by an "unit"
# For example: a Diamond on a Diamond Sword
# What's considered unit for what can be edited on the unit repair configuration.
#
# Valid values include 0 to 1000
unit_repair_cost: 1
# XP Level amount added to the anvil when a sacrifice enchantment
# conflict with one of the left item enchantment
#
# Valid values include 0 to 1000
sacrifice_illegal_enchant_cost: 1
# Allow using color code and hexadecimal color.
#
# Color code are prefixed by "&" and hexadecimal color by "#".
# Color code will not be applied if it colors nothing. "&&" can be used to write "&".
# For minimessage search for minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: false
allow_hexadecimal_color: false
allow_minimessage: false
# This enables restricting color code for player having specific permission
# It requires allow_color_code enabled for... obvious reasons
#
# For example: if player want to use "&aHello" it will be required that the player has
# the permission "ca.color.code.a" as he used the color code "a"
# In general permission to give to the player is "ca.color.code.[code]"
# where [code] is the color code you wish to allow the player
#
# It is kinda of useless when minimessage is supported as players would be able to bypass
# that using the equivalent minimessage tag
per_color_code_permission: false
# Toggle if color should only be applicable if the player a certain permission.
#
# permission are "ca.color.code" for use of color code and "ca.color.hex" for use of hexadecimal color.
permission_needed_for_color: true
# Xp cost if the player use color in the items name on rename.
#
# Valid values include 0 to 1000.
use_of_color_cost: 0
# Dialogue rename menu make use of dialog menu to allow bigger rename
# You can also change the maximum size and set it to -1 or less for maximum
#
# This feature only work on paper 1.21.7 or later
#
# At the moment only english is available for this menu... sorry !
#
# CustomAnvil use "ca.rename.dialog" when permission
enable_dialog_rename: false
dialog_rename_max_size: 256
permission_needed_for_dialog_rename: false
# This allows custom anvil to not "guess" the text used for rename but store it in the item
# It will make item stackable only and only if it had used the same rename text
#
# For practical reason. this only work when dialog rename is enabled
dialog_rename_keep_user_text: true
# Override limits for specific enchants
#
# Enchantments not listed here will use the value of default_limit
#
# Overrides provided default from aqua_affinity to depth_strider won't change effect with extra levels
#
# Valid range of 0 - 255 for each enchantment
# -1 mean keep default
enchant_limits:
minecraft:aqua_affinity: 1
minecraft:binding_curse: 1
minecraft:channeling: 1
minecraft:flame: 1
minecraft:infinity: 1
minecraft:mending: 1
minecraft:multishot: 1
minecraft:silk_touch: 1
minecraft:vanishing_curse: 1
minecraft:depth_strider: 3 # anything more than 3 is treated as 3 by the game
minecraft:protection: 4
minecraft:fire_protection: 4
minecraft:blast_protection: 4
minecraft:projectile_protection: 4
minecraft:feather_falling: 4
minecraft:thorns: 3
minecraft:respiration: 3
minecraft:sharpness: 5
minecraft:smite: 5
minecraft:bane_of_arthropods: 5
minecraft:knockback: 2
minecraft:fire_aspect: 2
minecraft:looting: 3
minecraft:sweeping: 3
minecraft:sweeping_edge: 3
minecraft:efficiency: 5
minecraft:unbreaking: 3
minecraft:fortune: 3
minecraft:power: 5
minecraft:punch: 2
minecraft:luck_of_the_sea: 3
minecraft:lure: 3
minecraft:frost_walker: 2
minecraft:impaling: 5
minecraft:riptide: 3
minecraft:loyalty: 3
minecraft:piercing: 4
minecraft:quick_charge: 3
minecraft:soul_speed: 3
minecraft:swift_sneak: 3
# Multipliers used to calculate the enchantment's value in repair/combining
#
# Values here are pulled from the fandom wiki:
# https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments
#
# If an enchantment is missing values here, or is less than 0, it will default to 0
#
# Calculated as: [Enchantment lvl] * [multiplier]
#
# With default values protection 4 would have a value of 4 when
# coming from either a book (4 * 1) or an item (4 * 1)
enchant_values:
minecraft:aqua_affinity:
item: 4
book: 2
minecraft:bane_of_arthropods:
item: 2
book: 1
minecraft:binding_curse:
item: 8
book: 4
minecraft:blast_protection:
item: 4
book: 2
minecraft:channeling:
item: 8
book: 4
minecraft:depth_strider:
item: 4
book: 2
minecraft:efficiency:
item: 1
book: 1
minecraft:flame:
item: 4
book: 2
minecraft:feather_falling:
item: 2
book: 1
minecraft:fire_aspect:
item: 4
book: 2
minecraft:fire_protection:
item: 2
book: 1
minecraft:fortune:
item: 4
book: 2
minecraft:frost_walker:
item: 4
book: 2
minecraft:impaling:
item: 4
book: 2
minecraft:infinity:
item: 8
book: 4
minecraft:knockback:
item: 2
book: 1
minecraft:looting:
item: 4
book: 2
minecraft:loyalty:
item: 1
book: 1
minecraft:luck_of_the_sea:
item: 4
book: 2
minecraft:lure:
item: 4
book: 2
minecraft:mending:
item: 4
book: 2
minecraft:multishot:
item: 4
book: 2
minecraft:piercing:
item: 1
book: 1
minecraft:power:
item: 1
book: 1
minecraft:projectile_protection:
item: 2
book: 1
minecraft:protection:
item: 1
book: 1
minecraft:punch:
item: 4
book: 2
minecraft:quick_charge:
item: 2
book: 1
minecraft:respiration:
item: 4
book: 2
minecraft:riptide:
item: 4
book: 2
minecraft:silk_touch:
item: 8
book: 4
minecraft:sharpness:
item: 1
book: 1
minecraft:smite:
item: 2
book: 1
minecraft:soul_speed:
item: 8
book: 4
minecraft:swift_sneak:
item: 8
book: 4
minecraft:sweeping:
item: 4
book: 2
minecraft:sweeping_edge:
item: 4
book: 2
minecraft:thorns:
item: 8
book: 4
minecraft:unbreaking:
item: 2
book: 1
minecraft:vanishing_curse:
item: 8
book: 4
# Disable enchantment merging for level above the set value
# Enchantment merging is when, for example, 2 unbreaking II book combine to give sharpness III
# But Enchantment above this value can still be applied. following the previous example, we could still apply a unbreaking III book to a sword
# Even if disable-merge-over of unbreaking is set to 2
# -1 mean enchantment merge for this enchantment is not disabled. default to -1 if absent.
disable-merge-over:
# Sharpness is set to -1. it equivalent to it not being set to anything (and work as vanilla on default configuration)
minecraft:sharpness: -1
# If uncommented. 2 unbreaking II book would not give an unbreaking III book. but unbreaking III book can still be applied
# minecraft:unbreaking: 2
# The maximum number of enchantment an item can get. -1 for infinity
# Use eco enchant enchant_limit if present by default unless "default" is not equal to -1
enchantment_count_limit:
default: -1
# Limit for specific items. example bellow is an example with stick
# Per item enchantment limit override eco enchant enchant_limit and default limit
items:
stick: -1
# Settings for lore modification
lore_edit:
book_and_quil:
# Permission is ca.lore_edit.book
use_permission: true
append:
# If adding lore using book & quil is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Cost used for every lore line added
per_line_cost: 0
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If adding the lore consume the book & quil
do_consume: false
# Allow using color code and hexadecimal color when editing lore via book & quil
#
# Color code are prefixed by "&" and hexadecimal color by "#"
# Color code will not be applied if it colors nothing. "&&" can be used to write "&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
#
# Note that currently minimessage would disable hex code when adding color
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
remove:
# If removing lore using book & quil is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Cost used for every lore line removed
per_line_cost: 0
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If removing the lore consume the book & quil
do_consume: false
# Cost of replacing colors
remove_color_cost: 0
# Allowed some color and tags to be reverted to plain text
# Custom anvil will prioritise format that result is a smaller resulting text
# Note that not allowing certain format will lead to some lost of color or tags.
# If configuration are exact as append appending this book should result in the exact same color
#
# Color code will be prefixed by "&" and hexadecimal color by "#".
# If color code is allowed, "&" in the text will get converted to "&&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
paper:
# Permission is ca.lore_edit.paper
use_permission: true
# what order should the lines should get added/removed (start/end, if invalid or not present will be end)
order: end
append_line:
# If adding lore line using paper is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If adding the lore line consume the paper
do_consume: false
# Allow using color code and hexadecimal color when editing lore via book & quil
#
# Color code are prefixed by "&" and hexadecimal color by "#"
# Color code will not be applied if it colors nothing. "&&" can be used to write "&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
#
# Note that currently minimessage would disable hex code when adding color
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
color_use_cost: 0
remove_line:
# If removing lore line using paper is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If removing the lore line consume the paper
do_consume: false
# Cost of replacing colors
remove_color_cost: 0
# Allowed some color and tags to be reverted to plain text
# Custom anvil will prioritise format that result is a smaller resulting text
# Note that not allowing certain format will lead to some lost of color or tags.
# If configuration are exact as append appending this paper should result in the exact same color
#
# Color code will be prefixed by "&" and hexadecimal color by "#".
# If color code is allowed, "&" in the text will get converted to "&&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
# Allow to replace the xp cost by a monetary cost
# If enabled it will not be bound to the experience level limits
#
# It also requires to enable dialog rename (set "enable_dialog_rename: false" a bit higher)
# If dialog rename permission is enabled and player do not have the permission merge will fall back to vanilla xp cost
#
# If you are using custom craft I recommend using Linear Xp Cost with Exact Linear Xp as normal Xp Cost will act "weird"
# But Linear Xp will act as 1$ time global multiplier. In other word: like you expect
#
# As this feature require dialog rename, it can only be enabled starting with paper 1.21.6 and later
monetary_cost:
enabled: false
# If using vault unlocked this allow to specify what currency should be used for anvil usage
# default being the default currency
currency: default
# multiply the anvil cost by a value to allow to have price a big bigger than like 40
multipliers:
# global multipliers. all usage type will be multiplied by this value
global: 1.0
# usage specific type. it will only apply for specific xp "reason"
enchantment: 1.0 # related to enchantments level
repair: 1.0 # for repairing via unit repair (per unit)
rename: 1.0 # for renaming the item
lore_edit: 1.0 # for changing the lore of the item (only if lore edit is enabled)
work_penalty: 1.0 # for work penalty (aka use penalty)
recipe: 1.0 # for custom anvil recipe cost
# Whether to show debug logging
debug_log: false
# Whether to show verbose debug logging
debug_log_verbose: false
configVersion: 1.11.0

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@ -1,5 +0,0 @@
# ----------------------------------------------------
# This config file is to store custom craft
# It is recommended to use the in game config editor for this configuration.
# /customanvilconfig With ca.config.edit permission
# ----------------------------------------------------

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@ -1,247 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# material conflicts
#
# If you want to edit this file:
# - A conflict will apply to every item except if in one of the notAffectedGroups group
# - the conflict will count only if the user try to combine at least as
# many conflicting enchantment as "maxEnchantmentBeforeConflict"
#
#
# ----------------------------------------------------
# These restriction are about not allowing enchantment
# on illegal items
# ----------------------------------------------------
restriction_aqua_affinity:
enchantments: [ minecraft:aqua_affinity ]
notAffectedGroups: [ enchanted_book, helmets ]
restriction_bane_of_arthropods:
enchantments: [ minecraft:bane_of_arthropods ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction_blast_protection:
enchantments: [ minecraft:blast_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_channeling:
enchantments: [ minecraft:channeling ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_binding_curse:
enchantments: [ minecraft:binding_curse ]
notAffectedGroups: [ enchanted_book, wearable ]
restriction_vanishing_curse:
enchantments: [ minecraft:vanishing_curse ]
notAffectedGroups: [ enchanted_book, can_vanish ]
restriction_depth_strider:
enchantments: [ minecraft:depth_strider ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_efficiency:
enchantments: [ minecraft:efficiency ]
notAffectedGroups: [ enchanted_book, tools, shears ]
restriction_feather_falling:
enchantments: [ minecraft:feather_falling ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_fire_aspect:
enchantments: [ minecraft:fire_aspect ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_fire_protection:
enchantments: [ minecraft:fire_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_flame:
enchantments: [ minecraft:flame ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_fortune:
enchantments: [ minecraft:fortune ]
notAffectedGroups: [ enchanted_book, tools ]
restriction_frost_walker:
enchantments: [ minecraft:frost_walker ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_impaling:
enchantments: [ minecraft:impaling ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_infinity:
enchantments: [ minecraft:infinity ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_knockback:
enchantments: [ minecraft:knockback ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_looting:
enchantments: [ minecraft:looting ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_loyalty:
enchantments: [ minecraft:loyalty ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_luck_of_the_sea:
enchantments: [ minecraft:luck_of_the_sea ]
notAffectedGroups: [ enchanted_book, fishing_rod ]
restriction_lure:
enchantments: [ minecraft:lure ]
notAffectedGroups: [ enchanted_book, fishing_rod ]
restriction_mending:
enchantments: [ minecraft:mending ]
notAffectedGroups: [ enchanted_book, can_unbreak ]
restriction_minecraft_multishot:
enchantments: [ minecraft:multishot ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_piercing:
enchantments: [ minecraft:piercing ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_power:
enchantments: [ minecraft:power ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_projectile_protection:
enchantments: [ minecraft:projectile_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_protection:
enchantments: [ minecraft:protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_punch:
enchantments: [ minecraft:punch ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_quick_charge:
enchantments: [ minecraft:quick_charge ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_respiration:
enchantments: [ minecraft:respiration ]
notAffectedGroups: [ enchanted_book, helmets ]
restriction_riptide:
enchantments: [ minecraft:riptide ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_sharpness:
enchantments: [ minecraft:sharpness ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction__silk_touch:
enchantments: [ minecraft:silk_touch ]
notAffectedGroups: [ enchanted_book, tools ]
restriction_smite:
enchantments: [ minecraft:smite ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction_soul_speed:
enchantments: [ minecraft:soul_speed ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_sweeping_edge:
enchantments: [ minecraft:sweeping, minecraft:sweeping_edge ]
notAffectedGroups: [ enchanted_book, swords ]
# Do not exist in 1.18, that mean useInFuture will be set to true
# useInFuture set to true also mean it will not warn if there is an issue
restriction_swift_sneak:
useInFuture: true
enchantments: [ minecraft:swift_sneak ]
notAffectedGroups: [ enchanted_book, leggings ]
restriction_thorns:
enchantments: [ minecraft:thorns ]
notAffectedGroups: [ enchanted_book, armors ]
restriction__unbreaking:
enchantments: [ minecraft:unbreaking ]
notAffectedGroups: [ enchanted_book, can_unbreak ]
# ----------------------------------------------------
# Now we have conflicts about enchantment Incompatibility
# We just filtered what item enchantments can be applied
# notAffectedGroups is empty as we don't want anything to not respect theses rules
# maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available
# ----------------------------------------------------
sword_enchant_conflict:
enchantments:
- minecraft:bane_of_arthropods
- minecraft:smite
- minecraft:sharpness
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
protection_enchant_conflict:
enchantments:
- minecraft:blast_protection
- minecraft:fire_protection
- minecraft:projectile_protection
- minecraft:protection
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
trident_conflict1:
enchantments:
- minecraft:channeling
- minecraft:riptide
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
trident_conflict2:
enchantments:
- minecraft:loyalty
- minecraft:riptide
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
boot_conflict:
enchantments:
- minecraft:depth_strider
- minecraft:frost_walker
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
tool_conflict:
enchantments:
- minecraft:fortune
- minecraft:silk_touch
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
bow_conflict:
enchantments:
- minecraft:mending
- minecraft:infinity
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
crossbow_conflict:
enchantments:
- minecraft:multishot
- minecraft:piercing
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
# ----------------------------------------------------
# Bellow is for custom conflicts.
# This is also where conflict create from the gui will be placed.
# ----------------------------------------------------

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@ -1,210 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# Please note this config use spigot material names.
# It should match minecraft name in most case, maybe every case, but I can't be sure
# In case there an issue with material name, you can found them here:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# An empty Exclude group exclude nothing, so it contain everything
everything:
type: exclude
# An empty include group will include nothing
nothing:
type: include
# This group is an example of a group including only stone and polished granite
example_include:
type: include
items:
- stone
- polished_granite
# This group contain everything except polished granite and elements of example_include
example_exclude:
type: exclude
items:
- polished_granite
groups:
- example_include
# Default configuration should be vanilla enchantment conflict group
# there may have error, if you find one you can fix it !
# https://minecraft.fandom.com/wiki/Enchanting
swords:
type: include
items:
- wooden_sword
- stone_sword
- iron_sword
- diamond_sword
- golden_sword
- netherite_sword
axes:
type: include
items:
- wooden_axe
- stone_axe
- iron_axe
- diamond_axe
- golden_axe
- netherite_axe
melee_weapons:
type: include
groups:
- swords
- axes
helmets:
type: include
items:
- leather_helmet
- chainmail_helmet
- iron_helmet
- diamond_helmet
- golden_helmet
- netherite_helmet
- turtle_helmet
chestplate:
type: include
items:
- leather_chestplate
- chainmail_chestplate
- iron_chestplate
- diamond_chestplate
- golden_chestplate
- netherite_chestplate
leggings:
type: include
items:
- leather_leggings
- chainmail_leggings
- iron_leggings
- diamond_leggings
- golden_leggings
- netherite_leggings
boots:
type: include
items:
- leather_boots
- chainmail_boots
- iron_boots
- diamond_boots
- golden_boots
- netherite_boots
armors:
type: include
groups:
- helmets
- chestplate
- leggings
- boots
wearable:
type: include
items:
- elytra
- carved_pumpkin
- skeleton_skull
- wither_skeleton_skull
- zombie_head
- player_head
- creeper_head
- dragon_head
# do not exist in 1.18 but exist in future update
- piglin_head
groups:
- armors
tools:
type: include
items:
- wooden_pickaxe
- stone_pickaxe
- iron_pickaxe
- diamond_pickaxe
- golden_pickaxe
- netherite_pickaxe
- wooden_shovel
- stone_shovel
- iron_shovel
- diamond_shovel
- golden_shovel
- netherite_shovel
- wooden_hoe
- stone_hoe
- iron_hoe
- diamond_hoe
- golden_hoe
- netherite_hoe
groups:
- axes
enchanted_book:
type: include
items:
- enchanted_book
trident:
type: include
items:
- trident
bow:
type: include
items:
- bow
crossbow:
type: include
items:
- crossbow
fishing_rod:
type: include
items:
- fishing_rod
shears:
type: include
items:
- shears
can_unbreak:
type: include
items:
- elytra
- flint_and_steel
- shield
- carrot_on_a_stick
- warped_fungus_on_a_stick
# do not exist in 1.18 but exist in future update
- brush
groups:
- melee_weapons
- tools
- armors
- trident
- bow
- crossbow
- fishing_rod
- shears
can_vanish:
type: include
items:
- compass
groups:
- wearable
- can_unbreak

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@ -1,190 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# Unit repair configuration
#
# This configuration is to make custom unit repair
# A unit repair is, for example, a diamond to repair a diamond sword
# In vanilla, a unit repair 25% of object durability
# you can make a custom value here
#
# Item name should NOT combine caps and no caps (example: Stone)
# Default value if the config is an invalid value (value <= 0 )
# If value > 1 it will be treated as being = 1
default_repair_amount: 0.25
# You can add custom unit repair
# The example bellow make a shield repaired by 10% by sticks
#stick:
# shield: 0.10
# Vanilla unit repair group is bellow
diamond:
diamond_helmet: 0.25
diamond_chestplate: 0.25
diamond_leggings: 0.25
diamond_boots: 0.25
diamond_sword: 0.25
diamond_pickaxe: 0.25
diamond_axe: 0.25
diamond_shovel: 0.25
diamond_hoe: 0.25
netherite_ingot:
netherite_helmet: 0.25
netherite_chestplate: 0.25
netherite_leggings: 0.25
netherite_boots: 0.25
netherite_sword: 0.25
netherite_pickaxe: 0.25
netherite_axe: 0.25
netherite_shovel: 0.25
netherite_hoe: 0.25
gold_ingot:
golden_helmet: 0.25
golden_chestplate: 0.25
golden_leggings: 0.25
golden_boots: 0.25
golden_sword: 0.25
golden_pickaxe: 0.25
golden_axe: 0.25
golden_shovel: 0.25
golden_hoe: 0.25
iron_ingot:
iron_helmet: 0.25
iron_chestplate: 0.25
iron_leggings: 0.25
iron_boots: 0.25
iron_sword: 0.25
iron_pickaxe: 0.25
iron_axe: 0.25
iron_shovel: 0.25
iron_hoe: 0.25
cobblestone:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
cobbled_deepslate:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
blackstone:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
leather:
leather_helmet: 0.25
leather_chestplate: 0.25
leather_leggings: 0.25
leather_boots: 0.25
phantom_membrane:
elytra: 0.25
scute:
turtle_helmet: 0.25
oak_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
spruce_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
birch_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
jungle_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
acacia_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
dark_oak_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
mangrove_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
cherry_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
bamboo_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
crimson_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
warped_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25

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@ -1,5 +0,0 @@
### Default Plugin's Configurations
From 1.18 to 1.20.6 use [1.18 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.18) \
From 1.21 to 1.21.8 use [1.21 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21) \
From 1.21.9 to 1.21.10 use [1.21.9 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9) \
From 1.21.11 use [1.21.11 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.11)

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@ -1,13 +1 @@
kotlin.code.style=official
# Signing
signing.secretKeyRingFile=~/.gnupg/secring.gpg
kotlin.daemon.jvmargs=-Xmx8G
# list of nms
subprojects.reobfnms=v1_17R1,v1_18R1,v1_18R2,v1_19R1,v1_19R2,v1_19R3,v1_20R1,v1_20R2,v1_20R3,v1_20R4,v1_21R1,v1_21R2,v1_21R3,v1_21R4,v1_21R5,v1_21R6,v1_21R7
# list of version for hangar release
paperVersion=1.18-26.2

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@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.2-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

0
gradlew vendored Executable file → Normal file
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@ -1,17 +0,0 @@
group = rootProject.group
version = rootProject.version
plugins {
kotlin("jvm") version "2.3.0"
}
repositories {
// ExcellentEnchants
maven(url = "https://repo.nightexpressdev.com/releases")
}
dependencies {
// Excellent Enchant
compileOnly("su.nightexpress.excellentenchants:Core:5.4.3")
compileOnly("su.nightexpress.nightcore:main:2.16.2")
}

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@ -1,16 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.plugins;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.api.enchantment.CustomEnchantment;
import su.nightexpress.excellentenchants.enchantment.EnchantRegistry;
import java.util.Set;
public class ExcellentEnchant5_3Registry {
public static @NotNull Set<CustomEnchantment> getRegistered(){
return EnchantRegistry.getRegistered();
}
}

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@ -1,12 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.plugins;
import su.nightexpress.excellentenchants.EnchantsAPI;
public class ExcellentEnchant5_4EnchantSettings {
public static int anvilLimit() {
return EnchantsAPI.getEnchantManager().getSettings().getAnvilEnchantsLimit();
}
}

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@ -1 +0,0 @@
.lastDeploymentsId

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@ -1,13 +0,0 @@
group = rootProject.group
version = rootProject.version
plugins {
kotlin("jvm") version "2.3.0"
}
// Imitate needed class and method to support legacy version of EcoEnchant
dependencies {
// Spigot api
compileOnly("org.spigotmc:spigot-api:1.18-R0.1-SNAPSHOT")
}

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@ -1,26 +0,0 @@
package com.willfp.ecoenchants.enchantments;
import com.willfp.ecoenchants.enchantments.meta.EnchantmentTarget;
import com.willfp.ecoenchants.enchantments.meta.EnchantmentType;
import org.bukkit.enchantments.Enchantment;
import org.jetbrains.annotations.NotNull;
import java.util.Set;
/**
* Mock class for legacy package of eco enchants
*/
public class EcoEnchant {
public boolean conflictsWith(@NotNull Enchantment enchant) {
return false;
}
public Set<EnchantmentTarget> getTargets() {
return null;
}
public EnchantmentType getType() {
return null;
}
}

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@ -1,14 +0,0 @@
package com.willfp.ecoenchants.enchantments;
import java.util.List;
/**
* Mock class for legacy package of eco enchants
*/
public class EcoEnchants {
public static List<EcoEnchant> values(){
return null; // We don't care here.
}
}

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@ -1,16 +0,0 @@
package com.willfp.ecoenchants.enchantments.meta;
import org.bukkit.Material;
import java.util.Set;
/**
* Mock class for legacy package of eco enchants
*/
public class EnchantmentTarget {
public Set<Material> getMaterials() {
return null;
}
}

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@ -1,9 +0,0 @@
package com.willfp.ecoenchants.enchantments.meta;
public class EnchantmentType {
public boolean isSingular() {
return false;
}
}

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@ -1 +0,0 @@
.lastDeploymentsId

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@ -1,35 +0,0 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
// Used for nms
paperweight.paperDevBundle("1.21.10-R0.1-SNAPSHOT")
// Protocolib
compileOnly("net.dmulloy2:ProtocolLib:5.4.0")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "16"
targetCompatibility = "16"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_16)
}
}

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@ -1,14 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet
import org.bukkit.entity.Player
class NoPacketManager: PacketManager {
override val canSetInstantBuild: Boolean
get() = false
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
// ProtocoLib not installed and not in a supported version: We do nothing
}
}

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@ -1,17 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet
import org.bukkit.entity.Player
interface PacketManager {
/**
* If the provided packet manager if able to set instant build.
*/
val canSetInstantBuild: Boolean
/**
* Try to set instant build properties
*/
fun setInstantBuild(player: Player, instantBuild: Boolean)
}

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@ -1,16 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet
import org.bukkit.entity.Player
import org.bukkit.event.Listener
abstract class PacketManagerBase() : PacketManager, Listener {
override val canSetInstantBuild: Boolean
get() = false
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
// Default implementation is empty.
}
}

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@ -1,39 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet
import com.comphenix.protocol.PacketType
import com.comphenix.protocol.ProtocolLibrary
import com.comphenix.protocol.ProtocolManager
import com.comphenix.protocol.events.PacketContainer
import org.bukkit.entity.Player
import java.lang.reflect.InvocationTargetException
class ProtocoLibWrapper: PacketManager {
private val protocolManager: ProtocolManager = ProtocolLibrary.getProtocolManager();
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val packet = PacketContainer(PacketType.Play.Server.ABILITIES)
// Set player's properties
packet.float
.write(0, player.flySpeed / 2)
.write(1, player.walkSpeed / 2)
packet.booleans
.write(0, player.isInvulnerable)
.write(1, player.isFlying)
.write(2, player.allowFlight)
.write(3, instantBuild)
// Send packet
try {
protocolManager.sendServerPacket(player, packet)
} catch (e: InvocationTargetException) {
e.printStackTrace()
}
}
}

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@ -1,18 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.scheduler
import org.bukkit.entity.Entity
import org.bukkit.plugin.Plugin
interface TaskScheduler {
fun scheduleGlobally(plugin: Plugin, task: Runnable, time: Long): Any?
fun scheduleGlobally(plugin: Plugin, task: Runnable): Any?{
return scheduleGlobally(plugin, task, 0L)
}
fun scheduleOnEntity(plugin: Plugin, entity: Entity, task: Runnable, time: Long): Any?
fun scheduleOnEntity(plugin: Plugin, entity: Entity, task: Runnable): Any?{
return scheduleOnEntity(plugin, entity, task, 0L)
}
}

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@ -1,102 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.util
import net.kyori.adventure.text.Component
import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer
import org.bukkit.inventory.ItemStack
import org.bukkit.inventory.meta.ItemMeta
// Mostly made for paper, spigot and folia support
@Suppress("DEPRECATION")
object PlatformUtil {
private fun hasClass(className: String): Boolean {
try {
Class.forName(className)
return true
} catch (_: ClassNotFoundException) {
return false
}
}
private fun hasMethod(clazz: Class<*>, name: String, vararg parameterTypes: Class<*>): Boolean {
try {
clazz.getDeclaredMethod(name, *parameterTypes)
return true
} catch (_: NoSuchMethodException) {
return false
}
}
val isPaper = hasClass("com.destroystokyo.paper.PaperConfig") ||
hasClass("io.papermc.paper.configuration.Configuration")
val isFolia = hasClass("io.papermc.paper.threadedregions.RegionizedServer")
private val legacy_mm = LegacyComponentSerializer.legacySection()
// Lore
fun ItemMeta.componentLore(): MutableList<Component> {
val lore: List<Component>?
if(isPaper){
lore = this.lore()
} else {
val legacyLores = this.lore ?: return ArrayList()
lore = ArrayList(legacyLores.size)
for (legacyLore in legacyLores) {
lore.add(legacy_mm.deserialize(legacyLore))
}
}
return lore ?: ArrayList()
}
fun ItemMeta.setComponentLore(lore: List<Component?>) {
if(isPaper){
this.lore(lore)
} else {
val legacyLore = ArrayList<String?>(lore.size)
for (component in lore) {
legacyLore.add(if(component == null) null
else legacy_mm.serialize(component))
}
this.lore = legacyLore
}
}
// Display name
private val useCustomName = hasMethod(ItemStack::class.java, "customName")
fun ItemMeta.componentDisplayName(): Component? {
if(useCustomName){
if(!this.hasCustomName()) return null
return this.customName()
}else if(isPaper){
if(!this.hasDisplayName()) return null
return this.displayName()
} else {
if(!this.hasDisplayName()) return null
val legacy = this.displayName
return legacy_mm.deserialize(legacy)
}
}
fun ItemMeta.setComponentDisplayName(component: Component?) {
if(useCustomName){
this.customName(component)
}else if(isPaper){
this.displayName(component)
} else {
if(component == null){
this.setDisplayName(null)
return
}
val legacy = legacy_mm.serialize(component)
this.setDisplayName(legacy)
}
}
}

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@ -1,23 +0,0 @@
package xyz.alexcrea.cuanvil.dialog
import org.bukkit.NamespacedKey
import org.bukkit.entity.HumanEntity
import org.bukkit.event.inventory.PrepareAnvilEvent
interface AnvilRenameDialog {
companion object {
val PCD_KEEP_RENAME_TEXT_KEY = NamespacedKey.fromString("customanvil:last_rename_text")!!
}
fun canSendDialog(): Boolean
fun tryShowDialog(player: HumanEntity, event: PrepareAnvilEvent)
fun closeInventory(player: HumanEntity)
fun currentText(player: HumanEntity): String?
fun isOpenFor(player: HumanEntity): Boolean
}

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@ -1 +0,0 @@
.lastDeploymentsId

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@ -1,35 +0,0 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
implementation(project(":nms:nms-common"))
// Used for nms
paperweight.paperDevBundle("1.21.7-R0.1-SNAPSHOT")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "18"
targetCompatibility = "18"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_18)
}
}

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@ -1,38 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.datapack
import io.papermc.paper.datapack.Datapack
import org.bukkit.Bukkit
import org.bukkit.packs.DataPack
import java.util.*
object DataPackTester {
val legacyNames: List<String>
get() = Bukkit.getDataPackManager().dataPacks
.stream().filter { obj -> obj.isEnabled }
.map { pack -> pack.key.key }
.toList()
val enabledPacks: List<String>
get() {
try {
// will throw error if do not exist
Bukkit::class.java.getDeclaredMethod("getDatapackManager")
return Bukkit.getDatapackManager().enabledPacks
.stream().map { obj: Datapack -> obj.name }
.toList()
} catch (e: NoSuchMethodException) {
try {
DataPack::class.java.getDeclaredMethod("getKey")
} catch (e: NoSuchMethodException) {
System.err.println("Could not find compatible datapack manager")
System.err.println("If you are using a datapack that should be compatible with CustomAnvil. It will not get detected...")
return emptyList()
}
return legacyNames
} catch (e: Exception){
// Assume cause UnimplementedOperationException on mock server
return Collections.emptyList()
}
}
}

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@ -1,33 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet.versions
import net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
import net.minecraft.world.entity.player.Abilities
import org.bukkit.craftbukkit.entity.CraftPlayer
import org.bukkit.entity.Player
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.dependency.packet.PacketManagerBase
class PaperPacketManager : PacketManagerBase(), PacketManager {
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val nmsPlayer = (player as CraftPlayer).handle
val playerAbilities = nmsPlayer.abilities
val sendedAbilities: Abilities
if (playerAbilities.instabuild == instantBuild) {
sendedAbilities = playerAbilities
} else {
sendedAbilities = Abilities()
sendedAbilities.invulnerable = playerAbilities.invulnerable
sendedAbilities.flying = playerAbilities.flying
sendedAbilities.mayfly = playerAbilities.mayfly
sendedAbilities.instabuild = instantBuild
sendedAbilities.mayBuild = playerAbilities.mayBuild
sendedAbilities.setFlyingSpeed(playerAbilities.getFlyingSpeed())
sendedAbilities.setWalkingSpeed(playerAbilities.getWalkingSpeed())
}
val packet = ClientboundPlayerAbilitiesPacket(sendedAbilities)
nmsPlayer.connection.send(packet)
}
}

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@ -1,40 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.scheduler
import io.papermc.paper.threadedregions.scheduler.ScheduledTask
import org.bukkit.Bukkit
import org.bukkit.entity.Entity
import org.bukkit.plugin.Plugin
import java.util.function.Consumer
class FoliaScheduler : TaskScheduler {
override fun scheduleGlobally(plugin: Plugin, task: Runnable, time: Long): Any? {
if(time < 1){
return Bukkit.getGlobalRegionScheduler().run(
plugin
) { scheduledTask: ScheduledTask? -> task.run() }
}
return Bukkit.getGlobalRegionScheduler().runDelayed(
plugin,
{ scheduledTask: ScheduledTask? -> task.run() },
time
)
}
override fun scheduleOnEntity(plugin: Plugin, entity: Entity, task: Runnable, time: Long): Any? {
if(time < 1){
return entity.scheduler.run(
plugin,
{ scheduledTask: ScheduledTask? -> task.run() },
{}
)
}
return entity.scheduler.runDelayed(
plugin,
{ scheduledTask: ScheduledTask? -> task.run() },
{},
time
)
}
}

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@ -1,236 +0,0 @@
package xyz.alexcrea.cuanvil.dialog
import io.papermc.paper.dialog.Dialog
import io.papermc.paper.registry.data.dialog.ActionButton
import io.papermc.paper.registry.data.dialog.DialogBase
import io.papermc.paper.registry.data.dialog.action.DialogAction
import io.papermc.paper.registry.data.dialog.body.DialogBody
import io.papermc.paper.registry.data.dialog.input.DialogInput
import io.papermc.paper.registry.data.dialog.type.DialogType
import io.papermc.paper.threadedregions.scheduler.ScheduledTask
import net.kyori.adventure.text.Component
import net.kyori.adventure.text.event.ClickCallback
import net.kyori.adventure.text.format.TextColor
import net.kyori.adventure.text.serializer.plain.PlainTextComponentSerializer
import net.minecraft.world.inventory.AnvilMenu
import org.bukkit.craftbukkit.event.CraftEventFactory
import org.bukkit.craftbukkit.inventory.CraftInventoryView
import org.bukkit.craftbukkit.inventory.view.CraftAnvilView
import org.bukkit.entity.HumanEntity
import org.bukkit.event.inventory.PrepareAnvilEvent
import org.bukkit.inventory.InventoryView
import org.bukkit.inventory.ItemStack
import org.bukkit.persistence.PersistentDataType
import org.bukkit.plugin.Plugin
import java.util.*
import java.util.function.BiFunction
import java.util.function.Consumer
import java.util.function.Supplier
@Suppress("UnstableApiUsage")
class AnvilRenameDialogImpl(
val fromFormated: BiFunction<HumanEntity, Component?, String?>,
val keepUserPreviousDialog: Supplier<Boolean>,
val maxLength: Supplier<Int>,
val plugin: Plugin,
) : AnvilRenameDialog {
companion object {
private const val RENAME_TEXT_KEY = "rename"
private const val MAX_WIDTH = 512
private val PLAIN_TEXT_SERIALIZER = PlainTextComponentSerializer.plainText()
// Need to be able to translate it later !
private val USER_FACING_RENAME_TITLE = Component.text("Rename Your Item")
private val USER_FACING_WARNING = Component.text(
"Note that the repair text will appear blank after Confirm\n" +
"But the name will be correctly applied"
)
private val USER_FACING_CONFIRM = Component.text("Confirm").color(TextColor.fromHexString("#40FF40"))
private val USER_FACING_CANCEL = Component.text("Cancel").color(TextColor.fromHexString("#FF4040"))
fun itemDefaultName(item: ItemStack?): String? {
return PLAIN_TEXT_SERIALIZER.serializeOrNull(item?.effectiveName())
}
}
private val lastNames = HashMap<UUID, String>()
private val lastRenames = HashMap<UUID, String>()
private val lastLeftItem = HashMap<UUID, String>()
private val runTaskMap = HashMap<UUID, ScheduledTask>()
// For monetary cost
val hasUiOpen = HashSet<UUID>()
private val containerField = CraftInventoryView::class.java.getDeclaredField("container")
init {
containerField.setAccessible(true)
}
override fun canSendDialog(): Boolean {
return true
}
fun makeDialog(playerID: UUID, initial: String?, callback: Consumer<String?>): Dialog {
val maxLength = this.maxLength.get()
val initialFinal = initial?.take(maxLength)
val baseBuilder = DialogBase.builder(USER_FACING_RENAME_TITLE)
.canCloseWithEscape(true)
.afterAction(DialogBase.DialogAfterAction.CLOSE)
.inputs(
listOf(
DialogInput.text(RENAME_TEXT_KEY, Component.text("Rename text"))
.maxLength(maxLength)
.initial(initialFinal ?: "")
.labelVisible(false)
.width(MAX_WIDTH)
.build(),
),
)
baseBuilder.body(
listOf(
DialogBody.plainMessage(USER_FACING_WARNING, MAX_WIDTH)
)
)
return Dialog.create { builder ->
builder.empty()
.base(baseBuilder.build())
.type(
DialogType.confirmation(
ActionButton.builder(USER_FACING_CONFIRM)
.action(DialogAction.customClick({ response, _ ->
hasUiOpen.remove(playerID)
val text = response.getText(RENAME_TEXT_KEY)!!
callback.accept(text)
}, ClickCallback.Options.builder().build()))
.build(),
ActionButton.builder(USER_FACING_CANCEL)
.action(DialogAction.customClick({ response, _ ->
hasUiOpen.remove(playerID)
}, ClickCallback.Options.builder().build()))
.build(),
)
)
}
}
private fun setResult(player: HumanEntity, view: InventoryView, result: String?) {
val defaultName = itemDefaultName(view.getItem(0))
if (defaultName == result) {
setName(player, view, "", null)
if (defaultName != null) lastNames[player.uniqueId] = defaultName
} else setName(player, view, result, result)
}
private fun setName(player: HumanEntity, view: InventoryView, name: String?, rename: String?) {
val menu = (containerField.get(view) as AnvilMenu)
val isSameName = menu.itemName == name
menu.itemName = rename
if (name == null)
lastNames.remove(player.uniqueId)
else
lastNames[player.uniqueId] = name
if (rename == null)
lastRenames.remove(player.uniqueId)
else
lastRenames[player.uniqueId] = rename
if (!isSameName)
CraftEventFactory.callPrepareResultEvent(menu, 2);
}
private fun nameFromItem(player: HumanEntity, item: ItemStack?): String? {
// Already has text
if (item?.hasItemMeta() != true || !item.itemMeta.hasCustomName())
return PLAIN_TEXT_SERIALIZER.serializeOrNull(item?.effectiveName())
if (keepUserPreviousDialog.get() && item.hasItemMeta()) {
val lastName = item.itemMeta.persistentDataContainer.get(
AnvilRenameDialog.PCD_KEEP_RENAME_TEXT_KEY,
PersistentDataType.STRING
)
if (lastName != null) return lastName
}
return fromFormated.apply(player, item.effectiveName())
}
private fun tryShowDialogScheduled(player: HumanEntity, event: PrepareAnvilEvent) {
val view = event.view
if (view !is CraftAnvilView) return
val renameText = view.renameText
val leftItem = view.getItem(0)
val leftItemStr = leftItem?.toString()
val lastName = lastNames.getOrDefault(player.uniqueId, null)
val lastRename = lastRenames.getOrDefault(player.uniqueId, null)
if (lastLeftItem.getOrDefault(player.uniqueId, null) != leftItemStr) {
if (leftItemStr == null)
lastLeftItem.remove(player.uniqueId)
else lastLeftItem[player.uniqueId] = leftItemStr
setName(player, view, renameText, nameFromItem(player, leftItem))
return
}
if (lastName == renameText || lastRename == renameText)
return
if (renameText?.isBlank() == true || renameText == itemDefaultName(leftItem)) {
setName(player, view, lastName, lastRename)
return
}
val dialog = makeDialog(player.uniqueId, lastRename)
{ result -> setResult(player, view, result) }
player.showDialog(dialog)
hasUiOpen.add(player.uniqueId)
}
// We need to wait for a short time as changing item will change the name BEFORE the item change
// no guaranty both of them came in the same tick too so let's wait 2 tick....
override fun tryShowDialog(player: HumanEntity, event: PrepareAnvilEvent) {
runTaskMap.remove(player.uniqueId)?.cancel()
val task = player.scheduler.runDelayed(
plugin,
{ _ ->
run { tryShowDialogScheduled(player, event) }
},
{},
2
)
if (task == null) return
runTaskMap[player.uniqueId] = task
}
override fun closeInventory(player: HumanEntity) {
lastNames.remove(player.uniqueId)
lastRenames.remove(player.uniqueId)
lastLeftItem.remove(player.uniqueId)
runTaskMap.remove(player.uniqueId)?.cancel()
}
override fun currentText(player: HumanEntity): String? {
return lastNames[player.uniqueId]
}
override fun isOpenFor(player: HumanEntity): Boolean {
return hasUiOpen.contains(player.uniqueId)
}
}

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@ -1,45 +0,0 @@
package xyz.alexcrea.cuanvil.util
import io.papermc.paper.threadedregions.scheduler.ScheduledTask
import org.bukkit.entity.HumanEntity
import org.bukkit.inventory.InventoryView
import org.bukkit.plugin.Plugin
import xyz.alexcrea.cuanvil.dialog.AnvilRenameDialog
import java.util.HashMap
import java.util.UUID
object AnvilTitleUtil {
private val runTaskMap = HashMap<UUID, ScheduledTask>()
private fun actualRename(view: InventoryView, name: String, player: HumanEntity, anvilDialog: AnvilRenameDialog) {
runTaskMap.remove(player.uniqueId)
if (view.title == name) return
// We assume rename impl is used
if (anvilDialog.isOpenFor(player)) return
view.title = name
}
// We don't want to rename instantly it is causing issue with rename text
// especially as it can "override" current ui when it is rename ui time but rename ui also need some delay
fun rename(view: InventoryView, name: String, player: HumanEntity, anvilDialog: AnvilRenameDialog, plugin: Plugin) {
runTaskMap.remove(player.uniqueId)?.cancel()
val task = player.scheduler.runDelayed(
plugin,
{ _ ->
run { actualRename(view, name, player, anvilDialog) }
},
{
runTaskMap.remove(player.uniqueId)
},
2
)
if (task == null) return
runTaskMap[player.uniqueId] = task
}
}

View file

@ -1 +0,0 @@
.lastDeploymentsId

View file

@ -1,35 +0,0 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
implementation(project(":nms:nms-common"))
// Used for nms
paperweight.paperDevBundle("1.17.1-R0.1-SNAPSHOT")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "16"
targetCompatibility = "16"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_16)
}
}

View file

@ -1,33 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet.versions
import net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
import net.minecraft.world.entity.player.Abilities
import org.bukkit.craftbukkit.v1_17_R1.entity.CraftPlayer
import org.bukkit.entity.Player
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.dependency.packet.PacketManagerBase
class V1_17R1_PacketManager : PacketManagerBase(), PacketManager {
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val nmsPlayer = (player as CraftPlayer).handle
val playerAbilities = nmsPlayer.abilities
val sendedAbilities: Abilities
if (playerAbilities.instabuild == instantBuild) {
sendedAbilities = playerAbilities
} else {
sendedAbilities = Abilities()
sendedAbilities.invulnerable = playerAbilities.invulnerable
sendedAbilities.flying = playerAbilities.flying
sendedAbilities.mayfly = playerAbilities.mayfly
sendedAbilities.instabuild = instantBuild
sendedAbilities.mayBuild = playerAbilities.mayBuild
sendedAbilities.flyingSpeed = playerAbilities.flyingSpeed
sendedAbilities.walkingSpeed = playerAbilities.walkingSpeed
}
val packet = ClientboundPlayerAbilitiesPacket(sendedAbilities)
nmsPlayer.connection.send(packet)
}
}

View file

@ -1 +0,0 @@
.lastDeploymentsId

View file

@ -1,35 +0,0 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
implementation(project(":nms:nms-common"))
// Used for nms
paperweight.paperDevBundle("1.18.1-R0.1-SNAPSHOT")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "17"
targetCompatibility = "17"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_17)
}
}

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@ -1,33 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet.versions
import net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
import net.minecraft.world.entity.player.Abilities
import org.bukkit.craftbukkit.v1_18_R1.entity.CraftPlayer
import org.bukkit.entity.Player
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.dependency.packet.PacketManagerBase
class V1_18R1_PacketManager : PacketManagerBase(), PacketManager {
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val nmsPlayer = (player as CraftPlayer).handle
val playerAbilities = nmsPlayer.abilities
val sendedAbilities: Abilities
if (playerAbilities.instabuild == instantBuild) {
sendedAbilities = playerAbilities
} else {
sendedAbilities = Abilities()
sendedAbilities.invulnerable = playerAbilities.invulnerable
sendedAbilities.flying = playerAbilities.flying
sendedAbilities.mayfly = playerAbilities.mayfly
sendedAbilities.instabuild = instantBuild
sendedAbilities.mayBuild = playerAbilities.mayBuild
sendedAbilities.flyingSpeed = playerAbilities.flyingSpeed
sendedAbilities.walkingSpeed = playerAbilities.walkingSpeed
}
val packet = ClientboundPlayerAbilitiesPacket(sendedAbilities)
nmsPlayer.connection.send(packet)
}
}

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@ -1 +0,0 @@
.lastDeploymentsId

View file

@ -1,35 +0,0 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
implementation(project(":nms:nms-common"))
// Used for nms
paperweight.paperDevBundle("1.18.2-R0.1-SNAPSHOT")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "17"
targetCompatibility = "17"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_17)
}
}

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@ -1,33 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet.versions
import net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
import net.minecraft.world.entity.player.Abilities
import org.bukkit.craftbukkit.v1_18_R2.entity.CraftPlayer
import org.bukkit.entity.Player
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.dependency.packet.PacketManagerBase
class V1_18R2_PacketManager : PacketManagerBase(), PacketManager {
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val nmsPlayer = (player as CraftPlayer).handle
val playerAbilities = nmsPlayer.abilities
val sendedAbilities: Abilities
if (playerAbilities.instabuild == instantBuild) {
sendedAbilities = playerAbilities
} else {
sendedAbilities = Abilities()
sendedAbilities.invulnerable = playerAbilities.invulnerable
sendedAbilities.flying = playerAbilities.flying
sendedAbilities.mayfly = playerAbilities.mayfly
sendedAbilities.instabuild = instantBuild
sendedAbilities.mayBuild = playerAbilities.mayBuild
sendedAbilities.flyingSpeed = playerAbilities.flyingSpeed
sendedAbilities.walkingSpeed = playerAbilities.walkingSpeed
}
val packet = ClientboundPlayerAbilitiesPacket(sendedAbilities)
nmsPlayer.connection.send(packet)
}
}

View file

@ -1 +0,0 @@
.lastDeploymentsId

View file

@ -1,35 +0,0 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
implementation(project(":nms:nms-common"))
// Used for nms
paperweight.paperDevBundle("1.19.2-R0.1-SNAPSHOT")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "17"
targetCompatibility = "17"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_17)
}
}

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@ -1,33 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet.versions
import net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
import net.minecraft.world.entity.player.Abilities
import org.bukkit.craftbukkit.v1_19_R1.entity.CraftPlayer
import org.bukkit.entity.Player
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.dependency.packet.PacketManagerBase
class V1_19R1_PacketManager : PacketManagerBase(), PacketManager {
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val nmsPlayer = (player as CraftPlayer).handle
val playerAbilities = nmsPlayer.abilities
val sendedAbilities: Abilities
if (playerAbilities.instabuild == instantBuild) {
sendedAbilities = playerAbilities
} else {
sendedAbilities = Abilities()
sendedAbilities.invulnerable = playerAbilities.invulnerable
sendedAbilities.flying = playerAbilities.flying
sendedAbilities.mayfly = playerAbilities.mayfly
sendedAbilities.instabuild = instantBuild
sendedAbilities.mayBuild = playerAbilities.mayBuild
sendedAbilities.flyingSpeed = playerAbilities.flyingSpeed
sendedAbilities.walkingSpeed = playerAbilities.walkingSpeed
}
val packet = ClientboundPlayerAbilitiesPacket(sendedAbilities)
nmsPlayer.connection.send(packet)
}
}

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.lastDeploymentsId

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import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
implementation(project(":nms:nms-common"))
// Used for nms
paperweight.paperDevBundle("1.19.3-R0.1-SNAPSHOT")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "17"
targetCompatibility = "17"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_17)
}
}

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package xyz.alexcrea.cuanvil.dependency.packet.versions
import net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
import net.minecraft.world.entity.player.Abilities
import org.bukkit.craftbukkit.v1_19_R2.entity.CraftPlayer
import org.bukkit.entity.Player
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.dependency.packet.PacketManagerBase
class V1_19R2_PacketManager : PacketManagerBase(), PacketManager {
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val nmsPlayer = (player as CraftPlayer).handle
val playerAbilities = nmsPlayer.abilities
val sendedAbilities: Abilities
if (playerAbilities.instabuild == instantBuild) {
sendedAbilities = playerAbilities
} else {
sendedAbilities = Abilities()
sendedAbilities.invulnerable = playerAbilities.invulnerable
sendedAbilities.flying = playerAbilities.flying
sendedAbilities.mayfly = playerAbilities.mayfly
sendedAbilities.instabuild = instantBuild
sendedAbilities.mayBuild = playerAbilities.mayBuild
sendedAbilities.flyingSpeed = playerAbilities.flyingSpeed
sendedAbilities.walkingSpeed = playerAbilities.walkingSpeed
}
val packet = ClientboundPlayerAbilitiesPacket(sendedAbilities)
nmsPlayer.connection.send(packet)
}
}

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.lastDeploymentsId

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import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
implementation(project(":nms:nms-common"))
// Used for nms
paperweight.paperDevBundle("1.19.4-R0.1-SNAPSHOT")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "17"
targetCompatibility = "17"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_17)
}
}

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package xyz.alexcrea.cuanvil.dependency.packet.versions
import net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
import net.minecraft.world.entity.player.Abilities
import org.bukkit.craftbukkit.v1_19_R3.entity.CraftPlayer
import org.bukkit.entity.Player
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.dependency.packet.PacketManagerBase
class V1_19R3_PacketManager : PacketManagerBase(), PacketManager {
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val nmsPlayer = (player as CraftPlayer).handle
val playerAbilities = nmsPlayer.abilities
val sendedAbilities: Abilities
if (playerAbilities.instabuild == instantBuild) {
sendedAbilities = playerAbilities
} else {
sendedAbilities = Abilities()
sendedAbilities.invulnerable = playerAbilities.invulnerable
sendedAbilities.flying = playerAbilities.flying
sendedAbilities.mayfly = playerAbilities.mayfly
sendedAbilities.instabuild = instantBuild
sendedAbilities.mayBuild = playerAbilities.mayBuild
sendedAbilities.flyingSpeed = playerAbilities.flyingSpeed
sendedAbilities.walkingSpeed = playerAbilities.walkingSpeed
}
val packet = ClientboundPlayerAbilitiesPacket(sendedAbilities)
nmsPlayer.connection.send(packet)
}
}

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.lastDeploymentsId

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@ -1,35 +0,0 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
implementation(project(":nms:nms-common"))
// Used for nms
paperweight.paperDevBundle("1.20.1-R0.1-SNAPSHOT")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "18"
targetCompatibility = "18"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_18)
}
}

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package xyz.alexcrea.cuanvil.dependency.packet.versions
import net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
import net.minecraft.world.entity.player.Abilities
import org.bukkit.craftbukkit.v1_20_R1.entity.CraftPlayer
import org.bukkit.entity.Player
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.dependency.packet.PacketManagerBase
class V1_20R1_PacketManager : PacketManagerBase(), PacketManager {
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val nmsPlayer = (player as CraftPlayer).handle
val playerAbilities = nmsPlayer.abilities
val sendedAbilities: Abilities
if (playerAbilities.instabuild == instantBuild) {
sendedAbilities = playerAbilities
} else {
sendedAbilities = Abilities()
sendedAbilities.invulnerable = playerAbilities.invulnerable
sendedAbilities.flying = playerAbilities.flying
sendedAbilities.mayfly = playerAbilities.mayfly
sendedAbilities.instabuild = instantBuild
sendedAbilities.mayBuild = playerAbilities.mayBuild
sendedAbilities.flyingSpeed = playerAbilities.flyingSpeed
sendedAbilities.walkingSpeed = playerAbilities.walkingSpeed
}
val packet = ClientboundPlayerAbilitiesPacket(sendedAbilities)
nmsPlayer.connection.send(packet)
}
}

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.lastDeploymentsId

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@ -1,35 +0,0 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
implementation(project(":nms:nms-common"))
// Used for nms
paperweight.paperDevBundle("1.20.2-R0.1-SNAPSHOT")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "18"
targetCompatibility = "18"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_18)
}
}

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@ -1,33 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet.versions
import net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
import net.minecraft.world.entity.player.Abilities
import org.bukkit.craftbukkit.v1_20_R2.entity.CraftPlayer
import org.bukkit.entity.Player
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.dependency.packet.PacketManagerBase
class V1_20R2_PacketManager : PacketManagerBase(), PacketManager {
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val nmsPlayer = (player as CraftPlayer).handle
val playerAbilities = nmsPlayer.abilities
val sendedAbilities: Abilities
if (playerAbilities.instabuild == instantBuild) {
sendedAbilities = playerAbilities
} else {
sendedAbilities = Abilities()
sendedAbilities.invulnerable = playerAbilities.invulnerable
sendedAbilities.flying = playerAbilities.flying
sendedAbilities.mayfly = playerAbilities.mayfly
sendedAbilities.instabuild = instantBuild
sendedAbilities.mayBuild = playerAbilities.mayBuild
sendedAbilities.flyingSpeed = playerAbilities.flyingSpeed
sendedAbilities.walkingSpeed = playerAbilities.walkingSpeed
}
val packet = ClientboundPlayerAbilitiesPacket(sendedAbilities)
nmsPlayer.connection.send(packet)
}
}

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@ -1 +0,0 @@
.lastDeploymentsId

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@ -1,35 +0,0 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
group = rootProject.group
version = rootProject.version
plugins {
id("io.papermc.paperweight.userdev")
}
dependencies {
implementation(project(":nms:nms-common"))
// Used for nms
paperweight.paperDevBundle("1.20.4-R0.1-SNAPSHOT")
}
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
}
// Set target version
tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "18"
targetCompatibility = "18"
options.encoding = "UTF-8"
}
kotlin {
compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_18)
}
}

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@ -1,33 +0,0 @@
package xyz.alexcrea.cuanvil.dependency.packet.versions
import net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
import net.minecraft.world.entity.player.Abilities
import org.bukkit.craftbukkit.v1_20_R3.entity.CraftPlayer
import org.bukkit.entity.Player
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.dependency.packet.PacketManagerBase
class V1_20R3_PacketManager : PacketManagerBase(), PacketManager {
override val canSetInstantBuild: Boolean
get() = true
override fun setInstantBuild(player: Player, instantBuild: Boolean) {
val nmsPlayer = (player as CraftPlayer).handle
val playerAbilities = nmsPlayer.abilities
val sendedAbilities: Abilities
if (playerAbilities.instabuild == instantBuild) {
sendedAbilities = playerAbilities
} else {
sendedAbilities = Abilities()
sendedAbilities.invulnerable = playerAbilities.invulnerable
sendedAbilities.flying = playerAbilities.flying
sendedAbilities.mayfly = playerAbilities.mayfly
sendedAbilities.instabuild = instantBuild
sendedAbilities.mayBuild = playerAbilities.mayBuild
sendedAbilities.flyingSpeed = playerAbilities.flyingSpeed
sendedAbilities.walkingSpeed = playerAbilities.walkingSpeed
}
val packet = ClientboundPlayerAbilitiesPacket(sendedAbilities)
nmsPlayer.connection.send(packet)
}
}

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