mirror of
https://github.com/alexcrea/CustomAnvil.git
synced 2026-06-23 08:14:00 +02:00
progress on enchantment cost config gui
This commit is contained in:
parent
f8b41dd86c
commit
f7841ce562
9 changed files with 248 additions and 103 deletions
|
|
@ -9,6 +9,7 @@ import org.bukkit.Material;
|
|||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import xyz.alexcrea.cuanvil.gui.config.BasicConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.EnchantCostConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.EnchantLimitConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalActions;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
|
|
@ -60,18 +61,27 @@ public class MainConfigGui extends ChestGui {
|
|||
GuiItem enchantLimitItem = GuiGlobalItems.goToGuiItem(enchantLimitItemstack, EnchantLimitConfigGui.INSTANCE);
|
||||
pane.bindItem('2', enchantLimitItem);
|
||||
|
||||
// enchant cost item
|
||||
ItemStack enchantCostItemstack = new ItemStack(Material.EXPERIENCE_BOTTLE);
|
||||
ItemMeta enchantCostMeta = enchantCostItemstack.getItemMeta();
|
||||
|
||||
enchantCostMeta.setDisplayName("\u00A7aEnchantment Cost");
|
||||
enchantCostMeta.setLore(Collections.singletonList("\u00A77Click here to open enchantment costs menu"));
|
||||
enchantCostItemstack.setItemMeta(enchantCostMeta);
|
||||
|
||||
GuiItem enchantCostItem = GuiGlobalItems.goToGuiItem(enchantCostItemstack, EnchantCostConfigGui.INSTANCE);
|
||||
pane.bindItem('3', enchantCostItem);
|
||||
|
||||
// WIP configuration items
|
||||
ItemStack wipItemstack = new ItemStack(Material.BARRIER);
|
||||
ItemMeta wipMeta = wipItemstack.getItemMeta();
|
||||
wipMeta.setDisplayName("\u00A7cWIP");
|
||||
wipItemstack.setItemMeta(wipMeta);
|
||||
|
||||
GuiItem wip3 = new GuiItem(wipItemstack, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
GuiItem wip4 = new GuiItem(wipItemstack, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
GuiItem wip5 = new GuiItem(wipItemstack, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
GuiItem wip6 = new GuiItem(wipItemstack, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
|
||||
pane.bindItem('3', wip3);
|
||||
pane.bindItem('4', wip4);
|
||||
pane.bindItem('5', wip5);
|
||||
pane.bindItem('6', wip6);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,105 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Orientable;
|
||||
import com.github.stefvanschie.inventoryframework.pane.OutlinePane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Pane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.PatternPane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
|
||||
import io.delilaheve.CustomAnvil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import xyz.alexcrea.cuanvil.gui.MainConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.AbstractSettingGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
|
||||
public abstract class AbstractEnchantConfigGui<T extends AbstractSettingGui.SettingGuiFactory> extends ValueUpdatableGui {
|
||||
|
||||
private final static Material SECONDARY_BACKGROUND_MATERIAL = Material.BLACK_STAINED_GLASS_PANE;
|
||||
|
||||
protected AbstractEnchantConfigGui(String title){
|
||||
super(6, title, CustomAnvil.instance);
|
||||
}
|
||||
|
||||
PatternPane backItems;
|
||||
OutlinePane filledEnchant;
|
||||
protected void init(){
|
||||
// Back item panel
|
||||
Pattern pattern = new Pattern(
|
||||
"000000000",
|
||||
"000000000",
|
||||
"000000000",
|
||||
"000000000",
|
||||
"000000000",
|
||||
"B11111111"
|
||||
);
|
||||
backItems = new PatternPane(0, 0, 9, 6, Pane.Priority.LOW, pattern);
|
||||
addPane(backItems);
|
||||
|
||||
GuiGlobalItems.addBackItem(backItems, MainConfigGui.INSTANCE);
|
||||
|
||||
GuiGlobalItems.addBackgroundItem(backItems);
|
||||
backItems.bindItem('1', GuiGlobalItems.backgroundItem(SECONDARY_BACKGROUND_MATERIAL));
|
||||
|
||||
// enchant item panel
|
||||
filledEnchant = new OutlinePane(0, 0, 9, 5);
|
||||
filledEnchant.align(OutlinePane.Alignment.BEGIN);
|
||||
filledEnchant.setOrientation(Orientable.Orientation.HORIZONTAL);
|
||||
addPane(filledEnchant);
|
||||
|
||||
prepareValues();
|
||||
updateGuiValues();
|
||||
}
|
||||
|
||||
private List<T> bookItemFactoryList;
|
||||
protected void prepareValues(){
|
||||
bookItemFactoryList = new ArrayList<>();
|
||||
|
||||
List<Enchantment> enchantments = Arrays.asList(Enchantment.values());
|
||||
enchantments.sort(Comparator.comparing(ench -> ench.getKey().getKey()));
|
||||
|
||||
for (Enchantment enchant : enchantments) {
|
||||
//String key = enchant.getKey().getKey().toLowerCase(Locale.ROOT);
|
||||
//String prettyKey = StringUtil.snakeToUpperSpacedCase(key);
|
||||
|
||||
T factory = getFactoryFromEnchant(enchant);
|
||||
/*IntSettingsGui.factory(prettyKey, this,
|
||||
SECTION_NAME+'.'+key, ConfigHolder.DEFAULT_CONFIG, 0, 255,
|
||||
enchant.getMaxLevel(),
|
||||
1, 5, 10, 50, 100);*/
|
||||
|
||||
bookItemFactoryList.add(factory);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateGuiValues() {
|
||||
// probably not the most efficient but hey ! it do the work
|
||||
// TODO optimise one day.. maybe
|
||||
|
||||
this.filledEnchant.clear();
|
||||
|
||||
for (T inventoryFactory : this.bookItemFactoryList) {
|
||||
|
||||
GuiItem item = getItemFromFactory(inventoryFactory);
|
||||
/*GuiGlobalItems.intSettingGuiItem(inventoryFactory,
|
||||
Material.ENCHANTED_BOOK,
|
||||
inventoryFactory.getTitle());*/
|
||||
this.filledEnchant.addItem(item);
|
||||
}
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
|
||||
public abstract T getFactoryFromEnchant(Enchantment enchant);
|
||||
|
||||
public abstract GuiItem getItemFromFactory(T inventoryFactory);
|
||||
|
||||
}
|
||||
|
|
@ -60,12 +60,12 @@ public class BasicConfigGui extends ValueUpdatableGui {
|
|||
|
||||
protected void prepareValues(){
|
||||
// limit repair item
|
||||
this.limitRepairFactory = BoolSettingsGui.factory("\u00A78Limit Repair Cost ?",this,
|
||||
this.limitRepairFactory = BoolSettingsGui.boolFactory("\u00A78Limit Repair Cost ?",this,
|
||||
ConfigOptions.LIMIT_REPAIR_COST, ConfigHolder.DEFAULT_CONFIG, ConfigOptions.DEFAULT_LIMIT_REPAIR);
|
||||
|
||||
// rename cost item
|
||||
IntRange range = ConfigOptions.REPAIR_LIMIT_RANGE;
|
||||
this.repairCostFactory = IntSettingsGui.factory("\u00A78Repair Cost Limit", this,
|
||||
this.repairCostFactory = IntSettingsGui.intFactory("\u00A78Repair Cost Limit", this,
|
||||
ConfigOptions.LIMIT_REPAIR_VALUE, ConfigHolder.DEFAULT_CONFIG, range.getFirst(),range.getLast(),
|
||||
ConfigOptions.DEFAULT_LIMIT_REPAIR_VALUE,
|
||||
1, 5, 10);
|
||||
|
|
@ -80,32 +80,32 @@ public class BasicConfigGui extends ValueUpdatableGui {
|
|||
this.notNeededLimitValueItem = new GuiItem(item, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
|
||||
// remove repair limit item
|
||||
this.removeRepairLimit = BoolSettingsGui.factory("\u00A78Remove Repair Limit ?",this,
|
||||
this.removeRepairLimit = BoolSettingsGui.boolFactory("\u00A78Remove Repair Limit ?",this,
|
||||
ConfigOptions.REMOVE_REPAIR_LIMIT, ConfigHolder.DEFAULT_CONFIG, ConfigOptions.DEFAULT_REMOVE_LIMIT);
|
||||
|
||||
// item repair cost
|
||||
range = ConfigOptions.REPAIR_COST_RANGE;
|
||||
this.itemRepairCost = IntSettingsGui.factory("\u00A78Item Repair Cost", this,
|
||||
this.itemRepairCost = IntSettingsGui.intFactory("\u00A78Item Repair Cost", this,
|
||||
ConfigOptions.ITEM_REPAIR_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(),range.getLast(),
|
||||
ConfigOptions.DEFAULT_ITEM_REPAIR_COST,
|
||||
1, 5, 10, 50, 100);
|
||||
|
||||
// unit repair cost
|
||||
this.unitRepairCost = IntSettingsGui.factory("\u00A78Unit Repair Cost", this,
|
||||
this.unitRepairCost = IntSettingsGui.intFactory("\u00A78Unit Repair Cost", this,
|
||||
ConfigOptions.UNIT_REPAIR_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(),range.getLast(),
|
||||
ConfigOptions.DEFAULT_UNIT_REPAIR_COST,
|
||||
1, 5, 10, 50, 100);
|
||||
|
||||
// item rename cost
|
||||
range = ConfigOptions.ITEM_RENAME_COST_RANGE;
|
||||
this.itemRenameCost = IntSettingsGui.factory("\u00A78Rename Cost", this,
|
||||
this.itemRenameCost = IntSettingsGui.intFactory("\u00A78Rename Cost", this,
|
||||
ConfigOptions.ITEM_RENAME_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(),range.getLast(),
|
||||
ConfigOptions.DEFAULT_ITEM_RENAME_COST,
|
||||
1, 5, 10, 50, 100);
|
||||
|
||||
// sacrifice illegal enchant cost
|
||||
range = ConfigOptions.SACRIFICE_ILLEGAL_COST_RANGE;
|
||||
this.sacrificeIllegalEnchantCost = IntSettingsGui.factory("\u00A78Sacrifice Illegal Enchant Cost", this,
|
||||
this.sacrificeIllegalEnchantCost = IntSettingsGui.intFactory("\u00A78Sacrifice Illegal Enchant Cost", this,
|
||||
ConfigOptions.SACRIFICE_ILLEGAL_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(),range.getLast(),
|
||||
ConfigOptions.DEFAULT_SACRIFICE_ILLEGAL_COST,
|
||||
1, 5, 10, 50, 100);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,63 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.EnchantCostSettingsGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.util.StringUtil;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Locale;
|
||||
|
||||
public class EnchantCostConfigGui extends AbstractEnchantConfigGui<EnchantCostSettingsGui.EnchantCostSettingFactory> {
|
||||
|
||||
private final static String SECTION_NAME = "enchant_values";
|
||||
|
||||
public final static EnchantCostConfigGui INSTANCE = new EnchantCostConfigGui();
|
||||
|
||||
static {
|
||||
INSTANCE.init();
|
||||
}
|
||||
|
||||
private EnchantCostConfigGui() {
|
||||
super("\u00A78Enchantment Level Limit");
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnchantCostSettingsGui.EnchantCostSettingFactory getFactoryFromEnchant(Enchantment enchant) {
|
||||
String key = enchant.getKey().getKey().toLowerCase(Locale.ROOT);
|
||||
String prettyKey = StringUtil.snakeToUpperSpacedCase(key);
|
||||
|
||||
return EnchantCostSettingsGui.enchFactory(prettyKey+" Level Cost", this,
|
||||
SECTION_NAME+'.'+key, ConfigHolder.DEFAULT_CONFIG, 0, 255,
|
||||
enchant.getMaxLevel(),4,
|
||||
1, 10, 50);
|
||||
}
|
||||
|
||||
@Override
|
||||
public GuiItem getItemFromFactory(EnchantCostSettingsGui.EnchantCostSettingFactory factory) {
|
||||
// Get item properties
|
||||
int itemCost = factory.getConfiguredValue();
|
||||
int bookCost = factory.getConfiguredBookValue();
|
||||
StringBuilder itemName = new StringBuilder("\u00A7a").append(factory.getTitle());
|
||||
// Create item
|
||||
ItemStack item = new ItemStack(Material.ENCHANTED_BOOK);
|
||||
ItemMeta itemMeta = item.getItemMeta();
|
||||
|
||||
// Edit name and lore
|
||||
itemMeta.setDisplayName(itemName.toString());
|
||||
itemMeta.setLore(Arrays.asList(
|
||||
"\u00A77Book Cost: " + bookCost,
|
||||
"\u00A77Item Cost: " + itemCost));
|
||||
|
||||
item.setItemMeta(itemMeta);
|
||||
|
||||
return GuiGlobalItems.openSettingGuiItem(item, factory);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,27 +1,18 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Orientable;
|
||||
import com.github.stefvanschie.inventoryframework.pane.OutlinePane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Pane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.PatternPane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
|
||||
import io.delilaheve.CustomAnvil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
||||
import xyz.alexcrea.cuanvil.gui.MainConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.IntSettingsGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.util.StringUtil;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.Locale;
|
||||
|
||||
public class EnchantLimitConfigGui extends ValueUpdatableGui {
|
||||
public class EnchantLimitConfigGui extends AbstractEnchantConfigGui<IntSettingsGui.IntSettingFactory> {
|
||||
|
||||
private final static String SECTION_NAME = "enchant_limits";
|
||||
private final static Material SECONDARY_BACKGROUND_MATERIAL = Material.BLACK_STAINED_GLASS_PANE;
|
||||
|
||||
public final static EnchantLimitConfigGui INSTANCE = new EnchantLimitConfigGui();
|
||||
|
||||
|
|
@ -29,77 +20,27 @@ public class EnchantLimitConfigGui extends ValueUpdatableGui {
|
|||
INSTANCE.init();
|
||||
}
|
||||
|
||||
private EnchantLimitConfigGui(){
|
||||
super(6, "\u00A78Enchantment Level Limit", CustomAnvil.instance);
|
||||
private EnchantLimitConfigGui() {
|
||||
super("\u00A78Enchantment Level Limit");
|
||||
|
||||
}
|
||||
|
||||
PatternPane backItems;
|
||||
OutlinePane filledEnchant;
|
||||
private void init(){
|
||||
// Back item panel
|
||||
Pattern pattern = new Pattern(
|
||||
"000000000",
|
||||
"000000000",
|
||||
"000000000",
|
||||
"000000000",
|
||||
"000000000",
|
||||
"B11111111"
|
||||
);
|
||||
backItems = new PatternPane(0, 0, 9, 6, Pane.Priority.LOW, pattern);
|
||||
addPane(backItems);
|
||||
|
||||
GuiGlobalItems.addBackItem(backItems, MainConfigGui.INSTANCE);
|
||||
|
||||
GuiGlobalItems.addBackgroundItem(backItems);
|
||||
backItems.bindItem('1', GuiGlobalItems.backgroundItem(SECONDARY_BACKGROUND_MATERIAL));
|
||||
|
||||
// enchant item panel
|
||||
filledEnchant = new OutlinePane(0, 0, 9, 5);
|
||||
filledEnchant.align(OutlinePane.Alignment.BEGIN);
|
||||
filledEnchant.setOrientation(Orientable.Orientation.HORIZONTAL);
|
||||
addPane(filledEnchant);
|
||||
|
||||
prepareValues();
|
||||
updateGuiValues();
|
||||
}
|
||||
|
||||
private List<IntSettingsGui.IntSettingFactory> bookItemFactoryList;
|
||||
protected void prepareValues(){
|
||||
bookItemFactoryList = new ArrayList<>();
|
||||
|
||||
List<Enchantment> enchantments = Arrays.asList(Enchantment.values());
|
||||
enchantments.sort(Comparator.comparing(ench -> ench.getKey().getKey()));
|
||||
|
||||
for (Enchantment enchant : enchantments) {
|
||||
String key = enchant.getKey().getKey().toLowerCase(Locale.ROOT);
|
||||
String prettyKey = StringUtil.snakeToUpperSpacedCase(key);
|
||||
|
||||
IntSettingsGui.IntSettingFactory factory = IntSettingsGui.factory(prettyKey, this,
|
||||
SECTION_NAME+'.'+key, ConfigHolder.DEFAULT_CONFIG, 0, 255,
|
||||
enchant.getMaxLevel(),
|
||||
1, 5, 10, 50, 100);
|
||||
|
||||
bookItemFactoryList.add(factory);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateGuiValues() {
|
||||
// probably not the most efficient but hey ! it do the work
|
||||
// TODO optimise one day.. maybe
|
||||
public IntSettingsGui.IntSettingFactory getFactoryFromEnchant(Enchantment enchant) {
|
||||
String key = enchant.getKey().getKey().toLowerCase(Locale.ROOT);
|
||||
String prettyKey = StringUtil.snakeToUpperSpacedCase(key);
|
||||
|
||||
this.filledEnchant.clear();
|
||||
return IntSettingsGui.intFactory(prettyKey+" Level Limit", this,
|
||||
SECTION_NAME+'.'+key, ConfigHolder.DEFAULT_CONFIG, 0, 255,
|
||||
enchant.getMaxLevel(),
|
||||
1, 5, 10, 50, 100);
|
||||
}
|
||||
|
||||
for (IntSettingsGui.IntSettingFactory inventoryFactory : this.bookItemFactoryList) {
|
||||
|
||||
GuiItem item = GuiGlobalItems.intSettingGuiItem(inventoryFactory,
|
||||
Material.ENCHANTED_BOOK,
|
||||
inventoryFactory.getTitle());
|
||||
this.filledEnchant.addItem(item);
|
||||
}
|
||||
|
||||
update();
|
||||
@Override
|
||||
public GuiItem getItemFromFactory(IntSettingsGui.IntSettingFactory inventoryFactory) {
|
||||
return GuiGlobalItems.intSettingGuiItem(inventoryFactory,
|
||||
Material.ENCHANTED_BOOK,
|
||||
inventoryFactory.getTitle());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -115,9 +115,9 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
return now != before;
|
||||
}
|
||||
|
||||
public static BoolSettingFactory factory(@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
boolean defaultVal){
|
||||
public static BoolSettingFactory boolFactory(@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
boolean defaultVal){
|
||||
return new BoolSettingFactory(
|
||||
title,parent,
|
||||
configPath, config,
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
|
|||
import io.delilaheve.CustomAnvil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.inventory.ItemFlag;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
|
@ -15,6 +16,7 @@ import xyz.alexcrea.cuanvil.gui.util.GuiGlobalActions;
|
|||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class EnchantCostSettingsGui extends IntSettingsGui {
|
||||
|
|
@ -33,20 +35,43 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
|
||||
this.step = holder.steps[0];
|
||||
|
||||
updateValueDisplay();
|
||||
initStepsValue();
|
||||
initStaticItem();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Pattern getGuiPattern() {
|
||||
return new Pattern(
|
||||
"abc1bMVP0",
|
||||
"D001s-v+0",
|
||||
"abc12MVP0",
|
||||
"D0013-v+0",
|
||||
"B0010000S"
|
||||
);
|
||||
}
|
||||
|
||||
private void initStaticItem() {
|
||||
PatternPane pane = getPane();
|
||||
|
||||
// book display
|
||||
ItemStack bookItemstack = new ItemStack(Material.BOOK);
|
||||
ItemMeta bookMeta = bookItemstack.getItemMeta();
|
||||
|
||||
bookMeta.setDisplayName("\u00A7aEnchantment by Book Cost");
|
||||
bookMeta.setLore(Collections.singletonList("\u00A77Value on the right represent cost of enchantment for every level if combined by a book"));
|
||||
bookItemstack.setItemMeta(bookMeta);
|
||||
|
||||
// sword display
|
||||
ItemStack swordItemstack = new ItemStack(Material.WOODEN_SWORD);
|
||||
ItemMeta swordMeta = swordItemstack.getItemMeta();
|
||||
swordMeta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
|
||||
swordMeta.setDisplayName("\u00A7aEnchantment by Sword Cost");
|
||||
swordMeta.setLore(Collections.singletonList("\u00A77Value on the right represent cost of enchantment for every level if combined by an item other than a book"));
|
||||
swordItemstack.setItemMeta(swordMeta);
|
||||
|
||||
pane.bindItem('1', GuiGlobalItems.backgroundItem(Material.BLACK_STAINED_GLASS_PANE));
|
||||
pane.bindItem('2', new GuiItem(bookItemstack, GuiGlobalActions.stayInPlace, CustomAnvil.instance));
|
||||
pane.bindItem('3', new GuiItem(swordItemstack, GuiGlobalActions.stayInPlace, CustomAnvil.instance));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void prepareReturnToDefault(){
|
||||
ItemStack item = new ItemStack(Material.COMMAND_BLOCK);
|
||||
|
|
@ -153,9 +178,10 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
|
||||
@Override
|
||||
public boolean onSave() {
|
||||
System.out.println("ON SAVE");
|
||||
if(TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE){
|
||||
holder.config.getConfig().set(holder.configPath+ITEM_PATH, now);
|
||||
holder.config.getConfig().set(holder.configPath+BOOK_PATH, now);
|
||||
holder.config.getConfig().set(holder.configPath+BOOK_PATH, nowBook);
|
||||
return holder.config.saveToDisk(TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
}
|
||||
return true;
|
||||
|
|
@ -166,10 +192,10 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
return super.hadChange() || nowBook != beforeBook;
|
||||
}
|
||||
|
||||
public static EnchantCostSettingFactory factory(@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
int min, int max, int defaultItemVal, int defaultBookVal,
|
||||
int... steps){
|
||||
public static EnchantCostSettingFactory enchFactory(@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
int min, int max, int defaultItemVal, int defaultBookVal,
|
||||
int... steps){
|
||||
return new EnchantCostSettingFactory(
|
||||
title,parent,
|
||||
configPath, config,
|
||||
|
|
@ -212,7 +238,7 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
// Get value or default
|
||||
int nowItem = getConfiguredValue();
|
||||
// Get value or default
|
||||
int nowBook = getConfiguredValue();
|
||||
int nowBook = getConfiguredBookValue();
|
||||
// create new gui
|
||||
return new EnchantCostSettingsGui(this, nowItem, nowBook);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -217,9 +217,9 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
return now != before;
|
||||
}
|
||||
|
||||
public static IntSettingFactory factory(@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
int min, int max, int defaultVal, int... steps){
|
||||
public static IntSettingFactory intFactory(@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
int min, int max, int defaultVal, int... steps){
|
||||
return new IntSettingFactory(
|
||||
title,parent,
|
||||
configPath, config,
|
||||
|
|
|
|||
|
|
@ -95,7 +95,7 @@ public class GuiGlobalItems {
|
|||
return new GuiItem(item, GuiGlobalActions.openSettingGuiAction(factory), CustomAnvil.instance);
|
||||
}
|
||||
|
||||
private static final String SETTING_ITEM_LORE_PREFIX = "\u00A77value: ";
|
||||
public static final String SETTING_ITEM_LORE_PREFIX = "\u00A77value: ";
|
||||
|
||||
public static GuiItem boolSettingGuiItem(
|
||||
@NotNull BoolSettingsGui.BoolSettingFactory factory,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue