progress on 1.21 transition

This commit is contained in:
alexcrea 2026-06-03 04:25:10 +02:00
parent 922a7a0ed1
commit ef5585fd42
Signed by: alexcrea
GPG key ID: E346CD16413450E3
23 changed files with 62 additions and 1239 deletions

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@ -26,7 +26,7 @@ jobs:
contents: write contents: write
env: env:
MODRINTH_VERSIONS: '["1.18.x", "1.19.x", "1.20.x", "1.21.x", "26.1.x", "26.2.x"]' MODRINTH_VERSIONS: '["1.21.x", "26.1.x", "26.2.x"]'
MODRINTH_PLATFORMS: '["spigot", "paper", "purpur", "folia"]' MODRINTH_PLATFORMS: '["spigot", "paper", "purpur", "folia"]'
steps: steps:

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@ -72,10 +72,9 @@ See the [Compatibility list](https://github.com/alexcrea/CustomAnvil/blob/v1.x.x
One of the configurations allow displaying price about 40 and removing Too Expensive. \ One of the configurations allow displaying price about 40 and removing Too Expensive. \
By how the minecraft client work: price above 40 can only be displayed green, even if the player does not own enough experience level. By how the minecraft client work: price above 40 can only be displayed green, even if the player does not own enough experience level.
spigot version 1.18 to 1.21.11 do not need any ProtocoLib dependency. (26.1.0 or above requires it) \ You do not need Protocolib unless you are using spigot above in 26.1 or above \
Any recent paper version also are supported for this feature.
But you should wait for update for new version containing new enchantable item or new enchantments if any of this got added. But you should wait for update or announcement for new version containing new enchantable item or new enchantments.
Else it is, likely, fine to use the current version you are ussing on a new paper version
### For custom enchantment plugin developers ### For custom enchantment plugin developers
For information about the API, please refer to [the Wiki](https://github.com/alexcrea/CustomAnvil/wiki) \ For information about the API, please refer to [the Wiki](https://github.com/alexcrea/CustomAnvil/wiki) \

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### Default Plugin's Configurations For 1.18 to 1.20.6
- [config.yml](https://github.com/alexcrea/CustomAnvil/blob/master/defaultconfigs/1.18/config.yml)
- [enchant_conflict.yml](https://github.com/alexcrea/CustomAnvil/blob/master/defaultconfigs/1.18/enchant_conflict.yml)
- [item_groups.yml](https://github.com/alexcrea/CustomAnvil/blob/master/defaultconfigs/1.18/item_groups.yml)
- [unit_repair_item.yml](https://github.com/alexcrea/CustomAnvil/blob/master/defaultconfigs/1.18/unit_repair_item.yml)
- [custom_recipes.yml](https://github.com/alexcrea/CustomAnvil/blob/master/defaultconfigs/1.18/custom_recipes.yml)

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#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# What service of metric should custom anvil use
# Custom anvil collect generic information like server minecraft version, type, etc...
# It can also collect error information if error is happening (currently faststats only)
# It can also be disabled
# Please refer to README for public metric link
# Possible options: auto, bstat, faststats, disabled (auto by default)
metric_type: auto
# Allow to report errors made caused by this plugin (only for faststats)
# This allows me to fix potentials issue that I'm not aware of
# Accept true or false (true by default)
metric_collect_errors: true
# All anvil cost will be capped to limit_repair_value if enabled.
#
# In other words:
# For any anvil cost greater than limit_repair_value, Cost will be set to limit_repair_value.
limit_repair_cost: false
# Max cost value the Anvil can get to.
#
# Valid values include 0 to 1000.
# Cost will be displayed as "Too Expensive":
# - If Cost is above 39
# - And replace_too_expensive is disabled (false)
limit_repair_value: 39
# Whether the anvil's cost limit should be removed entirely.
#
# The anvil will still visually display "Too Expensive" if "replace_too_expensive" is disabled
# However, the action will be completable if xp requirement is meet.
remove_repair_limit: false
# Whenever anvil cost is above 39 should display the true price and not "Too Expensive".
#
# However, when bypassing "Too Expensive", anvil price will be displayed as Green.
# If the action is not completable, the cost will still be displayed as "Too expensive".
# That mean you also need to change other settings like remove_repair_limit or limit_repair_cost.
#
# Require ProtocoLib.
replace_too_expensive: false
# XP Level amount added to the anvil when the item is repaired by another item of the same type
#
# Valid values include 0 to 1000
item_repair_cost: 2
# XP Level amount added to the anvil when the item is renamed
#
# Valid values include 0 to 1000
item_rename_cost: 1
# XP Level amount added to the anvil when the item is repaired by an "unit"
# For example: a Diamond on a Diamond Sword
# What's considered unit for what can be edited on the unit repair configuration.
#
# Valid values include 0 to 1000
unit_repair_cost: 1
# XP Level amount added to the anvil when a sacrifice enchantment
# conflict with one of the left item enchantment
#
# Valid values include 0 to 1000
sacrifice_illegal_enchant_cost: 1
# Allow using color code and hexadecimal color.
#
# Color code are prefixed by "&" and hexadecimal color by "#".
# Color code will not be applied if it colors nothing. "&&" can be used to write "&".
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: false
allow_hexadecimal_color: false
allow_minimessage: false
# This enables restricting color code for player having specific permission
# It requires allow_color_code enabled for... obvious reasons
#
# For example: if player want to use "&aHello" it will be required that the player has
# the permission "ca.color.code.a" as he used the color code "a"
# In general permission to give to the player is "ca.color.code.[code]"
# where [code] is the color code you wish to allow the player
#
# It is kinda of useless when minimessage is supported as players would be able to bypass
# that using the equivalent minimessage tag
per_color_code_permission: false
# Toggle if color should only be applicable if the player a certain permission.
#
# permission are "ca.color.code" for use of color code and "ca.color.hex" for use of hexadecimal color.
permission_needed_for_color: true
# Xp cost if the player use color in the items name on rename.
#
# Valid values include 0 to 1000.
use_of_color_cost: 0
# Dialogue rename menu make use of dialog menu to allow bigger rename
# You can also change the maximum size and set it to -1 or less for maximum
#
# This feature only work on paper 1.21.7 or later
#
# At the moment only english is available for this menu... sorry !
#
# CustomAnvil use "ca.rename.dialog" when permission
enable_dialog_rename: false
dialog_rename_max_size: 256
permission_needed_for_dialog_rename: false
# This allows custom anvil to not "guess" the text used for rename but store it in the item
# It will make item stackable only and only if it had used the same rename text
#
# For practical reason. this only work when dialog rename is enabled
dialog_rename_keep_user_text: true
# Override limits for specific enchants
#
# Enchantments not listed here will use the value of default_limit
#
# Overrides provided default from aqua_affinity to depth_strider won't change effect with extra levels
#
# Valid range of 0 - 255 for each enchantment
# -1 mean keep default
enchant_limits:
minecraft:aqua_affinity: 1
minecraft:binding_curse: 1
minecraft:channeling: 1
minecraft:flame: 1
minecraft:infinity: 1
minecraft:mending: 1
minecraft:multishot: 1
minecraft:silk_touch: 1
minecraft:vanishing_curse: 1
minecraft:depth_strider: 3 # anything more than 3 is treated as 3 by the game
minecraft:protection: 4
minecraft:fire_protection: 4
minecraft:blast_protection: 4
minecraft:projectile_protection: 4
minecraft:feather_falling: 4
minecraft:thorns: 3
minecraft:respiration: 3
minecraft:sharpness: 5
minecraft:smite: 5
minecraft:bane_of_arthropods: 5
minecraft:knockback: 2
minecraft:fire_aspect: 2
minecraft:looting: 3
minecraft:sweeping: 3
minecraft:sweeping_edge: 3
minecraft:efficiency: 5
minecraft:unbreaking: 3
minecraft:fortune: 3
minecraft:power: 5
minecraft:punch: 2
minecraft:luck_of_the_sea: 3
minecraft:lure: 3
minecraft:frost_walker: 2
minecraft:impaling: 5
minecraft:riptide: 3
minecraft:loyalty: 3
minecraft:piercing: 4
minecraft:quick_charge: 3
minecraft:soul_speed: 3
minecraft:swift_sneak: 3
# Multipliers used to calculate the enchantment's value in repair/combining
#
# Values here are pulled from the fandom wiki:
# https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments
#
# If an enchantment is missing values here, or is less than 0, it will default to 0
#
# Calculated as: [Enchantment lvl] * [multiplier]
#
# With default values protection 4 would have a value of 4 when
# coming from either a book (4 * 1) or an item (4 * 1)
enchant_values:
minecraft:aqua_affinity:
item: 4
book: 2
minecraft:bane_of_arthropods:
item: 2
book: 1
minecraft:binding_curse:
item: 8
book: 4
minecraft:blast_protection:
item: 4
book: 2
minecraft:channeling:
item: 8
book: 4
minecraft:depth_strider:
item: 4
book: 2
minecraft:efficiency:
item: 1
book: 1
minecraft:flame:
item: 4
book: 2
minecraft:feather_falling:
item: 2
book: 1
minecraft:fire_aspect:
item: 4
book: 2
minecraft:fire_protection:
item: 2
book: 1
minecraft:fortune:
item: 4
book: 2
minecraft:frost_walker:
item: 4
book: 2
minecraft:impaling:
item: 4
book: 2
minecraft:infinity:
item: 8
book: 4
minecraft:knockback:
item: 2
book: 1
minecraft:looting:
item: 4
book: 2
minecraft:loyalty:
item: 1
book: 1
minecraft:luck_of_the_sea:
item: 4
book: 2
minecraft:lure:
item: 4
book: 2
minecraft:mending:
item: 4
book: 2
minecraft:multishot:
item: 4
book: 2
minecraft:piercing:
item: 1
book: 1
minecraft:power:
item: 1
book: 1
minecraft:projectile_protection:
item: 2
book: 1
minecraft:protection:
item: 1
book: 1
minecraft:punch:
item: 4
book: 2
minecraft:quick_charge:
item: 2
book: 1
minecraft:respiration:
item: 4
book: 2
minecraft:riptide:
item: 4
book: 2
minecraft:silk_touch:
item: 8
book: 4
minecraft:sharpness:
item: 1
book: 1
minecraft:smite:
item: 2
book: 1
minecraft:soul_speed:
item: 8
book: 4
minecraft:swift_sneak:
item: 8
book: 4
minecraft:sweeping:
item: 4
book: 2
minecraft:sweeping_edge:
item: 4
book: 2
minecraft:thorns:
item: 8
book: 4
minecraft:unbreaking:
item: 2
book: 1
minecraft:vanishing_curse:
item: 8
book: 4
# Disable enchantment merging for level above the set value
# Enchantment merging is when, for example, 2 unbreaking II book combine to give sharpness III
# But Enchantment above this value can still be applied. following the previous example, we could still apply a unbreaking III book to a sword
# Even if disable-merge-over of unbreaking is set to 2
# -1 mean enchantment merge for this enchantment is not disabled. default to -1 if absent.
disable-merge-over:
# Sharpness is set to -1. it equivalent to it not being set to anything (and work as vanilla on default configuration)
minecraft:sharpness: -1
# If uncommented. 2 unbreaking II book would not give an unbreaking III book. but unbreaking III book can still be applied
#minecraft:unbreaking: 2
# The maximum number of enchantment an item can get. -1 for infinity
# Use eco enchant enchant_limit if present by default unless "default" is not equal to -1
enchantment_count_limit:
default: -1
# Limit for specific items. example bellow is an example with stick
# Per item enchantment limit override eco enchant enchant_limit and default limit
items:
stick: -1
# Settings for lore modification
lore_edit:
book_and_quil:
# Permission is ca.lore_edit.book
use_permission: true
append:
# If adding lore using book & quil is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Cost used for every lore line added
per_line_cost: 0
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If adding the lore consume the book & quil
do_consume: false
# Allow using color code and hexadecimal color when editing lore via book & quil
#
# Color code are prefixed by "&" and hexadecimal color by "#"
# Color code will not be applied if it colors nothing. "&&" can be used to write "&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
#
# Note that currently minimessage would disable hex code when adding color
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
remove:
# If removing lore using book & quil is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Cost used for every lore line removed
per_line_cost: 0
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If removing the lore consume the book & quil
do_consume: false
# Cost of replacing colors
remove_color_cost: 0
# Allowed some color and tags to be reverted to plain text
# Custom anvil will prioritise format that result is a smaller resulting text
# Note that not allowing certain format will lead to some lost of color or tags.
# If configuration are exact as append appending this book should result in the exact same color
#
# Color code will be prefixed by "&" and hexadecimal color by "#".
# If color code is allowed, "&" in the text will get converted to "&&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
paper:
# Permission is ca.lore_edit.paper
use_permission: true
# what order should the lines should get added/removed (start/end, if invalid or not present will be end)
order: end
append_line:
# If adding lore line using paper is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If adding the lore line consume the paper
do_consume: false
# Allow using color code and hexadecimal color when editing lore via book & quil
#
# Color code are prefixed by "&" and hexadecimal color by "#"
# Color code will not be applied if it colors nothing. "&&" can be used to write "&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
#
# Note that currently minimessage would disable hex code when adding color
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
color_use_cost: 0
remove_line:
# If removing lore line using paper is enabled
enabled: false
# Cost used every time
fixed_cost: 1
# Use left item vanilla cost penalty if any
shared_increase: false
# Increase shared left item cost penalty
shared_additive: false
# If removing the lore line consume the paper
do_consume: false
# Cost of replacing colors
remove_color_cost: 0
# Allowed some color and tags to be reverted to plain text
# Custom anvil will prioritise format that result is a smaller resulting text
# Note that not allowing certain format will lead to some lost of color or tags.
# If configuration are exact as append appending this paper should result in the exact same color
#
# Color code will be prefixed by "&" and hexadecimal color by "#".
# If color code is allowed, "&" in the text will get converted to "&&"
# For minimessage see minimessage formating https://docs.papermc.io/adventure/minimessage/format/
allow_color_code: true
allow_hexadecimal_color: false
allow_minimessage: true
# Allow to replace the xp cost by a monetary cost
# If enabled it will not be bound to the experience level limits
#
# It also requires to enable dialog rename (set "enable_dialog_rename: false" a bit higher)
# If dialog rename permission is enabled and player do not have the permission merge will fall back to vanilla xp cost
#
# If you are using custom craft I recommend using Linear Xp Cost with Exact Linear Xp as normal Xp Cost will act "weird"
# But Linear Xp will act as 1$ time global multiplier. In other word: like you expect
#
# As this feature require dialog rename, it can only be enabled starting with paper 1.21.6 and later
monetary_cost:
enabled: false
# If using vault unlocked this allow to specify what currency should be used for anvil usage
# default being the default currency
currency: default
# multiply the anvil cost by a value to allow to have price a big bigger than like 40
multipliers:
# global multipliers. all usage type will be multiplied by this value
global: 1.0
# usage specific type. it will only apply for specific xp "reason"
enchantment: 1.0 # related to enchantments level
repair: 1.0 # for repairing via unit repair (per unit)
rename: 1.0 # for renaming the item
lore_edit: 1.0 # for changing the lore of the item (only if lore edit is enabled)
work_penalty: 1.0 # for work penalty (aka use penalty)
recipe: 1.0 # for custom anvil recipe cost
# Whether to show debug logging
debug_log: false
# Whether to show verbose debug logging
debug_log_verbose: false
configVersion: 1.11.0

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# ----------------------------------------------------
# This config file is to store custom craft
# It is recommended to use the in game config editor for this configuration.
# /customanvilconfig With ca.config.edit permission
# ----------------------------------------------------

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#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# material conflicts
#
# If you want to edit this file:
# - A conflict will apply to every item except if in one of the notAffectedGroups group
# - the conflict will count only if the user try to combine at least as
# many conflicting enchantment as "maxEnchantmentBeforeConflict"
#
#
# ----------------------------------------------------
# These restriction are about not allowing enchantment
# on illegal items
# ----------------------------------------------------
restriction_aqua_affinity:
enchantments: [ minecraft:aqua_affinity ]
notAffectedGroups: [ enchanted_book, helmets ]
restriction_bane_of_arthropods:
enchantments: [ minecraft:bane_of_arthropods ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction_blast_protection:
enchantments: [ minecraft:blast_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_channeling:
enchantments: [ minecraft:channeling ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_binding_curse:
enchantments: [ minecraft:binding_curse ]
notAffectedGroups: [ enchanted_book, wearable ]
restriction_vanishing_curse:
enchantments: [ minecraft:vanishing_curse ]
notAffectedGroups: [ enchanted_book, can_vanish ]
restriction_depth_strider:
enchantments: [ minecraft:depth_strider ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_efficiency:
enchantments: [ minecraft:efficiency ]
notAffectedGroups: [ enchanted_book, tools, shears ]
restriction_feather_falling:
enchantments: [ minecraft:feather_falling ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_fire_aspect:
enchantments: [ minecraft:fire_aspect ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_fire_protection:
enchantments: [ minecraft:fire_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_flame:
enchantments: [ minecraft:flame ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_fortune:
enchantments: [ minecraft:fortune ]
notAffectedGroups: [ enchanted_book, tools ]
restriction_frost_walker:
enchantments: [ minecraft:frost_walker ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_impaling:
enchantments: [ minecraft:impaling ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_infinity:
enchantments: [ minecraft:infinity ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_knockback:
enchantments: [ minecraft:knockback ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_looting:
enchantments: [ minecraft:looting ]
notAffectedGroups: [ enchanted_book, swords ]
restriction_loyalty:
enchantments: [ minecraft:loyalty ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_luck_of_the_sea:
enchantments: [ minecraft:luck_of_the_sea ]
notAffectedGroups: [ enchanted_book, fishing_rod ]
restriction_lure:
enchantments: [ minecraft:lure ]
notAffectedGroups: [ enchanted_book, fishing_rod ]
restriction_mending:
enchantments: [ minecraft:mending ]
notAffectedGroups: [ enchanted_book, can_unbreak ]
restriction_minecraft_multishot:
enchantments: [ minecraft:multishot ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_piercing:
enchantments: [ minecraft:piercing ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_power:
enchantments: [ minecraft:power ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_projectile_protection:
enchantments: [ minecraft:projectile_protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_protection:
enchantments: [ minecraft:protection ]
notAffectedGroups: [ enchanted_book, armors ]
restriction_punch:
enchantments: [ minecraft:punch ]
notAffectedGroups: [ enchanted_book, bow ]
restriction_quick_charge:
enchantments: [ minecraft:quick_charge ]
notAffectedGroups: [ enchanted_book, crossbow ]
restriction_respiration:
enchantments: [ minecraft:respiration ]
notAffectedGroups: [ enchanted_book, helmets ]
restriction_riptide:
enchantments: [ minecraft:riptide ]
notAffectedGroups: [ enchanted_book, trident ]
restriction_sharpness:
enchantments: [ minecraft:sharpness ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction__silk_touch:
enchantments: [ minecraft:silk_touch ]
notAffectedGroups: [ enchanted_book, tools ]
restriction_smite:
enchantments: [ minecraft:smite ]
notAffectedGroups: [ enchanted_book, melee_weapons ]
restriction_soul_speed:
enchantments: [ minecraft:soul_speed ]
notAffectedGroups: [ enchanted_book, boots ]
restriction_sweeping_edge:
enchantments: [ minecraft:sweeping, minecraft:sweeping_edge ]
notAffectedGroups: [ enchanted_book, swords ]
# Do not exist in 1.18, that mean useInFuture will be set to true
# useInFuture set to true also mean it will not warn if there is an issue
restriction_swift_sneak:
useInFuture: true
enchantments: [ minecraft:swift_sneak ]
notAffectedGroups: [ enchanted_book, leggings ]
restriction_thorns:
enchantments: [ minecraft:thorns ]
notAffectedGroups: [ enchanted_book, armors ]
restriction__unbreaking:
enchantments: [ minecraft:unbreaking ]
notAffectedGroups: [ enchanted_book, can_unbreak ]
# ----------------------------------------------------
# Now we have conflicts about enchantment Incompatibility
# We just filtered what item enchantments can be applied
# notAffectedGroups is empty as we don't want anything to not respect theses rules
# maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available
# ----------------------------------------------------
sword_enchant_conflict:
enchantments:
- minecraft:bane_of_arthropods
- minecraft:smite
- minecraft:sharpness
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
protection_enchant_conflict:
enchantments:
- minecraft:blast_protection
- minecraft:fire_protection
- minecraft:projectile_protection
- minecraft:protection
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
trident_conflict1:
enchantments:
- minecraft:channeling
- minecraft:riptide
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
trident_conflict2:
enchantments:
- minecraft:loyalty
- minecraft:riptide
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
boot_conflict:
enchantments:
- minecraft:depth_strider
- minecraft:frost_walker
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
tool_conflict:
enchantments:
- minecraft:fortune
- minecraft:silk_touch
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
bow_conflict:
enchantments:
- minecraft:mending
- minecraft:infinity
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
crossbow_conflict:
enchantments:
- minecraft:multishot
- minecraft:piercing
notAffectedGroups: [ ]
maxEnchantmentBeforeConflict: 1
# ----------------------------------------------------
# Bellow is for custom conflicts.
# This is also where conflict create from the gui will be placed.
# ----------------------------------------------------

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#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# Please note this config use spigot material names.
# It should match minecraft name in most case, maybe every case, but I can't be sure
# In case there an issue with material name, you can found them here:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# An empty Exclude group exclude nothing, so it contain everything
everything:
type: exclude
# An empty include group will include nothing
nothing:
type: include
# This group is an example of a group including only stone and polished granite
example_include:
type: include
items:
- stone
- polished_granite
# This group contain everything except polished granite and elements of example_include
example_exclude:
type: exclude
items:
- polished_granite
groups:
- example_include
# Default configuration should be vanilla enchantment conflict group
# there may have error, if you find one you can fix it !
# https://minecraft.fandom.com/wiki/Enchanting
swords:
type: include
items:
- wooden_sword
- stone_sword
- iron_sword
- diamond_sword
- golden_sword
- netherite_sword
axes:
type: include
items:
- wooden_axe
- stone_axe
- iron_axe
- diamond_axe
- golden_axe
- netherite_axe
melee_weapons:
type: include
groups:
- swords
- axes
helmets:
type: include
items:
- leather_helmet
- chainmail_helmet
- iron_helmet
- diamond_helmet
- golden_helmet
- netherite_helmet
- turtle_helmet
chestplate:
type: include
items:
- leather_chestplate
- chainmail_chestplate
- iron_chestplate
- diamond_chestplate
- golden_chestplate
- netherite_chestplate
leggings:
type: include
items:
- leather_leggings
- chainmail_leggings
- iron_leggings
- diamond_leggings
- golden_leggings
- netherite_leggings
boots:
type: include
items:
- leather_boots
- chainmail_boots
- iron_boots
- diamond_boots
- golden_boots
- netherite_boots
armors:
type: include
groups:
- helmets
- chestplate
- leggings
- boots
wearable:
type: include
items:
- elytra
- carved_pumpkin
- skeleton_skull
- wither_skeleton_skull
- zombie_head
- player_head
- creeper_head
- dragon_head
# do not exist in 1.18 but exist in future update
- piglin_head
groups:
- armors
tools:
type: include
items:
- wooden_pickaxe
- stone_pickaxe
- iron_pickaxe
- diamond_pickaxe
- golden_pickaxe
- netherite_pickaxe
- wooden_shovel
- stone_shovel
- iron_shovel
- diamond_shovel
- golden_shovel
- netherite_shovel
- wooden_hoe
- stone_hoe
- iron_hoe
- diamond_hoe
- golden_hoe
- netherite_hoe
groups:
- axes
enchanted_book:
type: include
items:
- enchanted_book
trident:
type: include
items:
- trident
bow:
type: include
items:
- bow
crossbow:
type: include
items:
- crossbow
fishing_rod:
type: include
items:
- fishing_rod
shears:
type: include
items:
- shears
can_unbreak:
type: include
items:
- elytra
- flint_and_steel
- shield
- carrot_on_a_stick
- warped_fungus_on_a_stick
# do not exist in 1.18 but exist in future update
- brush
groups:
- melee_weapons
- tools
- armors
- trident
- bow
- crossbow
- fishing_rod
- shears
can_vanish:
type: include
items:
- compass
groups:
- wearable
- can_unbreak

View file

@ -1,190 +0,0 @@
#
# It is recommended that you use /configanvil to edit theses config.
# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes !
#
# Unit repair configuration
#
# This configuration is to make custom unit repair
# A unit repair is, for example, a diamond to repair a diamond sword
# In vanilla, a unit repair 25% of object durability
# you can make a custom value here
#
# Item name should NOT combine caps and no caps (example: Stone)
# Default value if the config is an invalid value (value <= 0 )
# If value > 1 it will be treated as being = 1
default_repair_amount: 0.25
# You can add custom unit repair
# The example bellow make a shield repaired by 10% by sticks
#stick:
# shield: 0.10
# Vanilla unit repair group is bellow
diamond:
diamond_helmet: 0.25
diamond_chestplate: 0.25
diamond_leggings: 0.25
diamond_boots: 0.25
diamond_sword: 0.25
diamond_pickaxe: 0.25
diamond_axe: 0.25
diamond_shovel: 0.25
diamond_hoe: 0.25
netherite_ingot:
netherite_helmet: 0.25
netherite_chestplate: 0.25
netherite_leggings: 0.25
netherite_boots: 0.25
netherite_sword: 0.25
netherite_pickaxe: 0.25
netherite_axe: 0.25
netherite_shovel: 0.25
netherite_hoe: 0.25
gold_ingot:
golden_helmet: 0.25
golden_chestplate: 0.25
golden_leggings: 0.25
golden_boots: 0.25
golden_sword: 0.25
golden_pickaxe: 0.25
golden_axe: 0.25
golden_shovel: 0.25
golden_hoe: 0.25
iron_ingot:
iron_helmet: 0.25
iron_chestplate: 0.25
iron_leggings: 0.25
iron_boots: 0.25
iron_sword: 0.25
iron_pickaxe: 0.25
iron_axe: 0.25
iron_shovel: 0.25
iron_hoe: 0.25
cobblestone:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
cobbled_deepslate:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
blackstone:
stone_sword: 0.25
stone_pickaxe: 0.25
stone_axe: 0.25
stone_shovel: 0.25
stone_hoe: 0.25
leather:
leather_helmet: 0.25
leather_chestplate: 0.25
leather_leggings: 0.25
leather_boots: 0.25
phantom_membrane:
elytra: 0.25
scute:
turtle_helmet: 0.25
oak_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
spruce_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
birch_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
jungle_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
acacia_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
dark_oak_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
mangrove_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
cherry_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
bamboo_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
crimson_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25
warped_planks:
wooden_sword: 0.25
wooden_pickaxe: 0.25
wooden_axe: 0.25
wooden_shovel: 0.25
wooden_hoe: 0.25
shield: 0.25

View file

@ -1,5 +1,4 @@
### Default Plugin's Configurations ### Default Plugin's Configurations
From 1.18 to 1.20.6 use [1.18 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.18) \
From 1.21 to 1.21.8 use [1.21 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21) \ From 1.21 to 1.21.8 use [1.21 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21) \
From 1.21.9 to 1.21.10 use [1.21.9 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9) \ From 1.21.9 to 1.21.10 use [1.21.9 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9) \
From 1.21.11 use [1.21.11 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.11) From 1.21.11 use [1.21.11 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.11)

View file

@ -8,6 +8,6 @@ plugins {
// Imitate needed class and method to support legacy version of EcoEnchant // Imitate needed class and method to support legacy version of EcoEnchant
dependencies { dependencies {
// Spigot api // Spigot api
compileOnly("org.spigotmc:spigot-api:1.18-R0.1-SNAPSHOT") compileOnly("org.spigotmc:spigot-api:1.21-R0.1-SNAPSHOT")
} }

View file

@ -21,8 +21,8 @@ repositories {
// Set target version // Set target version
tasks.withType<JavaCompile>().configureEach { tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "16" sourceCompatibility = "21"
targetCompatibility = "16" targetCompatibility = "21"
options.encoding = "UTF-8" options.encoding = "UTF-8"
} }
@ -30,6 +30,6 @@ tasks.withType<JavaCompile>().configureEach {
kotlin { kotlin {
compilerOptions { compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2) apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_16) jvmTarget.set(JvmTarget.JVM_21)
} }
} }

View file

@ -21,8 +21,8 @@ repositories {
// Set target version // Set target version
tasks.withType<JavaCompile>().configureEach { tasks.withType<JavaCompile>().configureEach {
sourceCompatibility = "18" sourceCompatibility = "21"
targetCompatibility = "18" targetCompatibility = "21"
options.encoding = "UTF-8" options.encoding = "UTF-8"
} }
@ -30,6 +30,6 @@ tasks.withType<JavaCompile>().configureEach {
kotlin { kotlin {
compilerOptions { compilerOptions {
apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2) apiVersion.set(org.jetbrains.kotlin.gradle.dsl.KotlinVersion.KOTLIN_2_2)
jvmTarget.set(JvmTarget.JVM_18) jvmTarget.set(JvmTarget.JVM_21)
} }
} }

View file

@ -2,37 +2,19 @@ package xyz.alexcrea.cuanvil.dependency.datapack
import io.papermc.paper.datapack.Datapack import io.papermc.paper.datapack.Datapack
import org.bukkit.Bukkit import org.bukkit.Bukkit
import org.bukkit.packs.DataPack
import java.util.* import java.util.*
object DataPackTester { object DataPackTester {
val legacyNames: List<String>
get() = Bukkit.getDataPackManager().dataPacks
.stream().filter { obj -> obj.isEnabled }
.map { pack -> pack.key.key }
.toList()
val enabledPacks: List<String> val enabledPacks: List<String>
get() { get() {
try { return try {
// will throw error if do not exist Bukkit.getDatapackManager().enabledPacks
Bukkit::class.java.getDeclaredMethod("getDatapackManager")
return Bukkit.getDatapackManager().enabledPacks
.stream().map { obj: Datapack -> obj.name } .stream().map { obj: Datapack -> obj.name }
.toList() .toList()
} catch (e: NoSuchMethodException) { } catch (_: Exception){
try {
DataPack::class.java.getDeclaredMethod("getKey")
} catch (e: NoSuchMethodException) {
System.err.println("Could not find compatible datapack manager")
System.err.println("If you are using a datapack that should be compatible with CustomAnvil. It will not get detected...")
return emptyList()
}
return legacyNames
} catch (e: Exception){
// Assume cause UnimplementedOperationException on mock server // Assume cause UnimplementedOperationException on mock server
return Collections.emptyList() Collections.emptyList()
} }
} }
} }

View file

@ -1,6 +1,6 @@
package xyz.alexcrea.cuanvil.enchant; package xyz.alexcrea.cuanvil.enchant;
// because spigot (1.18) do not look like to provide access to enchantment rarity I need to do it myself... // because spigot (1.21) do not look like to provide access to enchantment rarity I need to do it myself...
public class EnchantmentRarity { public class EnchantmentRarity {
public static final EnchantmentRarity NO_RARITY = new EnchantmentRarity(0, 0); public static final EnchantmentRarity NO_RARITY = new EnchantmentRarity(0, 0);

View file

@ -1,6 +1,5 @@
package xyz.alexcrea.cuanvil.command package xyz.alexcrea.cuanvil.command
import com.github.stefvanschie.inventoryframework.inventoryview.interface_.InventoryViewUtil
import io.delilaheve.CustomAnvil import io.delilaheve.CustomAnvil
import net.md_5.bungee.api.chat.ClickEvent import net.md_5.bungee.api.chat.ClickEvent
import net.md_5.bungee.api.chat.HoverEvent import net.md_5.bungee.api.chat.HoverEvent
@ -16,8 +15,6 @@ import org.bukkit.entity.HumanEntity
import org.bukkit.entity.Player import org.bukkit.entity.Player
import org.bukkit.event.inventory.InventoryType import org.bukkit.event.inventory.InventoryType
import org.bukkit.event.inventory.PrepareAnvilEvent import org.bukkit.event.inventory.PrepareAnvilEvent
import org.bukkit.inventory.AnvilInventory
import org.bukkit.inventory.InventoryView
import org.bukkit.inventory.ItemStack import org.bukkit.inventory.ItemStack
import org.bukkit.inventory.meta.Damageable import org.bukkit.inventory.meta.Damageable
import org.bukkit.inventory.meta.EnchantmentStorageMeta import org.bukkit.inventory.meta.EnchantmentStorageMeta
@ -263,7 +260,7 @@ class DiagnosticExecutor: CASubCommand() {
} }
fun simulateAnvil(player: Player, stb: StringBuilder, left: ItemStack?, right: ItemStack?, result: ItemStack?) { fun simulateAnvil(player: Player, stb: StringBuilder, left: ItemStack?, right: ItemStack?, result: ItemStack?) {
var invView: InventoryView var invView: AnvilView
var event: PrepareAnvilEvent var event: PrepareAnvilEvent
try { try {
val fakeInv = Bukkit.createInventory(player, InventoryType.ANVIL) val fakeInv = Bukkit.createInventory(player, InventoryType.ANVIL)
@ -275,42 +272,40 @@ class DiagnosticExecutor: CASubCommand() {
val anvilTypeField = menuTypeClazz.getField("ANVIL") val anvilTypeField = menuTypeClazz.getField("ANVIL")
val anvilType = anvilTypeField.get(null) val anvilType = anvilTypeField.get(null)
val createMethod = anvilType.javaClass.getMethod("create", HumanEntity::class.java) val createMethod = anvilType.javaClass.getMethod("create", HumanEntity::class.java)
invView = createMethod.invoke(anvilType, player) as InventoryView invView = createMethod.invoke(anvilType, player) as AnvilView
player.openInventory(invView) player.openInventory(invView)
val anvilViewClass = Class.forName("org.bukkit.inventory.view.AnvilView") val constructor = PrepareAnvilEvent::class.java.getConstructor(AnvilView::class.java, ItemStack::class.java)
val constructor = PrepareAnvilEvent::class.java.getConstructor(anvilViewClass, ItemStack::class.java)
event = constructor.newInstance(invView, result) event = constructor.newInstance(invView, result)
} }
val fakeInv = InventoryViewUtil.getInstance().getTopInventory(invView) as AnvilInventory invView.setItem(0, left)
fakeInv.setItem(0, left) invView.setItem(1, right)
fakeInv.setItem(1, right)
val xp = fakeInv.repairCost val xp = invView.repairCost
val maxXp = fakeInv.maximumRepairCost val maxXp = invView.maximumRepairCost
val mergeResult = fakeInv.getItem(2) val mergeResult = invView.getItem(2)
stb.append("\n${if(result == mergeResult) "E" else "Une"}xpected Result") stb.append("\n${if(result == mergeResult) "E" else "Une"}xpected Result")
PrepareAnvilListener().anvilCombineCheck(event) PrepareAnvilListener().anvilCombineCheck(event)
// Now we check if item and xp same // Now we check if item and xp same
stb.append("\nXP/Max XP: ") stb.append("\nXP/Max XP: ")
.append(if(fakeInv.repairCost == xp) "Correct" else "Incorrect") .append(if(invView.repairCost == xp) "Correct" else "Incorrect")
.append("/") .append("/")
.append(if(fakeInv.maximumRepairCost == maxXp) "Correct" else "Incorrect") .append(if(invView.maximumRepairCost == maxXp) "Correct" else "Incorrect")
.append(" (${fakeInv.repairCost} $xp|${fakeInv.maximumRepairCost} $maxXp)") .append(" (${invView.repairCost} $xp|${invView.maximumRepairCost} $maxXp)")
.append("\nMerge result: ") .append("\nMerge result: ")
.append(if(fakeInv.getItem(2) == mergeResult) "Correct" else "Incorrect") .append(if(invView.getItem(2) == mergeResult) "Correct" else "Incorrect")
PrepareAnvilListener.IS_EMPTY_TEST = true PrepareAnvilListener.IS_EMPTY_TEST = true
Bukkit.getPluginManager().callEvent(event) Bukkit.getPluginManager().callEvent(event)
stb.append("\nNull result test: ") stb.append("\nNull result test: ")
.append(if(event.result == null) "Correct" else "Incorrect") .append(if(event.result == null) "Correct" else "Incorrect")
fakeInv.setItem(0, null) invView.setItem(0, null)
fakeInv.setItem(1, null) invView.setItem(1, null)
fakeInv.setItem(2, null) invView.setItem(2, null)
player.closeInventory() player.closeInventory()
} }

View file

@ -15,6 +15,7 @@ import org.bukkit.inventory.Inventory
import org.bukkit.inventory.InventoryView import org.bukkit.inventory.InventoryView
import org.bukkit.inventory.ItemStack import org.bukkit.inventory.ItemStack
import xyz.alexcrea.cuanvil.anvil.AnvilCost import xyz.alexcrea.cuanvil.anvil.AnvilCost
import org.bukkit.inventory.view.AnvilView
import xyz.alexcrea.cuanvil.anvil.AnvilUseType import xyz.alexcrea.cuanvil.anvil.AnvilUseType
import xyz.alexcrea.cuanvil.api.event.listener.CAClickResultBypassEvent import xyz.alexcrea.cuanvil.api.event.listener.CAClickResultBypassEvent
import xyz.alexcrea.cuanvil.api.event.listener.CAEarlyPreAnvilBypassEvent import xyz.alexcrea.cuanvil.api.event.listener.CAEarlyPreAnvilBypassEvent
@ -164,9 +165,9 @@ object DependencyManager {
) )
} }
private fun logExceptionAndClear(target: CommandSender, inventory: Inventory, e: Exception) { private fun logExceptionAndClear(target: CommandSender, view: AnvilView, e: Exception) {
// Just in case to avoid illegal items // Just in case to avoid illegal items
inventory.setItem(ANVIL_OUTPUT_SLOT, null) view.setItem(ANVIL_OUTPUT_SLOT, null)
logException(target, e) logException(target, e)
} }
@ -177,7 +178,7 @@ object DependencyManager {
try { try {
return earlyUnsafeTryEventPreAnvilBypass(event, player) return earlyUnsafeTryEventPreAnvilBypass(event, player)
} catch (e: Exception) { } catch (e: Exception) {
logExceptionAndClear(event.view.player, event.inventory, e) logExceptionAndClear(event.view.player, event.view, e)
return true return true
} }
} }
@ -203,7 +204,7 @@ object DependencyManager {
try { try {
return unsafeTryEventPreAnvilBypass(event, player) return unsafeTryEventPreAnvilBypass(event, player)
} catch (e: Exception) { } catch (e: Exception) {
logExceptionAndClear(event.view.player, event.inventory, e) logExceptionAndClear(event.view.player, event.view, e)
return true return true
} }
} }
@ -257,16 +258,16 @@ object DependencyManager {
} }
// Return true if should bypass (either by a dependency or error) // Return true if should bypass (either by a dependency or error)
fun tryClickAnvilResultBypass(event: InventoryClickEvent, inventory: AnvilInventory): Boolean { fun tryClickAnvilResultBypass(event: InventoryClickEvent, view: AnvilView): Boolean {
try { try {
return unsafeTryClickAnvilResultBypass(event, inventory) return unsafeTryClickAnvilResultBypass(event, view)
} catch (e: Exception) { } catch (e: Exception) {
logExceptionAndClear(event.view.player, event.inventory, e) logExceptionAndClear(event.view.player, event.view, e)
return true return true
} }
} }
private fun unsafeTryClickAnvilResultBypass(event: InventoryClickEvent, inventory: AnvilInventory): Boolean { private fun unsafeTryClickAnvilResultBypass(event: InventoryClickEvent, view: AnvilView): Boolean {
// Run the event // Run the event
val bypassEvent = CAClickResultBypassEvent(event) val bypassEvent = CAClickResultBypassEvent(event)
Bukkit.getPluginManager().callEvent(bypassEvent) Bukkit.getPluginManager().callEvent(bypassEvent)
@ -274,10 +275,10 @@ object DependencyManager {
var bypass = bypassEvent.isCancelled var bypass = bypassEvent.isCancelled
// Test if disenchantment used event click // Test if disenchantment used event click
if (!bypass && (disenchantmentCompatibility?.testAnvilResult(event, inventory) == true)) bypass = true if (!bypass && (disenchantmentCompatibility?.testAnvilResult(event, view) == true)) bypass = true
// Test if haven bag used event click // Test if haven bag used event click
if (!bypass && (havenBagsCompatibility?.testAnvilResult(event, inventory) == true)) bypass = true if (!bypass && (havenBagsCompatibility?.testAnvilResult(event, view) == true)) bypass = true
// Test if disenchantment used event click // Test if disenchantment used event click
if (!bypass && (excellentEnchantsCompatibility?.testAnvilResult(event) == true)) bypass = true if (!bypass && (excellentEnchantsCompatibility?.testAnvilResult(event) == true)) bypass = true
@ -287,10 +288,10 @@ object DependencyManager {
} }
// Test if the inventory is a gui(version specific) // Test if the inventory is a gui(version specific)
if (!bypass && externGuiTester.testIfGui(event.view)) bypass = true if (!bypass && externGuiTester.testIfGui(view)) bypass = true
// Test if in an ax player warp rating gui // Test if in an ax player warp rating gui
if (!bypass && (axPlayerWarpsCompatibility?.testIfGui(event.view.player) == true)) bypass = true if (!bypass && (axPlayerWarpsCompatibility?.testIfGui(view.player) == true)) bypass = true
return bypass return bypass
} }

View file

@ -10,32 +10,6 @@ object MinecraftVersionUtil {
if (version.major != 1) return null if (version.major != 1) return null
return when (version.minor) { return when (version.minor) {
17 -> when (version.patch) {
0, 1 -> "1_17R1"
else -> null
}
18 -> when (version.patch) {
0, 1 -> "1_18R1"
2 -> "1_18R2"
else -> null
}
19 -> when (version.patch) {
0, 1, 2 -> "1_19R1"
3 -> "1_19R2"
4 -> "1_19R3"
else -> null
}
20 -> when (version.patch) {
0, 1 -> "1_20R1"
2 -> "1_20R2"
3, 4 -> "1_20R3"
5, 6 -> "1_20R4"
else -> null
}
21 -> when (version.patch) { 21 -> when (version.patch) {
0, 1 -> "1_21R1" 0, 1 -> "1_21R1"
2, 3 -> "1_21R2" 2, 3 -> "1_21R2"
@ -46,6 +20,7 @@ object MinecraftVersionUtil {
11 -> "1_21R7" 11 -> "1_21R7"
else -> null else -> null
} }
//TODO need to continue updating that for anvil gui test dependency....
else -> null else -> null
} }

View file

@ -12,8 +12,8 @@ import org.bukkit.entity.Player
import org.bukkit.event.Listener import org.bukkit.event.Listener
import org.bukkit.event.inventory.InventoryClickEvent import org.bukkit.event.inventory.InventoryClickEvent
import org.bukkit.event.inventory.PrepareAnvilEvent import org.bukkit.event.inventory.PrepareAnvilEvent
import org.bukkit.inventory.AnvilInventory
import org.bukkit.inventory.ItemStack import org.bukkit.inventory.ItemStack
import org.bukkit.inventory.view.AnvilView
import xyz.alexcrea.cuanvil.anvil.AnvilCost import xyz.alexcrea.cuanvil.anvil.AnvilCost
import xyz.alexcrea.cuanvil.listener.PrepareAnvilListener import xyz.alexcrea.cuanvil.listener.PrepareAnvilListener
import xyz.alexcrea.cuanvil.util.MetricsUtil.trackError import xyz.alexcrea.cuanvil.util.MetricsUtil.trackError
@ -59,14 +59,14 @@ class DisenchantmentDependency {
DisenchantEvent.onEvent(event) DisenchantEvent.onEvent(event)
if (event.result != null) { if (event.result != null) {
CustomAnvil.log("Detected pre anvil item extract bypass.") CustomAnvil.log("Detected pre anvil item extract bypass.")
AnvilXpUtil.setAnvilInvCost(event.inventory, event.view, player, AnvilCost(event.inventory.repairCost)) AnvilXpUtil.setAnvilInvCost(event.view, player, AnvilCost(event.view.repairCost))
return true return true
} }
ShatterEvent.onEvent(event) ShatterEvent.onEvent(event)
if (event.result != null) { if (event.result != null) {
CustomAnvil.log("Detected pre anvil split enchant bypass.") CustomAnvil.log("Detected pre anvil split enchant bypass.")
AnvilXpUtil.setAnvilInvCost(event.inventory, event.view, player, AnvilCost(event.inventory.repairCost)) AnvilXpUtil.setAnvilInvCost(event.view, player, AnvilCost(event.view.repairCost))
return true return true
} }
@ -74,18 +74,18 @@ class DisenchantmentDependency {
return false return false
} }
fun testAnvilResult(event: InventoryClickEvent, inventory: AnvilInventory): Boolean { fun testAnvilResult(event: InventoryClickEvent, view: AnvilView): Boolean {
val previousResultSlot = inventory.getItem(PrepareAnvilListener.ANVIL_OUTPUT_SLOT)?.clone() val previousResultSlot = view.getItem(PrepareAnvilListener.ANVIL_OUTPUT_SLOT)?.clone()
// Test event if change the result // Test event if change the result
DisenchantClickEvent.onEvent(event) DisenchantClickEvent.onEvent(event)
if (!testAnvilInventoryChange(inventory, previousResultSlot) || event.isCancelled) { if (!testAnvilChange(view, previousResultSlot) || event.isCancelled) {
CustomAnvil.log("Detected anvil click item extract bypass.") CustomAnvil.log("Detected anvil click item extract bypass.")
return true return true
} }
ShatterClickEvent.onEvent(event) ShatterClickEvent.onEvent(event)
if (!testAnvilInventoryChange(inventory, previousResultSlot) || event.isCancelled) { if (!testAnvilChange(view, previousResultSlot) || event.isCancelled) {
CustomAnvil.log("Detected anvil click split enchant bypass.") CustomAnvil.log("Detected anvil click split enchant bypass.")
return true return true
} }
@ -93,8 +93,8 @@ class DisenchantmentDependency {
return false return false
} }
private fun testAnvilInventoryChange(inventory: AnvilInventory, previous: ItemStack?): Boolean { private fun testAnvilChange(view: AnvilView, previous: ItemStack?): Boolean {
val currentResult = inventory.getItem(PrepareAnvilListener.ANVIL_OUTPUT_SLOT) val currentResult = view.getItem(PrepareAnvilListener.ANVIL_OUTPUT_SLOT)
return currentResult == previous return currentResult == previous
} }

View file

@ -4,7 +4,7 @@ import io.delilaheve.CustomAnvil
import org.bukkit.entity.Player import org.bukkit.entity.Player
import org.bukkit.event.inventory.InventoryClickEvent import org.bukkit.event.inventory.InventoryClickEvent
import org.bukkit.event.inventory.PrepareAnvilEvent import org.bukkit.event.inventory.PrepareAnvilEvent
import org.bukkit.inventory.AnvilInventory import org.bukkit.inventory.view.AnvilView
import org.bukkit.plugin.RegisteredListener import org.bukkit.plugin.RegisteredListener
import valorless.havenbags.HavenBags import valorless.havenbags.HavenBags
import valorless.havenbags.features.BagSkin import valorless.havenbags.features.BagSkin
@ -54,14 +54,14 @@ class HavenBagsDependency {
bagSkin.onPrepareAnvil(event) bagSkin.onPrepareAnvil(event)
if (event.result != null) { if (event.result != null) {
CustomAnvil.log("Detected pre anvil heaven bag anvil skin.") CustomAnvil.log("Detected pre anvil heaven bag anvil skin.")
AnvilXpUtil.setAnvilInvCost(event.inventory, event.view, player, AnvilCost(event.inventory.repairCost)) AnvilXpUtil.setAnvilInvCost(event.view, player, AnvilCost(event.view.repairCost))
return true return true
} }
bagUpgrade.onPrepareAnvil(event) bagUpgrade.onPrepareAnvil(event)
if (event.result != null) { if (event.result != null) {
CustomAnvil.log("Detected pre anvil heaven bag anvil upgrade.") CustomAnvil.log("Detected pre anvil heaven bag anvil upgrade.")
AnvilXpUtil.setAnvilInvCost(event.inventory, event.view, player, AnvilCost(event.inventory.repairCost)) AnvilXpUtil.setAnvilInvCost(event.view, player, AnvilCost(event.view.repairCost))
return true return true
} }
@ -69,8 +69,8 @@ class HavenBagsDependency {
return false return false
} }
fun testAnvilResult(event: InventoryClickEvent, inventory: AnvilInventory): Boolean { fun testAnvilResult(event: InventoryClickEvent, view: AnvilView): Boolean {
val result = inventory.getItem(PrepareAnvilListener.ANVIL_OUTPUT_SLOT)?.clone() val result = view.getItem(PrepareAnvilListener.ANVIL_OUTPUT_SLOT)?.clone()
if (HavenBags.IsBag(result)) { if (HavenBags.IsBag(result)) {
CustomAnvil.log("Detected anvil click haven bag bypass.") CustomAnvil.log("Detected anvil click haven bag bypass.")

View file

@ -5,7 +5,7 @@ import org.bukkit.entity.Player
import org.bukkit.event.EventHandler import org.bukkit.event.EventHandler
import org.bukkit.event.Listener import org.bukkit.event.Listener
import org.bukkit.event.inventory.InventoryCloseEvent import org.bukkit.event.inventory.InventoryCloseEvent
import org.bukkit.inventory.AnvilInventory import org.bukkit.inventory.view.AnvilView
import xyz.alexcrea.cuanvil.dependency.packet.PacketManager import xyz.alexcrea.cuanvil.dependency.packet.PacketManager
import xyz.alexcrea.cuanvil.util.dialog.AnvilRenameDialogUtil import xyz.alexcrea.cuanvil.util.dialog.AnvilRenameDialogUtil
@ -14,7 +14,7 @@ class AnvilCloseListener(private val packetManager: PacketManager) : Listener {
@EventHandler @EventHandler
fun onAnvilClose(event: InventoryCloseEvent){ fun onAnvilClose(event: InventoryCloseEvent){
val player = event.player val player = event.player
if(event.inventory !is AnvilInventory) return if(event.view !is AnvilView) return
if(player is Player && GameMode.CREATIVE != player.gameMode){ if(player is Player && GameMode.CREATIVE != player.gameMode){
packetManager.setInstantBuild(player, false) packetManager.setInstantBuild(player, false)
} }

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@ -160,10 +160,7 @@ restriction_sweeping_edge:
enchantments: [ minecraft:sweeping, minecraft:sweeping_edge ] enchantments: [ minecraft:sweeping, minecraft:sweeping_edge ]
notAffectedGroups: [ enchanted_book, swords ] notAffectedGroups: [ enchanted_book, swords ]
# Do not exist in 1.18, that mean useInFuture will be set to true
# useInFuture set to true also mean it will not warn if there is an issue
restriction_swift_sneak: restriction_swift_sneak:
useInFuture: true
enchantments: [ minecraft:swift_sneak ] enchantments: [ minecraft:swift_sneak ]
notAffectedGroups: [ enchanted_book, leggings ] notAffectedGroups: [ enchanted_book, leggings ]

View file

@ -121,7 +121,6 @@ wearable:
- player_head - player_head
- creeper_head - creeper_head
- dragon_head - dragon_head
# do not exist in 1.18 but exist in future update
- piglin_head - piglin_head
groups: groups:
- armors - armors

View file

@ -4,7 +4,7 @@ prefix: "Custom Anvil"
version: ${version} version: ${version}
folia-supported: true folia-supported: true
description: Allow to customise anvil mechanics description: Allow to customise anvil mechanics
api-version: 1.16 api-version: 1.21
load: POSTWORLD load: POSTWORLD
authors: [ DelilahEve, alexcrea ] authors: [ DelilahEve, alexcrea ]
libraries: [${libraries}] libraries: [${libraries}]