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88
src/main/kotlin/io/delilaheve/AnvilEventListener.kt
Normal file
88
src/main/kotlin/io/delilaheve/AnvilEventListener.kt
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@ -0,0 +1,88 @@
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package io.delilaheve
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import io.delilaheve.util.ConfigOptions
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import io.delilaheve.util.EnchantmentUtil.calculateValue
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import io.delilaheve.util.EnchantmentUtil.combineWith
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import io.delilaheve.util.ItemUtil.canMergeWith
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import io.delilaheve.util.ItemUtil.findEnchantments
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import io.delilaheve.util.ItemUtil.isBook
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import io.delilaheve.util.ItemUtil.setEnchantmentsUnsafe
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import org.bukkit.Material
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import org.bukkit.entity.Player
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import org.bukkit.event.Event
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import org.bukkit.event.EventHandler
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import org.bukkit.event.Listener
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.event.inventory.PrepareAnvilEvent
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import org.bukkit.inventory.AnvilInventory
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import org.bukkit.inventory.InventoryView
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import org.bukkit.permissions.Permission
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import kotlin.math.min
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/**
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* Listener for anvil events
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*/
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class AnvilEventListener : Listener {
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companion object {
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// Vanilla repair cost limit
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private const val VANILLA_REPAIR_LIMIT = 40
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// Anvil's output slot
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private const val ANVIL_OUTPUT_SLOT = 2
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}
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// Permission node required for the plugin to take over enchantment combination
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private val requirePermission: Permission
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get() = Permission(UnsafeEnchants.unsafePermission)
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/**
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* Event handler logic for when an anvil contains items to be combined
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*/
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@EventHandler
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fun anvilCombineCheck(event: PrepareAnvilEvent) {
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val inventory = event.inventory
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val first = inventory.getItem(0) ?: return
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val second = inventory.getItem(1) ?: return
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if (first.canMergeWith(second)) {
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val firstEnchants = first.findEnchantments().toMutableMap()
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val secondEnchants = second.findEnchantments().toMutableMap()
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if (ConfigOptions.removeRepairLimit) {
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inventory.maximumRepairCost = Int.MAX_VALUE
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}
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val newEnchants = firstEnchants.combineWith(secondEnchants)
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val enchantsString = newEnchants.map { "${it.key.key} ${it.value}" }.joinToString(", ")
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UnsafeEnchants.log("New enchants for this item: $enchantsString")
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val resultItem = first.clone()
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resultItem.setEnchantmentsUnsafe(newEnchants)
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val firstValue = firstEnchants.calculateValue(first.isBook())
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val secondValue = secondEnchants.calculateValue(second.isBook())
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var repairCost = firstValue + secondValue
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if (first.isBook() && second.isBook()) {
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repairCost = firstEnchants.values.sum() + secondEnchants.values.sum()
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}
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if (ConfigOptions.limitRepairCost) {
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repairCost = min(repairCost, VANILLA_REPAIR_LIMIT)
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}
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inventory.repairCost = repairCost
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event.view.setProperty(InventoryView.Property.REPAIR_COST, repairCost)
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event.result = resultItem
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}
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}
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/**
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* Event handler logic for when a player is trying to pull an item out of the anvil
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*/
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@EventHandler(ignoreCancelled = true)
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fun anvilExtractionCheck(event: InventoryClickEvent) {
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val player = event.whoClicked as? Player ?: return
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if (player.hasPermission(requirePermission)) {
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val inventory = event.inventory as? AnvilInventory ?: return
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if (event.rawSlot != ANVIL_OUTPUT_SLOT) { return }
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val output = inventory.getItem(2) ?: return
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if (output.type == Material.AIR) { return }
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if (player.level < inventory.repairCost) { return }
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event.result = Event.Result.ALLOW
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}
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}
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}
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40
src/main/kotlin/io/delilaheve/UnsafeEnchants.kt
Normal file
40
src/main/kotlin/io/delilaheve/UnsafeEnchants.kt
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@ -0,0 +1,40 @@
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package io.delilaheve
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import io.delilaheve.util.ConfigOptions
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import org.bukkit.plugin.java.JavaPlugin
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/**
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* Bukkit/Spigot/Paper plugin to alter enchantment max
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* levels and allow unsafe enchantment combinations
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*/
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class UnsafeEnchants : JavaPlugin() {
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companion object {
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// Permission string required to use the plugin's features
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const val unsafePermission = "ue.unsafe"
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// Current plugin instance
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lateinit var instance: UnsafeEnchants
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/**
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* Logging handler
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*/
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fun log(message: String) {
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if (ConfigOptions.debugLog) {
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instance.logger.info(message)
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}
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}
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}
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/**
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* Setup plugin for use
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*/
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override fun onEnable() {
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instance = this
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saveDefaultConfig()
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server.pluginManager.registerEvents(
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AnvilEventListener(),
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this
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)
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}
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}
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124
src/main/kotlin/io/delilaheve/util/ConfigOptions.kt
Normal file
124
src/main/kotlin/io/delilaheve/util/ConfigOptions.kt
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@ -0,0 +1,124 @@
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package io.delilaheve.util
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import io.delilaheve.UnsafeEnchants
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import io.delilaheve.util.EnchantmentUtil.enchantmentName
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import org.bukkit.enchantments.Enchantment
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/**
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* Config option accessors
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*/
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object ConfigOptions {
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// Path for default enchantment limits
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private const val DEFAULT_LIMIT_PATH = "default_limit"
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// Path for allowing unsafe enchants
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private const val ALLOW_UNSAFE_PATH = "allow_unsafe"
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// Path for limiting repair cost
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private const val LIMIT_REPAIR_COST = "limit_repair_cost"
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// Path for removing repair cost limits
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private const val REMOVE_REPAIR_LIMIT = "remove_repair_limit"
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// Root path for enchantment limits
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private const val ENCHANT_LIMIT_ROOT = "enchant_limits"
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// Root path for enchantment values
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private const val ENCHANT_VALUES_ROOT = "enchant_values"
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// Keys for specific enchantment values
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private const val KEY_BOOK = "book"
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private const val KEY_ITEM = "item"
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// Debug logging toggle path
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private const val DEBUG_LOGGING = "debug_log"
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// Default value for enchantment limits
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private const val DEFAULT_ENCHANT_LIMIT = 10
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// Default value for allowing unsafe enchantments
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private const val DEFAULT_ALLOW_UNSAFE = true
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// Default value for limiting repair cost
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private const val DEFAULT_LIMIT_REPAIR = true
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// Default for removing repair cost limits
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private const val DEFAULT_REMOVE_LIMIT = false
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// Valid range for an enchantment limit
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private val ENCHANT_LIMIT_RANGE = 1..255
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// Default value for an enchantment multiplier
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private const val DEFAULT_ENCHANT_VALUE = 0
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// Default value for debug logging
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private const val DEFAULT_DEBUG_LOG = false
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/**
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* Default enchantment limit
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*/
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private val defaultEnchantLimit: Int
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get() {
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return UnsafeEnchants.instance
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.config
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.getInt(DEFAULT_LIMIT_PATH, DEFAULT_ENCHANT_LIMIT)
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}
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/**
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* Whether to allow unsafe enchantments
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*/
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val allowUnsafe: Boolean
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get() {
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return UnsafeEnchants.instance
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.config
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.getBoolean(ALLOW_UNSAFE_PATH, DEFAULT_ALLOW_UNSAFE)
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}
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/**
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* Whether to limit repair costs to the vanilla limit
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*/
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val limitRepairCost: Boolean
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get() {
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return UnsafeEnchants.instance
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.config
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.getBoolean(LIMIT_REPAIR_COST, DEFAULT_LIMIT_REPAIR)
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}
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/**
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* Whether to remove repair cost limit
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*/
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val removeRepairLimit: Boolean
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get() {
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return UnsafeEnchants.instance
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.config
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.getBoolean(REMOVE_REPAIR_LIMIT, DEFAULT_REMOVE_LIMIT)
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}
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/**
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* Whether to show debug logging
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*/
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val debugLog: Boolean
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get() {
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return UnsafeEnchants.instance
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.config
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.getBoolean(DEBUG_LOGGING, DEFAULT_DEBUG_LOG)
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}
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/**
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* Get the given [enchantment]'s limit
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*/
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fun enchantLimit(enchantment: Enchantment): Int {
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val path = "${ENCHANT_LIMIT_ROOT}.${enchantment.enchantmentName}"
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return UnsafeEnchants.instance
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.config
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.getInt(path, defaultEnchantLimit)
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.takeIf { it in ENCHANT_LIMIT_RANGE }
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?: defaultEnchantLimit
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}
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/**
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* Get the appropriate [enchantment]'s value dependent on whether
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* it's source [isFromBook]
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*/
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fun enchantmentValue(
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enchantment: Enchantment,
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isFromBook: Boolean
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): Int {
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val typeKey = if (isFromBook) KEY_BOOK else KEY_ITEM
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val path = "${ENCHANT_VALUES_ROOT}.${enchantment.enchantmentName}.$typeKey"
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return UnsafeEnchants.instance
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.config
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.getInt(path, DEFAULT_ENCHANT_VALUE)
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.takeIf { it >= DEFAULT_ENCHANT_VALUE }
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?: DEFAULT_ENCHANT_VALUE
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}
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}
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64
src/main/kotlin/io/delilaheve/util/EnchantmentUtil.kt
Normal file
64
src/main/kotlin/io/delilaheve/util/EnchantmentUtil.kt
Normal file
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@ -0,0 +1,64 @@
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package io.delilaheve.util
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import io.delilaheve.UnsafeEnchants
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import org.bukkit.enchantments.Enchantment
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import kotlin.math.max
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import kotlin.math.min
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/**
|
||||
* Enchantment manipulation utilities
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*/
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object EnchantmentUtil {
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val Enchantment.enchantmentName: String
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get() = key.key
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/**
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* Combine 2 sets of enchantments according to our configuration
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*/
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fun MutableMap<Enchantment, Int>.combineWith(
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other: MutableMap<Enchantment, Int>
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) = mutableMapOf<Enchantment, Int>().apply {
|
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putAll(this@combineWith)
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other.forEach { (enchantment, level) ->
|
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when {
|
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// Enchantment not yet in result list
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!containsKey(enchantment) -> {
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// Add the enchantment if it doesn't have conflicts, or, if we're allowing unsafe enchantments
|
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if (!keys.any { enchantment.conflictsWith(it) } || ConfigOptions.allowUnsafe) {
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this[enchantment] = level
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}
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}
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// Enchantment already in result list...
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else -> when {
|
||||
// ... and they're not the same level
|
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this[enchantment] != other[enchantment] -> {
|
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val newLevel = max(this[enchantment] ?: 0, other[enchantment] ?: 0)
|
||||
// apply the greater of the two if non-zero
|
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if (newLevel > 0) { this[enchantment] = newLevel }
|
||||
}
|
||||
// ... and they're the same level
|
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else -> {
|
||||
// try to increase the enchantment level by 1
|
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var newLevel = this[enchantment]?.plus(1) ?: 0
|
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val maxLevel = ConfigOptions.enchantLimit(enchantment)
|
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newLevel = min(newLevel, maxLevel)
|
||||
if (newLevel > 0) { this[enchantment] = newLevel }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the value of a set of enchantments
|
||||
*/
|
||||
fun Map<Enchantment, Int>.calculateValue(
|
||||
fromBook: Boolean
|
||||
) = entries.sumOf { (enchantment, level) ->
|
||||
val enchantmentMultiplier = ConfigOptions.enchantmentValue(enchantment, fromBook)
|
||||
val value = level * enchantmentMultiplier
|
||||
UnsafeEnchants.log("Value for ${enchantment.enchantmentName} is $value")
|
||||
value
|
||||
}
|
||||
|
||||
}
|
||||
83
src/main/kotlin/io/delilaheve/util/ItemUtil.kt
Normal file
83
src/main/kotlin/io/delilaheve/util/ItemUtil.kt
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
package io.delilaheve.util
|
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|
||||
import io.delilaheve.UnsafeEnchants
|
||||
import org.bukkit.Material.BOOK
|
||||
import org.bukkit.Material.ENCHANTED_BOOK
|
||||
import org.bukkit.enchantments.Enchantment
|
||||
import org.bukkit.inventory.ItemStack
|
||||
import org.bukkit.inventory.meta.EnchantmentStorageMeta
|
||||
|
||||
/**
|
||||
* Item manipulation utilities
|
||||
*/
|
||||
object ItemUtil {
|
||||
|
||||
/**
|
||||
* Check if this [ItemStack] is a [BOOK] or [ENCHANTED_BOOK]
|
||||
*/
|
||||
fun ItemStack.isBook() = type in listOf(BOOK, ENCHANTED_BOOK)
|
||||
|
||||
/**
|
||||
* Check if this [ItemStack] is an [ENCHANTED_BOOK]
|
||||
*/
|
||||
private fun ItemStack.isEnchantedBook() = type == ENCHANTED_BOOK
|
||||
|
||||
/**
|
||||
* Determine if this [ItemStack] can hold enchants, this should be sufficient for
|
||||
* detecting if an item is a tool/armour/etc... and not a carrot/potato/etc...
|
||||
*/
|
||||
private fun ItemStack.canHoldEnchants() = Enchantment.values()
|
||||
.any { it.canEnchantItem(this) }
|
||||
|
||||
/**
|
||||
* Find the enchantment map for this [ItemStack] and return it as a [MutableMap]
|
||||
*/
|
||||
fun ItemStack.findEnchantments() = if (isBook()) {
|
||||
(itemMeta as? EnchantmentStorageMeta)?.storedEnchants ?: emptyMap()
|
||||
} else {
|
||||
itemMeta?.enchants ?: emptyMap()
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply an [enchantments] map to this [ItemStack]
|
||||
*/
|
||||
fun ItemStack.setEnchantmentsUnsafe(enchantments: Map<Enchantment, Int>) {
|
||||
if (isBook()) {
|
||||
/* For some god-forsaken reason, item meta is not mutable
|
||||
* so, we have to get the instance, modify it, then set it
|
||||
* back to the item... #BecauseMinecraft */
|
||||
val bookMeta = (itemMeta as? EnchantmentStorageMeta)
|
||||
bookMeta?.replaceEnchants(enchantments)
|
||||
itemMeta = bookMeta
|
||||
} else {
|
||||
itemMeta?.enchants?.forEach { (enchant, _) ->
|
||||
removeEnchantment(enchant)
|
||||
}
|
||||
addUnsafeEnchantments(enchantments)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply an [enchantments] map to this book
|
||||
*/
|
||||
private fun EnchantmentStorageMeta.replaceEnchants(
|
||||
enchantments: Map<Enchantment, Int>
|
||||
) {
|
||||
storedEnchants.forEach { (enchant, _) ->
|
||||
removeStoredEnchant(enchant)
|
||||
}
|
||||
enchantments.forEach { (enchant, level) ->
|
||||
val added = addStoredEnchant(enchant, level, true)
|
||||
UnsafeEnchants.log("${enchant.key} added to item? $added")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check that this [ItemStack] can merge with the [other]
|
||||
*
|
||||
* The two items should either be the same type, or, the [other] is a book
|
||||
*/
|
||||
fun ItemStack.canMergeWith(
|
||||
other: ItemStack
|
||||
) = type == other.type || (canHoldEnchants() && other.isEnchantedBook())
|
||||
}
|
||||
202
src/main/resources/config.yml
Normal file
202
src/main/resources/config.yml
Normal file
|
|
@ -0,0 +1,202 @@
|
|||
# Default limit to apply to any enchants missing from override_limits
|
||||
#
|
||||
# Valid range of 1 - 255
|
||||
default_limit: 10
|
||||
|
||||
# Whether enchants should be combined without regard for conflicts by default
|
||||
#
|
||||
# This setting will override permissions, if a player has ue.unsafe but this is false
|
||||
# they will be unable to combine conflicting enchantments
|
||||
#
|
||||
# i.e. Protection and Blast Protection can be on the same piece of armour
|
||||
allow_unsafe: true
|
||||
|
||||
# Whether all anvil actions should be capped to the vanilla repair limit (40 levels)
|
||||
limit_repair_cost: true
|
||||
|
||||
# Whether the anvil's repair limit should be removed entirely
|
||||
#
|
||||
# The anvil will still visually display "too expensive" however the action will be completable
|
||||
remove_repair_limit: false
|
||||
|
||||
# Override limits for specific enchants
|
||||
#
|
||||
# Enchantments not listed here will use the value of default_limit
|
||||
#
|
||||
# Overrides provided default to 1 in vanilla and won't change effect with extra levels
|
||||
# with exceptions to this rule having their own comment
|
||||
#
|
||||
# Valid range of 1 - 255 for each enchantment
|
||||
enchant_limits:
|
||||
aqua_affinity: 1
|
||||
binding_curse: 1
|
||||
channeling: 1
|
||||
flame: 1
|
||||
infinity: 1
|
||||
mending: 1
|
||||
multishot: 1
|
||||
silk_touch: 1
|
||||
vanishing_curse: 1
|
||||
depth_strider: 3 # anything more than 3 is treated as 3 by the game
|
||||
# bane_of_arthropods: 1
|
||||
# blast_protection: 1
|
||||
# efficiency: 1
|
||||
# feather_falling: 1
|
||||
# fire_aspect: 1
|
||||
# fire_protection: 1
|
||||
# fortune: 1
|
||||
# frost_walker: 1
|
||||
# impaling: 1
|
||||
# knockback: 1
|
||||
# looting: 1
|
||||
# loyalty: 1
|
||||
# luck_of_the_sea: 1
|
||||
# lure: 1
|
||||
# piercing: 1
|
||||
# power: 1
|
||||
# projectile_protection: 1
|
||||
# protection: 1
|
||||
# punch: 1
|
||||
# quick_charge: 1
|
||||
# respiration: 1
|
||||
# riptide: 1
|
||||
# sharpness: 1
|
||||
# smite: 1
|
||||
# soul_speed: 1
|
||||
# sweeping: 1
|
||||
# swift_sneak: 1
|
||||
# thorns: 1
|
||||
# unbreaking: 1
|
||||
|
||||
# Multipliers used to calculate the enchantment's value in repair/combining
|
||||
#
|
||||
# Values here are pulled from the fandom wiki:
|
||||
# https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments
|
||||
#
|
||||
# If an enchantment is missing values here, or is less than 0, it will default to 0
|
||||
#
|
||||
# Calculated as: [Enchantment lvl] * [multiplier]
|
||||
#
|
||||
# With default values protection 4 would have a value of 4 when
|
||||
# coming from either a book (4 * 1) or an item (4 * 1)
|
||||
enchant_values:
|
||||
aqua_affinity:
|
||||
item: 4
|
||||
book: 2
|
||||
bane_of_arthropods:
|
||||
item: 2
|
||||
book: 1
|
||||
binding_curse:
|
||||
item: 8
|
||||
book: 4
|
||||
blast_protection:
|
||||
item: 4
|
||||
book: 2
|
||||
channeling:
|
||||
item: 8
|
||||
book: 4
|
||||
depth_strider:
|
||||
item: 4
|
||||
book: 2
|
||||
efficiency:
|
||||
item: 1
|
||||
book: 1
|
||||
flame:
|
||||
item: 4
|
||||
book: 2
|
||||
feather_falling:
|
||||
item: 2
|
||||
book: 1
|
||||
fire_aspect:
|
||||
item: 4
|
||||
book: 2
|
||||
fire_protection:
|
||||
item: 2
|
||||
book: 1
|
||||
fortune:
|
||||
item: 4
|
||||
book: 2
|
||||
frost_walker:
|
||||
item: 4
|
||||
book: 2
|
||||
impaling:
|
||||
item: 4
|
||||
book: 2
|
||||
infinity:
|
||||
item: 8
|
||||
book: 4
|
||||
knockback:
|
||||
item: 2
|
||||
book: 1
|
||||
looting:
|
||||
item: 4
|
||||
book: 2
|
||||
loyalty:
|
||||
item: 1
|
||||
book: 1
|
||||
luck_of_the_sea:
|
||||
item: 4
|
||||
book: 2
|
||||
lure:
|
||||
item: 4
|
||||
book: 2
|
||||
mending:
|
||||
item: 4
|
||||
book: 2
|
||||
multishot:
|
||||
item: 4
|
||||
book: 2
|
||||
piercing:
|
||||
item: 1
|
||||
book: 1
|
||||
power:
|
||||
item: 1
|
||||
book: 1
|
||||
projectile_protection:
|
||||
item: 2
|
||||
book: 1
|
||||
protection:
|
||||
item: 1
|
||||
book: 1
|
||||
punch:
|
||||
item: 4
|
||||
book: 2
|
||||
quick_charge:
|
||||
item: 2
|
||||
book: 1
|
||||
respiration:
|
||||
item: 4
|
||||
book: 2
|
||||
riptide:
|
||||
item: 4
|
||||
book: 2
|
||||
silk_touch:
|
||||
item: 8
|
||||
book: 4
|
||||
sharpness:
|
||||
item: 1
|
||||
book: 1
|
||||
smite:
|
||||
item: 2
|
||||
book: 1
|
||||
soul_speed:
|
||||
item: 8
|
||||
book: 4
|
||||
swift_sneak:
|
||||
item: 8
|
||||
book: 4
|
||||
sweeping:
|
||||
item: 4
|
||||
book: 2
|
||||
thorns:
|
||||
item: 8
|
||||
book: 4
|
||||
unbreaking:
|
||||
item: 2
|
||||
book: 1
|
||||
vanishing_curse:
|
||||
item: 8
|
||||
book: 4
|
||||
|
||||
# Whether to show debug logging
|
||||
debug_log: false
|
||||
11
src/main/resources/plugin.yml
Normal file
11
src/main/resources/plugin.yml
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
main: io.delilaheve.UnsafeEnchants
|
||||
name: UnsafeEnchants
|
||||
version: 1.0.0
|
||||
description: Allow all enchants to be combined
|
||||
api-version: 1.18
|
||||
load: POSTWORLD
|
||||
author: DelilahEve
|
||||
permissions:
|
||||
ue.unsafe:
|
||||
default: true
|
||||
description: Allow player to combine "unsafe" enchants
|
||||
Loading…
Add table
Add a link
Reference in a new issue