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Renamed WrappedEnchantment to CAEnchantment (CustomAnvilEnchantment).
created an interface out of CAEnchantment and moved the implementation to CAEnchantmentBase.
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parent
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commit
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20 changed files with 575 additions and 463 deletions
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@ -8,7 +8,7 @@ import xyz.alexcrea.cuanvil.command.EditConfigExecutor
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import xyz.alexcrea.cuanvil.command.ReloadExecutor
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import xyz.alexcrea.cuanvil.config.ConfigHolder
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import xyz.alexcrea.cuanvil.dependency.DependencyManager
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import xyz.alexcrea.cuanvil.enchant.WrappedEnchantment
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import xyz.alexcrea.cuanvil.enchant.CAEnchantmentRegistry
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import xyz.alexcrea.cuanvil.gui.config.MainConfigGui
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import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant
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import xyz.alexcrea.cuanvil.listener.ChatEventListener
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@ -94,7 +94,7 @@ class CustomAnvil : JavaPlugin() {
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DependencyManager.loadDependency()
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// Register enchantments
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WrappedEnchantment.registerEnchantments()
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CAEnchantmentRegistry.getInstance().registerStartupEnchantments()
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// Load chat listener
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chatListener = ChatEventListener()
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@ -3,7 +3,7 @@ package io.delilaheve.util
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import io.delilaheve.CustomAnvil
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import io.delilaheve.util.EnchantmentUtil.enchantmentName
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import xyz.alexcrea.cuanvil.config.ConfigHolder
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import xyz.alexcrea.cuanvil.enchant.WrappedEnchantment
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import xyz.alexcrea.cuanvil.enchant.CAEnchantment
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/**
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* Config option accessors
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@ -239,7 +239,7 @@ object ConfigOptions {
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/**
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* Get the given [enchantment]'s limit
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*/
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fun enchantLimit(enchantment: WrappedEnchantment): Int {
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fun enchantLimit(enchantment: CAEnchantment): Int {
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return enchantLimit(enchantment.enchantmentName)
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}
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@ -273,7 +273,7 @@ object ConfigOptions {
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* it's source [isFromBook]
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*/
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fun enchantmentValue(
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enchantment: WrappedEnchantment,
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enchantment: CAEnchantment,
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isFromBook: Boolean
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): Int {
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return enchantmentValue(enchantment.enchantmentName, isFromBook)
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@ -307,7 +307,7 @@ object ConfigOptions {
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return enchantmentValue("sweeping", isFromBook)
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}
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val enchantment = WrappedEnchantment.getByName(enchantmentName)
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val enchantment = CAEnchantment.getByName(enchantmentName)
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if(enchantment != null){
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val rarity = enchantment.defaultRarity()
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@ -4,7 +4,7 @@ import io.delilaheve.CustomAnvil
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import org.bukkit.Material
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import org.bukkit.entity.HumanEntity
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import xyz.alexcrea.cuanvil.config.ConfigHolder
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import xyz.alexcrea.cuanvil.enchant.WrappedEnchantment
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import xyz.alexcrea.cuanvil.enchant.CAEnchantment
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import xyz.alexcrea.cuanvil.group.ConflictType
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import kotlin.math.max
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import kotlin.math.min
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@ -17,17 +17,17 @@ object EnchantmentUtil {
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/**
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* Enchantment name without namespace
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*/
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val WrappedEnchantment.enchantmentName: String
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val CAEnchantment.enchantmentName: String
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get() = key.key
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/**
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* Combine 2 sets of enchantments according to our configuration
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*/
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fun Map<WrappedEnchantment, Int>.combineWith(
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other: Map<WrappedEnchantment, Int>,
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fun Map<CAEnchantment, Int>.combineWith(
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other: Map<CAEnchantment, Int>,
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mat: Material,
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player: HumanEntity
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) = mutableMapOf<WrappedEnchantment, Int>().apply {
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) = mutableMapOf<CAEnchantment, Int>().apply {
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putAll(this@combineWith)
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other.forEach { (enchantment, level) ->
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if(!enchantment.isAllowed(player)) return@forEach
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@ -3,7 +3,7 @@ package io.delilaheve.util
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import org.bukkit.Material.ENCHANTED_BOOK
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import org.bukkit.inventory.ItemStack
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import org.bukkit.inventory.meta.Damageable
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import xyz.alexcrea.cuanvil.enchant.WrappedEnchantment
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import xyz.alexcrea.cuanvil.enchant.CAEnchantment
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import kotlin.math.ceil
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import kotlin.math.max
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import kotlin.math.min
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@ -21,13 +21,13 @@ object ItemUtil {
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/**
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* Find the enchantment map for this [ItemStack] and return it as a [MutableMap]
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*/
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fun ItemStack.findEnchantments(): MutableMap<WrappedEnchantment, Int> = WrappedEnchantment.getEnchants(this)
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fun ItemStack.findEnchantments(): MutableMap<CAEnchantment, Int> = CAEnchantment.getEnchants(this)
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/**
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* Apply an [enchantments] map to this [ItemStack]
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*/
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fun ItemStack.setEnchantmentsUnsafe(enchantments: Map<WrappedEnchantment, Int>) {
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WrappedEnchantment.clearEnchants(this)
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fun ItemStack.setEnchantmentsUnsafe(enchantments: Map<CAEnchantment, Int>) {
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CAEnchantment.clearEnchants(this)
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//TODO maybe faster methode to add vanilla enchantment. maybe move this function to wrapped enchantment
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enchantments.forEach { (enchantment, level) ->
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