Add javadoc to most of the config classes (#3)

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alexcrea 2024-03-19 02:48:18 +01:00 committed by GitHub
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11 changed files with 520 additions and 63 deletions

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@ -1,6 +1,7 @@
package xyz.alexcrea.cuanvil.gui.config; package xyz.alexcrea.cuanvil.gui.config;
import com.github.stefvanschie.inventoryframework.gui.GuiItem; import com.github.stefvanschie.inventoryframework.gui.GuiItem;
import com.github.stefvanschie.inventoryframework.gui.type.util.Gui;
import com.github.stefvanschie.inventoryframework.pane.Orientable; import com.github.stefvanschie.inventoryframework.pane.Orientable;
import com.github.stefvanschie.inventoryframework.pane.OutlinePane; import com.github.stefvanschie.inventoryframework.pane.OutlinePane;
import com.github.stefvanschie.inventoryframework.pane.Pane; import com.github.stefvanschie.inventoryframework.pane.Pane;
@ -19,16 +20,40 @@ import java.util.Arrays;
import java.util.Comparator; import java.util.Comparator;
import java.util.List; import java.util.List;
/**
* Abstract Global Config gui for enchantment setting configuration.
* @param <T> Type of the factory of the type of setting the gui should edit.
*/
public abstract class AbstractEnchantConfigGui<T extends AbstractSettingGui.SettingGuiFactory> extends ValueUpdatableGui { public abstract class AbstractEnchantConfigGui<T extends AbstractSettingGui.SettingGuiFactory> extends ValueUpdatableGui {
private final static Material SECONDARY_BACKGROUND_MATERIAL = Material.BLACK_STAINED_GLASS_PANE; private final static Material SECONDARY_BACKGROUND_MATERIAL = Material.BLACK_STAINED_GLASS_PANE;
protected AbstractEnchantConfigGui(String title){ private final Gui backGui;
/**
* Constructor for a gui displaying available enchantment to edit a enchantment setting.
* @param title Title of the gui.
* @param backGui Gui to go back on click on the "back" button.
*/
protected AbstractEnchantConfigGui(String title, Gui backGui){
super(6, title, CustomAnvil.instance); super(6, title, CustomAnvil.instance);
this.backGui = backGui;
}
/**
* Constructor for a gui displaying available enchantment to edit a enchantment setting.
* @param title Title of the gui.
*/
protected AbstractEnchantConfigGui(String title){
this(title, MainConfigGui.INSTANCE);
} }
PatternPane backItems; PatternPane backgroundItems;
OutlinePane filledEnchant; OutlinePane filledEnchant;
// Why is called like it is rn
/**
* Initialise value updatable gui pattern
*/
protected void init(){ protected void init(){
// Back item panel // Back item panel
Pattern pattern = new Pattern( Pattern pattern = new Pattern(
@ -39,25 +64,29 @@ public abstract class AbstractEnchantConfigGui<T extends AbstractSettingGui.Sett
"000000000", "000000000",
"B11111111" "B11111111"
); );
backItems = new PatternPane(0, 0, 9, 6, Pane.Priority.LOW, pattern); this.backgroundItems = new PatternPane(0, 0, 9, 6, Pane.Priority.LOW, pattern);
addPane(backItems); addPane(this.backgroundItems);
GuiGlobalItems.addBackItem(backItems, MainConfigGui.INSTANCE); GuiGlobalItems.addBackItem(this.backgroundItems, this.backGui);
GuiGlobalItems.addBackgroundItem(backItems); GuiGlobalItems.addBackgroundItem(this.backgroundItems);
backItems.bindItem('1', GuiGlobalItems.backgroundItem(SECONDARY_BACKGROUND_MATERIAL)); this.backgroundItems.bindItem('1', GuiGlobalItems.backgroundItem(SECONDARY_BACKGROUND_MATERIAL));
// enchant item panel // enchant item panel
filledEnchant = new OutlinePane(0, 0, 9, 5); this.filledEnchant = new OutlinePane(0, 0, 9, 5);
filledEnchant.align(OutlinePane.Alignment.BEGIN); this.filledEnchant.align(OutlinePane.Alignment.BEGIN);
filledEnchant.setOrientation(Orientable.Orientation.HORIZONTAL); this.filledEnchant.setOrientation(Orientable.Orientation.HORIZONTAL);
addPane(filledEnchant); addPane(this.filledEnchant);
prepareValues(); prepareValues();
updateGuiValues(); updateGuiValues();
} }
private List<T> bookItemFactoryList; private List<T> bookItemFactoryList;
/**
* Prepare enchantment config gui displayed items factory.
*/
protected void prepareValues(){ protected void prepareValues(){
bookItemFactoryList = new ArrayList<>(); bookItemFactoryList = new ArrayList<>();

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@ -19,6 +19,9 @@ import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
import java.util.Collections; import java.util.Collections;
/**
* Global config to edit basic basic settings.
*/
public class BasicConfigGui extends ValueUpdatableGui { public class BasicConfigGui extends ValueUpdatableGui {
public final static BasicConfigGui INSTANCE = new BasicConfigGui(); public final static BasicConfigGui INSTANCE = new BasicConfigGui();
@ -27,12 +30,18 @@ public class BasicConfigGui extends ValueUpdatableGui {
INSTANCE.init(); INSTANCE.init();
} }
/**
* Constructor of this Global gui for basic settings.
*/
private BasicConfigGui(){ private BasicConfigGui(){
super(3, "\u00A78Basic Config", CustomAnvil.instance); super(3, "\u00A78Basic Config", CustomAnvil.instance);
} }
PatternPane pane; PatternPane pane;
/**
* Initialise Basic gui
*/
private void init(){ private void init(){
Pattern pattern = new Pattern( Pattern pattern = new Pattern(
"000000000", "000000000",
@ -58,6 +67,9 @@ public class BasicConfigGui extends ValueUpdatableGui {
private IntSettingsGui.IntSettingFactory itemRenameCost; private IntSettingsGui.IntSettingFactory itemRenameCost;
private IntSettingsGui.IntSettingFactory sacrificeIllegalEnchantCost; private IntSettingsGui.IntSettingFactory sacrificeIllegalEnchantCost;
/**
* Prepare basic gui displayed items factory and static items..
*/
protected void prepareValues(){ protected void prepareValues(){
// limit repair item // limit repair item
this.limitRepairFactory = BoolSettingsGui.boolFactory("\u00A78Limit Repair Cost ?",this, this.limitRepairFactory = BoolSettingsGui.boolFactory("\u00A78Limit Repair Cost ?",this,

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@ -10,11 +10,14 @@ import xyz.alexcrea.cuanvil.enchant.EnchantmentProperties;
import xyz.alexcrea.cuanvil.enchant.EnchantmentRarity; import xyz.alexcrea.cuanvil.enchant.EnchantmentRarity;
import xyz.alexcrea.cuanvil.gui.config.settings.EnchantCostSettingsGui; import xyz.alexcrea.cuanvil.gui.config.settings.EnchantCostSettingsGui;
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems; import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
import xyz.alexcrea.cuanvil.util.StringUtil; import xyz.alexcrea.cuanvil.util.CasedStringUtil;
import java.util.Arrays; import java.util.Arrays;
import java.util.Locale; import java.util.Locale;
/**
* Global Config gui for enchantment cost settings.
*/
public class EnchantCostConfigGui extends AbstractEnchantConfigGui<EnchantCostSettingsGui.EnchantCostSettingFactory> { public class EnchantCostConfigGui extends AbstractEnchantConfigGui<EnchantCostSettingsGui.EnchantCostSettingFactory> {
private final static String SECTION_NAME = "enchant_values"; private final static String SECTION_NAME = "enchant_values";
@ -25,6 +28,9 @@ public class EnchantCostConfigGui extends AbstractEnchantConfigGui<EnchantCostSe
INSTANCE.init(); INSTANCE.init();
} }
/**
* Constructor of this Global gui for enchantment cost settings.
*/
private EnchantCostConfigGui() { private EnchantCostConfigGui() {
super("\u00A78Enchantment Level Limit"); super("\u00A78Enchantment Level Limit");
@ -33,7 +39,7 @@ public class EnchantCostConfigGui extends AbstractEnchantConfigGui<EnchantCostSe
@Override @Override
public EnchantCostSettingsGui.EnchantCostSettingFactory getFactoryFromEnchant(Enchantment enchant) { public EnchantCostSettingsGui.EnchantCostSettingFactory getFactoryFromEnchant(Enchantment enchant) {
String key = enchant.getKey().getKey().toLowerCase(Locale.ENGLISH); String key = enchant.getKey().getKey().toLowerCase(Locale.ENGLISH);
String prettyKey = StringUtil.snakeToUpperSpacedCase(key); String prettyKey = CasedStringUtil.snakeToUpperSpacedCase(key);
// try to find rarity. default to 0 if not found // try to find rarity. default to 0 if not found
EnchantmentRarity rarity = EnchantmentRarity.NO_RARITY; EnchantmentRarity rarity = EnchantmentRarity.NO_RARITY;
@ -41,7 +47,7 @@ public class EnchantCostConfigGui extends AbstractEnchantConfigGui<EnchantCostSe
rarity = EnchantmentProperties.valueOf(key.toUpperCase(Locale.ENGLISH)).getRarity(); rarity = EnchantmentProperties.valueOf(key.toUpperCase(Locale.ENGLISH)).getRarity();
}catch (IllegalArgumentException ignored){} }catch (IllegalArgumentException ignored){}
return EnchantCostSettingsGui.enchFactory(prettyKey+" Level Cost", this, return EnchantCostSettingsGui.enchantCostFactory(prettyKey+" Level Cost", this,
SECTION_NAME+'.'+key, ConfigHolder.DEFAULT_CONFIG, 0, 255, SECTION_NAME+'.'+key, ConfigHolder.DEFAULT_CONFIG, 0, 255,
rarity.getItemValue(), rarity.getBookValue(), rarity.getItemValue(), rarity.getBookValue(),
1, 10, 50); 1, 10, 50);

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@ -6,10 +6,13 @@ import org.bukkit.enchantments.Enchantment;
import xyz.alexcrea.cuanvil.config.ConfigHolder; import xyz.alexcrea.cuanvil.config.ConfigHolder;
import xyz.alexcrea.cuanvil.gui.config.settings.IntSettingsGui; import xyz.alexcrea.cuanvil.gui.config.settings.IntSettingsGui;
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems; import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
import xyz.alexcrea.cuanvil.util.StringUtil; import xyz.alexcrea.cuanvil.util.CasedStringUtil;
import java.util.Locale; import java.util.Locale;
/**
* Global Config gui for enchantment level limit settings.
*/
public class EnchantLimitConfigGui extends AbstractEnchantConfigGui<IntSettingsGui.IntSettingFactory> { public class EnchantLimitConfigGui extends AbstractEnchantConfigGui<IntSettingsGui.IntSettingFactory> {
private final static String SECTION_NAME = "enchant_limits"; private final static String SECTION_NAME = "enchant_limits";
@ -20,6 +23,9 @@ public class EnchantLimitConfigGui extends AbstractEnchantConfigGui<IntSettingsG
INSTANCE.init(); INSTANCE.init();
} }
/**
* Constructor of this Global gui for enchantment level limit settings.
*/
private EnchantLimitConfigGui() { private EnchantLimitConfigGui() {
super("\u00A78Enchantment Level Limit"); super("\u00A78Enchantment Level Limit");
@ -28,7 +34,7 @@ public class EnchantLimitConfigGui extends AbstractEnchantConfigGui<IntSettingsG
@Override @Override
public IntSettingsGui.IntSettingFactory getFactoryFromEnchant(Enchantment enchant) { public IntSettingsGui.IntSettingFactory getFactoryFromEnchant(Enchantment enchant) {
String key = enchant.getKey().getKey().toLowerCase(Locale.ROOT); String key = enchant.getKey().getKey().toLowerCase(Locale.ROOT);
String prettyKey = StringUtil.snakeToUpperSpacedCase(key); String prettyKey = CasedStringUtil.snakeToUpperSpacedCase(key);
return IntSettingsGui.intFactory(prettyKey+" Level Limit", this, return IntSettingsGui.intFactory(prettyKey+" Level Limit", this,
SECTION_NAME+'.'+key, ConfigHolder.DEFAULT_CONFIG, 0, 255, SECTION_NAME+'.'+key, ConfigHolder.DEFAULT_CONFIG, 0, 255,

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@ -15,6 +15,9 @@ import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
import java.util.Collections; import java.util.Collections;
import java.util.List; import java.util.List;
/**
* An instance gui used to edit a setting.
*/
public abstract class AbstractSettingGui extends ChestGui { public abstract class AbstractSettingGui extends ChestGui {
// Temporary values, until I get something better. // Temporary values, until I get something better.
@ -25,17 +28,34 @@ public abstract class AbstractSettingGui extends ChestGui {
private PatternPane pane; private PatternPane pane;
/**
* Prepare necessary object for a setting gui.
* @param rows Number of row for this gui.
* @param title Title of this gui.
* @param parent Parent gui to go back when completed.
*/
public AbstractSettingGui(int rows, @NotNull TextHolder title, ValueUpdatableGui parent) { public AbstractSettingGui(int rows, @NotNull TextHolder title, ValueUpdatableGui parent) {
super(rows, title, CustomAnvil.instance); super(rows, title, CustomAnvil.instance);
initBase(parent); initBase(parent);
} }
/**
* Prepare necessary object for a setting gui.
* @param rows Number of row for this gui.
* @param title Title of this gui.
* @param parent Parent gui to go back when completed.
*/
public AbstractSettingGui(int rows, @NotNull String title, ValueUpdatableGui parent) { public AbstractSettingGui(int rows, @NotNull String title, ValueUpdatableGui parent) {
this(rows, StringHolder.of(title), parent); this(rows, StringHolder.of(title), parent);
} }
protected GuiItem saveItem; protected GuiItem saveItem;
protected GuiItem noChangeItem; protected GuiItem noChangeItem;
/**
* Initialise and prepare value for this gui.
* @param parent Parent gui to go back when completed.
*/
private void initBase(ValueUpdatableGui parent){ private void initBase(ValueUpdatableGui parent){
Pattern pattern = getGuiPattern(); Pattern pattern = getGuiPattern();
pane = new PatternPane(0, 0, pattern.getLength(), pattern.getHeight(), pattern); pane = new PatternPane(0, 0, pattern.getLength(), pattern.getHeight(), pattern);
@ -57,35 +77,76 @@ public abstract class AbstractSettingGui extends ChestGui {
super.update(); super.update();
} }
/**
* Get main pane for this setting gui.
* @return Main pattern pain of this gui.
*/
protected PatternPane getPane() { protected PatternPane getPane() {
return pane; return pane;
} }
// S, b, 0 is used by: save, back, background /**
* Used to get the gui pattern.
* Reserved character are:
* <ul>
* <li><b>S</b>: save setting button.</li>
* <li><b>B</b>: "back to previous gui" button.</li>
* <li><b>0</b>: default background item.</li>
* </ul>
* @return The gui's pattern.
*/
protected abstract Pattern getGuiPattern(); protected abstract Pattern getGuiPattern();
/**
* Called when the associated setting need to be saved.
* @return true if the save was successful. false otherwise
*/
public abstract boolean onSave(); public abstract boolean onSave();
/**
* If this function return true
* the gui assume the associated setting can be saved.
* @return true if there is a change to the setting. false otherwise
*/
public abstract boolean hadChange(); public abstract boolean hadChange();
/**
* Most of the time a setting gui will be called from a global gui.
* <p>
* It is better to keep a factory that hold setting data than find what parameters to use every time.
*/
public abstract static class SettingGuiFactory{ public abstract static class SettingGuiFactory{
protected String configPath; protected String configPath;
protected ConfigHolder config; protected ConfigHolder config;
/**
* Constructor for settings gui factory
* @param configPath Configuration path of this setting.
* @param config Configuration holder of this setting.
*/
protected SettingGuiFactory(String configPath, ConfigHolder config){ protected SettingGuiFactory(String configPath, ConfigHolder config){
this.configPath = configPath; this.configPath = configPath;
this.config = config; this.config = config;
} }
/**
* @return Configuration path of this setting.
*/
public String getConfigPath() { public String getConfigPath() {
return configPath; return configPath;
} }
/**
* @return Configuration holder of this setting.
*/
public ConfigHolder getConfigHolder() { public ConfigHolder getConfigHolder() {
return config; return config;
} }
/**
* Create a gui using setting parameters and current setting value.
* @return A new instance of the implemented setting gui.
*/
public abstract AbstractSettingGui create(); public abstract AbstractSettingGui create();
} }
} }

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@ -17,14 +17,22 @@ import xyz.alexcrea.cuanvil.util.MetricsUtil;
import java.util.Collections; import java.util.Collections;
import java.util.function.Consumer; import java.util.function.Consumer;
/**
* An instance of a gui used to edit a boolean setting.
*/
public class BoolSettingsGui extends AbstractSettingGui{ public class BoolSettingsGui extends AbstractSettingGui{
private final BoolSettingFactory holder; private final BoolSettingFactory holder;
private final boolean before; private final boolean before;
private boolean now; private boolean now;
/**
* Create a boolean setting config gui.
* @param holder Configuration factory of this setting.
* @param now The defined value of this setting.
*/
protected BoolSettingsGui(BoolSettingFactory holder, boolean now) { protected BoolSettingsGui(BoolSettingFactory holder, boolean now) {
super(3, holder.title, holder.parent); super(3, holder.getTitle(), holder.parent);
this.holder = holder; this.holder = holder;
this.before = now; this.before = now;
this.now = now; this.now = now;
@ -42,7 +50,12 @@ public class BoolSettingsGui extends AbstractSettingGui{
"B0000000S" "B0000000S"
); );
} }
GuiItem returnToDefault;
protected GuiItem returnToDefault;
/**
* Prepare "return to default value" gui item.
*/
protected void prepareReturnToDefault(){ protected void prepareReturnToDefault(){
ItemStack item = new ItemStack(Material.COMMAND_BLOCK); ItemStack item = new ItemStack(Material.COMMAND_BLOCK);
ItemMeta meta = item.getItemMeta(); ItemMeta meta = item.getItemMeta();
@ -58,8 +71,10 @@ public class BoolSettingsGui extends AbstractSettingGui{
}, CustomAnvil.instance); }, CustomAnvil.instance);
} }
/**
* Update item using the setting value to match the new value
*/
protected void updateValueDisplay(){ protected void updateValueDisplay(){
PatternPane pane = getPane(); PatternPane pane = getPane();
// Get displayed value for this config. // Get displayed value for this config.
@ -93,6 +108,9 @@ public class BoolSettingsGui extends AbstractSettingGui{
} }
/**
* @return A consumer to update the current setting's value.
*/
protected Consumer<InventoryClickEvent> inverseNowConsumer(){ protected Consumer<InventoryClickEvent> inverseNowConsumer(){
return event->{ return event->{
event.setCancelled(true); event.setCancelled(true);
@ -118,6 +136,15 @@ public class BoolSettingsGui extends AbstractSettingGui{
return now != before; return now != before;
} }
/**
* Create a bool setting factory from setting's parameters.
* @param title The title of the gui.
* @param parent Parent gui to go back when completed.
* @param configPath Configuration path of this setting.
* @param config Configuration holder of this setting.
* @param defaultVal Default value if not found on the config.
* @return A factory for a boolean setting gui.
*/
public static BoolSettingFactory boolFactory(@NotNull String title, ValueUpdatableGui parent, public static BoolSettingFactory boolFactory(@NotNull String title, ValueUpdatableGui parent,
String configPath, ConfigHolder config, String configPath, ConfigHolder config,
boolean defaultVal){ boolean defaultVal){
@ -127,11 +154,21 @@ public class BoolSettingsGui extends AbstractSettingGui{
defaultVal); defaultVal);
} }
/**
* A factory for a boolean setting gui that hold setting's information.
*/
public static class BoolSettingFactory extends SettingGuiFactory{ public static class BoolSettingFactory extends SettingGuiFactory{
@NotNull String title; ValueUpdatableGui parent; @NotNull String title; ValueUpdatableGui parent;
boolean defaultVal; boolean defaultVal;
/**
* Constructor for a boolean setting gui factory.
* @param title The title of the gui.
* @param parent Parent gui to go back when completed.
* @param configPath Configuration path of this setting.
* @param config Configuration holder of this setting.
* @param defaultVal Default value if not found on the config.
*/
protected BoolSettingFactory( protected BoolSettingFactory(
@NotNull String title, ValueUpdatableGui parent, @NotNull String title, ValueUpdatableGui parent,
String configPath, ConfigHolder config, String configPath, ConfigHolder config,
@ -143,18 +180,24 @@ public class BoolSettingsGui extends AbstractSettingGui{
this.defaultVal = defaultVal; this.defaultVal = defaultVal;
} }
/**
* @return Get setting's gui title.
*/
@NotNull @NotNull
public String getTitle() { public String getTitle() {
return title; return title;
} }
/**
* @return The configured value for the associated setting.
*/
public boolean getConfiguredValue(){ public boolean getConfiguredValue(){
return this.config.getConfig().getBoolean(this.configPath, this.defaultVal); return this.config.getConfig().getBoolean(this.configPath, this.defaultVal);
} }
@Override @Override
public AbstractSettingGui create() { public AbstractSettingGui create() {
// Get value or default // Get current value or default
boolean now = getConfiguredValue(); boolean now = getConfiguredValue();
// create new gui // create new gui
return new BoolSettingsGui(this, now); return new BoolSettingsGui(this, now);

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@ -19,6 +19,10 @@ import xyz.alexcrea.cuanvil.util.MetricsUtil;
import java.util.Arrays; import java.util.Arrays;
import java.util.function.Consumer; import java.util.function.Consumer;
/**
* An instance of a gui used to edit an enchantment cost setting.
* May be considered as a 2 int setting.
*/
public class EnchantCostSettingsGui extends IntSettingsGui { public class EnchantCostSettingsGui extends IntSettingsGui {
protected final static String ITEM_PATH = ".item"; protected final static String ITEM_PATH = ".item";
@ -27,6 +31,11 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
private int beforeBook; private int beforeBook;
private int nowBook; private int nowBook;
/**
* Create an enchantment cost setting config gui.
* @param holder Configuration factory of this setting.
* @param nowItem The defined value of this setting item's value.
*/
protected EnchantCostSettingsGui(EnchantCostSettingFactory holder, int nowItem) { protected EnchantCostSettingsGui(EnchantCostSettingFactory holder, int nowItem) {
super(holder, nowItem); super(holder, nowItem);
@ -35,6 +44,11 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
initStaticItem(); initStaticItem();
} }
/**
* Initialise step items.
* Also bypassed init sequence to initialise books value
* as it used as one of the first call from the init sequence of the gui
*/
@Override @Override
protected void initStepsValue() { protected void initStepsValue() {
super.initStepsValue(); super.initStepsValue();
@ -53,6 +67,9 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
); );
} }
/**
* Initialise item that should not be updated late.
*/
private void initStaticItem() { private void initStaticItem() {
PatternPane pane = getPane(); PatternPane pane = getPane();
@ -166,6 +183,10 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
} }
/**
* @param planned Value to change current book cost setting to.
* @return A consumer to update the current book cost setting's value.
*/
protected Consumer<InventoryClickEvent> updateNowBookConsumer(int planned){ protected Consumer<InventoryClickEvent> updateNowBookConsumer(int planned){
return event->{ return event->{
event.setCancelled(true); event.setCancelled(true);
@ -197,21 +218,55 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
return super.hadChange() || nowBook != beforeBook; return super.hadChange() || nowBook != beforeBook;
} }
public static EnchantCostSettingFactory enchFactory(@NotNull String title, ValueUpdatableGui parent, /**
String configPath, ConfigHolder config, * Create an int setting factory from setting's parameters.
int min, int max, int defaultItemVal, int defaultBookVal, * @param title The title of the gui.
int... steps){ * @param parent Parent gui to go back when completed.
* @param configPath Configuration path of this setting.
* @param config Configuration holder of this setting.
* @param min Minimum value of this setting.
* @param max Maximum value of this setting.
* @param defaultItemVal Default item value if not found on the config.
* @param defaultBookVal Default book value if not found on the config.
* @param steps List of step the value can increment/decrement.
* List's size should be between 1 (included) and 3 (included).
* it is visually preferable to have an odd number of step.
* If step only contain 1 value, no step item should be displayed.
* @return A factory for an enchant cost setting gui.
*/
public static EnchantCostSettingFactory enchantCostFactory(
@NotNull String title, ValueUpdatableGui parent,
String configPath, ConfigHolder config,
int min, int max, int defaultItemVal, int defaultBookVal,
int... steps){
return new EnchantCostSettingFactory( return new EnchantCostSettingFactory(
title,parent, title,parent,
configPath, config, configPath, config,
min, max, defaultItemVal, defaultBookVal, steps); min, max, defaultItemVal, defaultBookVal, steps);
} }
/**
* A factory for an enchantment cost setting gui that hold setting's information.
*/
public static class EnchantCostSettingFactory extends IntSettingsGui.IntSettingFactory { public static class EnchantCostSettingFactory extends IntSettingsGui.IntSettingFactory {
int defaultBookVal; int defaultBookVal;
/**
* Constructor for an enchantment cost setting gui factory.
* @param title The title of the gui.
* @param parent Parent gui to go back when completed.
* @param configPath Configuration path of this setting.
* @param config Configuration holder of this setting.
* @param min Minimum value of this setting.
* @param max Maximum value of this setting.
* @param defaultItemVal Default item value if not found on the config.
* @param defaultBookVal Default book value if not found on the config.
* @param steps List of step the value can increment/decrement.
* List's size should be between 1 (included) and 3 (included).
* it is visually preferable to have an odd number of step.
* If step only contain 1 value, no step item should be displayed.
*/
protected EnchantCostSettingFactory( protected EnchantCostSettingFactory(
@NotNull String title, ValueUpdatableGui parent, @NotNull String title, ValueUpdatableGui parent,
String configPath, ConfigHolder config, String configPath, ConfigHolder config,
@ -224,16 +279,17 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
this.defaultBookVal = defaultBookVal; this.defaultBookVal = defaultBookVal;
} }
@NotNull /**
public String getTitle() { * @return The configured value for the enchant setting item value.
return title; */
}
@Override @Override
public int getConfiguredValue() { public int getConfiguredValue() {
return this.config.getConfig().getInt(this.configPath+ITEM_PATH, this.defaultVal); return this.config.getConfig().getInt(this.configPath+ITEM_PATH, this.defaultVal);
} }
/**
* @return The configured value for the enchant setting book value.
*/
public int getConfiguredBookValue(){ public int getConfiguredBookValue(){
return this.config.getConfig().getInt(this.configPath+BOOK_PATH, this.defaultBookVal); return this.config.getConfig().getInt(this.configPath+BOOK_PATH, this.defaultBookVal);
} }
@ -249,4 +305,3 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
} }
} }

View file

@ -19,6 +19,9 @@ import java.util.Collections;
import java.util.List; import java.util.List;
import java.util.function.Consumer; import java.util.function.Consumer;
/**
* An instance of a gui used to edit an int setting.
*/
public class IntSettingsGui extends AbstractSettingGui{ public class IntSettingsGui extends AbstractSettingGui{
protected final IntSettingFactory holder; protected final IntSettingFactory holder;
@ -26,8 +29,13 @@ public class IntSettingsGui extends AbstractSettingGui{
protected int now; protected int now;
protected int step; protected int step;
/**
* Create an int setting config gui.
* @param holder Configuration factory of this setting.
* @param now The defined value of this setting.
*/
protected IntSettingsGui(IntSettingFactory holder, int now) { protected IntSettingsGui(IntSettingFactory holder, int now) {
super(3, holder.title, holder.parent); super(3, holder.getTitle(), holder.parent);
assert holder.steps.length > 0 && holder.steps.length <= 9; assert holder.steps.length > 0 && holder.steps.length <= 9;
this.holder = holder; this.holder = holder;
this.before = now; this.before = now;
@ -50,6 +58,9 @@ public class IntSettingsGui extends AbstractSettingGui{
} }
protected GuiItem returnToDefault; protected GuiItem returnToDefault;
/**
* Prepare "return to default value" gui item.
*/
protected void prepareReturnToDefault(){ protected void prepareReturnToDefault(){
ItemStack item = new ItemStack(Material.COMMAND_BLOCK); ItemStack item = new ItemStack(Material.COMMAND_BLOCK);
ItemMeta meta = item.getItemMeta(); ItemMeta meta = item.getItemMeta();
@ -65,6 +76,9 @@ public class IntSettingsGui extends AbstractSettingGui{
}, CustomAnvil.instance); }, CustomAnvil.instance);
} }
/**
* Update item using the setting value to match the new value.
*/
protected void updateValueDisplay(){ protected void updateValueDisplay(){
PatternPane pane = getPane(); PatternPane pane = getPane();
@ -123,6 +137,10 @@ public class IntSettingsGui extends AbstractSettingGui{
} }
/**
* @param planned Value to change current setting to.
* @return A consumer to update the current setting's value.
*/
protected Consumer<InventoryClickEvent> updateNowConsumer(int planned){ protected Consumer<InventoryClickEvent> updateNowConsumer(int planned){
return event->{ return event->{
event.setCancelled(true); event.setCancelled(true);
@ -132,6 +150,9 @@ public class IntSettingsGui extends AbstractSettingGui{
}; };
} }
/**
* Initialise step items.
*/
protected void initStepsValue(){ protected void initStepsValue(){
// Put background glass on the background of 'a' to 'b' // Put background glass on the background of 'a' to 'b'
GuiItem background = GuiGlobalItems.backgroundItem(); GuiItem background = GuiGlobalItems.backgroundItem();
@ -143,11 +164,15 @@ public class IntSettingsGui extends AbstractSettingGui{
// Then update legit step values // Then update legit step values
updateStepValue(); updateStepValue();
} }
/**
* Update steps items value.
*/
protected void updateStepValue(){ protected void updateStepValue(){
if(holder.steps.length <= 1) return; if(holder.steps.length <= 1) return;
// We assume steps have a length of 2k+1 cause its more pretty // We assume steps have a length of 2k+1 cause its more pretty
char val = getMidStepChar(); char val = getMidStepChar();
// Offset // Offset to start (not the best way to do it)
val -= (char) ((holder.steps.length-1)/2); val -= (char) ((holder.steps.length-1)/2);
// Then place items // Then place items
@ -158,10 +183,19 @@ public class IntSettingsGui extends AbstractSettingGui{
} }
/**
* Step use lower case character from 'a' to a certain char.
* @return The middle value of the character set for steps.
*/
protected char getMidStepChar(){ protected char getMidStepChar(){
return 'e'; return 'e';
} }
/**
* Create a step item from a step value.
* @param stepIndex the index of the step item.
* @return A step item corresponding to its index value.
*/
protected GuiItem stepGuiItem(int stepIndex){ protected GuiItem stepGuiItem(int stepIndex){
int stepValue = holder.steps[stepIndex]; int stepValue = holder.steps[stepIndex];
@ -194,6 +228,10 @@ public class IntSettingsGui extends AbstractSettingGui{
return new GuiItem(item, clickEvent, CustomAnvil.instance); return new GuiItem(item, clickEvent, CustomAnvil.instance);
} }
/**
* @param stepValue Value to change current step to.
* @return A consumer to update the current step of this setting.
*/
protected Consumer<InventoryClickEvent> updateStepValue(int stepValue){ protected Consumer<InventoryClickEvent> updateStepValue(int stepValue){
return event -> { return event -> {
event.setCancelled(true); event.setCancelled(true);
@ -220,6 +258,21 @@ public class IntSettingsGui extends AbstractSettingGui{
return now != before; return now != before;
} }
/**
* Create an int setting factory from setting's parameters.
* @param title The title of the gui.
* @param parent Parent gui to go back when completed.
* @param configPath Configuration path of this setting.
* @param config Configuration holder of this setting.
* @param min Minimum value of this setting.
* @param max Maximum value of this setting.
* @param defaultVal Default value if not found on the config.
* @param steps List of step the value can increment/decrement.
* List's size should be between 1 (included) and 5 (included).
* it is visually preferable to have an odd number of step.
* If step only contain 1 value, no step item should be displayed.
* @return A factory for an int setting gui.
*/
public static IntSettingFactory intFactory(@NotNull String title, ValueUpdatableGui parent, public static IntSettingFactory intFactory(@NotNull String title, ValueUpdatableGui parent,
String configPath, ConfigHolder config, String configPath, ConfigHolder config,
int min, int max, int defaultVal, int... steps){ int min, int max, int defaultVal, int... steps){
@ -229,11 +282,27 @@ public class IntSettingsGui extends AbstractSettingGui{
min, max, defaultVal, steps); min, max, defaultVal, steps);
} }
/**
* A factory for an int setting gui that hold setting's information.
*/
public static class IntSettingFactory extends SettingGuiFactory{ public static class IntSettingFactory extends SettingGuiFactory{
@NotNull String title; ValueUpdatableGui parent; @NotNull String title; ValueUpdatableGui parent;
int min; int max; int defaultVal; int[] steps; int min; int max; int defaultVal; int[] steps;
/**
* Constructor for an int setting gui factory.
* @param title The title of the gui.
* @param parent Parent gui to go back when completed.
* @param configPath Configuration path of this setting.
* @param config Configuration holder of this setting.
* @param min Minimum value of this setting.
* @param max Maximum value of this setting.
* @param defaultVal Default value if not found on the config.
* @param steps List of step the value can increment/decrement.
* List's size should be between 1 (included) and 5 (included).
* it is visually preferable to have an odd number of step.
* If step only contain 1 value, no step item should be displayed.
*/
protected IntSettingFactory( protected IntSettingFactory(
@NotNull String title, ValueUpdatableGui parent, @NotNull String title, ValueUpdatableGui parent,
String configPath, ConfigHolder config, String configPath, ConfigHolder config,
@ -247,11 +316,17 @@ public class IntSettingsGui extends AbstractSettingGui{
this.steps = steps; this.steps = steps;
} }
/**
* @return Get setting's gui title
*/
@NotNull @NotNull
public String getTitle() { public String getTitle() {
return title; return title;
} }
/**
* @return The configured value for the associated setting.
*/
public int getConfiguredValue(){ public int getConfiguredValue(){
return this.config.getConfig().getInt(this.configPath, this.defaultVal); return this.config.getConfig().getInt(this.configPath, this.defaultVal);
} }

View file

@ -12,12 +12,27 @@ import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException; import java.lang.reflect.InvocationTargetException;
import java.util.function.Consumer; import java.util.function.Consumer;
/**
* A utility class to store function that create generic GUI actions.
*/
public class GuiGlobalActions { public class GuiGlobalActions {
public final static String NO_EDIT_PERM = "§cYou do not have permission to edit the config"; public final static String NO_EDIT_PERM = "§cYou do not have permission to edit the config";
/**
* A Consumer that should be used if the item goal is to do nothing on click.
*/
public final static Consumer<InventoryClickEvent> stayInPlace = (event) -> event.setCancelled(true); public final static Consumer<InventoryClickEvent> stayInPlace = (event) -> event.setCancelled(true);
/**
* Create a consumer to create and open a new GUI.
* Used with InventoryClickEvent as the consumer argument as it is planned to be used on click on an GuiItem.
* @param clazz The class of the gui to open.
* It is assumed this class contain a constructor requiring arguments of argClass in the same order as argClass array.
* @param argClass Classes of the argument that will be passed to the constructor of the GUI class.
* @param args Arguments for the constructor the GUI class.
* @return A consumer to create a new gui and open it.
*/
public static @NotNull Consumer<InventoryClickEvent> openGuiAction( public static @NotNull Consumer<InventoryClickEvent> openGuiAction(
@NotNull Class<? extends Gui> clazz, @NotNull Class<? extends Gui> clazz,
@NotNull Class<?>[] argClass, @NotNull Class<?>[] argClass,
@ -44,11 +59,24 @@ public class GuiGlobalActions {
}; };
} }
/**
* Create a consumer to create and open a new GUI.
* Used with InventoryClickEvent as the consumer argument as it is planned to be used on click on an GuiItem.
* @param clazz The class of the gui to open.
* It is assumed this class contain a constructor with no argument.
* @return A consumer to create a new gui and open it.
*/
public static @NotNull Consumer<InventoryClickEvent> openGuiAction( public static @NotNull Consumer<InventoryClickEvent> openGuiAction(
@NotNull Class<? extends Gui> clazz){ @NotNull Class<? extends Gui> clazz){
return openGuiAction(clazz, new Class<?>[0]); return openGuiAction(clazz, new Class<?>[0]);
} }
/**
* Create a consumer to open a setting gui from a setting GUI factory.
* Used with InventoryClickEvent as the consumer argument as it is planned to be used on click on an GuiItem.
* @param factory The setting gui factory.
* @return A consumer to create and open a new setting GUI.
*/
public static @NotNull Consumer<InventoryClickEvent> openSettingGuiAction(AbstractSettingGui.SettingGuiFactory factory){ public static @NotNull Consumer<InventoryClickEvent> openSettingGuiAction(AbstractSettingGui.SettingGuiFactory factory){
return event -> { return event -> {
event.setCancelled(true); event.setCancelled(true);
@ -57,6 +85,12 @@ public class GuiGlobalActions {
}; };
} }
/**
* Create a consumer to open a global GUI.
* Used with InventoryClickEvent as the consumer argument as it is planned to be used on click on an GuiItem.
* @param goal The gui to open when consumer is run.
* @return A consumer to open a global GUI.
*/
public static @NotNull Consumer<InventoryClickEvent> openGuiAction(@NotNull Gui goal) { public static @NotNull Consumer<InventoryClickEvent> openGuiAction(@NotNull Gui goal) {
return event -> { return event -> {
HumanEntity player = event.getWhoClicked(); HumanEntity player = event.getWhoClicked();
@ -71,6 +105,14 @@ public class GuiGlobalActions {
}; };
} }
/**
* Create a consumer to update and open an updatable GUI.
* Used with InventoryClickEvent as the consumer argument as it is planned to be used on click on an GuiItem.
* This consumer check if the player who interacted with the item have the permission to save before saving.
* @param setting The gui that contain the modified setting.
* @param goal The gui to update and open when consumer is run.
* @return A consumer to open a global GUI.
*/
public static @NotNull Consumer<InventoryClickEvent> saveSettingAction( public static @NotNull Consumer<InventoryClickEvent> saveSettingAction(
@NotNull AbstractSettingGui setting, @NotNull AbstractSettingGui setting,
@NotNull ValueUpdatableGui goal) { @NotNull ValueUpdatableGui goal) {
@ -86,12 +128,13 @@ public class GuiGlobalActions {
// Save setting // Save setting
if(!setting.onSave()){ if(!setting.onSave()){
player.sendMessage("\u00A7cSomething wrong happen while saving the change of value."); player.sendMessage("\u00A7cSomething went wrong while saving the change of value.");
} }
// Update gui for the one who have it open // Update gui for those who have it open.
goal.updateGuiValues(); goal.updateGuiValues();
// Then show // Then show
goal.show(player); goal.show(player);
}; };
} }
} }

View file

@ -12,36 +12,63 @@ import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
import xyz.alexcrea.cuanvil.gui.config.settings.AbstractSettingGui; import xyz.alexcrea.cuanvil.gui.config.settings.AbstractSettingGui;
import xyz.alexcrea.cuanvil.gui.config.settings.BoolSettingsGui; import xyz.alexcrea.cuanvil.gui.config.settings.BoolSettingsGui;
import xyz.alexcrea.cuanvil.gui.config.settings.IntSettingsGui; import xyz.alexcrea.cuanvil.gui.config.settings.IntSettingsGui;
import xyz.alexcrea.cuanvil.util.StringUtil; import xyz.alexcrea.cuanvil.util.CasedStringUtil;
import java.util.Collections; import java.util.Collections;
// maybe use builder patern ? /**
* A utility class to store function that create generic GUI item.
*/
public class GuiGlobalItems { public class GuiGlobalItems {
// return // statically create default back itemstack
public static GuiItem goToGuiItem(@NotNull ItemStack item, @NotNull Gui goal){ private static final ItemStack BACK_ITEM;
return new GuiItem(item, GuiGlobalActions.openGuiAction(goal), CustomAnvil.instance);
}
// statically create back itemstack
private static final ItemStack BACK_ITEM = new ItemStack(Material.BARRIER);
static { static {
// todo add what I need to add to the back item BACK_ITEM = new ItemStack(Material.BARRIER);
ItemMeta meta = BACK_ITEM.getItemMeta(); ItemMeta meta = BACK_ITEM.getItemMeta();
meta.setDisplayName("\u00A7cBack"); meta.setDisplayName("\u00A7cBack");
BACK_ITEM.setItemMeta(meta); BACK_ITEM.setItemMeta(meta);
} }
/**
* Create a GuiItem that open the given GUi.
* @param item The item to display in the GUI.
* @param goal The GUI to open on click.
* @return An GuiItem that open goal on click.
*/
public static GuiItem goToGuiItem(@NotNull ItemStack item, @NotNull Gui goal){
return new GuiItem(item, GuiGlobalActions.openGuiAction(goal), CustomAnvil.instance);
}
/**
* Create back button item from default back GuiItem.
* The back item will open the goal inventory when clicked.
* @param goal The GUI to go back to.
* @return An GuiItem that go back to goal on click.
*/
public static GuiItem backItem(@NotNull Gui goal){ public static GuiItem backItem(@NotNull Gui goal){
// simple go back item
return goToGuiItem(BACK_ITEM, goal); return goToGuiItem(BACK_ITEM, goal);
} }
/**
* Add default back item to a GUI pattern with the reserved character key <strong>B</strong>.
* The back item will open the target inventory when clicked.
* @param target The pattern to add the back item.
* @param goal The GUI to go back to.
*/
public static void addBackItem(@NotNull PatternPane target, public static void addBackItem(@NotNull PatternPane target,
@NotNull Gui goal){ @NotNull Gui goal){
target.bindItem('B', backItem(goal)); target.bindItem('B', backItem(goal));
} }
private static final Material DEFAULT_BACKGROUND_MAT = Material.LIGHT_GRAY_STAINED_GLASS_PANE; private static final Material DEFAULT_BACKGROUND_MAT = Material.LIGHT_GRAY_STAINED_GLASS_PANE;
/**
* Get a background item with backgroundMat as the displayed material.
* A background item is a GuiItem that do nothing when interacted with and have an empty name.
* @param backgroundMat The material to which the background item should be made of.
* @return A background item with backgroundMat as material.
*/
public static GuiItem backgroundItem(Material backgroundMat){ public static GuiItem backgroundItem(Material backgroundMat){
ItemStack item = new ItemStack(backgroundMat); ItemStack item = new ItemStack(backgroundMat);
ItemMeta meta = item.getItemMeta(); ItemMeta meta = item.getItemMeta();
@ -49,19 +76,46 @@ public class GuiGlobalItems {
item.setItemMeta(meta); item.setItemMeta(meta);
return new GuiItem(item, GuiGlobalActions.stayInPlace, CustomAnvil.instance); return new GuiItem(item, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
} }
/**
* Get default background GuiItem.
* A background item is a GuiItem that do nothing when interacted with and have an empty name.
* @return A new instance of the default background item.
*/
public static GuiItem backgroundItem(){ public static GuiItem backgroundItem(){
return backgroundItem(DEFAULT_BACKGROUND_MAT); return backgroundItem(DEFAULT_BACKGROUND_MAT);
} }
/**
* Add default background item to a GUI pattern with the reserved character key <strong>0</strong>.
* A background item is a GuiItem that do nothing when interacted with and have an empty name.
* @param target The pattern to add the background item.
* @param backgroundMat The material of the background item.
*/
public static void addBackgroundItem(@NotNull PatternPane target, public static void addBackgroundItem(@NotNull PatternPane target,
@NotNull Material backgroundMat){ @NotNull Material backgroundMat){
target.bindItem('0', backgroundItem(backgroundMat)); target.bindItem('0', backgroundItem(backgroundMat));
} }
/**
* Add default background item to a GUI pattern with the reserved character key <strong>0</strong>.
* A background item is a GuiItem that do nothing when interacted with and have an empty name.
* @param target The pattern to add the background item.
*/
public static void addBackgroundItem(@NotNull PatternPane target){ public static void addBackgroundItem(@NotNull PatternPane target){
addBackgroundItem(target, DEFAULT_BACKGROUND_MAT); addBackgroundItem(target, DEFAULT_BACKGROUND_MAT);
} }
private static final Material DEFAULT_SAVE_ITEM = Material.LIME_DYE; private static final Material DEFAULT_SAVE_ITEM = Material.LIME_DYE;
private static final Material DEFAULT_NO_CHANGE_ITEM = Material.GRAY_DYE; private static final Material DEFAULT_NO_CHANGE_ITEM = Material.GRAY_DYE;
/**
* Create a new save setting GuiItem.
* A save setting item is a GuiItem that save a changed setting when clicked.
* This item also check if the player who interacted with the item have the permission to save before saving.
* @param setting The setting to change.
* @param goal Parent GUI of this setting GUI. as setting will be change the display of goal GUI will be updated.
* @return A save setting item.
*/
public static GuiItem saveItem( public static GuiItem saveItem(
@NotNull AbstractSettingGui setting, @NotNull AbstractSettingGui setting,
@NotNull ValueUpdatableGui goal){ @NotNull ValueUpdatableGui goal){
@ -75,6 +129,7 @@ public class GuiGlobalItems {
CustomAnvil.instance); CustomAnvil.instance);
} }
// Create static non change item
private static final GuiItem NO_CHANGE_ITEM; private static final GuiItem NO_CHANGE_ITEM;
static { static {
ItemStack item = new ItemStack(DEFAULT_NO_CHANGE_ITEM); ItemStack item = new ItemStack(DEFAULT_NO_CHANGE_ITEM);
@ -84,10 +139,22 @@ public class GuiGlobalItems {
NO_CHANGE_ITEM = new GuiItem(item,GuiGlobalActions.stayInPlace, CustomAnvil.instance); NO_CHANGE_ITEM = new GuiItem(item,GuiGlobalActions.stayInPlace, CustomAnvil.instance);
} }
/**
* Get the global "no change" GuiItem.
* The no change item do nothing when interacted, only the title is change to show there is no change.
* @return The global "no change" item.
*/
public static GuiItem noChangeItem(){ public static GuiItem noChangeItem(){
return NO_CHANGE_ITEM; return NO_CHANGE_ITEM;
} }
/**
* Create a new "create and go to the setting GUI" GuiItem.
* This item will create and open a setting GUI from the factory.
* @param item The item that will be displayed.
* @param factory The setting's GUI factory.
* @return A formatted GuiItem that will create and open a GUI for the setting.
*/
public static GuiItem openSettingGuiItem( public static GuiItem openSettingGuiItem(
@NotNull ItemStack item, @NotNull ItemStack item,
@NotNull AbstractSettingGui.SettingGuiFactory factory @NotNull AbstractSettingGui.SettingGuiFactory factory
@ -95,8 +162,17 @@ public class GuiGlobalItems {
return new GuiItem(item, GuiGlobalActions.openSettingGuiAction(factory), CustomAnvil.instance); return new GuiItem(item, GuiGlobalActions.openSettingGuiAction(factory), CustomAnvil.instance);
} }
// Prefix of the one line lore that will be added to setting's item.
public static final String SETTING_ITEM_LORE_PREFIX = "\u00A77value: "; public static final String SETTING_ITEM_LORE_PREFIX = "\u00A77value: ";
/**
* Create a new Boolean setting GuiItem.
* This item will create and open a boolean setting GUI from the factory.
* The item will have its value written in the lore part of the item.
* @param factory The setting's GUI factory.
* @param name Name of the item.
* @return A formatted GuiItem that will create and open a GUI for the boolean setting.
*/
public static GuiItem boolSettingGuiItem( public static GuiItem boolSettingGuiItem(
@NotNull BoolSettingsGui.BoolSettingFactory factory, @NotNull BoolSettingsGui.BoolSettingFactory factory,
@NotNull String name @NotNull String name
@ -118,14 +194,30 @@ public class GuiGlobalItems {
return createGuiItemFromProperties(factory, itemMat, itemName, value); return createGuiItemFromProperties(factory, itemMat, itemName, value);
} }
/**
* Create a new boolean setting GuiItem.
* This item will create and open a boolean setting GUI from the factory.
* The item will have its value written in the lore part of the item.
* Item's name will be the factory set title.
* @param factory The setting's GUI factory.
* @return A formatted GuiItem that will create and open a GUI for the boolean setting.
*/
public static GuiItem boolSettingGuiItem( public static GuiItem boolSettingGuiItem(
@NotNull BoolSettingsGui.BoolSettingFactory factory @NotNull BoolSettingsGui.BoolSettingFactory factory
){ ){
String configPath = getConfigNameFromPath(factory.getConfigPath()); String configPath = getConfigNameFromPath(factory.getConfigPath());
return boolSettingGuiItem(factory, StringUtil.snakeToUpperSpacedCase(configPath)); return boolSettingGuiItem(factory, CasedStringUtil.snakeToUpperSpacedCase(configPath));
} }
/**
* Create a new int setting GuiItem.
* This item will create and open an int setting GUI from the factory.
* The item will have its value written in the lore part of the item.
* @param factory The setting's GUI factory.
* @param itemMat Displayed material of the item.
* @param name Name of the item.
* @return A formatted GuiItem that will create and open a GUI for the int setting.
*/
public static GuiItem intSettingGuiItem( public static GuiItem intSettingGuiItem(
@NotNull IntSettingsGui.IntSettingFactory factory, @NotNull IntSettingsGui.IntSettingFactory factory,
@NotNull Material itemMat, @NotNull Material itemMat,
@ -138,21 +230,39 @@ public class GuiGlobalItems {
return createGuiItemFromProperties(factory, itemMat, itemName, value); return createGuiItemFromProperties(factory, itemMat, itemName, value);
} }
/**
* Create a new int setting GuiItem.
* This item will create and open an int setting GUI from the factory.
* The item will have its value written in the lore part of the item.
* Item's name will be the factory set title.
* @param factory The setting's GUI factory.
* @param itemMat Displayed material of the item.
* @return A formatted GuiItem that will create and open a GUI for the int setting.
*/
public static GuiItem intSettingGuiItem( public static GuiItem intSettingGuiItem(
@NotNull IntSettingsGui.IntSettingFactory factory, @NotNull IntSettingsGui.IntSettingFactory factory,
@NotNull Material itemMat @NotNull Material itemMat
){ ){
String configPath = getConfigNameFromPath(factory.getConfigPath()); String configPath = getConfigNameFromPath(factory.getConfigPath());
return intSettingGuiItem(factory, itemMat, StringUtil.snakeToUpperSpacedCase(configPath)); return intSettingGuiItem(factory, itemMat, CasedStringUtil.snakeToUpperSpacedCase(configPath));
} }
/**
* Create an arbitrary GuiItem from a unique setting and item's property.
* @param factory The setting's GUI factory.
* @param itemMat Displayed material of the item.
* @param itemName Name of the item.
* @param value Value of the setting when the item is created.
* Will not update automatically, if the setting's value change, the item need to be created again.
* @return A formatted GuiItem that will create and open a GUI for the setting.
*/
private static GuiItem createGuiItemFromProperties( private static GuiItem createGuiItemFromProperties(
@NotNull AbstractSettingGui.SettingGuiFactory factory, @NotNull AbstractSettingGui.SettingGuiFactory factory,
@NotNull Material itemMat, @NotNull Material itemMat,
@NotNull StringBuilder itemName, @NotNull StringBuilder itemName,
@NotNull Object value @NotNull Object value
){ ){
// Create item // Create & initialise item
ItemStack item = new ItemStack(itemMat); ItemStack item = new ItemStack(itemMat);
ItemMeta itemMeta = item.getItemMeta(); ItemMeta itemMeta = item.getItemMeta();
@ -160,13 +270,20 @@ public class GuiGlobalItems {
itemMeta.setLore(Collections.singletonList(SETTING_ITEM_LORE_PREFIX+value)); itemMeta.setLore(Collections.singletonList(SETTING_ITEM_LORE_PREFIX+value));
item.setItemMeta(itemMeta); item.setItemMeta(itemMeta);
// Create GuiItem
return openSettingGuiItem(item, factory); return openSettingGuiItem(item, factory);
} }
/**
* Get the setting name from the setting path.
* For example: "gui.command.name" will return "name".
* @param path The setting's path.
* @return The setting's name.
*/
public static String getConfigNameFromPath(String path){ public static String getConfigNameFromPath(String path){
// Get index of first dot
int indexOfDot = path.indexOf("."); int indexOfDot = path.indexOf(".");
//if(indexOfDot == -1) return path; // when indexOfDot == -1 (not fond), it is implied that indexOfDot+1 = 0. substring will keep the full path as expected
// indexOfDot == -1 (not fond) imply indexOfDot+1 = 0. substring will keep the full path as expected
return path.substring(indexOfDot+1); return path.substring(indexOfDot+1);
} }

View file

@ -1,8 +1,18 @@
package xyz.alexcrea.cuanvil.util; package xyz.alexcrea.cuanvil.util;
public class StringUtil { /**
* An incomplete cased string util
*/
public class CasedStringUtil {
//we assume snake_cased_string is in snake case /**
* Transform a snake cased string to an upper-cased spaced string.
* <p>
* for example: if we use "hello_world" as an input this function will return "Hello World".
* @param snake_cased_string The input string.
* This argument NEED to be a snake cased string, or it will not work
* @return The input as an upper-cased string with space separator.
*/
public static String snakeToUpperSpacedCase(String snake_cased_string){ public static String snakeToUpperSpacedCase(String snake_cased_string){
if(snake_cased_string.contentEquals("")) return ""; if(snake_cased_string.contentEquals("")) return "";
StringBuilder result = new StringBuilder(); StringBuilder result = new StringBuilder();