mirror of
https://github.com/alexcrea/CustomAnvil.git
synced 2026-06-23 16:16:17 +02:00
fix durability repair and item naming
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parent
745ebcde29
commit
af99913eae
7 changed files with 97 additions and 29 deletions
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@ -4,7 +4,7 @@ plugins {
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}
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group = "io.delilaheve"
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version = "1.0.1"
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version = "1.0.2"
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repositories {
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mavenCentral()
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@ -1,22 +1,23 @@
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package io.delilaheve
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import io.delilaheve.util.ConfigOptions
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import io.delilaheve.util.EnchantmentUtil.calculateValue
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import io.delilaheve.util.EnchantmentUtil.combineWith
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import io.delilaheve.util.EnchantmentUtil.hasConflicts
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import io.delilaheve.util.ItemUtil.canMergeWith
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import io.delilaheve.util.ItemUtil.findEnchantments
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import io.delilaheve.util.ItemUtil.isBook
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import io.delilaheve.util.ItemUtil.repairCost
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import io.delilaheve.util.ItemUtil.repairFrom
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import io.delilaheve.util.ItemUtil.setEnchantmentsUnsafe
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import org.bukkit.Material
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import org.bukkit.entity.Player
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import org.bukkit.event.Event
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import org.bukkit.event.EventHandler
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import org.bukkit.event.EventPriority.HIGHEST
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import org.bukkit.event.Listener
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.event.inventory.PrepareAnvilEvent
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import org.bukkit.inventory.AnvilInventory
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import org.bukkit.inventory.InventoryView
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import org.bukkit.inventory.InventoryView.Property.REPAIR_COST
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import org.bukkit.permissions.Permission
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import kotlin.math.min
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@ -26,8 +27,6 @@ import kotlin.math.min
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class AnvilEventListener : Listener {
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companion object {
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// Vanilla repair cost limit
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private const val VANILLA_REPAIR_LIMIT = 40
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// Anvil's output slot
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private const val ANVIL_OUTPUT_SLOT = 2
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}
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@ -39,34 +38,42 @@ class AnvilEventListener : Listener {
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/**
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* Event handler logic for when an anvil contains items to be combined
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*/
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@EventHandler
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@EventHandler(priority = HIGHEST)
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fun anvilCombineCheck(event: PrepareAnvilEvent) {
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val inventory = event.inventory
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val first = inventory.getItem(0) ?: return
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val second = inventory.getItem(1) ?: return
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if (first.canMergeWith(second)) {
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val firstEnchants = first.findEnchantments().toMutableMap()
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val secondEnchants = second.findEnchantments().toMutableMap()
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val newEnchants = first.findEnchantments()
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.combineWith(second.findEnchantments())
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val resultItem = first.clone()
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resultItem.itemMeta?.let {
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it.setDisplayName(inventory.renameText)
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resultItem.itemMeta = it
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}
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resultItem.setEnchantmentsUnsafe(newEnchants)
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if (!first.isBook() && !second.isBook()) {
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// we only need to be concerned with repair when neither item is a book
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resultItem.repairFrom(first, second)
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}
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var repairCost = first.repairCost + second.repairCost
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if (ConfigOptions.limitRepairCost) {
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repairCost = min(repairCost, ConfigOptions.limitRepairValue)
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}
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event.result = resultItem
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/* Because Minecraft likes to have the final say in the repair cost displayed
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* we need to wait for the event to end before overriding it, this ensures that
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* we have the final say in the process. */
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UnsafeEnchants.instance
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.server
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.scheduler
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.runTask(UnsafeEnchants.instance, Runnable {
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if (ConfigOptions.removeRepairLimit) {
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inventory.maximumRepairCost = Int.MAX_VALUE
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}
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val newEnchants = firstEnchants.combineWith(secondEnchants)
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val enchantsString = newEnchants.map { "${it.key.key} ${it.value}" }.joinToString(", ")
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UnsafeEnchants.log("New enchants for this item: $enchantsString")
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val resultItem = first.clone()
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resultItem.setEnchantmentsUnsafe(newEnchants)
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val firstValue = firstEnchants.calculateValue(first.isBook())
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val secondValue = secondEnchants.calculateValue(second.isBook())
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var repairCost = firstValue + secondValue
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if (first.isBook() && second.isBook()) {
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repairCost = firstEnchants.values.sum() + secondEnchants.values.sum()
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}
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if (ConfigOptions.limitRepairCost) {
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repairCost = min(repairCost, VANILLA_REPAIR_LIMIT)
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}
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inventory.repairCost = repairCost
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event.view.setProperty(InventoryView.Property.REPAIR_COST, repairCost)
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event.result = resultItem
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event.view.setProperty(REPAIR_COST, repairCost)
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})
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}
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}
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@ -80,8 +87,6 @@ class AnvilEventListener : Listener {
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val output = inventory.getItem(ANVIL_OUTPUT_SLOT) ?: return
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if (output.findEnchantments().hasConflicts() && !player.hasPermission(requirePermission)) { return }
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if (event.rawSlot != ANVIL_OUTPUT_SLOT) { return }
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if (output.type == Material.AIR) { return }
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if (player.level < inventory.repairCost) { return }
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event.result = Event.Result.ALLOW
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}
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@ -15,6 +15,8 @@ object ConfigOptions {
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private const val ALLOW_UNSAFE_PATH = "allow_unsafe"
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// Path for limiting repair cost
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private const val LIMIT_REPAIR_COST = "limit_repair_cost"
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// Path for repair value limit
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private const val LIMIT_REPAIR_VALUE = "limit_repair_value"
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// Path for removing repair cost limits
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private const val REMOVE_REPAIR_LIMIT = "remove_repair_limit"
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// Root path for enchantment limits
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@ -33,6 +35,10 @@ object ConfigOptions {
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private const val DEFAULT_ALLOW_UNSAFE = true
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// Default value for limiting repair cost
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private const val DEFAULT_LIMIT_REPAIR = true
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// Default value for repair cost limit
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private const val DEFAULT_LIMIT_REPAIR_VALUE = 39
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// Valid range for repair cost limit
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private val REPAIR_LIMIT_RANGE = 1..39
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// Default for removing repair cost limits
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private const val DEFAULT_REMOVE_LIMIT = false
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// Valid range for an enchantment limit
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@ -72,6 +78,18 @@ object ConfigOptions {
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.getBoolean(LIMIT_REPAIR_COST, DEFAULT_LIMIT_REPAIR)
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}
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/**
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* Value to limit repair costs to
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*/
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val limitRepairValue: Int
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get() {
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return UnsafeEnchants.instance
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.config
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.getInt(LIMIT_REPAIR_VALUE, DEFAULT_LIMIT_REPAIR_VALUE)
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.takeIf { it in REPAIR_LIMIT_RANGE }
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?: DEFAULT_LIMIT_REPAIR_VALUE
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}
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/**
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* Whether to remove repair cost limit
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*/
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@ -19,8 +19,8 @@ object EnchantmentUtil {
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/**
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* Combine 2 sets of enchantments according to our configuration
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*/
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fun MutableMap<Enchantment, Int>.combineWith(
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other: MutableMap<Enchantment, Int>
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fun Map<Enchantment, Int>.combineWith(
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other: Map<Enchantment, Int>
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) = mutableMapOf<Enchantment, Int>().apply {
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putAll(this@combineWith)
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other.forEach { (enchantment, level) ->
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@ -1,17 +1,36 @@
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package io.delilaheve.util
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import io.delilaheve.UnsafeEnchants
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import io.delilaheve.util.EnchantmentUtil.calculateValue
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import io.delilaheve.util.ItemUtil.isBook
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import org.bukkit.Material.BOOK
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import org.bukkit.Material.ENCHANTED_BOOK
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import org.bukkit.enchantments.Enchantment
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import org.bukkit.inventory.ItemStack
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import org.bukkit.inventory.meta.Damageable
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import org.bukkit.inventory.meta.EnchantmentStorageMeta
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import org.bukkit.inventory.meta.ItemMeta
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import org.bukkit.inventory.meta.Repairable
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import kotlin.math.min
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/**
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* Item manipulation utilities
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*/
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object ItemUtil {
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/**
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* Determine the value of an item for repair
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*
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* ToDo - use native repair cost
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*/
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val ItemStack.repairCost: Int
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get() {
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val nativeCost = (itemMeta as? Repairable)?.repairCost
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val pluginCost = findEnchantments().calculateValue(isBook())
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UnsafeEnchants.log("Native Cost: $nativeCost; Plugin Cost: $pluginCost")
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return nativeCost.takeIf { it != 0 } ?: pluginCost
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}
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/**
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* Check if this [ItemStack] is a [BOOK] or [ENCHANTED_BOOK]
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*/
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@ -72,6 +91,25 @@ object ItemUtil {
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}
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}
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/**
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* Set this [ItemStack]s durability from a combination of the
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* [first] and [second] item's durability values
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*/
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fun ItemStack.repairFrom(
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first: ItemStack,
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second: ItemStack
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) {
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(itemMeta as? Damageable)?.let {
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val maxDurability = type.maxDurability.toInt()
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val firstDurability = (first.itemMeta as? Damageable)?.damage ?: 0
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val secondDurability = (second.itemMeta as? Damageable)?.damage ?: 0
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var newDurability = firstDurability + secondDurability
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newDurability = min(maxDurability, newDurability)
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it.damage = newDurability
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itemMeta = it as ItemMeta
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}
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}
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/**
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* Check that this [ItemStack] can merge with the [other]
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*
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@ -11,9 +11,16 @@ default_limit: 10
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# i.e. Protection and Blast Protection can be on the same piece of armour
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allow_unsafe: true
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# Whether all anvil actions should be capped to the vanilla repair limit (40 levels)
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# Whether all anvil actions should be capped
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#
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# If true, all anvil repairs will max out at the value of limit_repair_value
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limit_repair_cost: true
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# Value to limit repair costs to when limit_repair_cost is true
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#
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# Valid range of 1 - 39 (vanilla will consider 40+ as "too expensive")
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limit_repair_value: 39
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# Whether the anvil's repair limit should be removed entirely
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#
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# The anvil will still visually display "too expensive" however the action will be completable
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@ -1,6 +1,6 @@
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main: io.delilaheve.UnsafeEnchants
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name: UnsafeEnchants
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version: 1.0.1
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version: 1.0.2
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description: Allow all enchants to be combined
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api-version: 1.18
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load: POSTWORLD
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