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fix durability repair and item naming
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parent
745ebcde29
commit
af99913eae
7 changed files with 97 additions and 29 deletions
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@ -15,6 +15,8 @@ object ConfigOptions {
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private const val ALLOW_UNSAFE_PATH = "allow_unsafe"
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// Path for limiting repair cost
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private const val LIMIT_REPAIR_COST = "limit_repair_cost"
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// Path for repair value limit
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private const val LIMIT_REPAIR_VALUE = "limit_repair_value"
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// Path for removing repair cost limits
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private const val REMOVE_REPAIR_LIMIT = "remove_repair_limit"
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// Root path for enchantment limits
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@ -33,6 +35,10 @@ object ConfigOptions {
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private const val DEFAULT_ALLOW_UNSAFE = true
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// Default value for limiting repair cost
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private const val DEFAULT_LIMIT_REPAIR = true
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// Default value for repair cost limit
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private const val DEFAULT_LIMIT_REPAIR_VALUE = 39
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// Valid range for repair cost limit
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private val REPAIR_LIMIT_RANGE = 1..39
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// Default for removing repair cost limits
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private const val DEFAULT_REMOVE_LIMIT = false
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// Valid range for an enchantment limit
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@ -72,6 +78,18 @@ object ConfigOptions {
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.getBoolean(LIMIT_REPAIR_COST, DEFAULT_LIMIT_REPAIR)
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}
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/**
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* Value to limit repair costs to
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*/
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val limitRepairValue: Int
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get() {
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return UnsafeEnchants.instance
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.config
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.getInt(LIMIT_REPAIR_VALUE, DEFAULT_LIMIT_REPAIR_VALUE)
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.takeIf { it in REPAIR_LIMIT_RANGE }
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?: DEFAULT_LIMIT_REPAIR_VALUE
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}
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/**
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* Whether to remove repair cost limit
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*/
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@ -19,8 +19,8 @@ object EnchantmentUtil {
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/**
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* Combine 2 sets of enchantments according to our configuration
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*/
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fun MutableMap<Enchantment, Int>.combineWith(
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other: MutableMap<Enchantment, Int>
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fun Map<Enchantment, Int>.combineWith(
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other: Map<Enchantment, Int>
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) = mutableMapOf<Enchantment, Int>().apply {
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putAll(this@combineWith)
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other.forEach { (enchantment, level) ->
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@ -1,17 +1,36 @@
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package io.delilaheve.util
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import io.delilaheve.UnsafeEnchants
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import io.delilaheve.util.EnchantmentUtil.calculateValue
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import io.delilaheve.util.ItemUtil.isBook
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import org.bukkit.Material.BOOK
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import org.bukkit.Material.ENCHANTED_BOOK
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import org.bukkit.enchantments.Enchantment
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import org.bukkit.inventory.ItemStack
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import org.bukkit.inventory.meta.Damageable
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import org.bukkit.inventory.meta.EnchantmentStorageMeta
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import org.bukkit.inventory.meta.ItemMeta
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import org.bukkit.inventory.meta.Repairable
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import kotlin.math.min
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/**
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* Item manipulation utilities
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*/
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object ItemUtil {
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/**
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* Determine the value of an item for repair
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*
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* ToDo - use native repair cost
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*/
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val ItemStack.repairCost: Int
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get() {
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val nativeCost = (itemMeta as? Repairable)?.repairCost
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val pluginCost = findEnchantments().calculateValue(isBook())
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UnsafeEnchants.log("Native Cost: $nativeCost; Plugin Cost: $pluginCost")
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return nativeCost.takeIf { it != 0 } ?: pluginCost
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}
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/**
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* Check if this [ItemStack] is a [BOOK] or [ENCHANTED_BOOK]
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*/
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@ -72,6 +91,25 @@ object ItemUtil {
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}
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}
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/**
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* Set this [ItemStack]s durability from a combination of the
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* [first] and [second] item's durability values
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*/
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fun ItemStack.repairFrom(
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first: ItemStack,
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second: ItemStack
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) {
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(itemMeta as? Damageable)?.let {
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val maxDurability = type.maxDurability.toInt()
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val firstDurability = (first.itemMeta as? Damageable)?.damage ?: 0
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val secondDurability = (second.itemMeta as? Damageable)?.damage ?: 0
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var newDurability = firstDurability + secondDurability
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newDurability = min(maxDurability, newDurability)
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it.damage = newDurability
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itemMeta = it as ItemMeta
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}
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}
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/**
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* Check that this [ItemStack] can merge with the [other]
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*
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