mirror of
https://github.com/alexcrea/CustomAnvil.git
synced 2026-06-23 08:14:00 +02:00
Add Color support (#19)
Add logic to support color code (like &a) and hexadecimal color (like #00ff00). Create its configuration and its config GUI buttons.
This commit is contained in:
commit
ab1add8fd6
7 changed files with 342 additions and 62 deletions
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@ -26,6 +26,7 @@ or [on GitHub](https://github.com/alexcrea/CustomAnvil/releases/latest)
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- Display xp cost instead of "to expensive" when above lv 40. (need ProtocoLib)
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- Can handle some custom enchantment plugins (see bellow for more information)
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- Gui to configure the plugin in game.
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- Support of color code and hexadecimal color
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---
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### Permissions:
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```yml
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@ -34,6 +35,9 @@ ca.bypass.fuse: Allow player to combine every enchantments to every item (no cus
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ca.bypass.level: Allow player to bypass every level limit (no custom limit)
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ca.command.reload: Allow administrator to reload the plugin's configs
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ca.config.edit: Allow administrator to edit the plugin's config in game
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# Related to use of color (usage of permission for color is toggleable in basic config gui or config.yml)
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ca.color.code: Allow player to use color code if permission is required (toggleable)
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ca.color.hex: Allow player to use hexadecimal color if permission is required (toggleable)
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```
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/!\ version under 1.3.1 use other permission. from 1.2.0 to 1.3.1-A1 use ua.unsafe instead of ca.affected
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under 1.2.0 replace ca prefix by ue and use ue.unsafe. some permission/features may not exist before the last version.
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@ -13,7 +13,7 @@ plugins {
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}
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group = "xyz.alexcrea"
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version = "1.5.3"
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version = "1.5.4-beta.1"
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java {
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disableAutoTargetJvm()
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@ -59,8 +59,8 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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private void init() {
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Pattern pattern = new Pattern(
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GuiSharedConstant.EMPTY_GUI_FULL_LINE,
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"0L0T0I0S0",
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"0C0R0U0r0",
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"LT0I0S0cp",
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"CR0U0r0hP",
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"B00000000"
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);
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pane = new PatternPane(0, 0, 9, 4, pattern);
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@ -73,9 +73,9 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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updateGuiValues();
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}
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private BoolSettingsGui.BoolSettingFactory capAnvilCostFactory; // L character
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private BoolSettingsGui.BoolSettingFactory capAnvilCost; // L character
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private GuiItem noCapRepairItem;
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private IntSettingsGui.IntSettingFactory maxAnvilCostFactory; // C character
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private IntSettingsGui.IntSettingFactory maxAnvilCost; // C character
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private GuiItem noMaxCostItem;
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private BoolSettingsGui.BoolSettingFactory removeAnvilCostLimit; // R character
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@ -86,12 +86,20 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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private IntSettingsGui.IntSettingFactory itemRenameCost; // r character
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private IntSettingsGui.IntSettingFactory sacrificeIllegalEnchantCost; // S character
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private BoolSettingsGui.BoolSettingFactory allowColorCode; // c character
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private BoolSettingsGui.BoolSettingFactory allowHexColor; // h character
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private BoolSettingsGui.BoolSettingFactory permissionNeededForColor; // p character
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private GuiItem noPermissionNeededItem;
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private IntSettingsGui.IntSettingFactory useOfColorCost; // P character
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private GuiItem noColorCostItem;
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/**
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* Prepare basic gui displayed items factory and static items..
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*/
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protected void prepareValues() {
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// cap anvil cost
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this.capAnvilCostFactory = BoolSettingsGui.boolFactory("\u00A78Cap Anvil Cost ?", this,
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this.capAnvilCost = BoolSettingsGui.boolFactory("\u00A78Cap Anvil Cost ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.CAP_ANVIL_COST, ConfigOptions.DEFAULT_CAP_ANVIL_COST,
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"\u00A77All anvil cost will be capped to \u00A7aMax Anvil Cost\u00A77 if enabled.",
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@ -110,7 +118,7 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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// repair cost item
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IntRange range = ConfigOptions.MAX_ANVIL_COST_RANGE;
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this.maxAnvilCostFactory = IntSettingsGui.intFactory("\u00A78Max Anvil Cost", this,
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this.maxAnvilCost = IntSettingsGui.intFactory("\u00A78Max Anvil Cost", this,
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ConfigOptions.MAX_ANVIL_COST, ConfigHolder.DEFAULT_CONFIG,
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Arrays.asList(
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"\u00A77Max cost the Anvil can get to.",
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@ -147,6 +155,10 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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ConfigOptions.REPLACE_TOO_EXPENSIVE, ConfigOptions.DEFAULT_REPLACE_TOO_EXPENSIVE,
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getReplaceToExpensiveLore());
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// ------------
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// Cost config
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// ------------
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// item repair cost
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range = ConfigOptions.REPAIR_COST_RANGE;
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this.itemRepairCost = IntSettingsGui.intFactory("\u00A78Item Repair Cost", this,
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@ -194,6 +206,70 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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ConfigOptions.DEFAULT_SACRIFICE_ILLEGAL_COST,
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1, 5, 10, 50, 100);
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// -------------
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// Color config
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// -------------
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// Allow us of color code
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this.allowColorCode = BoolSettingsGui.boolFactory("\u00A78Allow Use Of Color Code ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.ALLOW_COLOR_CODE, ConfigOptions.DEFAULT_ALLOW_COLOR_CODE,
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"\u00A77Whether players can use color code.",
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"\u00A77Color code a formatted like \u00A7a&a\u00A77 and is used in the rename field of the anvil.",
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"\u00A77Player may need permission to use color code if \u00A7ePlayer need permission to use color\u00A77 is enabled.");
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// Allow us of hexadecimal color
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this.allowHexColor = BoolSettingsGui.boolFactory("\u00A78Allow Use Of Hexadecimal Color ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.ALLOW_HEXADECIMAL_COLOR, ConfigOptions.DEFAULT_ALLOW_HEXADECIMAL_COLOR,
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"\u00A77Whether players can use hexadecimal color.",
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"\u00A77Color code a formatted like \u00A72#012345 \u00A77and is used in the rename field of the anvil.",
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"\u00A77Player may need permission to use color code if \u00A7ePermission Needed For Color\u00A77 is enabled.");
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// Permission needed for color
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this.permissionNeededForColor = BoolSettingsGui.boolFactory("\u00A78Need Permission To Use Color ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.PERMISSION_NEEDED_FOR_COLOR, ConfigOptions.DEFAULT_PERMISSION_NEEDED_FOR_COLOR,
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"\u00A77Whether players should have permission to be able to use colors.",
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"\u00A77Give player \u00A7eca.color.code\u00A77 Permission to allow use of color code.",
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"\u00A77Give player \u00A7eca.color.hex\u00A77 Permission to allow use of hexadecimal color.");
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// Permission needed for color not necessary
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item = new ItemStack(Material.BARRIER);
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meta = item.getItemMeta();
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assert meta != null;
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meta.setDisplayName("\u00A7cNeed Permission To Use Color ?");
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meta.setLore(Arrays.asList("\u00A77This config can do something only if one of the following config is enabled:",
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"\u00A77- \u00A7aAllow Use Of Color Code",
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"\u00A77- \u00A7aAllow Use Of Hexadecimal Color"));
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item.setItemMeta(meta);
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this.noPermissionNeededItem = new GuiItem(item, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
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// Cost of using color
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range = ConfigOptions.USE_OF_COLOR_COST_RANGE;
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this.useOfColorCost = IntSettingsGui.intFactory("\u00A78Cost Of Using Color", this,
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ConfigOptions.USE_OF_COLOR_COST, ConfigHolder.DEFAULT_CONFIG,
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Arrays.asList(
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"\u00A77XP level cost when using color code or hexadecimal color using the anvil.",
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"\u00A77conflict With one of the left item enchantment"
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),
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range.getFirst(), range.getLast(),
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ConfigOptions.DEFAULT_USE_OF_COLOR_COST,
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1, 5, 10, 50, 100);
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// Permission needed for color not necessary
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item = new ItemStack(Material.BARRIER);
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meta = item.getItemMeta();
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assert meta != null;
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meta.setDisplayName("\u00A7cCost Of Using Color");
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meta.setLore(Arrays.asList("\u00A77This config can do something only if one of the following config is enabled:",
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"\u00A77- \u00A7aAllow Use Of Color Code",
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"\u00A77- \u00A7aAllow Use Of Hexadecimal Color"));
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item.setItemMeta(meta);
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this.noColorCostItem = new GuiItem(item, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
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}
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@NotNull
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@ -219,8 +295,8 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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GuiItem capAnvilCostItem;
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GuiItem maxAnvilCostItem;
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if (!this.removeAnvilCostLimit.getConfiguredValue()) {
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capAnvilCostItem = this.capAnvilCostFactory.getItem("Cap Anvil Cost");
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maxAnvilCostItem = this.maxAnvilCostFactory.getItem(Material.EXPERIENCE_BOTTLE, "Max Anvil Cost");
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capAnvilCostItem = this.capAnvilCost.getItem("Cap Anvil Cost");
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maxAnvilCostItem = this.maxAnvilCost.getItem(Material.EXPERIENCE_BOTTLE, "Max Anvil Cost");
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} else {
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capAnvilCostItem = this.noCapRepairItem;
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maxAnvilCostItem = this.noMaxCostItem;
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@ -247,13 +323,36 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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pane.bindItem('U', unitRepairCostItem);
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// item rename cost
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GuiItem itemRenameCost = this.itemRenameCost.getItem(Material.NAME_TAG);
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pane.bindItem('r', itemRenameCost);
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GuiItem itemRenameCostItem = this.itemRenameCost.getItem(Material.NAME_TAG);
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pane.bindItem('r', itemRenameCostItem);
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// sacrifice illegal enchant cost
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GuiItem illegalCostItem = this.sacrificeIllegalEnchantCost.getItem(Material.ENCHANTED_BOOK);
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pane.bindItem('S', illegalCostItem);
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// allow color code
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GuiItem allowColorCodeItem = this.allowColorCode.getItem();
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pane.bindItem('c', allowColorCodeItem);
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// allow hex color
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GuiItem allowHexColorItem = this.allowHexColor.getItem();
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pane.bindItem('h', allowHexColorItem);
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// True if player could place color
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if(ConfigOptions.INSTANCE.getRenameColorPossible()){
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// use permission for color
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GuiItem permissionNeededItem = this.permissionNeededForColor.getItem();
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pane.bindItem('p', permissionNeededItem);
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// using color cost
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GuiItem useColorCostItem = this.useOfColorCost.getItem(Material.EXPERIENCE_BOTTLE, "Use color");
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pane.bindItem('P', useColorCostItem);
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}else{
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pane.bindItem('p', this.noPermissionNeededItem);
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pane.bindItem('P', this.noColorCostItem);
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}
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update();
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}
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@ -12,6 +12,7 @@ import io.delilaheve.util.ItemUtil.unitRepair
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import org.bukkit.ChatColor
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import org.bukkit.GameMode
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import org.bukkit.Material
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import org.bukkit.entity.HumanEntity
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import org.bukkit.entity.Player
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import org.bukkit.event.Event
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import org.bukkit.event.EventHandler
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@ -30,8 +31,11 @@ import xyz.alexcrea.cuanvil.dependency.protocolib.PacketManager
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import xyz.alexcrea.cuanvil.group.ConflictType
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import xyz.alexcrea.cuanvil.recipe.AnvilCustomRecipe
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import xyz.alexcrea.cuanvil.util.UnitRepairUtil.getRepair
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import java.util.regex.Matcher
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import java.util.regex.Pattern
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import kotlin.math.min
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/**
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* Listener for anvil events
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*/
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@ -79,7 +83,7 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
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// Test rename lonely item
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if (second == null) {
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val resultItem = first.clone()
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var anvilCost = handleRename(resultItem, inventory)
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var anvilCost = handleRename(resultItem, inventory, player)
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// Test/stop if nothing changed.
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if (first == resultItem) {
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@ -121,7 +125,7 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
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// As calculatePenalty edit result, we need to calculate penalty after checking equality
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anvilCost += calculatePenalty(first, second, resultItem)
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// Calculate rename cost
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anvilCost += handleRename(resultItem, inventory)
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anvilCost += handleRename(resultItem, inventory, player)
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// Finally, we set result
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event.result = resultItem
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@ -134,7 +138,7 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
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val unitRepairAmount = first.getRepair(second)
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if (unitRepairAmount != null) {
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val resultItem = first.clone()
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var anvilCost = handleRename(resultItem, inventory)
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var anvilCost = handleRename(resultItem, inventory, player)
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val repairAmount = resultItem.unitRepair(second.amount, unitRepairAmount)
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if (repairAmount > 0) {
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@ -159,20 +163,117 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
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}
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private fun handleRename(resultItem: ItemStack, inventory: AnvilInventory): Int {
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private fun handleRename(resultItem: ItemStack, inventory: AnvilInventory, player: HumanEntity): Int {
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// Rename item and add renaming cost
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resultItem.itemMeta?.let {
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val displayName = ChatColor.stripColor(it.displayName)
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val inventoryName = ChatColor.stripColor(inventory.renameText)
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if (!displayName.contentEquals(inventoryName)) {
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it.setDisplayName(inventory.renameText)
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resultItem.itemMeta = it
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return ConfigOptions.itemRenameCost
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var inventoryName = ChatColor.stripColor(inventory.renameText)
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var sumCost = 0
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var useColor = false
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if(ConfigOptions.renameColorPossible){
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val resultString = StringBuilder(inventoryName)
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useColor = handleRenamingColor(resultString, player)
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if(useColor) {
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inventoryName = resultString.toString()
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sumCost+= ConfigOptions.useOfColorCost
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}
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}
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if ((!useColor && (!displayName.contentEquals(inventoryName))) || (useColor && !(it.displayName).contentEquals(inventoryName))) {
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it.setDisplayName(inventoryName)
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resultItem.itemMeta = it
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sumCost+= ConfigOptions.itemRenameCost
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}
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return sumCost
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}
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return 0
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}
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private fun handleRenamingColor(textToColor: StringBuilder, player: HumanEntity): Boolean {
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val usePermission = ConfigOptions.permissionNeededForColor
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val canUseColorCode = ConfigOptions.allowColorCode && (!usePermission || player.hasPermission("ca.color.code"))
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val canUseHexColor = ConfigOptions.allowHexadecimalColor && (!usePermission || player.hasPermission("ca.color.hex"))
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if((!canUseColorCode) && (!canUseHexColor)) return false
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var useColor = false
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// Handle color code
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if(canUseColorCode){
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var nbReplacement = replaceAll(textToColor, "&", "§", 2)
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nbReplacement -= 2 * replaceAll(textToColor, "§§", "&", 2)
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if(nbReplacement > 0) useColor = true
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}
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if(canUseHexColor){
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val nbReplacement = replaceHexToColor(textToColor, 7)
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if(nbReplacement > 0) useColor = true
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}
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return useColor
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}
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/**
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* Replace every instance of "from" to "to".
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* @param builder The builder to replace the string from.
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* @param from The source that should be replaced.
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* @param to The string that should replace.
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* @param endOffset Amount of character that should be ignored at the end.
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* @return The number of replacement was that was done.
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*/
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private fun replaceAll(builder: java.lang.StringBuilder, from: String, to: String, endOffset: Int): Int {
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var index = builder.indexOf(from)
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var numberOfChanges = 0
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while (index != -1 && index < builder.length - endOffset) {
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builder.replace(index, index + from.length, to)
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index += to.length
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index = builder.indexOf(from, index)
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numberOfChanges+=1
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}
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return numberOfChanges
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}
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val HEX_PATTERN: Pattern = Pattern.compile("#[A-Fa-f0-9]{6}") // pattern to find hexadecimal string
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/**
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* Replace every hex color formatted like #000000 to the minecraft format
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* @param builder The builder to replace the hex color from.
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* @param endOffset Amount of character that should be ignored at the end.
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* @return The number of replacement was that was done.
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*/
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private fun replaceHexToColor(builder: StringBuilder, endOffset: Int): Int {
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val matcher: Matcher = HEX_PATTERN.matcher(builder)
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var numberOfChanges = 0
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var startIndex = 0
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while(matcher.find(startIndex)){
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startIndex = matcher.start()
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if(startIndex >= builder.length - endOffset) break
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builder.replace(startIndex, startIndex + 1, "§x")
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startIndex+=2
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for (i in 0..5) {
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builder.insert(startIndex, '§')
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startIndex+=2
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}
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numberOfChanges+=1
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}
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return numberOfChanges
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}
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/**
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* Event handler logic for when a player is trying to pull an item out of the anvil
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*/
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@ -322,8 +423,14 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
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leftItem.itemMeta?.let { leftMeta ->
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val leftName = leftMeta.displayName
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output.itemMeta?.let {
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// Rename cost
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if (!leftName.contentEquals(it.displayName)) {
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repairCost += ConfigOptions.itemRenameCost
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// Color cost
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if(it.displayName.contains('§')){
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repairCost += ConfigOptions.useOfColorCost
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}
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}
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}
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}
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|
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@ -396,7 +503,7 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
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||||
/**
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* Function to calculate work penalty of anvil work
|
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* Also change result work penalty
|
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* Also change result work penalty if right item is not null
|
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*/
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private fun calculatePenalty(left: ItemStack, right: ItemStack?, result: ItemStack): Int {
|
||||
// Extracted From https://minecraft.fandom.com/wiki/Anvil_mechanics#Enchantment_equation
|
||||
|
|
@ -409,10 +516,13 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
|
|||
(right.itemMeta as? Repairable)?.repairCost ?: 0
|
||||
}
|
||||
|
||||
// Try to set work penalty for the result item
|
||||
result.itemMeta?.let {
|
||||
(it as? Repairable)?.repairCost = leftPenalty * 2 + 1
|
||||
result.itemMeta = it
|
||||
// Try to set work penalty for the result item only if right item not null
|
||||
if(right != null){
|
||||
result.itemMeta?.let {
|
||||
(it as? Repairable)?.repairCost = leftPenalty * 2 + 1
|
||||
result.itemMeta = it
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
CustomAnvil.log(
|
||||
|
|
|
|||
|
|
@ -10,87 +10,74 @@ import xyz.alexcrea.cuanvil.enchant.CAEnchantment
|
|||
*/
|
||||
object ConfigOptions {
|
||||
|
||||
// Path for limiting anvil cost
|
||||
// ----------------------
|
||||
// Path for config values
|
||||
// ----------------------
|
||||
|
||||
const val CAP_ANVIL_COST = "limit_repair_cost"
|
||||
|
||||
// Path for max anvil cost value
|
||||
const val MAX_ANVIL_COST = "limit_repair_value"
|
||||
|
||||
// Path for removing anvil cost limits
|
||||
const val REMOVE_ANVIL_COST_LIMIT = "remove_repair_limit"
|
||||
|
||||
// Path for removing too expensive when unused
|
||||
const val REPLACE_TOO_EXPENSIVE = "replace_too_expensive"
|
||||
|
||||
// Path for level cost on item repair
|
||||
const val ITEM_REPAIR_COST = "item_repair_cost"
|
||||
|
||||
// Path for level cost on unit repair
|
||||
const val UNIT_REPAIR_COST = "unit_repair_cost"
|
||||
|
||||
// Path for level cost on item renaming
|
||||
const val ITEM_RENAME_COST = "item_rename_cost"
|
||||
|
||||
// Path for level cost on illegal enchantment on sacrifice
|
||||
const val SACRIFICE_ILLEGAL_COST = "sacrifice_illegal_enchant_cost"
|
||||
|
||||
// Path for default enchantment limits
|
||||
// Color related config
|
||||
const val ALLOW_COLOR_CODE = "allow_color_code"
|
||||
const val ALLOW_HEXADECIMAL_COLOR = "allow_hexadecimal_color"
|
||||
const val PERMISSION_NEEDED_FOR_COLOR = "permission_needed_for_color"
|
||||
const val USE_OF_COLOR_COST = "use_of_color_cost"
|
||||
|
||||
private const val DEFAULT_LIMIT_PATH = "default_limit"
|
||||
|
||||
|
||||
// Root path for enchantment limits
|
||||
const val ENCHANT_LIMIT_ROOT = "enchant_limits"
|
||||
|
||||
|
||||
// Root path for enchantment values
|
||||
const val ENCHANT_VALUES_ROOT = "enchant_values"
|
||||
|
||||
// Keys for specific enchantment values
|
||||
private const val KEY_BOOK = "book"
|
||||
private const val KEY_ITEM = "item"
|
||||
|
||||
|
||||
// Debug logging toggle path
|
||||
// Debug flag
|
||||
private const val DEBUG_LOGGING = "debug_log"
|
||||
|
||||
// Debug verbose logging toggle path
|
||||
private const val VERBOSE_DEBUG_LOGGING = "debug_log_verbose"
|
||||
|
||||
// ----------------------
|
||||
// Default config values
|
||||
// ----------------------
|
||||
|
||||
// Default value for limiting repair cost
|
||||
const val DEFAULT_CAP_ANVIL_COST = false
|
||||
|
||||
// Default value for repair cost limit
|
||||
const val DEFAULT_MAX_ANVIL_COST = 39
|
||||
|
||||
// Default for removing repair cost limits
|
||||
const val DEFAULT_REMOVE_ANVIL_COST_LIMIT = false
|
||||
|
||||
// Default for removing repair cost limits
|
||||
const val DEFAULT_REPLACE_TOO_EXPENSIVE = false
|
||||
|
||||
// Default value for level cost on item repair
|
||||
const val DEFAULT_ITEM_REPAIR_COST = 2
|
||||
|
||||
// Default value for level cost per unit repair
|
||||
const val DEFAULT_UNIT_REPAIR_COST = 1
|
||||
|
||||
// Default value for level cost on item renaming
|
||||
const val DEFAULT_ITEM_RENAME_COST = 1
|
||||
|
||||
// Default value for level cost on illegal enchantment on sacrifice
|
||||
const val DEFAULT_SACRIFICE_ILLEGAL_COST = 1
|
||||
|
||||
// Color related config
|
||||
const val DEFAULT_ALLOW_COLOR_CODE = false
|
||||
const val DEFAULT_ALLOW_HEXADECIMAL_COLOR = false
|
||||
const val DEFAULT_PERMISSION_NEEDED_FOR_COLOR = true
|
||||
const val DEFAULT_USE_OF_COLOR_COST = 0
|
||||
|
||||
// Default value for enchantment limits
|
||||
private const val DEFAULT_ENCHANT_LIMIT = 5
|
||||
|
||||
// Default value for debug logging
|
||||
// Debug flag
|
||||
private const val DEFAULT_DEBUG_LOG = false
|
||||
|
||||
// Default value for debug logging
|
||||
private const val DEFAULT_VERBOSE_DEBUG_LOG = false
|
||||
|
||||
// -------------
|
||||
// Config Ranges
|
||||
// -------------
|
||||
|
||||
// Valid range for repair cost limit
|
||||
@JvmField
|
||||
|
|
@ -108,6 +95,10 @@ object ConfigOptions {
|
|||
@JvmField
|
||||
val SACRIFICE_ILLEGAL_COST_RANGE = 0..1000
|
||||
|
||||
// Valid range for color use cost
|
||||
@JvmField
|
||||
val USE_OF_COLOR_COST_RANGE = 0..1000
|
||||
|
||||
// Valid range for an enchantment limit
|
||||
@JvmField
|
||||
val ENCHANT_LIMIT_RANGE = 1..255
|
||||
|
|
@ -116,6 +107,10 @@ object ConfigOptions {
|
|||
// Default value for an enchantment multiplier
|
||||
private const val DEFAULT_ENCHANT_VALUE = 0
|
||||
|
||||
// -------------
|
||||
// Get methods
|
||||
// -------------
|
||||
|
||||
/**
|
||||
* Whether to cap anvil costs
|
||||
*/
|
||||
|
|
@ -206,6 +201,53 @@ object ConfigOptions {
|
|||
?: DEFAULT_SACRIFICE_ILLEGAL_COST
|
||||
}
|
||||
|
||||
/**
|
||||
* Allow usage of color code
|
||||
*/
|
||||
val allowColorCode: Boolean
|
||||
get() {
|
||||
return ConfigHolder.DEFAULT_CONFIG
|
||||
.config
|
||||
.getBoolean(ALLOW_COLOR_CODE, DEFAULT_ALLOW_COLOR_CODE)
|
||||
}
|
||||
|
||||
/**
|
||||
* Allow usage of hexadecimal color
|
||||
*/
|
||||
val allowHexadecimalColor: Boolean
|
||||
get() {
|
||||
return ConfigHolder.DEFAULT_CONFIG
|
||||
.config
|
||||
.getBoolean(ALLOW_HEXADECIMAL_COLOR, DEFAULT_ALLOW_HEXADECIMAL_COLOR)
|
||||
}
|
||||
|
||||
/**
|
||||
* If one of the color component is enabled
|
||||
*/
|
||||
val renameColorPossible: Boolean get() { return allowColorCode || allowHexadecimalColor }
|
||||
|
||||
/**
|
||||
* If players need a permission to use color
|
||||
*/
|
||||
val permissionNeededForColor: Boolean
|
||||
get() {
|
||||
return ConfigHolder.DEFAULT_CONFIG
|
||||
.config
|
||||
.getBoolean(PERMISSION_NEEDED_FOR_COLOR, DEFAULT_PERMISSION_NEEDED_FOR_COLOR)
|
||||
}
|
||||
|
||||
/**
|
||||
* How many xp should use of color should cost
|
||||
*/
|
||||
val useOfColorCost: Int
|
||||
get() {
|
||||
return ConfigHolder.DEFAULT_CONFIG
|
||||
.config
|
||||
.getInt(USE_OF_COLOR_COST, DEFAULT_USE_OF_COLOR_COST)
|
||||
.takeIf { it in USE_OF_COLOR_COST_RANGE }
|
||||
?: DEFAULT_USE_OF_COLOR_COST
|
||||
}
|
||||
|
||||
/**
|
||||
* Default enchantment limit
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -55,7 +55,24 @@ unit_repair_cost: 1
|
|||
# Valid values include 0 to 1000
|
||||
sacrifice_illegal_enchant_cost: 1
|
||||
|
||||
# Default limit to apply to any enchants missing from override_limits
|
||||
# Allow using color code and hexadecimal color.
|
||||
#
|
||||
# Color code are prefixed by "&" and hexadecimal color by "#".
|
||||
# Color code will not be applied if it colors nothing. "&&" can be used to write "&".
|
||||
allow_color_code: false
|
||||
allow_hexadecimal_color: false
|
||||
|
||||
# Toggle if color should only be applicable if the player a certain permission.
|
||||
#
|
||||
# permission are "ca.color.code" for use of color code and "ca.color.hex" for use of hexadecimal color.
|
||||
permission_needed_for_color: true
|
||||
|
||||
# Xp cost if the player use color in the items name on rename.
|
||||
#
|
||||
# Valid values include 0 to 1000.
|
||||
use_of_color_cost: 0
|
||||
|
||||
# Default limit to apply to any enchants missing from enchant_limits
|
||||
#
|
||||
# Valid values include 1 to 1000
|
||||
default_limit: 5
|
||||
|
|
|
|||
|
|
@ -39,6 +39,14 @@ permissions:
|
|||
ca.config.edit:
|
||||
default: op
|
||||
description: Allow administrator to edit the plugin's config in game
|
||||
# color permissions
|
||||
ca.color.code:
|
||||
default: op
|
||||
description: Allow player to use color code if permission is required (toggleable)
|
||||
ca.color.hex:
|
||||
default: op
|
||||
description: Allow player to use hexadecimal color if permission is required (toggleable)
|
||||
|
||||
|
||||
# soft depend on old name, so I can disable it if it is on the same server
|
||||
# as it is the old name for this plugin
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue