diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 5a38ff4..aa8e2e2 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -1,7 +1,7 @@ # Default limit to apply to any enchants missing from override_limits # # Valid range of 1 - 255 -default_limit: 10 +default_limit: 5 # Whether enchants should be combined without regard for conflicts by default # @@ -9,6 +9,7 @@ default_limit: 10 # they will be unable to combine conflicting enchantments # # i.e. Protection and Blast Protection can be on the same piece of armour +# Please note, this configuration should be set to true if you want custom conflicts rule allow_unsafe: true # Whether all anvil actions should be capped @@ -30,8 +31,7 @@ remove_repair_limit: false # # Enchantments not listed here will use the value of default_limit # -# Overrides provided default to 1 in vanilla and won't change effect with extra levels -# with exceptions to this rule having their own comment +# Overrides provided default from aqua_affinity to depth_strider won't change effect with extra levels # # Valid range of 1 - 255 for each enchantment enchant_limits: @@ -45,35 +45,35 @@ enchant_limits: silk_touch: 1 vanishing_curse: 1 depth_strider: 3 # anything more than 3 is treated as 3 by the game -# bane_of_arthropods: 1 -# blast_protection: 1 -# efficiency: 1 -# feather_falling: 1 -# fire_aspect: 1 -# fire_protection: 1 -# fortune: 1 -# frost_walker: 1 -# impaling: 1 -# knockback: 1 -# looting: 1 -# loyalty: 1 -# luck_of_the_sea: 1 -# lure: 1 -# piercing: 1 -# power: 1 -# projectile_protection: 1 -# protection: 1 -# punch: 1 -# quick_charge: 1 -# respiration: 1 -# riptide: 1 -# sharpness: 1 -# smite: 1 -# soul_speed: 1 -# sweeping: 1 -# swift_sneak: 1 -# thorns: 1 -# unbreaking: 1 + protection: 4 + fire_protection: 4 + blast_protection: 4 + projectile_protection: 4 + feather_falling: 4 + thorns: 3 + respiration: 3 + sharpness: 5 + smite: 5 + bane_of_arthropods: 5 + knockback: 2 + fire_aspect: 2 + looting: 3 + sweeping: 3 + efficiency: 5 + unbreaking: 3 + fortune: 3 + power: 5 + punch: 2 + luck_of_the_sea: 3 + lure: 3 + frost_walker: 2 + impaling: 5 + riptide: 3 + loyalty: 3 + piercing: 4 + quick_charge: 3 + soul_speed: 3 + swift_sneak: 3 # Multipliers used to calculate the enchantment's value in repair/combining #