mirror of
https://github.com/alexcrea/CustomAnvil.git
synced 2026-08-28 08:25:56 +02:00
commit
a49044b522
6 changed files with 308 additions and 1 deletions
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@ -476,6 +476,32 @@ monetary_cost:
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work_penalty: 1.0 # for work penalty (aka use penalty)
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recipe: 1.0 # for custom anvil recipe cost
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# Chance that an anvil get degraded
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# set it to zero if you wish to disable it
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anvil_degradation: 0.12
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# see https://www.digminecraft.com/lists/sound_list_pc.php
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# for a list of most of the sounds
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anvil_sound:
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enabled: true
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# The sound are weighted so if there is multiples of them one is selected randomly
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# so if you want to add a "rare sound" as an easter egg you can !
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# If invalid, it will be removed from the list. and if empty it will use the default
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use:
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default:
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sound: block.anvil.use
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category: blocks
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volume: 1.0
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pitch: 1.0
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weight: 1.0
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destroy:
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default:
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sound: block.anvil.destroy
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category: blocks
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volume: 1.0
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pitch: 1.0
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weight: 1.0
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# Whether to show debug logging
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debug_log: false
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@ -468,6 +468,33 @@ monetary_cost:
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work_penalty: 1.0 # for work penalty (aka use penalty)
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recipe: 1.0 # for custom anvil recipe cost
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# Chance that an anvil get degraded
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# set it to zero if you wish to disable it
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anvil_degradation: 0.12
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# see https://www.digminecraft.com/lists/sound_list_pc.php
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# for a list of most of the sounds
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anvil_sound:
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enabled: true
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# The sound are weighted so if there is multiples of them one is selected randomly
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# so if you want to add a "rare sound" as an easter egg you can !
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# If invalid, it will be removed from the list. and if empty it will use the default
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use:
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default:
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sound: block.anvil.use
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category: blocks
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volume: 1.0
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pitch: 1.0
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weight: 1.0
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destroy:
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default:
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sound: block.anvil.destroy
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category: blocks
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volume: 1.0
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pitch: 1.0
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weight: 1.0
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# Whether to show debug logging
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debug_log: false
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@ -456,6 +456,33 @@ monetary_cost:
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work_penalty: 1.0 # for work penalty (aka use penalty)
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recipe: 1.0 # for custom anvil recipe cost
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# Chance that an anvil get degraded
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# set it to zero if you wish to disable it
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anvil_degradation: 0.12
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# see https://www.digminecraft.com/lists/sound_list_pc.php
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# for a list of most of the sounds
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anvil_sound:
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enabled: true
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# The sound are weighted so if there is multiples of them one is selected randomly
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# so if you want to add a "rare sound" as an easter egg you can !
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# If invalid, it will be removed from the list. and if empty it will use the default
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use:
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default:
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sound: block.anvil.use
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category: blocks
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volume: 1.0
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pitch: 1.0
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weight: 1.0
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destroy:
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default:
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sound: block.anvil.destroy
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category: blocks
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volume: 1.0
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pitch: 1.0
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weight: 1.0
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# Whether to show debug logging
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debug_log: false
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@ -0,0 +1,146 @@
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package xyz.alexcrea.cuanvil.config
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import io.delilaheve.CustomAnvil
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import org.bukkit.NamespacedKey
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import org.bukkit.Registry
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import org.bukkit.Sound
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import org.bukkit.SoundCategory
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import org.bukkit.configuration.ConfigurationSection
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import java.util.Random
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import java.util.logging.Level
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object AnvilFinishOptions {
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data class ConfiguredSound(
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val sound: Sound,
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val category: SoundCategory,
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val volume: Float,
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val pitch: Float,
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val weight: Double,
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)
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// Paths
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private const val SOUND_ENABLED = "anvil_sound.enabled"
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private const val USE_SOUNDS_ROOT = "anvil_sound.use"
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private const val DESTROY_SOUNDS_ROOT = "anvil_sound.destroy"
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private const val ANVIL_DEGRADATION_PATH = "anvil_degradation"
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// Defaults
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private const val DEFAULT_SOUND_ENABLED = true
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private val DEFAULT_USE_SOUND = ConfiguredSound(
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Sound.BLOCK_ANVIL_USE,
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SoundCategory.BLOCKS,
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1.0f,
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1.0f,
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1.0,
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)
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private val DEFAULT_DESTROY_SOUND = ConfiguredSound(
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Sound.BLOCK_ANVIL_DESTROY,
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SoundCategory.BLOCKS,
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1.0f,
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1.0f,
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1.0,
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)
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private const val DEFAULT_ANVIL_DEGRADATION_PATH = 0.12
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// Others
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private val RANDOM = Random()
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// Fetch
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val sound_enabled: Boolean
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get() {
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return ConfigHolder.DEFAULT_CONFIG
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.config
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.getBoolean(SOUND_ENABLED, DEFAULT_SOUND_ENABLED)
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}
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fun getAnvilSound(wasDestroyed: Boolean): ConfiguredSound {
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return if(wasDestroyed)
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getRandomDestroySound()
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else getRandomUseSound()
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}
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val degradation_chance: Double
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get() {
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return ConfigHolder.DEFAULT_CONFIG
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.config
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.getDouble(ANVIL_DEGRADATION_PATH, DEFAULT_ANVIL_DEGRADATION_PATH)
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}
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// Utils
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private fun getRandomUseSound(): ConfiguredSound {
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return fromListing(USE_SOUNDS_ROOT, DEFAULT_USE_SOUND)
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}
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private fun getRandomDestroySound(): ConfiguredSound {
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return fromListing(DESTROY_SOUNDS_ROOT, DEFAULT_DESTROY_SOUND)
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}
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private fun fromListing(path: String, default: ConfiguredSound): ConfiguredSound {
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val section = ConfigHolder.DEFAULT_CONFIG
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.config.getConfigurationSection(path) ?: return default
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val list = readSounds(section)
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return weightedRandom(list, default)
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}
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private fun readSounds(section: ConfigurationSection): List<ConfiguredSound> {
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val sounds = ArrayList<ConfiguredSound>()
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for (key in section.getKeys(false)) {
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if(!section.isConfigurationSection(key)) continue
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val result = readSound(section.getConfigurationSection(key)!!)
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if(result == null) {
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CustomAnvil.instance.logger.warning("Couldn't read sounds for key $key")
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continue
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}
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sounds.add(result)
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}
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return sounds
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}
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private fun readSound(section: ConfigurationSection): ConfiguredSound? {
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val name = section.getString("sound", null)?: return null
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val key = NamespacedKey.fromString(name)?: return null
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val sound = Registry.SOUNDS.get(key)?: return null
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val categoryName = section.getString("category", null)?: return null
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val category = try {
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SoundCategory.valueOf(categoryName.uppercase())
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} catch (_: IllegalArgumentException) {
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return null
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}
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val volume = section.getDouble("volume", 1.0).toFloat()
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val pitch = section.getDouble("pitch", 1.0).toFloat()
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val weight = section.getDouble("weight", 1.0)
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if(weight <= 0) return null
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return ConfiguredSound(sound, category, volume, pitch, weight)
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}
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private fun weightedRandom(sounds: List<ConfiguredSound>, default: ConfiguredSound): ConfiguredSound {
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if(sounds.isEmpty()) return default
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val weightSum = sounds.sumOf { it.weight }
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if(weightSum == .0) return sounds.first()
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val selectedWeight = RANDOM.nextDouble(weightSum)
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var currentSum = .0
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sounds.forEach {
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currentSum += it.weight
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if(currentSum > selectedWeight) return it
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}
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// What ? how
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CustomAnvil.instance.logger.log(Level.SEVERE, "Something very... very wrong happen on sound handling. please report this to the developer")
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return default
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}
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}
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@ -4,7 +4,9 @@ import io.delilaheve.CustomAnvil
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import io.delilaheve.util.ConfigOptions
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import io.delilaheve.util.ItemUtil.canMergeWith
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import org.bukkit.GameMode
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import org.bukkit.Location
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import org.bukkit.Material
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import org.bukkit.entity.HumanEntity
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import org.bukkit.entity.Player
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import org.bukkit.event.Event
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import org.bukkit.event.EventHandler
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@ -21,6 +23,7 @@ import xyz.alexcrea.cuanvil.anvil.AnvilMergeLogic.AnvilResult
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import xyz.alexcrea.cuanvil.anvil.AnvilMergeLogic.CustomCraftResult
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import xyz.alexcrea.cuanvil.anvil.AnvilMergeLogic.LoreEditResult
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import xyz.alexcrea.cuanvil.anvil.AnvilMergeLogic.UnitRepairResult
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import xyz.alexcrea.cuanvil.config.AnvilFinishOptions
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import xyz.alexcrea.cuanvil.dependency.DependencyManager
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import xyz.alexcrea.cuanvil.dependency.economy.EconomyManager
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import xyz.alexcrea.cuanvil.dependency.util.PlatformUtil.setComponentDisplayName
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@ -354,7 +357,9 @@ class AnvilResultListener : Listener {
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player.inventory.setItem(slotDestination.slot, result.item)
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}
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// TODO probably anvil damage & sound here ??
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if (event.click != ClickType.MIDDLE)
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handleAnvilMechanic(player, inventory, player.gameMode != GameMode.CREATIVE)
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return true
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}
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@ -382,6 +387,56 @@ class AnvilResultListener : Listener {
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}
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}
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// Process both sound & degradation
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private fun handleAnvilMechanic(player: HumanEntity, inventory: AnvilInventory, canDegrade: Boolean) {
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// ok so we do not provide a getLocation on view ?
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val location = inventory.location
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val wasDestroyed = canDegrade && tryDegradeAnvil(player, location)
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tryPlaySound(location, wasDestroyed)
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}
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private fun tryDegradeAnvil(player: HumanEntity, location: Location?): Boolean {
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val world = location?.world ?: return false
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if (Math.random() > AnvilFinishOptions.degradation_chance) return false
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val block = world.getBlockAt(location)
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val next = when (block.type) {
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Material.ANVIL -> Material.CHIPPED_ANVIL
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Material.CHIPPED_ANVIL -> Material.DAMAGED_ANVIL
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Material.DAMAGED_ANVIL -> Material.AIR
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else -> return false
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}
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block.type = next
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if (next == Material.AIR) {
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player.closeInventory()
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return true
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}
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return false
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}
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private fun tryPlaySound(
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location: Location?,
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wasDestroyed: Boolean,
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) {
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val world = location?.world
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if (!AnvilFinishOptions.sound_enabled) return
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val sound = AnvilFinishOptions.getAnvilSound(wasDestroyed)
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world?.playSound(
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location,
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sound.sound,
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sound.category,
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sound.volume,
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sound.pitch,
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)
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}
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private fun onUnitRepairExtract(
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rightItem: ItemStack,
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event: InventoryClickEvent,
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@ -463,6 +463,32 @@ monetary_cost:
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work_penalty: 1.0 # for work penalty (aka use penalty)
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recipe: 1.0 # for custom anvil recipe cost
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# Chance that an anvil get degraded
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# set it to zero if you wish to disable it
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anvil_degradation: 0.12
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# see https://www.digminecraft.com/lists/sound_list_pc.php
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# for a list of most of the sounds
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anvil_sound:
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enabled: true
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# The sound are weighted so if there is multiples of them one is selected randomly
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# so if you want to add a "rare sound" as an easter egg you can !
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||||
# If invalid, it will be removed from the list. and if empty it will use the default
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||||
use:
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||||
default:
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sound: block.anvil.use
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category: blocks
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volume: 1.0
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pitch: 1.0
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weight: 1.0
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destroy:
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default:
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sound: block.anvil.destroy
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category: blocks
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volume: 1.0
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pitch: 1.0
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weight: 1.0
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# Whether to show debug logging
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debug_log: false
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||||
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