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https://github.com/alexcrea/CustomAnvil.git
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manually set level and exp %
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parent
6078136a80
commit
a0fa1e3fe2
1 changed files with 33 additions and 8 deletions
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@ -136,10 +136,13 @@ class AnvilResultListener : Listener {
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else AnvilXpUtil.calculateLevelForXp(xpCost)
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CustomAnvil.log("gamemode: ${player.gameMode != GameMode.CREATIVE}, cost: $finalCost, level: ${player.level}, result: ${player.totalExperience < finalCost} ${player.level < finalCost}")
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if (player.gameMode != GameMode.CREATIVE){
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if(recipe.removeExactLinearXp){
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if(player.totalExperience < finalCost) return
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}else if(player.level < finalCost) return
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if (player.gameMode != GameMode.CREATIVE) {
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if (recipe.removeExactLinearXp) {
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val levelXp = AnvilXpUtil.calculateXpForLevel(player.level)
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val delta = AnvilXpUtil.calculateXpForLevel(player.level + 1) - levelXp
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val totalXp = levelXp + player.exp * delta
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if (totalXp < finalCost) return
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} else if (player.level < finalCost) return
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}
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// We give the item manually
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@ -149,7 +152,17 @@ class AnvilResultListener : Listener {
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// Handle not creative middle click...
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if (event.click != ClickType.MIDDLE &&
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!handleCustomCraftClick(event, recipe, inventory, player, leftItem, rightItem, amount, finalCost, recipe.removeExactLinearXp)
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!handleCustomCraftClick(
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event,
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recipe,
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inventory,
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player,
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leftItem,
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rightItem,
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amount,
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finalCost,
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recipe.removeExactLinearXp
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)
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) return
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// Finally, we add the item to the player
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@ -178,9 +191,21 @@ class AnvilResultListener : Listener {
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inventory.setItem(ANVIL_INPUT_LEFT, leftItem)
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if (player.gameMode != GameMode.CREATIVE) {
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if(linearCost){
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player.totalExperience -= xpCost
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} else{
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if (linearCost) {
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val levelXp = AnvilXpUtil.calculateXpForLevel(player.level)
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val delta = AnvilXpUtil.calculateXpForLevel(player.level + 1) - levelXp
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var totalXp = levelXp + player.exp * delta
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totalXp -= xpCost
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val newLevel = AnvilXpUtil.calculateLevelForXp(totalXp.toInt())
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val newLevelXp = AnvilXpUtil.calculateXpForLevel(newLevel)
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val newDelta = AnvilXpUtil.calculateXpForLevel(newLevel + 1) - newLevelXp
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val xp = (totalXp - newLevelXp) / newDelta
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player.level = newLevel
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player.exp = xp / newDelta
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} else {
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player.level -= xpCost
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}
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}
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