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Add item setting gui
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package xyz.alexcrea.cuanvil.gui.config.settings;
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import com.github.stefvanschie.inventoryframework.gui.GuiItem;
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import com.github.stefvanschie.inventoryframework.pane.PatternPane;
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import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
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import io.delilaheve.CustomAnvil;
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import org.bukkit.Material;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.jetbrains.annotations.NotNull;
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import xyz.alexcrea.cuanvil.config.ConfigHolder;
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import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
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import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
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import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
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import xyz.alexcrea.cuanvil.util.MetricsUtil;
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import java.util.Collections;
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import java.util.List;
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import java.util.function.Consumer;
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/**
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* An instance of a gui used to edit an item setting.
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*/
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public class ItemSettingGui extends AbstractSettingGui {
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private final ItemSettingFactory holder;
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private final ItemStack before;
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private ItemStack now;
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/**
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* Create an item setting config gui.
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*
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* @param holder Configuration factory of this setting.
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* @param now The defined value of this setting.
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*/
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protected ItemSettingGui(ItemSettingFactory holder, ItemStack now) {
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super(3, holder.getTitle(), holder.parent);
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this.holder = holder;
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this.before = now;
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this.now = now;
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prepareReturnToDefault();
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updateValueDisplay();
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}
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@Override
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public Pattern getGuiPattern() {
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return new Pattern(
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GuiSharedConstant.EMPTY_GUI_FULL_LINE,
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"D0-0v0+00",
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"B0000000S"
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);
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}
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protected GuiItem returnToDefault;
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/**
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* Prepare "return to default value" gui item.
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*/
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protected void prepareReturnToDefault() {
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ItemStack item = new ItemStack(Material.COMMAND_BLOCK);
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ItemMeta meta = item.getItemMeta();
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meta.setDisplayName("\u00A7eReset to default value");
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meta.setLore(Collections.singletonList("\u00A77Default value is: " + holder.defaultVal));
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item.setItemMeta(meta);
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returnToDefault = new GuiItem(item, event -> {
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event.setCancelled(true);
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now = holder.defaultVal;
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updateValueDisplay();
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update();
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}, CustomAnvil.instance);
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}
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protected final static List<String> CLICK_LORE = Collections.singletonList("\u00A77Click Here with an item to change the value");
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/**
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* Update item using the setting value to match the new value
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*/
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protected void updateValueDisplay() {
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PatternPane pane = getPane();
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// Get displayed value for this config.
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ItemStack displayedItem;
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if(this.now != null){
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displayedItem = this.now;
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}else{
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displayedItem = new ItemStack(Material.BARRIER);
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ItemMeta valueMeta = displayedItem.getItemMeta();
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valueMeta.setDisplayName("§4NO ITEM SET");
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valueMeta.setLore(CLICK_LORE);
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displayedItem.setItemMeta(valueMeta);
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}
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GuiItem resultItem = new GuiItem(displayedItem, setItemAsCursor(), CustomAnvil.instance);
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pane.bindItem('v', resultItem);
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// reset to default
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GuiItem returnToDefault;
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if (now != holder.defaultVal) {
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returnToDefault = this.returnToDefault;
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} else {
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returnToDefault = GuiGlobalItems.backgroundItem();
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}
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pane.bindItem('D', returnToDefault);
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}
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/**
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* @return A consumer to update the current setting's value.
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*/
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protected Consumer<InventoryClickEvent> setItemAsCursor() { //TODO redo consumer
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return event -> {
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event.setCancelled(true);
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HumanEntity player = event.getWhoClicked();
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ItemStack cursor = player.getItemOnCursor();
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if(cursor.getType().isAir()) return;
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now = cursor;
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updateValueDisplay();
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update();
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};
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}
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@Override
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public boolean onSave() {
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holder.config.getConfig().set(holder.configPath, now);
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MetricsUtil.INSTANCE.notifyChange(this.holder.config, this.holder.configPath);
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if (GuiSharedConstant.TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE) {
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return holder.config.saveToDisk(GuiSharedConstant.TEMPORARY_DO_BACKUP_EVERY_SAVE);
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}
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return true;
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}
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@Override
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public boolean hadChange() {
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return now != before;
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}
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/**
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* Create aa item setting factory from setting's parameters.
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*
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* @param title The title of the gui.
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* @param parent Parent gui to go back when completed.
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* @param configPath Configuration path of this setting.
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* @param config Configuration holder of this setting.
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* @param defaultVal Default value if not found on the config.
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* @return A factory for an item setting gui.
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*/
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public static ItemSettingGui.ItemSettingFactory itemFactory(@NotNull String title, ValueUpdatableGui parent,
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String configPath, ConfigHolder config,
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ItemStack defaultVal) {
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return new ItemSettingGui.ItemSettingFactory(
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title, parent,
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configPath, config,
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defaultVal);
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}
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/**
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* A factory for an item setting gui that hold setting's information.
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*/
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public static class ItemSettingFactory extends SettingGuiFactory {
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@NotNull
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String title;
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ValueUpdatableGui parent;
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ItemStack defaultVal;
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/**
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* Constructor for an item setting gui factory.
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*
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* @param title The title of the gui.
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* @param parent Parent gui to go back when completed.
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* @param configPath Configuration path of this setting.
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* @param config Configuration holder of this setting.
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* @param defaultVal Default value if not found on the config.
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*/
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protected ItemSettingFactory(
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@NotNull String title, ValueUpdatableGui parent,
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String configPath, ConfigHolder config,
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ItemStack defaultVal) {
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super(configPath, config);
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this.title = title;
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this.parent = parent;
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this.defaultVal = defaultVal;
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}
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/**
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* @return Get setting's gui title.
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*/
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@NotNull
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public String getTitle() {
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return title;
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}
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/**
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* @return The configured value for the associated setting.
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*/
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public ItemStack getConfiguredValue() {
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return this.config.getConfig().getItemStack(this.configPath, this.defaultVal);
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}
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@Override
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public AbstractSettingGui create() {
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// Get current value or default
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ItemStack now = getConfiguredValue();
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// create new gui
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return new ItemSettingGui(this, now);
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}
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}
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}
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