diff --git a/README.md b/README.md index 897d613..3c207da 100644 --- a/README.md +++ b/README.md @@ -99,7 +99,8 @@ For information about the API, please refer to [the Wiki](https://github.com/ale ### Default Plugin's Configurations For 1.18 to 1.20.6 use the [1.18 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.18)\ -For 1.21 to 1.21.7 use the [1.21 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21) +For 1.21 to 1.21.8 use the [1.21 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21)\ +From 1.21.9 use the [1.21.9 configurations](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21) --- Custom anvil [use bstat](https://bstats.org/plugin/bukkit/Unsafe%20Enchants%20Plus/20923) for metric. You can [disable it](https://bstats.org/getting-started) if you like. diff --git a/defaultconfigs/1.21.9/README.md b/defaultconfigs/1.21.9/README.md new file mode 100644 index 0000000..2b3bfa8 --- /dev/null +++ b/defaultconfigs/1.21.9/README.md @@ -0,0 +1,6 @@ +### Default Plugin's Configurations For 1.21.9 +- [config.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9/config.yml) +- [enchant_conflict.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9/enchant_conflict.yml) +- [item_groups.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9/item_groups.yml) +- [unit_repair_item.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9/unit_repair_item.yml) +- [custom_recipes.yml](https://github.com/alexcrea/CustomAnvil/tree/master/defaultconfigs/1.21.9/custom_recipes.yml) diff --git a/defaultconfigs/1.21.9/config.yml b/defaultconfigs/1.21.9/config.yml new file mode 100644 index 0000000..f6817ba --- /dev/null +++ b/defaultconfigs/1.21.9/config.yml @@ -0,0 +1,393 @@ +# +# It is recommended that you use /configanvil to edit theses config. +# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes ! +# + +# All anvil cost will be capped to limit_repair_value if enabled. +# +# In other words: +# For any anvil cost greater than limit_repair_value, Cost will be set to limit_repair_value. +limit_repair_cost: false + +# Max cost value the Anvil can get to. +# +# Valid values include 0 to 1000. +# Cost will be displayed as "Too Expensive": +# - If Cost is above 39 +# - And replace_too_expensive is disabled (false) +limit_repair_value: 39 + +# Whether the anvil's cost limit should be removed entirely. +# +# The anvil will still visually display "Too Expensive" if "replace_too_expensive" is disabled +# However, the action will be completable if xp requirement is meet. +remove_repair_limit: false + +# Whenever anvil cost is above 39 should display the true price and not "Too Expensive". +# +# However, when bypassing "Too Expensive", anvil price will be displayed as Green. +# If the action is not completable, the cost will still be displayed as "Too expensive". +# That mean you also need to change other settings like remove_repair_limit or limit_repair_cost. +# +# Require ProtocoLib. +replace_too_expensive: false + +# XP Level amount added to the anvil when the item is repaired by another item of the same type +# +# Valid values include 0 to 1000 +item_repair_cost: 2 + +# XP Level amount added to the anvil when the item is renamed +# +# Valid values include 0 to 1000 +item_rename_cost: 1 + +# XP Level amount added to the anvil when the item is repaired by an "unit" +# For example: a Diamond on a Diamond Sword +# What's considered unit for what can be edited on the unit repair configuration. +# +# Valid values include 0 to 1000 +unit_repair_cost: 1 + +# XP Level amount added to the anvil when a sacrifice enchantment +# conflict with one of the left item enchantment +# +# Valid values include 0 to 1000 +sacrifice_illegal_enchant_cost: 1 + +# Allow using color code and hexadecimal color. +# +# Color code are prefixed by "&" and hexadecimal color by "#". +# Color code will not be applied if it colors nothing. "&&" can be used to write "&". +allow_color_code: false +allow_hexadecimal_color: false + +# Toggle if color should only be applicable if the player a certain permission. +# +# permission are "ca.color.code" for use of color code and "ca.color.hex" for use of hexadecimal color. +permission_needed_for_color: true + +# Xp cost if the player use color in the items name on rename. +# +# Valid values include 0 to 1000. +use_of_color_cost: 0 + +# Default limit to apply to any enchants missing from enchant_limits +# +# Valid values include 1 to 1000 +default_limit: 5 + +# Override limits for specific enchants +# +# Enchantments not listed here will use the value of default_limit +# +# Overrides provided default from aqua_affinity to depth_strider won't change effect with extra levels +# +# Valid range of 1 - 255 for each enchantment +enchant_limits: + minecraft:aqua_affinity: 1 + minecraft:binding_curse: 1 + minecraft:channeling: 1 + minecraft:flame: 1 + minecraft:infinity: 1 + minecraft:mending: 1 + minecraft:multishot: 1 + minecraft:silk_touch: 1 + minecraft:vanishing_curse: 1 + minecraft:depth_strider: 3 # anything more than 3 is treated as 3 by the game + minecraft:protection: 4 + minecraft:fire_protection: 4 + minecraft:blast_protection: 4 + minecraft:projectile_protection: 4 + minecraft:feather_falling: 4 + minecraft:thorns: 3 + minecraft:respiration: 3 + minecraft:sharpness: 5 + minecraft:smite: 5 + minecraft:bane_of_arthropods: 5 + minecraft:knockback: 2 + minecraft:fire_aspect: 2 + minecraft:looting: 3 + minecraft:sweeping: 3 + minecraft:sweeping_edge: 3 + minecraft:efficiency: 5 + minecraft:unbreaking: 3 + minecraft:fortune: 3 + minecraft:power: 5 + minecraft:punch: 2 + minecraft:luck_of_the_sea: 3 + minecraft:lure: 3 + minecraft:frost_walker: 2 + minecraft:impaling: 5 + minecraft:riptide: 3 + minecraft:loyalty: 3 + minecraft:piercing: 4 + minecraft:quick_charge: 3 + minecraft:soul_speed: 3 + minecraft:swift_sneak: 3 + minecraft:density: 5 + minecraft:breach: 4 + minecraft:wind_burst: 3 + +# Multipliers used to calculate the enchantment's value in repair/combining +# +# Values here are pulled from the fandom wiki: +# https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments +# +# If an enchantment is missing values here, or is less than 0, it will default to 0 +# +# Calculated as: [Enchantment lvl] * [multiplier] +# +# With default values protection 4 would have a value of 4 when +# coming from either a book (4 * 1) or an item (4 * 1) +enchant_values: + minecraft:aqua_affinity: + item: 4 + book: 2 + minecraft:bane_of_arthropods: + item: 2 + book: 1 + minecraft:binding_curse: + item: 8 + book: 4 + minecraft:blast_protection: + item: 4 + book: 2 + minecraft:channeling: + item: 8 + book: 4 + minecraft:depth_strider: + item: 4 + book: 2 + minecraft:efficiency: + item: 1 + book: 1 + minecraft:flame: + item: 4 + book: 2 + minecraft:feather_falling: + item: 2 + book: 1 + minecraft:fire_aspect: + item: 4 + book: 2 + minecraft:fire_protection: + item: 2 + book: 1 + minecraft:fortune: + item: 4 + book: 2 + minecraft:frost_walker: + item: 4 + book: 2 + minecraft:impaling: + item: 4 + book: 2 + minecraft:infinity: + item: 8 + book: 4 + minecraft:knockback: + item: 2 + book: 1 + minecraft:looting: + item: 4 + book: 2 + minecraft:loyalty: + item: 1 + book: 1 + minecraft:luck_of_the_sea: + item: 4 + book: 2 + minecraft:lure: + item: 4 + book: 2 + minecraft:mending: + item: 4 + book: 2 + minecraft:multishot: + item: 4 + book: 2 + minecraft:piercing: + item: 1 + book: 1 + minecraft:power: + item: 1 + book: 1 + minecraft:projectile_protection: + item: 2 + book: 1 + minecraft:protection: + item: 1 + book: 1 + minecraft:punch: + item: 4 + book: 2 + minecraft:quick_charge: + item: 2 + book: 1 + minecraft:respiration: + item: 4 + book: 2 + minecraft:riptide: + item: 4 + book: 2 + minecraft:silk_touch: + item: 8 + book: 4 + minecraft:sharpness: + item: 1 + book: 1 + minecraft:smite: + item: 2 + book: 1 + minecraft:soul_speed: + item: 8 + book: 4 + minecraft:swift_sneak: + item: 8 + book: 4 + minecraft:sweeping: + item: 4 + book: 2 + minecraft:sweeping_edge: + item: 4 + book: 2 + minecraft:thorns: + item: 8 + book: 4 + minecraft:unbreaking: + item: 2 + book: 1 + minecraft:vanishing_curse: + item: 8 + book: 4 + minecraft:density: + item: 2 + book: 1 + minecraft:breach: + item: 4 + book: 2 + minecraft:wind_burst: + item: 4 + book: 2 + +# Disable enchantment merging for level above the set value +# Enchantment merging is when, for example, 2 unbreaking II book combine to give sharpness III +# But Enchantment above this value can still be applied. following the previous example, we could still apply a unbreaking III book to a sword +# Even if disable-merge-over of unbreaking is set to 2 +# -1 mean enchantment merge for this enchantment is not disabled. default to -1 if absent. +disable-merge-over: + # Sharpness is set to -1. it equivalent to it not being set to anything (and work as vanilla) + minecraft:sharpness: -1 +# If uncommented. 2 unbreaking II book would not give an unbreaking III book. but unbreaking III book can still be applied +# minecraft:unbreaking: 2 + +# The maximum number of enchantment an item can get. -1 for infinity +# Use eco enchant enchant_limit if present by default unless "default" is not equal to -1 +enchantment_count_limit: + default: -1 + # Limit for specific items. example bellow is an example with stick + # Per item enchantment limit override eco enchant enchant_limit and default limit + items: + stick: -1 + +# Settings for lore modification +lore_edit: + book_and_quil: + # Permission is ca.lore_edit.book + use_permission: true + append: + # If adding lore using book & quil is enabled + enabled: false + # Cost used every time + fixed_cost: 1 + # Cost used for every lore line added + per_line_cost: 0 + # Use left item vanilla cost penalty if any + shared_increase: false + # Increase shared left item cost penalty + shared_additive: false + # If adding the lore consume the book & quil + do_consume: false + # Allow using color code and hexadecimal color when editing lore via book & quil + # + # Color code are prefixed by "&" and hexadecimal color by "#" + # Color code will not be applied if it colors nothing. "&&" can be used to write "&" + allow_color_code: true + allow_hexadecimal_color: true + use_cost: 0 + + remove: + # If removing lore using book & quil is enabled + enabled: false + # Cost used every time + fixed_cost: 1 + # Cost used for every lore line removed + per_line_cost: 0 + # Use left item vanilla cost penalty if any + shared_increase: false + # Increase shared left item cost penalty + shared_additive: false + # If removing the lore consume the book & quil + do_consume: false + # If the color should get back to color code or hex format + remove_color_on_remove: true + # Cost of replacing colors + remove_color_cost: 0 + + paper: + # Permission is ca.lore_edit.paper + use_permission: true + # what order should the lines should get added/removed (start/end, if invalid or not present will be end) + order: end + + append_line: + # If adding lore line using paper is enabled + enabled: false + # Cost used every time + fixed_cost: 1 + # Use left item vanilla cost penalty if any + shared_increase: false + # Increase shared left item cost penalty + shared_additive: false + # If adding the lore line consume the paper + do_consume: false + # Allow using color code and hexadecimal color when editing lore via book & quil + # + # Color code are prefixed by "&" and hexadecimal color by "#" + # Color code will not be applied if it colors nothing. "&&" can be used to write "&" + allow_color_code: true + allow_hexadecimal_color: true + color_use_cost: 0 + use_cost: 0 + + remove_line: + # If removing lore line using paper is enabled + enabled: false + # Cost used every time + fixed_cost: 1 + # Use left item vanilla cost penalty if any + shared_increase: false + # Increase shared left item cost penalty + shared_additive: false + # If removing the lore line consume the paper + do_consume: false + # If the color should get back to color code or hex format + remove_color_on_remove: true + # Cost of replacing colors + remove_color_cost: 0 + +# Whether to show debug logging +debug_log: false + +# Whether to show verbose debug logging +debug_log_verbose: false + +# In case something when wrong with CustomAnvil packet manager. +# If you see "missing class exception" or similar you may test this. +# If enabled and Protocolib absent or disabled "Replace to expensive" will not work. +# ProtocoLib may also be used if the server is in an "unsupported" version even if this option is disabled. +force_protocolib: false + +configVersion: 1.11.0 +lowMinecraftVersion: 1.21.9 diff --git a/defaultconfigs/1.21.9/custom_recipes.yml b/defaultconfigs/1.21.9/custom_recipes.yml new file mode 100644 index 0000000..57c2220 --- /dev/null +++ b/defaultconfigs/1.21.9/custom_recipes.yml @@ -0,0 +1,5 @@ +# ---------------------------------------------------- +# This config file is to store custom craft +# It is recommended to use the in game config editor for this configuration. +# /customanvilconfig With ca.config.edit permission +# ---------------------------------------------------- diff --git a/defaultconfigs/1.21.9/enchant_conflict.yml b/defaultconfigs/1.21.9/enchant_conflict.yml new file mode 100644 index 0000000..04f716f --- /dev/null +++ b/defaultconfigs/1.21.9/enchant_conflict.yml @@ -0,0 +1,382 @@ +# +# It is recommended that you use /configanvil to edit theses config. +# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes ! +# + +# material conflicts +# +# If you want to edit this file: +# - A conflict will apply to every item except if in one of the notAffectedGroups group +# - the conflict will count only if the user try to combine at least as +# many conflicting enchantment as "maxEnchantmentBeforeConflict" +# +# +# ---------------------------------------------------- +# These restriction are about not allowing enchantment +# on illegal items +# ---------------------------------------------------- + +restriction_aqua_affinity: + enchantments: + - minecraft:aqua_affinity + notAffectedGroups: + - enchanted_book + - helmets + +restriction_bane_of_arthropods: + enchantments: + - minecraft:bane_of_arthropods + notAffectedGroups: + - enchanted_book + - melee_weapons + - mace + +restriction_blast_protection: + enchantments: + - minecraft:blast_protection + notAffectedGroups: + - enchanted_book + - armors + +restriction_channeling: + enchantments: + - minecraft:channeling + notAffectedGroups: + - enchanted_book + - trident + +restriction_binding_curse: + enchantments: + - minecraft:binding_curse + notAffectedGroups: + - enchanted_book + - wearable + +restriction_vanishing_curse: + enchantments: + - minecraft:vanishing_curse + notAffectedGroups: + - enchanted_book + - can_vanish + +restriction_depth_strider: + enchantments: + - minecraft:depth_strider + notAffectedGroups: + - enchanted_book + - boots + +restriction_efficiency: + enchantments: + - minecraft:efficiency + notAffectedGroups: + - enchanted_book + - tools + - shears + +restriction_feather_falling: + enchantments: + - minecraft:feather_falling + notAffectedGroups: + - enchanted_book + - boots + +restriction_fire_aspect: + enchantments: + - minecraft:fire_aspect + notAffectedGroups: + - enchanted_book + - swords + - mace + +restriction_fire_protection: + enchantments: + - minecraft:fire_protection + notAffectedGroups: + - enchanted_book + - armors + +restriction_flame: + enchantments: + - minecraft:flame + notAffectedGroups: + - enchanted_book + - bow + +restriction_fortune: + enchantments: + - minecraft:fortune + notAffectedGroups: + - enchanted_book + - tools + +restriction_frost_walker: + enchantments: + - minecraft:frost_walker + notAffectedGroups: + - enchanted_book + - boots + +restriction_impaling: + enchantments: + - minecraft:impaling + notAffectedGroups: + - enchanted_book + - trident + +restriction_infinity: + enchantments: + - minecraft:infinity + notAffectedGroups: + - enchanted_book + - bow + +restriction_knockback: + enchantments: + - minecraft:knockback + notAffectedGroups: + - enchanted_book + - swords + +restriction_looting: + enchantments: + - minecraft:looting + notAffectedGroups: + - enchanted_book + - swords + +restriction_loyalty: + enchantments: + - minecraft:loyalty + notAffectedGroups: + - enchanted_book + - trident + +restriction_lure: + enchantments: + - minecraft:lure + notAffectedGroups: + - enchanted_book + - fishing_rod + +restriction_mending: + enchantments: + - minecraft:mending + notAffectedGroups: + - enchanted_book + - can_unbreak + +restriction_minecraft_multishot: + enchantments: + - minecraft:multishot + notAffectedGroups: + - enchanted_book + - crossbow + +restriction_piercing: + enchantments: + - minecraft:piercing + notAffectedGroups: + - enchanted_book + - crossbow + +restriction_power: + enchantments: + - minecraft:power + notAffectedGroups: + - enchanted_book + - bow + +restriction_projectile_protection: + enchantments: + - minecraft:projectile_protection + notAffectedGroups: + - enchanted_book + - armors + +restriction_protection: + enchantments: + - minecraft:protection + notAffectedGroups: + - enchanted_book + - armors + +restriction_punch: + enchantments: + - minecraft:punch + notAffectedGroups: + - enchanted_book + - bow + +restriction_quick_charge: + enchantments: + - minecraft:quick_charge + notAffectedGroups: + - enchanted_book + - crossbow + +restriction_respiration: + enchantments: + - minecraft:respiration + notAffectedGroups: + - enchanted_book + - helmets + +restriction_riptide: + enchantments: + - minecraft:riptide + notAffectedGroups: + - enchanted_book + - trident + +restriction_sharpness: + enchantments: + - minecraft:sharpness + notAffectedGroups: + - enchanted_book + - melee_weapons + +restriction__silk_touch: + enchantments: + - minecraft:silk_touch + notAffectedGroups: + - enchanted_book + - tools + +restriction_smite: + enchantments: + - minecraft:smite + notAffectedGroups: + - enchanted_book + - melee_weapons + - mace + +restriction_soul_speed: + enchantments: + - minecraft:soul_speed + notAffectedGroups: + - enchanted_book + - boots + +restriction_sweeping_edge: + enchantments: + - minecraft:sweeping + - minecraft:sweeping_edge + notAffectedGroups: + - enchanted_book + - swords + +# Do not exist in 1.18, that mean useInFuture will be set to true +# useInFuture set to true also mean it will not warn if there is an issue +restriction_swift_sneak: + useInFuture: true + enchantments: + - minecraft:swift_sneak + notAffectedGroups: + - enchanted_book + - leggings + +restriction_thorns: + enchantments: + - minecraft:thorns + notAffectedGroups: + - enchanted_book + - armors + +restriction__unbreaking: + enchantments: + - minecraft:unbreaking + notAffectedGroups: + - enchanted_book + - can_unbreak + +# ---------------------------------------------------- +# Now we have conflicts about enchantment Incompatibility +# We just filtered what item enchantments can be applied +# notAffectedGroups is empty as we don't want anything to not respect theses rules +# maxEnchantmentBeforeConflict is set to 1 to only have 1 on those enchantment available +# ---------------------------------------------------- + +sword_enchant_conflict: + enchantments: + - minecraft:bane_of_arthropods + - minecraft:smite + - minecraft:sharpness + - minecraft:density + - minecraft:breach + notAffectedGroups: [] + maxEnchantmentBeforeConflict: 1 + +protection_enchant_conflict: + enchantments: + - minecraft:blast_protection + - minecraft:fire_protection + - minecraft:projectile_protection + - minecraft:protection + notAffectedGroups: [] + maxEnchantmentBeforeConflict: 1 + +trident_conflict1: + enchantments: + - minecraft:channeling + - minecraft:riptide + notAffectedGroups: [] + maxEnchantmentBeforeConflict: 1 + +trident_conflict2: + enchantments: + - minecraft:loyalty + - minecraft:riptide + notAffectedGroups: [] + maxEnchantmentBeforeConflict: 1 + +boot_conflict: + enchantments: + - minecraft:depth_strider + - minecraft:frost_walker + notAffectedGroups: [] + maxEnchantmentBeforeConflict: 1 + +tool_conflict: + enchantments: + - minecraft:fortune + - minecraft:silk_touch + notAffectedGroups: [] + maxEnchantmentBeforeConflict: 1 + +bow_conflict: + enchantments: + - minecraft:mending + - minecraft:infinity + notAffectedGroups: [] + maxEnchantmentBeforeConflict: 1 + +crossbow_conflict: + enchantments: + - minecraft:multishot + - minecraft:piercing + notAffectedGroups: [] + maxEnchantmentBeforeConflict: 1 +restriction_density: + enchantments: + - minecraft:density + notAffectedGroups: + - mace + - enchanted_book +restriction_breach: + enchantments: + - minecraft:breach + notAffectedGroups: + - mace + - enchanted_book +restriction_wind_burst: + enchantments: + - minecraft:wind_burst + notAffectedGroups: + - mace + - enchanted_book + +# ---------------------------------------------------- +# Bellow is for custom conflicts. +# This is also where conflict create from the gui will be placed. +# ---------------------------------------------------- diff --git a/defaultconfigs/1.21.9/item_groups.yml b/defaultconfigs/1.21.9/item_groups.yml new file mode 100644 index 0000000..2dbd5db --- /dev/null +++ b/defaultconfigs/1.21.9/item_groups.yml @@ -0,0 +1,236 @@ +# +# It is recommended that you use /configanvil to edit theses config. +# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes ! +# + +# Please note this config use spigot material names. +# It should match minecraft name in most case, maybe every case, but I can't be sure +# In case there an issue with material name, you can found them here: +# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html + +# An empty Exclude group exclude nothing, so it contain everything +everything: + type: exclude + +# An empty include group will include nothing +nothing: + type: include + +# This group is an example of a group including only stone and polished granite +example_include: + type: include + items: + - stone + - polished_granite + +# This group contain everything except polished granite and elements of example_include +example_exclude: + type: exclude + items: + - polished_granite + groups: + - example_include + +# Default configuration should be vanilla enchantment conflict group +# there may have error, if you find one you can fix it ! +# https://minecraft.fandom.com/wiki/Enchanting + +swords: + type: include + items: + - wooden_sword + - stone_sword + - iron_sword + - diamond_sword + - golden_sword + - netherite_sword + - copper_sword + +axes: + type: include + items: + - wooden_axe + - stone_axe + - iron_axe + - diamond_axe + - golden_axe + - netherite_axe + - copper_axe + +melee_weapons: + type: include + groups: + - swords + - axes + +helmets: + type: include + items: + - leather_helmet + - chainmail_helmet + - iron_helmet + - diamond_helmet + - golden_helmet + - netherite_helmet + - turtle_helmet + - copper_helmet + +chestplate: + type: include + items: + - leather_chestplate + - chainmail_chestplate + - iron_chestplate + - diamond_chestplate + - golden_chestplate + - netherite_chestplate + - copper_chestplate + +leggings: + type: include + items: + - leather_leggings + - chainmail_leggings + - iron_leggings + - diamond_leggings + - golden_leggings + - netherite_leggings + - copper_leggings + +boots: + type: include + items: + - leather_boots + - chainmail_boots + - iron_boots + - diamond_boots + - golden_boots + - netherite_boots + - copper_boots + +armors: + type: include + groups: + - helmets + - chestplate + - leggings + - boots + +wearable: + type: include + items: + - elytra + - carved_pumpkin + - skeleton_skull + - wither_skeleton_skull + - zombie_head + - player_head + - creeper_head + - dragon_head + - piglin_head + groups: + - armors + +pickaxes: + type: include + items: + - wooden_pickaxe + - stone_pickaxe + - iron_pickaxe + - diamond_pickaxe + - golden_pickaxe + - netherite_pickaxe + - copper_pickaxe + +shovels: + type: include + items: + - wooden_shovel + - stone_shovel + - iron_shovel + - diamond_shovel + - golden_shovel + - netherite_shovel + - copper_shovel + +hoes: + type: include + items: + - wooden_hoe + - stone_hoe + - iron_hoe + - diamond_hoe + - golden_hoe + - netherite_hoe + - copper_hoe + +tools: + type: include + groups: + - pickaxes + - shovels + - hoes + - axes + +enchanted_book: + type: include + items: + - enchanted_book + +trident: + type: include + items: + - trident + +bow: + type: include + items: + - bow + +crossbow: + type: include + items: + - crossbow + +fishing_rod: + type: include + items: + - fishing_rod + +shears: + type: include + items: + - shears + +can_unbreak: + type: include + items: + - elytra + - flint_and_steel + - shield + - carrot_on_a_stick + - warped_fungus_on_a_stick + - brush + groups: + - melee_weapons + - tools + - armors + - trident + - bow + - crossbow + - fishing_rod + - shears + - mace + +can_vanish: + type: include + items: + - compass + groups: + - wearable + - can_unbreak +mace: + type: include + items: + - mace + diff --git a/defaultconfigs/1.21.9/unit_repair_item.yml b/defaultconfigs/1.21.9/unit_repair_item.yml new file mode 100644 index 0000000..0ce2bce --- /dev/null +++ b/defaultconfigs/1.21.9/unit_repair_item.yml @@ -0,0 +1,192 @@ +# +# It is recommended that you use /configanvil to edit theses config. +# You can still manually edit here if you like to. but if you do, don't forget to /anvilconfigreload after you changes ! +# + +# Unit repair configuration +# +# This configuration is to make custom unit repair +# A unit repair is, for example, a diamond to repair a diamond sword +# In vanilla, a unit repair 25% of object durability +# you can make a custom value here +# +# Item name should NOT combine caps and no caps (example: Stone) + +# Default value if the config is an invalid value (value <= 0 ) +# If value > 1 it will be treated as being = 1 +default_repair_amount: 0.25 + +# You can add custom unit repair +# The example bellow make a shield repaired by 10% by sticks + +# stick: +# shield: 0.10 + + +# Vanilla unit repair group is bellow +diamond: + diamond_helmet: 0.25 + diamond_chestplate: 0.25 + diamond_leggings: 0.25 + diamond_boots: 0.25 + diamond_sword: 0.25 + diamond_pickaxe: 0.25 + diamond_axe: 0.25 + diamond_shovel: 0.25 + diamond_hoe: 0.25 + +netherite_ingot: + netherite_helmet: 0.25 + netherite_chestplate: 0.25 + netherite_leggings: 0.25 + netherite_boots: 0.25 + netherite_sword: 0.25 + netherite_pickaxe: 0.25 + netherite_axe: 0.25 + netherite_shovel: 0.25 + netherite_hoe: 0.25 + +gold_ingot: + golden_helmet: 0.25 + golden_chestplate: 0.25 + golden_leggings: 0.25 + golden_boots: 0.25 + golden_sword: 0.25 + golden_pickaxe: 0.25 + golden_axe: 0.25 + golden_shovel: 0.25 + golden_hoe: 0.25 + +iron_ingot: + iron_helmet: 0.25 + iron_chestplate: 0.25 + iron_leggings: 0.25 + iron_boots: 0.25 + iron_sword: 0.25 + iron_pickaxe: 0.25 + iron_axe: 0.25 + iron_shovel: 0.25 + iron_hoe: 0.25 + +cobblestone: + stone_sword: 0.25 + stone_pickaxe: 0.25 + stone_axe: 0.25 + stone_shovel: 0.25 + stone_hoe: 0.25 + +cobbled_deepslate: + stone_sword: 0.25 + stone_pickaxe: 0.25 + stone_axe: 0.25 + stone_shovel: 0.25 + stone_hoe: 0.25 + +blackstone: + stone_sword: 0.25 + stone_pickaxe: 0.25 + stone_axe: 0.25 + stone_shovel: 0.25 + stone_hoe: 0.25 + +leather: + leather_helmet: 0.25 + leather_chestplate: 0.25 + leather_leggings: 0.25 + leather_boots: 0.25 + +phantom_membrane: + elytra: 0.25 + +scute: + turtle_helmet: 0.25 + +oak_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 + +spruce_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 + +birch_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 + +jungle_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 + +acacia_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 + +dark_oak_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 + +mangrove_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 + +cherry_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 + +bamboo_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 + +crimson_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 + +warped_planks: + wooden_sword: 0.25 + wooden_pickaxe: 0.25 + wooden_axe: 0.25 + wooden_shovel: 0.25 + wooden_hoe: 0.25 + shield: 0.25 +breeze_rod: + mace: 0.25