Added javadoc to event

also remove extra Event in one of the event
This commit is contained in:
alexcrea 2025-07-07 03:33:24 +02:00
parent 6029193f6e
commit 87e837a4b1
Signed by: alexcrea
GPG key ID: E346CD16413450E3
8 changed files with 198 additions and 26 deletions

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@ -3,6 +3,23 @@ package xyz.alexcrea.cuanvil.api.event;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Called when the configuration of CustomAnvil is ready.
* It is called either on the plugin startup or on the plugin config reload.
* <p>
* If you want to listen to the first trigger of this event (first configuration load. aka plugin load)
* you will need to register the listener on your plugin onEnable or earlier
* <p>
* This event indicate that can start to register your recipes, item groups and conflicts.
* The vanilla and custom enchantments should already have been provided to CustomAnvil.
* Configuration can be changed any time after this event is triggered but never before.
* <p>
* use {@link xyz.alexcrea.cuanvil.api.ConflictAPI ConflictApi},
* {@link xyz.alexcrea.cuanvil.gui.config.global.CustomRecipeConfigGui CustomRecipeConfigGui},
* {@link xyz.alexcrea.cuanvil.api.MaterialGroupApi MaterialGroupApi}
* and {@link xyz.alexcrea.cuanvil.api.UnitRepairApi UnitRepairApi}
* to add/remove/edit configurations
*/
public class CAConfigReadyEvent extends Event {
private static final HandlerList HANDLERS = new HandlerList();

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@ -3,6 +3,17 @@ package xyz.alexcrea.cuanvil.api.event;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Called when custom anvil is ready to accept registration on custom enchantment.
* <p>
* If you want to listen this event
* you will need to register the listener on your plugin onEnable or earlier
* <p>
* Custom enchantments may be registered later but may cause issue if registered too later
* (after configuration loading phase. see {@link CAConfigReadyEvent})
* <p>
* use {@link xyz.alexcrea.cuanvil.api.EnchantmentApi EnchantmentApi} to register and unregister your custom enchantments
*/
public class CAEnchantRegistryReadyEvent extends Event {
private static final HandlerList HANDLERS = new HandlerList();

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@ -6,6 +6,19 @@ import org.bukkit.event.HandlerList;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.jetbrains.annotations.NotNull;
/**
* Called before custom anvil process the click on the result on the anvil inventory.
* <p>
* This event is called after checking that the inventory is an anvil inventory and that the click is on the result slot
* but before checking if the player has the custom anvil affected permission.
* <p>
* This event being cancelled will make CustomAnvil abort the click on result process.
* <p>
* Most of the time you would likely need {@link CAPreAnvilBypassEvent} or {@link CAEarlyPreAnvilBypassEvent}
* for this event to be useful.
* <p>
* There is also {@link CATreatAnvilResultEvent} that may be better for some use case.
*/
public class CAClickResultBypassEvent extends Event implements Cancellable {
private static final HandlerList HANDLERS = new HandlerList();
@ -34,6 +47,11 @@ public class CAClickResultBypassEvent extends Event implements Cancellable {
@NotNull
private final InventoryClickEvent event;
/**
* Get the bukkit inventory click event causing to this event
*
* @return The click event causing to this event
*/
@NotNull
public InventoryClickEvent getEvent() {
return event;

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@ -0,0 +1,63 @@
package xyz.alexcrea.cuanvil.api.event.listener;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.bukkit.event.inventory.PrepareAnvilEvent;
import org.jetbrains.annotations.NotNull;
/**
* Called before custom anvil process the prepare anvil event.
* <p>
* This event will always get called when CustomAnvil need to handle
* <p>
* This event being cancelled will make CustomAnvil abort the anvil process.
* <p>
* You should also use {@link CAClickResultBypassEvent} if you want to use this event for something useful.
* <p>
* It is also recommended that you read about {@link CAPreAnvilBypassEvent} and {@link CATreatAnvilResultEvent}
* as your use case may be more prone to use theses.
*/
public class CAEarlyPreAnvilBypassEvent extends Event implements Cancellable {
private static final HandlerList HANDLERS = new HandlerList();
public static HandlerList getHandlerList() {
return HANDLERS;
}
@Override
public @NotNull HandlerList getHandlers() {
return HANDLERS;
}
private boolean cancelled = false;
@Override
public boolean isCancelled() {
return cancelled;
}
@Override
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@NotNull
private final PrepareAnvilEvent event;
/**
* Get the bukkit pre anvil event causing this event
*
* @return The pre anvil event causing to this event
*/
@NotNull
public PrepareAnvilEvent getEvent() {
return event;
}
public CAEarlyPreAnvilBypassEvent(@NotNull PrepareAnvilEvent event) {
this.event = event;
}
}

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@ -1,24 +0,0 @@
package xyz.alexcrea.cuanvil.api.event.listener;
import org.bukkit.event.HandlerList;
import org.bukkit.event.inventory.PrepareAnvilEvent;
import org.jetbrains.annotations.NotNull;
public class CAEarlyPreAnvilBypassEventEvent extends CAPreAnvilBypassEvent {
private static final HandlerList HANDLERS = new HandlerList();
public static HandlerList getHandlerList() {
return HANDLERS;
}
@Override
public @NotNull HandlerList getHandlers() {
return HANDLERS;
}
public CAEarlyPreAnvilBypassEventEvent(@NotNull PrepareAnvilEvent event) {
super(event);
}
}

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@ -6,6 +6,21 @@ import org.bukkit.event.HandlerList;
import org.bukkit.event.inventory.PrepareAnvilEvent;
import org.jetbrains.annotations.NotNull;
/**
* Called before custom anvil process the prepare anvil event.
* <p>
* This event is called after {@link CAEarlyPreAnvilBypassEvent},
* after checking that there is at least an item on the left slot
* and after checking if any of the 2 item is marked as immutable
* but before checking if the player has the custom anvil affected permission.
* <p>
* This event being cancelled will make CustomAnvil abort the anvil process.
* <p>
* You should also use {@link CAClickResultBypassEvent} if you want to use this event for something useful.
* <p>
* It is also recommended that you read about {@link CAEarlyPreAnvilBypassEvent} and {@link CATreatAnvilResultEvent}
* as your use case may be more prone to use theses.
*/
public class CAPreAnvilBypassEvent extends Event implements Cancellable {
private static final HandlerList HANDLERS = new HandlerList();
@ -34,6 +49,11 @@ public class CAPreAnvilBypassEvent extends Event implements Cancellable {
@NotNull
private final PrepareAnvilEvent event;
/**
* Get the bukkit pre anvil event causing this event
*
* @return The pre anvil event causing this event
*/
@NotNull
public PrepareAnvilEvent getEvent() {
return event;

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@ -8,6 +8,17 @@ import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import xyz.alexcrea.cuanvil.util.AnvilUseType;
/**
* Called after custom anvil processed the click on the result on the anvil inventory.
* This event should be used to modify the result of an anvil use.
* <p>
* You may also want to check {@link CAClickResultBypassEvent},
* {@link CAPreAnvilBypassEvent}
* and {@link CAEarlyPreAnvilBypassEvent} for your use case
* <p>
* A null result will cancel this pre anvil event
*/
@SuppressWarnings("unused")
public class CATreatAnvilResultEvent extends Event {
private static final HandlerList HANDLERS = new HandlerList();
@ -38,26 +49,82 @@ public class CATreatAnvilResultEvent extends Event {
this.levelCost = levelCost;
}
/**
* Get the bukkit inventory click event causing to this event.
*
* @return The click event causing to this event.
*/
public @NotNull PrepareAnvilEvent getEvent() {
return event;
}
/**
* Get the type of use source of the result.
*
* @return The craft use type.
*/
public AnvilUseType getUseType() {
return useType;
}
/**
* Get the current result
* <p>
* note that it will not be null unless another listener previously set it to null.
*
* @return The current result.
*/
public @Nullable ItemStack getResult() {
return result;
}
/**
* Set the current result
* <p>
* note that a null result will cancel this anvil use.
*
* @param result The new result
*/
public void setResult(@Nullable ItemStack result) {
this.result = result;
}
/**
* Get the level cost displayed on the anvil.
* <h3>Important note:</h3>
* the final price are re calculated on click for the following use case:
* <ul>
* <li>Custom craft</li>
* <li>Unit repair</li>
* <li>Lore edit</li>
* </ul>
* This value will be used as final price for:
* <li>Item merge</li>
* <li>Item rename</li>
* </ul>
*
* @return The current cost.
*/
public int getLevelCost() {
return levelCost;
}
/**
* Set the level cost displayed on the anvil.
* <h3>Important note:</h3>
* the final price are re calculated on click for the following use case:
* <ul>
* <li>Custom craft</li>
* <li>Unit repair</li>
* <li>Lore edit</li>
* </ul>
* This value will be used as final price for:
* <li>Item merge</li>
* <li>Item rename</li>
* </ul>
*
* @param levelCost The new cost.
*/
public void setLevelCost(int levelCost) {
this.levelCost = levelCost;
}

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@ -9,7 +9,7 @@ import org.bukkit.event.inventory.PrepareAnvilEvent
import org.bukkit.inventory.AnvilInventory
import org.bukkit.inventory.ItemStack
import xyz.alexcrea.cuanvil.api.event.listener.CAClickResultBypassEvent
import xyz.alexcrea.cuanvil.api.event.listener.CAEarlyPreAnvilBypassEventEvent
import xyz.alexcrea.cuanvil.api.event.listener.CAEarlyPreAnvilBypassEvent
import xyz.alexcrea.cuanvil.api.event.listener.CAPreAnvilBypassEvent
import xyz.alexcrea.cuanvil.api.event.listener.CATreatAnvilResultEvent
import xyz.alexcrea.cuanvil.config.ConfigHolder
@ -145,7 +145,7 @@ object DependencyManager {
private fun earlyUnsafeTryEventPreAnvilBypass(event: PrepareAnvilEvent, player: HumanEntity): Boolean {
// Run the event
val bypassEvent = CAEarlyPreAnvilBypassEventEvent(event)
val bypassEvent = CAEarlyPreAnvilBypassEvent(event)
Bukkit.getPluginManager().callEvent(bypassEvent)
var bypass = bypassEvent.isCancelled