Small range adjusment:

- set min value of max anvil cost to 0
- set max value for most config by 1000
This commit is contained in:
alexcrea 2024-05-28 22:31:57 +02:00
parent 0906bac103
commit 78e77df071
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GPG key ID: 43FD265DB0DBF91F
2 changed files with 10 additions and 10 deletions

View file

@ -94,19 +94,19 @@ object ConfigOptions {
// Valid range for repair cost limit // Valid range for repair cost limit
@JvmField @JvmField
val MAX_ANVIL_COST_RANGE = 1..255 val MAX_ANVIL_COST_RANGE = 0..1000
// Valid range for repair cost // Valid range for repair cost
@JvmField @JvmField
val REPAIR_COST_RANGE = 0..255 val REPAIR_COST_RANGE = 0..1000
// Valid range for rename cost // Valid range for rename cost
@JvmField @JvmField
val ITEM_RENAME_COST_RANGE = 0..255 val ITEM_RENAME_COST_RANGE = 0..1000
// Valid range for illegal enchantment conflict cost // Valid range for illegal enchantment conflict cost
@JvmField @JvmField
val SACRIFICE_ILLEGAL_COST_RANGE = 0..255 val SACRIFICE_ILLEGAL_COST_RANGE = 0..1000
// Valid range for an enchantment limit // Valid range for an enchantment limit
@JvmField @JvmField

View file

@ -6,7 +6,7 @@ limit_repair_cost: false
# Max cost value the Anvil can get to. # Max cost value the Anvil can get to.
# #
# Valid values include 1 to 255. # Valid values include 0 to 1000.
# Cost will be displayed as "Too Expensive": # Cost will be displayed as "Too Expensive":
# - If Cost is above 39 # - If Cost is above 39
# - And replace_too_expensive is disabled (false) # - And replace_too_expensive is disabled (false)
@ -29,30 +29,30 @@ replace_too_expensive: false
# XP Level amount added to the anvil when the item is repaired by another item of the same type # XP Level amount added to the anvil when the item is repaired by another item of the same type
# #
# Valid values include 0 to 255 # Valid values include 0 to 1000
item_repair_cost: 2 item_repair_cost: 2
# XP Level amount added to the anvil when the item is renamed # XP Level amount added to the anvil when the item is renamed
# #
# Valid values include 0 to 255 # Valid values include 0 to 1000
item_rename_cost: 1 item_rename_cost: 1
# XP Level amount added to the anvil when the item is repaired by an "unit" # XP Level amount added to the anvil when the item is repaired by an "unit"
# For example: a Diamond on a Diamond Sword # For example: a Diamond on a Diamond Sword
# What's considered unit for what can be edited on the unit repair configuration. # What's considered unit for what can be edited on the unit repair configuration.
# #
# Valid values include 0 to 255 # Valid values include 0 to 1000
unit_repair_cost: 1 unit_repair_cost: 1
# XP Level amount added to the anvil when a sacrifice enchantment # XP Level amount added to the anvil when a sacrifice enchantment
# conflict with one of the left item enchantment # conflict with one of the left item enchantment
# #
# Valid values include 0 to 255 # Valid values include 0 to 1000
sacrifice_illegal_enchant_cost: 1 sacrifice_illegal_enchant_cost: 1
# Default limit to apply to any enchants missing from override_limits # Default limit to apply to any enchants missing from override_limits
# #
# Valid values include 1 to 255 # Valid values include 1 to 1000
default_limit: 5 default_limit: 5
# Override limits for specific enchants # Override limits for specific enchants