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start new system with unit repair
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7 changed files with 111 additions and 41 deletions
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@ -13,11 +13,17 @@ limit_repair_value: 39
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# The anvil will still visually display "too expensive" however the action will be completable
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remove_repair_limit: false
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# Value added to the anvil when the item durability increase
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# Value added to the anvil when the item is repaired by another item of the same type
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#
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# Valid range of 0 - 255
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item_repair_cost: 2
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# Value added to the anvil when the item is repaired by an "unit"
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# For example, a diamond on a diamond sword
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#
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# Valid range of 0 - 255
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unit_repair_cost: 1
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# Value added to the anvil when the item is renamed
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#
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# Valid range of 0 - 255
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1
src/main/resources/unit_repair_item.yml
Normal file
1
src/main/resources/unit_repair_item.yml
Normal file
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@ -0,0 +1 @@
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#TODO
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