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start of the guis
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4 changed files with 161 additions and 0 deletions
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package xyz.alexcrea.cuanvil.gui.gui;
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import com.github.stefvanschie.inventoryframework.gui.type.util.Gui;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.InvocationTargetException;
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import java.util.function.Consumer;
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public class GuiGlobalActions {
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public static Consumer<InventoryClickEvent> stayInPlace = (event) -> event.setCancelled(true);
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public static Consumer<InventoryClickEvent> openGuiFactory(
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Class<? extends Gui> clazz,
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Class<?>[] argClass,
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Object... args){
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return event -> {
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event.setCancelled(true);
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try {
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Constructor<? extends Gui> constructor = clazz.getConstructor(argClass);
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// Assume constructor is accessible
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Gui gui = constructor.newInstance(args);
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gui.show(event.getWhoClicked());
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} catch (NoSuchMethodException | InvocationTargetException | IllegalAccessException |
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InstantiationException e) {
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throw new RuntimeException(e);
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}
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};
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}
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public static Consumer<InventoryClickEvent> openGuiFactory(
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Class<? extends Gui> clazz){
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return openGuiFactory(clazz, new Class<?>[0]);
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}
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public static Consumer<InventoryClickEvent> openGuiFactory(Gui goal) {
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return event -> {
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event.setCancelled(true);
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goal.show(event.getWhoClicked());
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};
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}
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}
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package xyz.alexcrea.cuanvil.gui.gui;
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import com.github.stefvanschie.inventoryframework.gui.GuiItem;
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import com.github.stefvanschie.inventoryframework.gui.type.util.Gui;
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import com.github.stefvanschie.inventoryframework.pane.PatternPane;
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import io.delilaheve.CustomAnvil;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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public class GuiGlobalItems {
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// return
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public static GuiItem toGuiItem(ItemStack item, Gui goal){
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return new GuiItem(item, GuiGlobalActions.openGuiFactory(goal), CustomAnvil.instance);
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}
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// statically create back itemstack
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private static final ItemStack BACK_ITEM = new ItemStack(Material.BARRIER);
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static {
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// todo add what I need to add to the back item
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ItemMeta meta = BACK_ITEM.getItemMeta();
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meta.setDisplayName("§cBack");
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BACK_ITEM.setItemMeta(meta);
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}
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public static GuiItem backItem(Gui goal){
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// simple go back item
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return toGuiItem(BACK_ITEM, goal);
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}
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public static void addBackItem(PatternPane target, Gui goal){
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target.bindItem('B', backItem(goal));
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}
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}
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package xyz.alexcrea.cuanvil.gui.gui;
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import com.github.stefvanschie.inventoryframework.gui.GuiItem;
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import com.github.stefvanschie.inventoryframework.gui.type.ChestGui;
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import com.github.stefvanschie.inventoryframework.pane.PatternPane;
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import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
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import io.delilaheve.CustomAnvil;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import xyz.alexcrea.cuanvil.gui.gui.config.BasicConfigGui;
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public class MainConfigGui extends ChestGui {
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public final static MainConfigGui INSTANCE = new MainConfigGui();
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private MainConfigGui() {
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super(3, "§8Anvil Config", CustomAnvil.instance);
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Pattern pattern = new Pattern(
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"111111111",
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"112345611",
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"111111111"
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);
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PatternPane pane = new PatternPane(0, 0, 9, 3, pattern);
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addPane(pane);
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ItemStack backgroundBukkit = new ItemStack(Material.GRAY_STAINED_GLASS_PANE);
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GuiItem background = new GuiItem(backgroundBukkit,GuiGlobalActions.stayInPlace, CustomAnvil.instance);
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pane.bindItem('1', background);
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ItemStack stonePlaceholder = new ItemStack(Material.STONE);
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GuiItem placeholder1 = GuiGlobalItems.toGuiItem(stonePlaceholder, BasicConfigGui.INSTANCE);
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GuiItem placeholder2 = new GuiItem(stonePlaceholder,CustomAnvil.instance);
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GuiItem placeholder3 = new GuiItem(stonePlaceholder,CustomAnvil.instance);
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GuiItem placeholder4 = new GuiItem(stonePlaceholder,CustomAnvil.instance);
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GuiItem placeholder5 = new GuiItem(stonePlaceholder,CustomAnvil.instance);
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pane.bindItem('2', placeholder1);
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pane.bindItem('3', placeholder2);
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pane.bindItem('4', placeholder3);
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pane.bindItem('5', placeholder4);
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pane.bindItem('6', placeholder5);
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}
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}
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package xyz.alexcrea.cuanvil.gui.gui.config;
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import com.github.stefvanschie.inventoryframework.gui.type.ChestGui;
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import com.github.stefvanschie.inventoryframework.pane.PatternPane;
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import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
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import io.delilaheve.CustomAnvil;
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import xyz.alexcrea.cuanvil.gui.gui.GuiGlobalItems;
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import xyz.alexcrea.cuanvil.gui.gui.MainConfigGui;
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public class BasicConfigGui extends ChestGui {
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public final static BasicConfigGui INSTANCE = new BasicConfigGui();
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private BasicConfigGui(){
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super(3, "Basic Config GUI", CustomAnvil.instance);
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Pattern pattern = new Pattern(
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"111111111",
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"111111111",
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"B11111111"
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);
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PatternPane pane = new PatternPane(0, 0, 9, 3, pattern);
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addPane(pane);
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GuiGlobalItems.addBackItem(pane, MainConfigGui.INSTANCE);
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}
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}
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