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Fix unit repair not being capped.
Also fix wrong range in lore.
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2 changed files with 8 additions and 3 deletions
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@ -110,7 +110,7 @@ public class BasicConfigGui extends ValueUpdatableGui {
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ConfigOptions.MAX_ANVIL_COST, ConfigHolder.DEFAULT_CONFIG,
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Arrays.asList(
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"\u00A77Max cost the Anvil can get to.",
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"\u00A77Valid values include \u00A7e1 \u00A77to \u00A7e255\u00A77.",
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"\u00A77Valid values include \u00A7e0 \u00A77to \u00A7e1000\u00A77.",
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"\u00A77Cost will be displayed as \u00A7cToo Expensive\u00A77:",
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"\u00A77- If Cost is above \u00A7e39",
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"\u00A77- And \u00A7eReplace Too Expensive\u00A77 is disabled"
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