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Add comment and Finish test of conflict for CAEnchant.
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5 changed files with 71 additions and 23 deletions
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@ -1,8 +1,8 @@
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package io.delilaheve.util
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import io.delilaheve.CustomAnvil
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import org.bukkit.Material
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import org.bukkit.entity.HumanEntity
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import org.bukkit.inventory.ItemStack
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import xyz.alexcrea.cuanvil.config.ConfigHolder
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import xyz.alexcrea.cuanvil.enchant.CAEnchantment
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import xyz.alexcrea.cuanvil.group.ConflictType
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@ -25,10 +25,11 @@ object EnchantmentUtil {
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*/
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fun Map<CAEnchantment, Int>.combineWith(
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other: Map<CAEnchantment, Int>,
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mat: Material,
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item: ItemStack,
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player: HumanEntity
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) = mutableMapOf<CAEnchantment, Int>().apply {
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putAll(this@combineWith)
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other.forEach { (enchantment, level) ->
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if(!enchantment.isAllowed(player)) return@forEach
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@ -44,7 +45,7 @@ object EnchantmentUtil {
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// Add the enchantment if it doesn't have conflicts, or if player is allowed to bypass enchantment restrictions
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this[enchantment] = cappedLevel
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val conflictType =
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this.keys, mat, enchantment)
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this, item, enchantment)
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if (!player.hasPermission(CustomAnvil.bypassFusePermission) &&
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(conflictType != ConflictType.NO_CONFLICT)
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) {
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@ -59,7 +60,7 @@ object EnchantmentUtil {
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// ... and they are conflicting
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val conflictType =
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this.keys, mat, enchantment)
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this, item, enchantment)
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if ((conflictType != ConflictType.NO_CONFLICT)
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&& !player.hasPermission(CustomAnvil.bypassFusePermission)
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) {
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