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Add comment and Finish test of conflict for CAEnchant.
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5 changed files with 71 additions and 23 deletions
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@ -99,7 +99,7 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
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// Test for merge
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if (first.canMergeWith(second)) {
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val newEnchants = first.findEnchantments()
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.combineWith(second.findEnchantments(), first.type, player)
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.combineWith(second.findEnchantments(), first, player)
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val resultItem = first.clone()
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resultItem.setEnchantmentsUnsafe(newEnchants)
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@ -436,15 +436,15 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
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val rightIsFormBook = right.isEnchantedBook()
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val resultEnchs = result.findEnchantments()
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val resultEnchsKeys = HashSet(resultEnchs.keys)
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val resultEnchsKeys = HashMap(resultEnchs)
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for (enchantment in right.findEnchantments()) {
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// count enchant as illegal enchant if it conflicts with another enchant or not in result
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if ((enchantment.key !in resultEnchsKeys)) {
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resultEnchsKeys.add(enchantment.key)
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resultEnchsKeys[enchantment.key] = enchantment.value
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val conflictType = ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(
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resultEnchsKeys,
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result.type,
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result,
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enchantment.key
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)
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resultEnchsKeys.remove(enchantment.key)
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@ -1,8 +1,8 @@
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package io.delilaheve.util
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import io.delilaheve.CustomAnvil
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import org.bukkit.Material
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import org.bukkit.entity.HumanEntity
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import org.bukkit.inventory.ItemStack
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import xyz.alexcrea.cuanvil.config.ConfigHolder
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import xyz.alexcrea.cuanvil.enchant.CAEnchantment
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import xyz.alexcrea.cuanvil.group.ConflictType
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@ -25,10 +25,11 @@ object EnchantmentUtil {
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*/
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fun Map<CAEnchantment, Int>.combineWith(
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other: Map<CAEnchantment, Int>,
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mat: Material,
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item: ItemStack,
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player: HumanEntity
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) = mutableMapOf<CAEnchantment, Int>().apply {
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putAll(this@combineWith)
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other.forEach { (enchantment, level) ->
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if(!enchantment.isAllowed(player)) return@forEach
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@ -44,7 +45,7 @@ object EnchantmentUtil {
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// Add the enchantment if it doesn't have conflicts, or if player is allowed to bypass enchantment restrictions
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this[enchantment] = cappedLevel
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val conflictType =
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this.keys, mat, enchantment)
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this, item, enchantment)
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if (!player.hasPermission(CustomAnvil.bypassFusePermission) &&
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(conflictType != ConflictType.NO_CONFLICT)
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) {
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@ -59,7 +60,7 @@ object EnchantmentUtil {
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// ... and they are conflicting
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val conflictType =
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this.keys, mat, enchantment)
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this, item, enchantment)
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if ((conflictType != ConflictType.NO_CONFLICT)
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&& !player.hasPermission(CustomAnvil.bypassFusePermission)
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) {
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@ -1,12 +1,13 @@
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package xyz.alexcrea.cuanvil.group
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import io.delilaheve.CustomAnvil
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import org.bukkit.Material
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import org.bukkit.NamespacedKey
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import org.bukkit.configuration.ConfigurationSection
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import org.bukkit.enchantments.Enchantment
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import org.bukkit.inventory.ItemStack
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import xyz.alexcrea.cuanvil.enchant.CAEnchantment
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import xyz.alexcrea.cuanvil.enchant.CAEnchantmentRegistry
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import java.util.function.Supplier
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class EnchantConflictManager {
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@ -144,14 +145,15 @@ class EnchantConflictManager {
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return group
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}
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fun isConflicting(base: Set<CAEnchantment>, mat: Material, newEnchant: CAEnchantment): ConflictType {
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fun isConflicting(appliedEnchants: Map<CAEnchantment, Int>, item: ItemStack, newEnchant: CAEnchantment): ConflictType {
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val mat = item.type
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CustomAnvil.verboseLog("Testing conflict for ${newEnchant.key} on ${mat.key}")
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val conflictList = newEnchant.conflicts;
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var result = ConflictType.NO_CONFLICT
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for (conflict in conflictList) {
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CustomAnvil.verboseLog("Is against $conflict")
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val allowed = conflict.allowed(base, mat)
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val allowed = conflict.allowed(appliedEnchants.keys, mat)
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CustomAnvil.verboseLog("Was against $conflict and conflicting: ${!allowed} ")
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if (!allowed) {
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if (conflict.getEnchants().size <= 1) {
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@ -165,11 +167,24 @@ class EnchantConflictManager {
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}
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// Test conflict with other conflict system.
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val otherConflict = newEnchant.testConflict()
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val otherConflict = newEnchant.testConflict(appliedEnchants, mat, reEnchantSupplier(item, appliedEnchants))
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return result.getWorstConflict(otherConflict)
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}
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private fun reEnchantSupplier(item: ItemStack, enchantments: Map<CAEnchantment, Int>): Supplier<ItemStack> {
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return Supplier {
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val newItem = item.clone()
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CAEnchantment.clearEnchants(newItem)
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enchantments.forEach{//TODO maybe bulk add if possible
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enchantment -> enchantment.key.addEnchantmentUnsafe(item, enchantment.value)
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}
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return@Supplier newItem;
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}
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}
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}
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/**
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