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Add comment and Finish test of conflict for CAEnchant.
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5 changed files with 71 additions and 23 deletions
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@ -1,6 +1,7 @@
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package xyz.alexcrea.cuanvil.enchant;
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import io.delilaheve.util.ItemUtil;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.inventory.ItemStack;
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@ -16,7 +17,7 @@ import xyz.alexcrea.cuanvil.group.EnchantConflictGroup;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Set;
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import java.util.function.Supplier;
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/**
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* Represent an enchantment compatible with Custom Anvil.
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@ -65,14 +66,40 @@ public interface CAEnchantment {
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*/
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boolean isAllowed(@NotNull HumanEntity player);
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/**
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* Add a conflict to this enchantment conflict list.
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* @param conflict The conflict to add.
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*/
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void addConflict(@NotNull EnchantConflictGroup conflict);
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/**
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* Remove a conflict from the conflict list of this enchantment.
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* @param conflict The conflict to remove from this enchantment.
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*/
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void removeConflict(@NotNull EnchantConflictGroup conflict);
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/**
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* Clear Custom Anvil conflicts for this enchantment.
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*/
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void clearConflict();
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@NotNull Set<EnchantConflictGroup> getConflicts();
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/**
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* Get a collection of Custom Anvil conflict containing this enchantment.
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* @return A collection of Custom Anvil conflict containing this enchantment.
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*/
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@NotNull Collection<EnchantConflictGroup> getConflicts();
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@NotNull ConflictType testConflict();
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/**
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* Test if the provided item can be compatible with this
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* @param baseEnchantments Validated enchantments for the item.
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* @param itemMat Material of the tested item.
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* @param itemSupply Provide a new instance of used item stack but with baseEnchantments as enchantments.
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* @return Type of conflict this enchantment has with the provided item.
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*/
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@NotNull
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ConflictType testConflict(@NotNull Map<CAEnchantment, Integer> baseEnchantments,
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@NotNull Material itemMat,
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@NotNull Supplier<ItemStack> itemSupply);
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/**
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* Get current level of the enchantment.
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@ -1,5 +1,6 @@
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package xyz.alexcrea.cuanvil.enchant;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.inventory.ItemStack;
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@ -9,8 +10,11 @@ import org.jetbrains.annotations.Nullable;
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import xyz.alexcrea.cuanvil.group.ConflictType;
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import xyz.alexcrea.cuanvil.group.EnchantConflictGroup;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.function.Supplier;
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public abstract class CAEnchantmentBase implements CAEnchantment {
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@ -22,7 +26,7 @@ public abstract class CAEnchantmentBase implements CAEnchantment {
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private final EnchantmentRarity defaultRarity;
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private final int defaultMaxLevel;
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private final Set<EnchantConflictGroup> conflicts;
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private final List<EnchantConflictGroup> conflicts;
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/**
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* Constructor of Wrapped Enchantment.
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@ -38,10 +42,9 @@ public abstract class CAEnchantmentBase implements CAEnchantment {
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this.name = key.getKey();
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this.defaultMaxLevel = defaultMaxLevel;
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if(defaultRarity == null) this.defaultRarity = EnchantmentRarity.COMMON;
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else this.defaultRarity = defaultRarity;
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this.defaultRarity = Objects.requireNonNullElse(defaultRarity, EnchantmentRarity.COMMON);
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this.conflicts = new HashSet<>();
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this.conflicts = new ArrayList<>();
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}
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@NotNull
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@ -105,12 +108,14 @@ public abstract class CAEnchantmentBase implements CAEnchantment {
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}
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@Override
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public @NotNull Set<EnchantConflictGroup> getConflicts() {
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public @NotNull List<EnchantConflictGroup> getConflicts() {
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return conflicts;
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}
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@Override
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public @NotNull ConflictType testConflict() {
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public @NotNull ConflictType testConflict(@NotNull Map<CAEnchantment, Integer> baseEnchantments,
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@NotNull Material itemMat,
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@NotNull Supplier<ItemStack> itemSupply) {
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return ConflictType.NO_CONFLICT;
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}
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@ -99,7 +99,7 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
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// Test for merge
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if (first.canMergeWith(second)) {
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val newEnchants = first.findEnchantments()
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.combineWith(second.findEnchantments(), first.type, player)
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.combineWith(second.findEnchantments(), first, player)
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val resultItem = first.clone()
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resultItem.setEnchantmentsUnsafe(newEnchants)
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@ -436,15 +436,15 @@ class AnvilEventListener(private val packetManager: PacketManager) : Listener {
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val rightIsFormBook = right.isEnchantedBook()
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val resultEnchs = result.findEnchantments()
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val resultEnchsKeys = HashSet(resultEnchs.keys)
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val resultEnchsKeys = HashMap(resultEnchs)
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for (enchantment in right.findEnchantments()) {
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// count enchant as illegal enchant if it conflicts with another enchant or not in result
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if ((enchantment.key !in resultEnchsKeys)) {
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resultEnchsKeys.add(enchantment.key)
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resultEnchsKeys[enchantment.key] = enchantment.value
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val conflictType = ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(
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resultEnchsKeys,
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result.type,
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result,
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enchantment.key
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)
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resultEnchsKeys.remove(enchantment.key)
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@ -1,8 +1,8 @@
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package io.delilaheve.util
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import io.delilaheve.CustomAnvil
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import org.bukkit.Material
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import org.bukkit.entity.HumanEntity
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import org.bukkit.inventory.ItemStack
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import xyz.alexcrea.cuanvil.config.ConfigHolder
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import xyz.alexcrea.cuanvil.enchant.CAEnchantment
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import xyz.alexcrea.cuanvil.group.ConflictType
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@ -25,10 +25,11 @@ object EnchantmentUtil {
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*/
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fun Map<CAEnchantment, Int>.combineWith(
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other: Map<CAEnchantment, Int>,
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mat: Material,
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item: ItemStack,
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player: HumanEntity
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) = mutableMapOf<CAEnchantment, Int>().apply {
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putAll(this@combineWith)
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other.forEach { (enchantment, level) ->
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if(!enchantment.isAllowed(player)) return@forEach
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@ -44,7 +45,7 @@ object EnchantmentUtil {
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// Add the enchantment if it doesn't have conflicts, or if player is allowed to bypass enchantment restrictions
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this[enchantment] = cappedLevel
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val conflictType =
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this.keys, mat, enchantment)
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this, item, enchantment)
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if (!player.hasPermission(CustomAnvil.bypassFusePermission) &&
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(conflictType != ConflictType.NO_CONFLICT)
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) {
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@ -59,7 +60,7 @@ object EnchantmentUtil {
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// ... and they are conflicting
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val conflictType =
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this.keys, mat, enchantment)
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ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this, item, enchantment)
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if ((conflictType != ConflictType.NO_CONFLICT)
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&& !player.hasPermission(CustomAnvil.bypassFusePermission)
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) {
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@ -1,12 +1,13 @@
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package xyz.alexcrea.cuanvil.group
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import io.delilaheve.CustomAnvil
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import org.bukkit.Material
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import org.bukkit.NamespacedKey
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import org.bukkit.configuration.ConfigurationSection
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import org.bukkit.enchantments.Enchantment
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import org.bukkit.inventory.ItemStack
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import xyz.alexcrea.cuanvil.enchant.CAEnchantment
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import xyz.alexcrea.cuanvil.enchant.CAEnchantmentRegistry
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import java.util.function.Supplier
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class EnchantConflictManager {
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@ -144,14 +145,15 @@ class EnchantConflictManager {
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return group
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}
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fun isConflicting(base: Set<CAEnchantment>, mat: Material, newEnchant: CAEnchantment): ConflictType {
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fun isConflicting(appliedEnchants: Map<CAEnchantment, Int>, item: ItemStack, newEnchant: CAEnchantment): ConflictType {
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val mat = item.type
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CustomAnvil.verboseLog("Testing conflict for ${newEnchant.key} on ${mat.key}")
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val conflictList = newEnchant.conflicts;
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var result = ConflictType.NO_CONFLICT
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for (conflict in conflictList) {
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CustomAnvil.verboseLog("Is against $conflict")
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val allowed = conflict.allowed(base, mat)
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val allowed = conflict.allowed(appliedEnchants.keys, mat)
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CustomAnvil.verboseLog("Was against $conflict and conflicting: ${!allowed} ")
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if (!allowed) {
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if (conflict.getEnchants().size <= 1) {
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@ -165,11 +167,24 @@ class EnchantConflictManager {
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}
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// Test conflict with other conflict system.
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val otherConflict = newEnchant.testConflict()
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val otherConflict = newEnchant.testConflict(appliedEnchants, mat, reEnchantSupplier(item, appliedEnchants))
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return result.getWorstConflict(otherConflict)
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}
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private fun reEnchantSupplier(item: ItemStack, enchantments: Map<CAEnchantment, Int>): Supplier<ItemStack> {
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return Supplier {
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val newItem = item.clone()
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CAEnchantment.clearEnchants(newItem)
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enchantments.forEach{//TODO maybe bulk add if possible
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enchantment -> enchantment.key.addEnchantmentUnsafe(item, enchantment.value)
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}
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return@Supplier newItem;
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}
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}
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}
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/**
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