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https://github.com/alexcrea/CustomAnvil.git
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Add color config to basic gui.
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parent
904e7a769a
commit
3444c71763
1 changed files with 72 additions and 10 deletions
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@ -59,8 +59,8 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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private void init() {
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Pattern pattern = new Pattern(
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GuiSharedConstant.EMPTY_GUI_FULL_LINE,
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"0L0T0I0S0",
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"0C0R0U0r0",
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"LT0I0S0cp",
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"CR0U0r0hP",
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"B00000000"
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);
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pane = new PatternPane(0, 0, 9, 4, pattern);
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@ -73,9 +73,9 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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updateGuiValues();
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}
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private BoolSettingsGui.BoolSettingFactory capAnvilCostFactory; // L character
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private BoolSettingsGui.BoolSettingFactory capAnvilCost; // L character
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private GuiItem noCapRepairItem;
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private IntSettingsGui.IntSettingFactory maxAnvilCostFactory; // C character
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private IntSettingsGui.IntSettingFactory maxAnvilCost; // C character
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private GuiItem noMaxCostItem;
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private BoolSettingsGui.BoolSettingFactory removeAnvilCostLimit; // R character
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@ -86,12 +86,18 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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private IntSettingsGui.IntSettingFactory itemRenameCost; // r character
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private IntSettingsGui.IntSettingFactory sacrificeIllegalEnchantCost; // S character
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private BoolSettingsGui.BoolSettingFactory allowColorCode; // c character
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private BoolSettingsGui.BoolSettingFactory allowHexColor; // h character
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private BoolSettingsGui.BoolSettingFactory permissionNeededForColor; // p character
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private IntSettingsGui.IntSettingFactory useOfColorCost; // P character
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/**
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* Prepare basic gui displayed items factory and static items..
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*/
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protected void prepareValues() {
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// cap anvil cost
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this.capAnvilCostFactory = BoolSettingsGui.boolFactory("\u00A78Cap Anvil Cost ?", this,
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this.capAnvilCost = BoolSettingsGui.boolFactory("\u00A78Cap Anvil Cost ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.CAP_ANVIL_COST, ConfigOptions.DEFAULT_CAP_ANVIL_COST,
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"\u00A77All anvil cost will be capped to \u00A7aMax Anvil Cost\u00A77 if enabled.",
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@ -110,7 +116,7 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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// repair cost item
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IntRange range = ConfigOptions.MAX_ANVIL_COST_RANGE;
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this.maxAnvilCostFactory = IntSettingsGui.intFactory("\u00A78Max Anvil Cost", this,
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this.maxAnvilCost = IntSettingsGui.intFactory("\u00A78Max Anvil Cost", this,
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ConfigOptions.MAX_ANVIL_COST, ConfigHolder.DEFAULT_CONFIG,
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Arrays.asList(
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"\u00A77Max cost the Anvil can get to.",
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@ -147,6 +153,10 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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ConfigOptions.REPLACE_TOO_EXPENSIVE, ConfigOptions.DEFAULT_REPLACE_TOO_EXPENSIVE,
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getReplaceToExpensiveLore());
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// ------------
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// Cost config
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// ------------
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// item repair cost
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range = ConfigOptions.REPAIR_COST_RANGE;
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this.itemRepairCost = IntSettingsGui.intFactory("\u00A78Item Repair Cost", this,
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@ -194,6 +204,42 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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ConfigOptions.DEFAULT_SACRIFICE_ILLEGAL_COST,
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1, 5, 10, 50, 100);
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// -------------
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// Color config
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// -------------
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this.allowColorCode = BoolSettingsGui.boolFactory("\u00A78Allow Use Of Color Code ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.ALLOW_COLOR_CODE, ConfigOptions.DEFAULT_ALLOW_COLOR_CODE,
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"\u00A77Whether players can use color code.",
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"\u00A77Color code a formatted like \u00A7a&a\u00A77 and is used in the rename field of the anvil.",
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"\u00A77Player may need permission to use color code if \u00A7ePlayer need permission to use color\u00A77 is enabled.");
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this.allowHexColor = BoolSettingsGui.boolFactory("\u00A78Allow Use Of Hexadecimal Color ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.ALLOW_HEXADECIMAL_COLOR, ConfigOptions.DEFAULT_ALLOW_HEXADECIMAL_COLOR,
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"\u00A77Whether players can use hexadecimal color.",
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"\u00A77Color code a formatted like \u00A7e#012345\u00A77 and is used in the rename field of the anvil.",
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"\u00A77Player may need permission to use color code if \u00A7ePermission Needed For Color\u00A77 is enabled.");
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this.permissionNeededForColor = BoolSettingsGui.boolFactory("\u00A78Need Permission To Use Color ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.PERMISSION_NEEDED_FOR_COLOR, ConfigOptions.DEFAULT_PERMISSION_NEEDED_FOR_COLOR,
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"\u00A77Whether players should have permission to be able to use colors.",
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"\u00A77Give player \u00A7eca.color.code\u00A77 Permission to allow use of color code.",
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"\u00A77Give player \u00A7eca.color.hex\u00A77 Permission to allow use of hexadecimal color.");
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range = ConfigOptions.USE_OF_COLOR_COST_RANGE;
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this.useOfColorCost = IntSettingsGui.intFactory("\u00A78Cost Of Using Color", this,
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ConfigOptions.USE_OF_COLOR_COST, ConfigHolder.DEFAULT_CONFIG,
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Arrays.asList(
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"\u00A77XP level cost when using color code or hexadecimal color using the anvil.",
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"\u00A77conflict With one of the left item enchantment"
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),
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range.getFirst(), range.getLast(),
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ConfigOptions.DEFAULT_USE_OF_COLOR_COST,
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1, 5, 10, 50, 100);
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}
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@NotNull
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@ -219,8 +265,8 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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GuiItem capAnvilCostItem;
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GuiItem maxAnvilCostItem;
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if (!this.removeAnvilCostLimit.getConfiguredValue()) {
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capAnvilCostItem = this.capAnvilCostFactory.getItem("Cap Anvil Cost");
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maxAnvilCostItem = this.maxAnvilCostFactory.getItem(Material.EXPERIENCE_BOTTLE, "Max Anvil Cost");
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capAnvilCostItem = this.capAnvilCost.getItem("Cap Anvil Cost");
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maxAnvilCostItem = this.maxAnvilCost.getItem(Material.EXPERIENCE_BOTTLE, "Max Anvil Cost");
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} else {
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capAnvilCostItem = this.noCapRepairItem;
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maxAnvilCostItem = this.noMaxCostItem;
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@ -247,13 +293,29 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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pane.bindItem('U', unitRepairCostItem);
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// item rename cost
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GuiItem itemRenameCost = this.itemRenameCost.getItem(Material.NAME_TAG);
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pane.bindItem('r', itemRenameCost);
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GuiItem itemRenameCostItem = this.itemRenameCost.getItem(Material.NAME_TAG);
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pane.bindItem('r', itemRenameCostItem);
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// sacrifice illegal enchant cost
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GuiItem illegalCostItem = this.sacrificeIllegalEnchantCost.getItem(Material.ENCHANTED_BOOK);
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pane.bindItem('S', illegalCostItem);
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// allow color code
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GuiItem allowColorCodeItem = this.allowColorCode.getItem();
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pane.bindItem('c', allowColorCodeItem);
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// allow hex color
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GuiItem allowHexColorItem = this.allowHexColor.getItem();
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pane.bindItem('h', allowHexColorItem);
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// use permission for color
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GuiItem permissionNeededItem = this.permissionNeededForColor.getItem();
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pane.bindItem('p', permissionNeededItem);
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// using color cost
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GuiItem useColorCostItem = this.useOfColorCost.getItem(Material.EXPERIENCE_BOTTLE, "Use color");
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pane.bindItem('P', useColorCostItem);
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update();
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}
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