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Add javadoc to global gui
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parent
2a3c085aaa
commit
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4 changed files with 65 additions and 12 deletions
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@ -1,6 +1,7 @@
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package xyz.alexcrea.cuanvil.gui.config;
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import com.github.stefvanschie.inventoryframework.gui.GuiItem;
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import com.github.stefvanschie.inventoryframework.gui.type.util.Gui;
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import com.github.stefvanschie.inventoryframework.pane.Orientable;
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import com.github.stefvanschie.inventoryframework.pane.OutlinePane;
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import com.github.stefvanschie.inventoryframework.pane.Pane;
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@ -19,16 +20,40 @@ import java.util.Arrays;
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import java.util.Comparator;
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import java.util.List;
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/**
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* Abstract Global Config gui for enchantment setting configuration.
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* @param <T> Type of the factory of the type of setting the gui should edit.
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*/
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public abstract class AbstractEnchantConfigGui<T extends AbstractSettingGui.SettingGuiFactory> extends ValueUpdatableGui {
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private final static Material SECONDARY_BACKGROUND_MATERIAL = Material.BLACK_STAINED_GLASS_PANE;
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protected AbstractEnchantConfigGui(String title){
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private final Gui backGui;
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/**
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* Constructor for a gui displaying available enchantment to edit a enchantment setting.
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* @param title Title of the gui.
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* @param backGui Gui to go back on click on the "back" button.
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*/
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protected AbstractEnchantConfigGui(String title, Gui backGui){
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super(6, title, CustomAnvil.instance);
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this.backGui = backGui;
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}
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/**
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* Constructor for a gui displaying available enchantment to edit a enchantment setting.
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* @param title Title of the gui.
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*/
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protected AbstractEnchantConfigGui(String title){
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this(title, MainConfigGui.INSTANCE);
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}
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PatternPane backItems;
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PatternPane backgroundItems;
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OutlinePane filledEnchant;
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// Why is called like it is rn
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/**
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* Initialise value updatable gui pattern
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*/
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protected void init(){
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// Back item panel
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Pattern pattern = new Pattern(
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@ -39,25 +64,29 @@ public abstract class AbstractEnchantConfigGui<T extends AbstractSettingGui.Sett
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"000000000",
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"B11111111"
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);
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backItems = new PatternPane(0, 0, 9, 6, Pane.Priority.LOW, pattern);
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addPane(backItems);
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this.backgroundItems = new PatternPane(0, 0, 9, 6, Pane.Priority.LOW, pattern);
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addPane(this.backgroundItems);
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GuiGlobalItems.addBackItem(backItems, MainConfigGui.INSTANCE);
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GuiGlobalItems.addBackItem(this.backgroundItems, this.backGui);
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GuiGlobalItems.addBackgroundItem(backItems);
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backItems.bindItem('1', GuiGlobalItems.backgroundItem(SECONDARY_BACKGROUND_MATERIAL));
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GuiGlobalItems.addBackgroundItem(this.backgroundItems);
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this.backgroundItems.bindItem('1', GuiGlobalItems.backgroundItem(SECONDARY_BACKGROUND_MATERIAL));
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// enchant item panel
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filledEnchant = new OutlinePane(0, 0, 9, 5);
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filledEnchant.align(OutlinePane.Alignment.BEGIN);
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filledEnchant.setOrientation(Orientable.Orientation.HORIZONTAL);
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addPane(filledEnchant);
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this.filledEnchant = new OutlinePane(0, 0, 9, 5);
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this.filledEnchant.align(OutlinePane.Alignment.BEGIN);
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this.filledEnchant.setOrientation(Orientable.Orientation.HORIZONTAL);
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addPane(this.filledEnchant);
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prepareValues();
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updateGuiValues();
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}
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private List<T> bookItemFactoryList;
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/**
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* Prepare enchantment config gui displayed items factory.
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*/
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protected void prepareValues(){
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bookItemFactoryList = new ArrayList<>();
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@ -19,6 +19,9 @@ import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
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import java.util.Collections;
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/**
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* Global config to edit basic basic settings.
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*/
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public class BasicConfigGui extends ValueUpdatableGui {
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public final static BasicConfigGui INSTANCE = new BasicConfigGui();
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@ -27,12 +30,18 @@ public class BasicConfigGui extends ValueUpdatableGui {
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INSTANCE.init();
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}
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/**
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* Constructor of this Global gui for basic settings.
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*/
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private BasicConfigGui(){
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super(3, "\u00A78Basic Config", CustomAnvil.instance);
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}
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PatternPane pane;
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/**
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* Initialise Basic gui
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*/
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private void init(){
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Pattern pattern = new Pattern(
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"000000000",
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@ -58,6 +67,9 @@ public class BasicConfigGui extends ValueUpdatableGui {
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private IntSettingsGui.IntSettingFactory itemRenameCost;
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private IntSettingsGui.IntSettingFactory sacrificeIllegalEnchantCost;
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/**
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* Prepare basic gui displayed items factory and static items..
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*/
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protected void prepareValues(){
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// limit repair item
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this.limitRepairFactory = BoolSettingsGui.boolFactory("\u00A78Limit Repair Cost ?",this,
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@ -15,6 +15,9 @@ import xyz.alexcrea.cuanvil.util.StringUtil;
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import java.util.Arrays;
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import java.util.Locale;
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/**
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* Global Config gui for enchantment cost settings.
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*/
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public class EnchantCostConfigGui extends AbstractEnchantConfigGui<EnchantCostSettingsGui.EnchantCostSettingFactory> {
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private final static String SECTION_NAME = "enchant_values";
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@ -25,6 +28,9 @@ public class EnchantCostConfigGui extends AbstractEnchantConfigGui<EnchantCostSe
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INSTANCE.init();
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}
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/**
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* Constructor of this Global gui for enchantment cost settings.
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*/
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private EnchantCostConfigGui() {
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super("\u00A78Enchantment Level Limit");
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@ -10,6 +10,9 @@ import xyz.alexcrea.cuanvil.util.StringUtil;
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import java.util.Locale;
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/**
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* Global Config gui for enchantment level limit settings.
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*/
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public class EnchantLimitConfigGui extends AbstractEnchantConfigGui<IntSettingsGui.IntSettingFactory> {
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private final static String SECTION_NAME = "enchant_limits";
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@ -20,6 +23,9 @@ public class EnchantLimitConfigGui extends AbstractEnchantConfigGui<IntSettingsG
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INSTANCE.init();
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}
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/**
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* Constructor of this Global gui for enchantment level limit settings.
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*/
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private EnchantLimitConfigGui() {
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super("\u00A78Enchantment Level Limit");
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