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Add item to disable configuration button that would change nothing.
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3444c71763
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1 changed files with 44 additions and 7 deletions
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@ -90,7 +90,9 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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private BoolSettingsGui.BoolSettingFactory allowHexColor; // h character
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private BoolSettingsGui.BoolSettingFactory allowHexColor; // h character
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private BoolSettingsGui.BoolSettingFactory permissionNeededForColor; // p character
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private BoolSettingsGui.BoolSettingFactory permissionNeededForColor; // p character
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private GuiItem noPermissionNeededItem;
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private IntSettingsGui.IntSettingFactory useOfColorCost; // P character
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private IntSettingsGui.IntSettingFactory useOfColorCost; // P character
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private GuiItem noColorCostItem;
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/**
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/**
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* Prepare basic gui displayed items factory and static items..
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* Prepare basic gui displayed items factory and static items..
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@ -208,6 +210,7 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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// Color config
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// Color config
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// -------------
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// -------------
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// Allow us of color code
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this.allowColorCode = BoolSettingsGui.boolFactory("\u00A78Allow Use Of Color Code ?", this,
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this.allowColorCode = BoolSettingsGui.boolFactory("\u00A78Allow Use Of Color Code ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.ALLOW_COLOR_CODE, ConfigOptions.DEFAULT_ALLOW_COLOR_CODE,
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ConfigOptions.ALLOW_COLOR_CODE, ConfigOptions.DEFAULT_ALLOW_COLOR_CODE,
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@ -215,13 +218,15 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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"\u00A77Color code a formatted like \u00A7a&a\u00A77 and is used in the rename field of the anvil.",
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"\u00A77Color code a formatted like \u00A7a&a\u00A77 and is used in the rename field of the anvil.",
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"\u00A77Player may need permission to use color code if \u00A7ePlayer need permission to use color\u00A77 is enabled.");
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"\u00A77Player may need permission to use color code if \u00A7ePlayer need permission to use color\u00A77 is enabled.");
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// Allow us of hexadecimal color
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this.allowHexColor = BoolSettingsGui.boolFactory("\u00A78Allow Use Of Hexadecimal Color ?", this,
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this.allowHexColor = BoolSettingsGui.boolFactory("\u00A78Allow Use Of Hexadecimal Color ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.ALLOW_HEXADECIMAL_COLOR, ConfigOptions.DEFAULT_ALLOW_HEXADECIMAL_COLOR,
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ConfigOptions.ALLOW_HEXADECIMAL_COLOR, ConfigOptions.DEFAULT_ALLOW_HEXADECIMAL_COLOR,
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"\u00A77Whether players can use hexadecimal color.",
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"\u00A77Whether players can use hexadecimal color.",
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"\u00A77Color code a formatted like \u00A7e#012345\u00A77 and is used in the rename field of the anvil.",
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"\u00A77Color code a formatted like \u00A72#012345 \u00A77and is used in the rename field of the anvil.",
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"\u00A77Player may need permission to use color code if \u00A7ePermission Needed For Color\u00A77 is enabled.");
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"\u00A77Player may need permission to use color code if \u00A7ePermission Needed For Color\u00A77 is enabled.");
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// Permission needed for color
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this.permissionNeededForColor = BoolSettingsGui.boolFactory("\u00A78Need Permission To Use Color ?", this,
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this.permissionNeededForColor = BoolSettingsGui.boolFactory("\u00A78Need Permission To Use Color ?", this,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.PERMISSION_NEEDED_FOR_COLOR, ConfigOptions.DEFAULT_PERMISSION_NEEDED_FOR_COLOR,
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ConfigOptions.PERMISSION_NEEDED_FOR_COLOR, ConfigOptions.DEFAULT_PERMISSION_NEEDED_FOR_COLOR,
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@ -229,6 +234,19 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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"\u00A77Give player \u00A7eca.color.code\u00A77 Permission to allow use of color code.",
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"\u00A77Give player \u00A7eca.color.code\u00A77 Permission to allow use of color code.",
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"\u00A77Give player \u00A7eca.color.hex\u00A77 Permission to allow use of hexadecimal color.");
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"\u00A77Give player \u00A7eca.color.hex\u00A77 Permission to allow use of hexadecimal color.");
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// Permission needed for color not necessary
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item = new ItemStack(Material.BARRIER);
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meta = item.getItemMeta();
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assert meta != null;
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meta.setDisplayName("\u00A7cNeed Permission To Use Color ?");
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meta.setLore(Arrays.asList("\u00A77This config can do something only if one of the following config is enabled:",
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"\u00A77- \u00A7aAllow Use Of Color Code",
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"\u00A77- \u00A7aAllow Use Of Hexadecimal Color"));
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item.setItemMeta(meta);
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this.noPermissionNeededItem = new GuiItem(item, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
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// Cost of using color
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range = ConfigOptions.USE_OF_COLOR_COST_RANGE;
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range = ConfigOptions.USE_OF_COLOR_COST_RANGE;
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this.useOfColorCost = IntSettingsGui.intFactory("\u00A78Cost Of Using Color", this,
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this.useOfColorCost = IntSettingsGui.intFactory("\u00A78Cost Of Using Color", this,
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ConfigOptions.USE_OF_COLOR_COST, ConfigHolder.DEFAULT_CONFIG,
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ConfigOptions.USE_OF_COLOR_COST, ConfigHolder.DEFAULT_CONFIG,
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@ -240,6 +258,18 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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ConfigOptions.DEFAULT_USE_OF_COLOR_COST,
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ConfigOptions.DEFAULT_USE_OF_COLOR_COST,
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1, 5, 10, 50, 100);
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1, 5, 10, 50, 100);
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// Permission needed for color not necessary
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item = new ItemStack(Material.BARRIER);
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meta = item.getItemMeta();
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assert meta != null;
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meta.setDisplayName("\u00A7cCost Of Using Color");
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meta.setLore(Arrays.asList("\u00A77This config can do something only if one of the following config is enabled:",
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"\u00A77- \u00A7aAllow Use Of Color Code",
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"\u00A77- \u00A7aAllow Use Of Hexadecimal Color"));
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item.setItemMeta(meta);
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this.noColorCostItem = new GuiItem(item, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
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}
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}
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@NotNull
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@NotNull
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@ -308,13 +338,20 @@ public class BasicConfigGui extends ChestGui implements ValueUpdatableGui {
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GuiItem allowHexColorItem = this.allowHexColor.getItem();
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GuiItem allowHexColorItem = this.allowHexColor.getItem();
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pane.bindItem('h', allowHexColorItem);
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pane.bindItem('h', allowHexColorItem);
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// use permission for color
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// True if player could place color
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GuiItem permissionNeededItem = this.permissionNeededForColor.getItem();
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if(ConfigOptions.INSTANCE.getRenameColorPossible()){
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pane.bindItem('p', permissionNeededItem);
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// use permission for color
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GuiItem permissionNeededItem = this.permissionNeededForColor.getItem();
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pane.bindItem('p', permissionNeededItem);
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// using color cost
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GuiItem useColorCostItem = this.useOfColorCost.getItem(Material.EXPERIENCE_BOTTLE, "Use color");
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pane.bindItem('P', useColorCostItem);
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}else{
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pane.bindItem('p', this.noPermissionNeededItem);
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pane.bindItem('P', this.noColorCostItem);
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}
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// using color cost
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GuiItem useColorCostItem = this.useOfColorCost.getItem(Material.EXPERIENCE_BOTTLE, "Use color");
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pane.bindItem('P', useColorCostItem);
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update();
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update();
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}
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}
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