mirror of
https://github.com/alexcrea/CustomAnvil.git
synced 2026-06-23 16:16:17 +02:00
Create Conflict config gui. (#4)
This commit is contained in:
commit
19255809cb
44 changed files with 2332 additions and 683 deletions
|
|
@ -4,7 +4,7 @@ plugins {
|
|||
}
|
||||
|
||||
group = "xyz.alexcrea"
|
||||
version = "1.3.2-A1"
|
||||
version = "1.3.2-A2"
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
|
|
|
|||
|
|
@ -19,27 +19,27 @@ public abstract class ConfigHolder {
|
|||
public static ConflictConfigHolder CONFLICT_HOLDER;
|
||||
public static UnitRepairHolder UNIT_REPAIR_HOLDER;
|
||||
|
||||
public static boolean loadConfig(){
|
||||
public static boolean loadConfig() {
|
||||
DEFAULT_CONFIG = new DefaultConfigHolder();
|
||||
ITEM_GROUP_HOLDER = new ItemGroupConfigHolder();
|
||||
CONFLICT_HOLDER = new ConflictConfigHolder();
|
||||
UNIT_REPAIR_HOLDER = new UnitRepairHolder();
|
||||
|
||||
boolean result = reloadAllFromDisk(true);
|
||||
if(result){
|
||||
if (result) {
|
||||
MetricsUtil.INSTANCE.testIfConfigIsDefault();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static boolean reloadAllFromDisk(boolean hardfail){
|
||||
public static boolean reloadAllFromDisk(boolean hardfail) {
|
||||
|
||||
boolean sucess = DEFAULT_CONFIG.reloadFromDisk(hardfail);
|
||||
if(!sucess) return false;
|
||||
if (!sucess) return false;
|
||||
sucess = ITEM_GROUP_HOLDER.reloadFromDisk(hardfail);
|
||||
if(!sucess) return false;
|
||||
if (!sucess) return false;
|
||||
sucess = CONFLICT_HOLDER.reloadFromDisk(hardfail);
|
||||
if(!sucess) return false;
|
||||
if (!sucess) return false;
|
||||
sucess = UNIT_REPAIR_HOLDER.reloadFromDisk(hardfail);
|
||||
return sucess;
|
||||
}
|
||||
|
|
@ -49,43 +49,49 @@ public abstract class ConfigHolder {
|
|||
private static final File BACKUP_FOLDER = new File(CustomAnvil.instance.getDataFolder(), "backup");
|
||||
|
||||
protected FileConfiguration configuration;
|
||||
protected ConfigHolder(){
|
||||
|
||||
protected ConfigHolder() {
|
||||
|
||||
}
|
||||
|
||||
public abstract boolean reloadFromDisk(boolean hardFail);
|
||||
|
||||
public abstract void reload();
|
||||
public FileConfiguration getConfig(){
|
||||
|
||||
public FileConfiguration getConfig() {
|
||||
return configuration;
|
||||
}
|
||||
|
||||
// Config name and files
|
||||
protected abstract String getConfigFileName();
|
||||
|
||||
protected String getConfigFileExtension(){
|
||||
protected String getConfigFileExtension() {
|
||||
return ".yml";
|
||||
}
|
||||
protected File getConfigFile(){
|
||||
return new File(CustomAnvil.instance.getDataFolder(), getConfigFileName()+getConfigFileExtension());
|
||||
|
||||
protected File getConfigFile() {
|
||||
return new File(CustomAnvil.instance.getDataFolder(), getConfigFileName() + getConfigFileExtension());
|
||||
}
|
||||
protected File getFirstBackup(){
|
||||
return new File(BACKUP_FOLDER, getConfigFileName()+"-first"+getConfigFileExtension());
|
||||
|
||||
protected File getFirstBackup() {
|
||||
return new File(BACKUP_FOLDER, getConfigFileName() + "-first" + getConfigFileExtension());
|
||||
}
|
||||
protected File getLastBackup(){
|
||||
return new File(BACKUP_FOLDER, getConfigFileName()+"-latest"+getConfigFileExtension());
|
||||
|
||||
protected File getLastBackup() {
|
||||
return new File(BACKUP_FOLDER, getConfigFileName() + "-latest" + getConfigFileExtension());
|
||||
}
|
||||
|
||||
// Save logic
|
||||
public boolean saveToDisk(boolean doBackup){
|
||||
if(doBackup){
|
||||
if(!saveBackup()){
|
||||
public boolean saveToDisk(boolean doBackup) {
|
||||
if (doBackup) {
|
||||
if (!saveBackup()) {
|
||||
CustomAnvil.instance.getLogger().severe("Could not save backup. see above.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
File base = getConfigFile();
|
||||
// if file exist and can't be deleted the file, then we gave up.
|
||||
if(base.exists() && !base.delete()) {
|
||||
if (base.exists() && !base.delete()) {
|
||||
CustomAnvil.instance.getLogger().severe("Could not save config: can't delete existing file.");
|
||||
return false;
|
||||
}
|
||||
|
|
@ -101,15 +107,15 @@ public abstract class ConfigHolder {
|
|||
return true;
|
||||
}
|
||||
|
||||
protected boolean saveBackup(){
|
||||
protected boolean saveBackup() {
|
||||
File base = getConfigFile();
|
||||
if(!base.exists()) return true; // We did back up everything we had to (nothing in this case)
|
||||
if (!base.exists()) return true; // We did back up everything we had to (nothing in this case)
|
||||
boolean sufficientSuccess = false;
|
||||
|
||||
BACKUP_FOLDER.mkdirs();
|
||||
// save first backup if do not exist
|
||||
File firstBackup = getFirstBackup();
|
||||
if(!firstBackup.exists()){
|
||||
if (!firstBackup.exists()) {
|
||||
try {
|
||||
Files.copy(base, firstBackup);
|
||||
sufficientSuccess = true;
|
||||
|
|
@ -120,7 +126,7 @@ public abstract class ConfigHolder {
|
|||
// save last backup
|
||||
File lastBackup = getLastBackup();
|
||||
// if file exist and can't be deleted the file, then we gave up.
|
||||
if(lastBackup.exists() && !lastBackup.delete()){
|
||||
if (lastBackup.exists() && !lastBackup.delete()) {
|
||||
return sufficientSuccess;
|
||||
}
|
||||
|
||||
|
|
@ -134,7 +140,7 @@ public abstract class ConfigHolder {
|
|||
return sufficientSuccess;
|
||||
}
|
||||
|
||||
public static class DefaultConfigHolder extends ConfigHolder{
|
||||
public static class DefaultConfigHolder extends ConfigHolder {
|
||||
|
||||
@Override
|
||||
protected String getConfigFileName() {
|
||||
|
|
@ -150,15 +156,17 @@ public abstract class ConfigHolder {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void reload() {}// Nothing to do
|
||||
public void reload() {
|
||||
}// Nothing to do
|
||||
|
||||
}
|
||||
|
||||
// Abstract class for non default config
|
||||
public abstract static class ResourceConfigHolder extends ConfigHolder{
|
||||
public abstract static class ResourceConfigHolder extends ConfigHolder {
|
||||
|
||||
String resourceName;
|
||||
private ResourceConfigHolder(String resourceName){
|
||||
|
||||
private ResourceConfigHolder(String resourceName) {
|
||||
this.resourceName = resourceName;
|
||||
}
|
||||
|
||||
|
|
@ -170,8 +178,8 @@ public abstract class ConfigHolder {
|
|||
@Override
|
||||
public boolean reloadFromDisk(boolean hardFail) {
|
||||
YamlConfiguration configuration = CustomAnvil.instance.reloadResource(
|
||||
getConfigFileName()+getConfigFileExtension(), hardFail);
|
||||
if(configuration == null) return false;
|
||||
getConfigFileName() + getConfigFileExtension(), hardFail);
|
||||
if (configuration == null) return false;
|
||||
this.configuration = configuration;
|
||||
reload();
|
||||
return true;
|
||||
|
|
@ -180,10 +188,11 @@ public abstract class ConfigHolder {
|
|||
}
|
||||
|
||||
// Class for itemGroupsManager config
|
||||
public static class ItemGroupConfigHolder extends ResourceConfigHolder{
|
||||
public static class ItemGroupConfigHolder extends ResourceConfigHolder {
|
||||
private final static String FILE_NAME = "item_groups";
|
||||
|
||||
ItemGroupManager itemGroupsManager;
|
||||
|
||||
private ItemGroupConfigHolder() {
|
||||
super(FILE_NAME);
|
||||
}
|
||||
|
|
@ -198,7 +207,7 @@ public abstract class ConfigHolder {
|
|||
this.itemGroupsManager = new ItemGroupManager();
|
||||
this.itemGroupsManager.prepareGroups(this.configuration);
|
||||
|
||||
if(CONFLICT_HOLDER.getConfig() != null){
|
||||
if (CONFLICT_HOLDER.getConfig() != null) {
|
||||
CONFLICT_HOLDER.reload();
|
||||
}
|
||||
}
|
||||
|
|
@ -206,10 +215,11 @@ public abstract class ConfigHolder {
|
|||
}
|
||||
|
||||
// Class for enchant conflict config
|
||||
public static class ConflictConfigHolder extends ResourceConfigHolder{
|
||||
public static class ConflictConfigHolder extends ResourceConfigHolder {
|
||||
private final static String FILE_NAME = "enchant_conflict";
|
||||
|
||||
EnchantConflictManager conflictManager;
|
||||
|
||||
private ConflictConfigHolder() {
|
||||
super(FILE_NAME);
|
||||
}
|
||||
|
|
@ -229,14 +239,16 @@ public abstract class ConfigHolder {
|
|||
}
|
||||
|
||||
// Class for unit repair config
|
||||
public static class UnitRepairHolder extends ResourceConfigHolder{
|
||||
public static class UnitRepairHolder extends ResourceConfigHolder {
|
||||
private final static String ITEM_GROUP_FILE_NAME = "unit_repair_item";
|
||||
|
||||
private UnitRepairHolder() {
|
||||
super(ITEM_GROUP_FILE_NAME);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reload() {} // Do nothing
|
||||
public void reload() {
|
||||
} // Do nothing
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -41,12 +41,11 @@ public enum EnchantmentProperties {
|
|||
SWEEPING(EnchantmentRarity.RARE),
|
||||
THORNS(EnchantmentRarity.VERY_RARE),
|
||||
UNBREAKING(EnchantmentRarity.UNCOMMON),
|
||||
VANISHING_CURSE(EnchantmentRarity.VERY_RARE)
|
||||
|
||||
;
|
||||
VANISHING_CURSE(EnchantmentRarity.VERY_RARE);
|
||||
|
||||
private final EnchantmentRarity rarity;
|
||||
EnchantmentProperties(EnchantmentRarity rarity){
|
||||
|
||||
EnchantmentProperties(EnchantmentRarity rarity) {
|
||||
this.rarity = rarity;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,19 +7,18 @@ public enum EnchantmentRarity {
|
|||
COMMON(1),
|
||||
UNCOMMON(2),
|
||||
RARE(4),
|
||||
VERY_RARE(8)
|
||||
|
||||
;
|
||||
VERY_RARE(8);
|
||||
|
||||
private final int itemValue;
|
||||
private final int bookValue;
|
||||
|
||||
EnchantmentRarity(int itemValue, int bookValue){
|
||||
EnchantmentRarity(int itemValue, int bookValue) {
|
||||
this.itemValue = itemValue;
|
||||
this.bookValue = bookValue;
|
||||
}
|
||||
EnchantmentRarity(int itemValue){
|
||||
this(itemValue, Math.max(1,itemValue/2));
|
||||
|
||||
EnchantmentRarity(int itemValue) {
|
||||
this(itemValue, Math.max(1, itemValue / 2));
|
||||
}
|
||||
|
||||
public int getBookValue() {
|
||||
|
|
|
|||
|
|
@ -1,76 +1,41 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.gui.type.util.Gui;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Orientable;
|
||||
import com.github.stefvanschie.inventoryframework.pane.OutlinePane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Pane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.PatternPane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
|
||||
import io.delilaheve.CustomAnvil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import xyz.alexcrea.cuanvil.gui.MainConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.AbstractSettingGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Abstract Global Config gui for enchantment setting configuration.
|
||||
*
|
||||
* @param <T> Type of the factory of the type of setting the gui should edit.
|
||||
*/
|
||||
public abstract class AbstractEnchantConfigGui<T extends AbstractSettingGui.SettingGuiFactory> extends ValueUpdatableGui {
|
||||
|
||||
private final static Material SECONDARY_BACKGROUND_MATERIAL = Material.BLACK_STAINED_GLASS_PANE;
|
||||
|
||||
private final Gui backGui;
|
||||
|
||||
/**
|
||||
* Constructor for a gui displaying available enchantment to edit a enchantment setting.
|
||||
*
|
||||
* @param title Title of the gui.
|
||||
* @param backGui Gui to go back on click on the "back" button.
|
||||
*/
|
||||
protected AbstractEnchantConfigGui(String title, Gui backGui){
|
||||
protected AbstractEnchantConfigGui(String title) {
|
||||
super(6, title, CustomAnvil.instance);
|
||||
this.backGui = backGui;
|
||||
}
|
||||
/**
|
||||
* Constructor for a gui displaying available enchantment to edit a enchantment setting.
|
||||
* @param title Title of the gui.
|
||||
*/
|
||||
protected AbstractEnchantConfigGui(String title){
|
||||
this(title, MainConfigGui.INSTANCE);
|
||||
}
|
||||
|
||||
PatternPane backgroundItems;
|
||||
OutlinePane filledEnchant;
|
||||
private OutlinePane filledEnchant;
|
||||
|
||||
// Why is called like it is rn
|
||||
/**
|
||||
* Initialise value updatable gui pattern
|
||||
*/
|
||||
protected void init(){
|
||||
protected void init() {
|
||||
// Back item panel
|
||||
Pattern pattern = new Pattern(
|
||||
"000000000",
|
||||
"000000000",
|
||||
"000000000",
|
||||
"000000000",
|
||||
"000000000",
|
||||
"B11111111"
|
||||
);
|
||||
this.backgroundItems = new PatternPane(0, 0, 9, 6, Pane.Priority.LOW, pattern);
|
||||
addPane(this.backgroundItems);
|
||||
|
||||
GuiGlobalItems.addBackItem(this.backgroundItems, this.backGui);
|
||||
|
||||
GuiGlobalItems.addBackgroundItem(this.backgroundItems);
|
||||
this.backgroundItems.bindItem('1', GuiGlobalItems.backgroundItem(SECONDARY_BACKGROUND_MATERIAL));
|
||||
addPane(GuiSharedConstant.BACK_TO_MAIN_MENU_BIG_LIST_DISPLAY_BACKGROUND_PANE);
|
||||
|
||||
// enchant item panel
|
||||
this.filledEnchant = new OutlinePane(0, 0, 9, 5);
|
||||
|
|
@ -87,13 +52,10 @@ public abstract class AbstractEnchantConfigGui<T extends AbstractSettingGui.Sett
|
|||
/**
|
||||
* Prepare enchantment config gui displayed items factory.
|
||||
*/
|
||||
protected void prepareValues(){
|
||||
protected void prepareValues() {
|
||||
bookItemFactoryList = new ArrayList<>();
|
||||
|
||||
List<Enchantment> enchantments = Arrays.asList(Enchantment.values());
|
||||
enchantments.sort(Comparator.comparing(ench -> ench.getKey().getKey()));
|
||||
|
||||
for (Enchantment enchant : enchantments) {
|
||||
for (Enchantment enchant : GuiSharedConstant.SORTED_ENCHANTMENT_LIST) {
|
||||
T factory = getFactoryFromEnchant(enchant);
|
||||
|
||||
bookItemFactoryList.add(factory);
|
||||
|
|
@ -102,6 +64,7 @@ public abstract class AbstractEnchantConfigGui<T extends AbstractSettingGui.Sett
|
|||
|
||||
@Override
|
||||
public void updateGuiValues() {
|
||||
|
||||
// probably not the most efficient but hey ! it do the work
|
||||
// TODO optimise one day.. maybe
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,94 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.gui.type.ChestGui;
|
||||
import com.github.stefvanschie.inventoryframework.gui.type.util.Gui;
|
||||
import com.github.stefvanschie.inventoryframework.pane.PatternPane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
|
||||
import io.delilaheve.CustomAnvil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.HumanEntity;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalActions;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.function.Supplier;
|
||||
import java.util.logging.Level;
|
||||
|
||||
public class ConfirmActionGui extends ChestGui {
|
||||
|
||||
private static final ItemStack CANCEL_ITEM;
|
||||
private static final ItemStack CONFIRM_ITEM;
|
||||
|
||||
static {
|
||||
CANCEL_ITEM = new ItemStack(Material.RED_TERRACOTTA);
|
||||
ItemMeta meta = CANCEL_ITEM.getItemMeta();
|
||||
meta.setDisplayName("\u00A7cCancel");
|
||||
meta.setLore(Collections.singletonList("\u00A77Cancel current action and return to previous menu."));
|
||||
CANCEL_ITEM.setItemMeta(meta);
|
||||
|
||||
CONFIRM_ITEM = new ItemStack(Material.GREEN_TERRACOTTA);
|
||||
meta = CONFIRM_ITEM.getItemMeta();
|
||||
meta.setDisplayName("\u00A7aConfirm");
|
||||
meta.setLore(Arrays.asList("\u00A77Confirm current action.",
|
||||
"\u00A74Cation: This action can't be canceled."));
|
||||
CONFIRM_ITEM.setItemMeta(meta);
|
||||
}
|
||||
|
||||
public ConfirmActionGui(@NotNull String title, String actionDescription,
|
||||
Gui backOnCancel, Gui backOnConfirm, Supplier<Boolean> onConfirm) {
|
||||
super(3, title, CustomAnvil.instance);
|
||||
|
||||
Pattern pattern = new Pattern(
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
"00B0I0S00",
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE
|
||||
);
|
||||
PatternPane pane = new PatternPane(0, 0, pattern.getLength(), pattern.getHeight(), pattern);
|
||||
addPane(pane);
|
||||
|
||||
pane.bindItem('0', GuiGlobalItems.backgroundItem());
|
||||
|
||||
pane.bindItem('B', new GuiItem(CANCEL_ITEM, GuiGlobalActions.openGuiAction(backOnCancel), CustomAnvil.instance));
|
||||
pane.bindItem('S', new GuiItem(CONFIRM_ITEM, event -> {
|
||||
event.setCancelled(true);
|
||||
HumanEntity player = event.getWhoClicked();
|
||||
|
||||
if (!player.hasPermission(CustomAnvil.editConfigPermission)) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(GuiGlobalActions.NO_EDIT_PERM);
|
||||
return;
|
||||
}
|
||||
|
||||
boolean success;
|
||||
try {
|
||||
success = onConfirm.get();
|
||||
} catch (Exception e) {
|
||||
CustomAnvil.instance.getLogger().log(Level.WARNING, "Could not process confirmation supplier.", e);
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (!success) {
|
||||
event.getWhoClicked().sendMessage("\u00A7cAction could not be completed. ");
|
||||
}
|
||||
backOnConfirm.show(player);
|
||||
|
||||
}, CustomAnvil.instance));
|
||||
|
||||
ItemStack infoItem = new ItemStack(Material.PAPER);
|
||||
ItemMeta infoMeta = infoItem.getItemMeta();
|
||||
|
||||
infoMeta.setDisplayName("\u00A7eAre you sure ?");
|
||||
infoMeta.setLore(Arrays.asList(actionDescription.split("\n")));
|
||||
|
||||
infoItem.setItemMeta(infoMeta);
|
||||
|
||||
pane.bindItem('I', new GuiItem(infoItem, GuiGlobalActions.stayInPlace, CustomAnvil.instance));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public interface SelectEnchantmentContainer {
|
||||
|
||||
Set<Enchantment> getSelectedEnchantments();
|
||||
|
||||
boolean setSelectedEnchantments(Set<Enchantment> enchantments);
|
||||
|
||||
Set<Enchantment> illegalEnchantments();
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
|
||||
import xyz.alexcrea.cuanvil.group.AbstractMaterialGroup;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public interface SelectGroupContainer {
|
||||
|
||||
Set<AbstractMaterialGroup> getSelectedGroups();
|
||||
|
||||
boolean setSelectedGroups(Set<AbstractMaterialGroup> groups);
|
||||
|
||||
Set<AbstractMaterialGroup> illegalGroups();
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
|
||||
import org.bukkit.Material;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
public interface SelectMaterialContainer {
|
||||
|
||||
EnumSet<Material> getSelectedMaterials();
|
||||
|
||||
boolean setSelectedMaterials(EnumSet<Material> materials);
|
||||
|
||||
EnumSet<Material> illegalMaterials();
|
||||
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
package xyz.alexcrea.cuanvil.gui.config.global;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.pane.PatternPane;
|
||||
|
|
@ -10,12 +10,12 @@ import org.bukkit.Material;
|
|||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
||||
import xyz.alexcrea.cuanvil.gui.MainConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.BoolSettingsGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.IntSettingsGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalActions;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
|
||||
|
||||
import java.util.Collections;
|
||||
|
||||
|
|
@ -33,7 +33,7 @@ public class BasicConfigGui extends ValueUpdatableGui {
|
|||
/**
|
||||
* Constructor of this Global gui for basic settings.
|
||||
*/
|
||||
private BasicConfigGui(){
|
||||
private BasicConfigGui() {
|
||||
super(3, "\u00A78Basic Config", CustomAnvil.instance);
|
||||
}
|
||||
|
||||
|
|
@ -42,9 +42,9 @@ public class BasicConfigGui extends ValueUpdatableGui {
|
|||
/**
|
||||
* Initialise Basic gui
|
||||
*/
|
||||
private void init(){
|
||||
private void init() {
|
||||
Pattern pattern = new Pattern(
|
||||
"000000000",
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
"012345670",
|
||||
"B00000000"
|
||||
);
|
||||
|
|
@ -70,15 +70,15 @@ public class BasicConfigGui extends ValueUpdatableGui {
|
|||
/**
|
||||
* Prepare basic gui displayed items factory and static items..
|
||||
*/
|
||||
protected void prepareValues(){
|
||||
protected void prepareValues() {
|
||||
// limit repair item
|
||||
this.limitRepairFactory = BoolSettingsGui.boolFactory("\u00A78Limit Repair Cost ?",this,
|
||||
this.limitRepairFactory = BoolSettingsGui.boolFactory("\u00A78Limit Repair Cost ?", this,
|
||||
ConfigOptions.LIMIT_REPAIR_COST, ConfigHolder.DEFAULT_CONFIG, ConfigOptions.DEFAULT_LIMIT_REPAIR);
|
||||
|
||||
// rename cost item
|
||||
IntRange range = ConfigOptions.REPAIR_LIMIT_RANGE;
|
||||
this.repairCostFactory = IntSettingsGui.intFactory("\u00A78Repair Cost Limit", this,
|
||||
ConfigOptions.LIMIT_REPAIR_VALUE, ConfigHolder.DEFAULT_CONFIG, range.getFirst(),range.getLast(),
|
||||
ConfigOptions.LIMIT_REPAIR_VALUE, ConfigHolder.DEFAULT_CONFIG, range.getFirst(), range.getLast(),
|
||||
ConfigOptions.DEFAULT_LIMIT_REPAIR_VALUE,
|
||||
1, 5, 10);
|
||||
|
||||
|
|
@ -92,33 +92,33 @@ public class BasicConfigGui extends ValueUpdatableGui {
|
|||
this.notNeededLimitValueItem = new GuiItem(item, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
|
||||
// remove repair limit item
|
||||
this.removeRepairLimit = BoolSettingsGui.boolFactory("\u00A78Remove Repair Limit ?",this,
|
||||
this.removeRepairLimit = BoolSettingsGui.boolFactory("\u00A78Remove Repair Limit ?", this,
|
||||
ConfigOptions.REMOVE_REPAIR_LIMIT, ConfigHolder.DEFAULT_CONFIG, ConfigOptions.DEFAULT_REMOVE_LIMIT);
|
||||
|
||||
// item repair cost
|
||||
range = ConfigOptions.REPAIR_COST_RANGE;
|
||||
this.itemRepairCost = IntSettingsGui.intFactory("\u00A78Item Repair Cost", this,
|
||||
ConfigOptions.ITEM_REPAIR_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(),range.getLast(),
|
||||
ConfigOptions.ITEM_REPAIR_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(), range.getLast(),
|
||||
ConfigOptions.DEFAULT_ITEM_REPAIR_COST,
|
||||
1, 5, 10, 50, 100);
|
||||
|
||||
// unit repair cost
|
||||
this.unitRepairCost = IntSettingsGui.intFactory("\u00A78Unit Repair Cost", this,
|
||||
ConfigOptions.UNIT_REPAIR_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(),range.getLast(),
|
||||
ConfigOptions.UNIT_REPAIR_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(), range.getLast(),
|
||||
ConfigOptions.DEFAULT_UNIT_REPAIR_COST,
|
||||
1, 5, 10, 50, 100);
|
||||
|
||||
// item rename cost
|
||||
range = ConfigOptions.ITEM_RENAME_COST_RANGE;
|
||||
this.itemRenameCost = IntSettingsGui.intFactory("\u00A78Rename Cost", this,
|
||||
ConfigOptions.ITEM_RENAME_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(),range.getLast(),
|
||||
ConfigOptions.ITEM_RENAME_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(), range.getLast(),
|
||||
ConfigOptions.DEFAULT_ITEM_RENAME_COST,
|
||||
1, 5, 10, 50, 100);
|
||||
|
||||
// sacrifice illegal enchant cost
|
||||
range = ConfigOptions.SACRIFICE_ILLEGAL_COST_RANGE;
|
||||
this.sacrificeIllegalEnchantCost = IntSettingsGui.intFactory("\u00A78Sacrifice Illegal Enchant Cost", this,
|
||||
ConfigOptions.SACRIFICE_ILLEGAL_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(),range.getLast(),
|
||||
ConfigOptions.SACRIFICE_ILLEGAL_COST, ConfigHolder.DEFAULT_CONFIG, range.getFirst(), range.getLast(),
|
||||
ConfigOptions.DEFAULT_SACRIFICE_ILLEGAL_COST,
|
||||
1, 5, 10, 50, 100);
|
||||
|
||||
|
|
@ -132,9 +132,9 @@ public class BasicConfigGui extends ValueUpdatableGui {
|
|||
|
||||
// rename cost item
|
||||
GuiItem limitRepairValueItem;
|
||||
if(this.limitRepairFactory.getConfiguredValue()){
|
||||
if (this.limitRepairFactory.getConfiguredValue()) {
|
||||
limitRepairValueItem = GuiGlobalItems.intSettingGuiItem(this.repairCostFactory, Material.EXPERIENCE_BOTTLE);
|
||||
}else{
|
||||
} else {
|
||||
limitRepairValueItem = this.notNeededLimitValueItem;
|
||||
}
|
||||
pane.bindItem('2', limitRepairValueItem);
|
||||
|
|
@ -0,0 +1,407 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config.global;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.gui.type.ChestGui;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Orientable;
|
||||
import com.github.stefvanschie.inventoryframework.pane.OutlinePane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Pane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.PatternPane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
|
||||
import io.delilaheve.CustomAnvil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.entity.HumanEntity;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
||||
import xyz.alexcrea.cuanvil.group.EnchantConflictGroup;
|
||||
import xyz.alexcrea.cuanvil.group.IncludeGroup;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.subsetting.EnchantConflictSubSettingGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalActions;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
|
||||
import xyz.alexcrea.cuanvil.util.CasedStringUtil;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicReference;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class EnchantConflictGui extends ChestGui {
|
||||
|
||||
public final static EnchantConflictGui INSTANCE = new EnchantConflictGui();
|
||||
|
||||
static {
|
||||
INSTANCE.init();
|
||||
}
|
||||
|
||||
private final HashMap<EnchantConflictGroup, EnchantConflictSubSettingGui> conflictGuiMap;
|
||||
|
||||
private EnchantConflictGui() {
|
||||
super(6, "Conflict Config", CustomAnvil.instance);
|
||||
this.conflictGuiMap = new HashMap<>();
|
||||
}
|
||||
|
||||
private OutlinePane firstPage;
|
||||
private ArrayList<OutlinePane> pages;
|
||||
private HashMap<UUID, Integer> pageMap;
|
||||
private PatternPane backgroundPane;
|
||||
|
||||
private void init() {
|
||||
// Back item panel
|
||||
Pattern pattern = new Pattern(
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
"B11L1R11C"
|
||||
);
|
||||
this.backgroundPane = new PatternPane(0, 0, 9, 6, Pane.Priority.LOW, pattern);
|
||||
|
||||
GuiGlobalItems.addBackItem(this.backgroundPane, MainConfigGui.INSTANCE);
|
||||
|
||||
GuiGlobalItems.addBackgroundItem(this.backgroundPane);
|
||||
this.backgroundPane.bindItem('1', GuiSharedConstant.SECONDARY_BACKGROUND_ITEM);
|
||||
addPane(this.backgroundPane);
|
||||
|
||||
// Page init
|
||||
this.pages = new ArrayList<>();
|
||||
this.pageMap = new HashMap<>();
|
||||
|
||||
// enchant item panel
|
||||
this.firstPage = createEmptyPage();
|
||||
this.pages.add(this.firstPage);
|
||||
|
||||
prepareOtherValues();
|
||||
reloadValues();
|
||||
}
|
||||
|
||||
|
||||
private GuiItem goLeftItem;
|
||||
private GuiItem goRightItem;
|
||||
|
||||
private void prepareOtherValues() {
|
||||
// Left item creation for consumer & bind
|
||||
this.goLeftItem = new GuiItem(new ItemStack(Material.RED_TERRACOTTA), event -> {
|
||||
HumanEntity viewer = event.getWhoClicked();
|
||||
UUID playerUUID = viewer.getUniqueId();
|
||||
int page = this.pageMap.getOrDefault(playerUUID, 0);
|
||||
this.pageMap.put(playerUUID, page - 1);
|
||||
|
||||
ItemStack cursor = viewer.getItemOnCursor();
|
||||
viewer.setItemOnCursor(new ItemStack(Material.AIR));
|
||||
|
||||
show(viewer);
|
||||
|
||||
viewer.setItemOnCursor(cursor);
|
||||
}, CustomAnvil.instance);
|
||||
|
||||
// Right item creation for consumer & bind
|
||||
this.goRightItem = new GuiItem(new ItemStack(Material.GREEN_TERRACOTTA), event -> {
|
||||
HumanEntity viewer = event.getWhoClicked();
|
||||
UUID playerUUID = viewer.getUniqueId();
|
||||
int page = pageMap.getOrDefault(playerUUID, 0);
|
||||
this.pageMap.put(playerUUID, page + 1);
|
||||
|
||||
ItemStack cursor = viewer.getItemOnCursor();
|
||||
viewer.setItemOnCursor(new ItemStack(Material.AIR));
|
||||
|
||||
show(viewer);
|
||||
|
||||
viewer.setItemOnCursor(cursor);
|
||||
}, CustomAnvil.instance);
|
||||
|
||||
// Create new conflict item
|
||||
ItemStack createItem = new ItemStack(Material.PAPER);
|
||||
ItemMeta createMeta = createItem.getItemMeta();
|
||||
|
||||
createMeta.setDisplayName("\u00A7aCreate new conflict");
|
||||
createMeta.setLore(Arrays.asList(
|
||||
"\u00A77Create a new anvil restriction.",
|
||||
"\u00A77You will be asked to name the conflict in chat.",
|
||||
"\u00A77Then, you should edit the conflict config as you need"
|
||||
));
|
||||
|
||||
createItem.setItemMeta(createMeta);
|
||||
|
||||
this.backgroundPane.bindItem('C', new GuiItem(createItem, (clickEvent) -> {
|
||||
clickEvent.setCancelled(true);
|
||||
HumanEntity player = clickEvent.getWhoClicked();
|
||||
|
||||
// check permission
|
||||
if (!player.hasPermission(CustomAnvil.editConfigPermission)) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(GuiGlobalActions.NO_EDIT_PERM);
|
||||
return;
|
||||
}
|
||||
player.closeInventory();
|
||||
|
||||
player.sendMessage("\u00A7eWrite the conflict you want to create in the chat.\n" +
|
||||
"\u00A7eOr write \u00A7ccancel \u00A7eto go back to conflict config menu");
|
||||
|
||||
CustomAnvil.Companion.getChatListener().setListenedCallback(player, prepareCreateItemConsumer(player));
|
||||
|
||||
}, CustomAnvil.instance));
|
||||
}
|
||||
|
||||
private Consumer<String> prepareCreateItemConsumer(HumanEntity player) {
|
||||
AtomicReference<Consumer<String>> selfRef = new AtomicReference<>();
|
||||
Consumer<String> selfCallback = (message) -> {
|
||||
if (message == null) return;
|
||||
|
||||
message = message.toLowerCase(Locale.ROOT);
|
||||
if ("cancel".equalsIgnoreCase(message)) {
|
||||
player.sendMessage("conflict creation cancelled...");
|
||||
show(player);
|
||||
return;
|
||||
}
|
||||
|
||||
message = message.replace(' ', '_');
|
||||
|
||||
// Try to find if it already exists in a for loop
|
||||
// Not the most efficient on large number of conflict, but it should not run often.
|
||||
for (EnchantConflictGroup conflict : ConfigHolder.CONFLICT_HOLDER.getConflictManager().getConflictList()) {
|
||||
if (conflict.getName().equalsIgnoreCase(message)) {
|
||||
player.sendMessage("\u00A7cPlease enter a conflict name that do not already exist...");
|
||||
// wait next message.
|
||||
CustomAnvil.Companion.getChatListener().setListenedCallback(player, selfRef.get());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Create new empty conflict and display it to the admin
|
||||
EnchantConflictGroup conflict = new EnchantConflictGroup(
|
||||
message,
|
||||
new IncludeGroup("new_group"),
|
||||
0);
|
||||
|
||||
ConfigHolder.CONFLICT_HOLDER.getConflictManager().getConflictList().add(conflict);
|
||||
updateValueForConflict(conflict, true);
|
||||
|
||||
// save empty conflict in config
|
||||
String[] emptyStringArray = new String[0];
|
||||
|
||||
FileConfiguration config = ConfigHolder.CONFLICT_HOLDER.getConfig();
|
||||
config.set(message + ".enchantments", emptyStringArray);
|
||||
config.set(message + ".notAffectedGroups", emptyStringArray);
|
||||
config.set(message + ".maxEnchantmentBeforeConflict", 0);
|
||||
|
||||
if (GuiSharedConstant.TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE) {
|
||||
ConfigHolder.CONFLICT_HOLDER.saveToDisk(GuiSharedConstant.TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
}
|
||||
|
||||
// show the new conflict config to the player
|
||||
this.conflictGuiMap.get(conflict).show(player);
|
||||
|
||||
};
|
||||
|
||||
selfRef.set(selfCallback);
|
||||
return selfCallback;
|
||||
}
|
||||
|
||||
private OutlinePane createEmptyPage() {
|
||||
OutlinePane page = new OutlinePane(0, 0, 9, 5);
|
||||
page.align(OutlinePane.Alignment.BEGIN);
|
||||
page.setOrientation(Orientable.Orientation.HORIZONTAL);
|
||||
|
||||
return page;
|
||||
}
|
||||
|
||||
public void reloadValues() {
|
||||
this.conflictGuiMap.forEach((conflict, gui) -> gui.cleanUnused());
|
||||
this.conflictGuiMap.clear();
|
||||
this.firstPage.clear();
|
||||
this.pages.clear();
|
||||
this.pages.add(this.firstPage);
|
||||
|
||||
for (EnchantConflictGroup conflict : ConfigHolder.CONFLICT_HOLDER.getConflictManager().getConflictList()) {
|
||||
updateValueForConflict(conflict, false);
|
||||
}
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
public static ItemStack createItemForConflict(EnchantConflictGroup conflict) {
|
||||
ItemStack item = new ItemStack(conflict.getRepresentativeMaterial());
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
|
||||
meta.setDisplayName("\u00A7e" + CasedStringUtil.snakeToUpperSpacedCase(conflict.getName()) + " \u00A7fConflict");
|
||||
meta.setLore(Arrays.asList(
|
||||
"\u00A77Enchantment count: \u00A7e" + conflict.getEnchants().size(),
|
||||
"\u00A77Group count: \u00A7e" + conflict.getCantConflictGroup().getGroups().size(),
|
||||
"\u00A77Min enchantments count: \u00A7e" + conflict.getMinBeforeBlock()
|
||||
));
|
||||
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
|
||||
public void updateValueForConflict(EnchantConflictGroup conflict, boolean shouldUpdate) {
|
||||
EnchantConflictSubSettingGui gui = this.conflictGuiMap.get(conflict);
|
||||
ItemStack item = createItemForConflict(conflict);
|
||||
|
||||
GuiItem guiItem;
|
||||
if (gui == null) {
|
||||
// Create new sub setting gui
|
||||
guiItem = new GuiItem(item, CustomAnvil.instance);
|
||||
gui = new EnchantConflictSubSettingGui(this, conflict, guiItem);
|
||||
|
||||
guiItem.setAction(GuiGlobalActions.openGuiAction(gui));
|
||||
|
||||
this.conflictGuiMap.put(conflict, gui);
|
||||
addToPage(guiItem);
|
||||
} else {
|
||||
// Replace item with the updated one
|
||||
guiItem = gui.getParentItemForThisGui();
|
||||
guiItem.setItem(item);
|
||||
}
|
||||
|
||||
gui.updateLocal();
|
||||
if (shouldUpdate) {
|
||||
update();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void removeConflict(EnchantConflictGroup conflict) {
|
||||
EnchantConflictSubSettingGui gui = this.conflictGuiMap.get(conflict);
|
||||
if (gui == null) return;
|
||||
|
||||
this.conflictGuiMap.remove(conflict);
|
||||
removeFromPage(gui.getParentItemForThisGui());
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
private void addToPage(GuiItem guiItem) {
|
||||
// Get first available page or create one
|
||||
OutlinePane page = this.pages.get(this.pages.size() - 1);
|
||||
if (page.getItems().size() >= 5 * 9) {
|
||||
page = createEmptyPage();
|
||||
this.pages.add(page);
|
||||
}
|
||||
|
||||
page.addItem(guiItem);
|
||||
}
|
||||
|
||||
private void removeFromPage(GuiItem guiItem) {
|
||||
// get item page
|
||||
OutlinePane page = null;
|
||||
int pageID = 0;
|
||||
while (pageID < this.pages.size()) {
|
||||
OutlinePane tempPage = this.pages.get(pageID);
|
||||
if (tempPage.getItems().contains(guiItem)) {
|
||||
page = tempPage;
|
||||
break;
|
||||
}
|
||||
pageID++;
|
||||
}
|
||||
|
||||
if (page == null) {// Why...
|
||||
return;
|
||||
}
|
||||
removeFromPage(page, pageID, guiItem);
|
||||
}
|
||||
|
||||
private void removeFromPage(OutlinePane page, int pageID, GuiItem guiItem) {
|
||||
page.removeItem(guiItem);
|
||||
|
||||
// There is now a slot available, let fill it if possible
|
||||
if (pageID < (this.pages.size() - 1)) {
|
||||
OutlinePane newPage = this.pages.get(pageID + 1);
|
||||
GuiItem nextPageItem = newPage.getItems().get(0);
|
||||
|
||||
removeFromPage(newPage, pageID + 1, nextPageItem);
|
||||
|
||||
OutlinePane thisPage = this.pages.get(pageID);
|
||||
thisPage.addItem(nextPageItem);
|
||||
} else if (pageID > 0 && page.getItems().isEmpty()) {
|
||||
this.pages.remove(pageID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public int getPlayerPageID(UUID uuid) {
|
||||
int pageId = this.pageMap.getOrDefault(uuid, 0);
|
||||
if (pageId >= this.pages.size()) {
|
||||
pageId = this.pages.size() - 1;
|
||||
}
|
||||
return pageId;
|
||||
}
|
||||
|
||||
public void placeArrow(int page, boolean customise) {
|
||||
|
||||
// Place left arrow
|
||||
addPane(this.backgroundPane);
|
||||
if (page > 0) {
|
||||
if (customise) {
|
||||
ItemStack leftItem = this.goLeftItem.getItem();
|
||||
ItemMeta leftMeta = leftItem.getItemMeta();
|
||||
|
||||
leftMeta.setDisplayName("\u00A7eReturn to page " + (page));
|
||||
|
||||
leftItem.setItemMeta(leftMeta);
|
||||
this.goLeftItem.setItem(leftItem);
|
||||
}
|
||||
|
||||
this.backgroundPane.bindItem('L', this.goLeftItem);
|
||||
} else {
|
||||
this.backgroundPane.bindItem('L', GuiSharedConstant.SECONDARY_BACKGROUND_ITEM);
|
||||
}
|
||||
|
||||
// Place right arrow
|
||||
if (page < pages.size() - 1) {
|
||||
if (customise) {
|
||||
ItemStack rightItem = this.goRightItem.getItem();
|
||||
ItemMeta rightMeta = rightItem.getItemMeta();
|
||||
|
||||
rightMeta.setDisplayName("\u00A7eGo to page " + (page + 2));
|
||||
|
||||
rightItem.setItemMeta(rightMeta);
|
||||
this.goRightItem.setItem(rightItem);
|
||||
}
|
||||
|
||||
this.backgroundPane.bindItem('R', this.goRightItem);
|
||||
} else {
|
||||
this.backgroundPane.bindItem('R', GuiSharedConstant.SECONDARY_BACKGROUND_ITEM);
|
||||
}
|
||||
}
|
||||
|
||||
@Override // assume will not be called in multiple thread
|
||||
public void show(@NotNull HumanEntity humanEntity) {
|
||||
int pageID = getPlayerPageID(humanEntity.getUniqueId());
|
||||
OutlinePane page = this.pages.get(pageID);
|
||||
|
||||
getPanes().clear();
|
||||
|
||||
// display the page arrow pane
|
||||
placeArrow(pageID, true);
|
||||
// and add actual page
|
||||
addPane(page);
|
||||
|
||||
// set title
|
||||
setTitle("Conflict Config (" + (pageID + 1) + "/" + (pages.size()) + ")");
|
||||
|
||||
super.show(humanEntity);
|
||||
|
||||
}
|
||||
|
||||
@Override // assume will not be called in multiple thread
|
||||
public void click(@NotNull InventoryClickEvent event) {
|
||||
int pageID = getPlayerPageID(event.getWhoClicked().getUniqueId());
|
||||
OutlinePane page = this.pages.get(pageID);
|
||||
|
||||
getPanes().clear();
|
||||
|
||||
// set the page arrow pane
|
||||
placeArrow(pageID, false);
|
||||
// and add actual page
|
||||
addPane(page);
|
||||
|
||||
super.click(event);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
package xyz.alexcrea.cuanvil.gui.config.global;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import org.bukkit.Material;
|
||||
|
|
@ -8,6 +8,7 @@ import org.bukkit.inventory.meta.ItemMeta;
|
|||
import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
||||
import xyz.alexcrea.cuanvil.enchant.EnchantmentProperties;
|
||||
import xyz.alexcrea.cuanvil.enchant.EnchantmentRarity;
|
||||
import xyz.alexcrea.cuanvil.gui.config.AbstractEnchantConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.EnchantCostSettingsGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.util.CasedStringUtil;
|
||||
|
|
@ -45,10 +46,11 @@ public class EnchantCostConfigGui extends AbstractEnchantConfigGui<EnchantCostSe
|
|||
EnchantmentRarity rarity = EnchantmentRarity.NO_RARITY;
|
||||
try {
|
||||
rarity = EnchantmentProperties.valueOf(key.toUpperCase(Locale.ENGLISH)).getRarity();
|
||||
}catch (IllegalArgumentException ignored){}
|
||||
} catch (IllegalArgumentException ignored) {
|
||||
}
|
||||
|
||||
return EnchantCostSettingsGui.enchantCostFactory(prettyKey+" Level Cost", this,
|
||||
SECTION_NAME+'.'+key, ConfigHolder.DEFAULT_CONFIG, 0, 255,
|
||||
return EnchantCostSettingsGui.enchantCostFactory(prettyKey + " Level Cost", this,
|
||||
SECTION_NAME + '.' + key, ConfigHolder.DEFAULT_CONFIG, 0, 255,
|
||||
rarity.getItemValue(), rarity.getBookValue(),
|
||||
1, 10, 50);
|
||||
}
|
||||
|
|
@ -58,13 +60,13 @@ public class EnchantCostConfigGui extends AbstractEnchantConfigGui<EnchantCostSe
|
|||
// Get item properties
|
||||
int itemCost = factory.getConfiguredValue();
|
||||
int bookCost = factory.getConfiguredBookValue();
|
||||
StringBuilder itemName = new StringBuilder("\u00A7a").append(factory.getTitle());
|
||||
String itemName = "\u00A7a" + factory.getTitle();
|
||||
// Create item
|
||||
ItemStack item = new ItemStack(Material.ENCHANTED_BOOK);
|
||||
ItemMeta itemMeta = item.getItemMeta();
|
||||
|
||||
// Edit name and lore
|
||||
itemMeta.setDisplayName(itemName.toString());
|
||||
itemMeta.setDisplayName(itemName);
|
||||
itemMeta.setLore(Arrays.asList(
|
||||
"\u00A77Item Cost: " + itemCost,
|
||||
"\u00A77Book Cost: " + bookCost));
|
||||
|
|
@ -1,9 +1,10 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config;
|
||||
package xyz.alexcrea.cuanvil.gui.config.global;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
||||
import xyz.alexcrea.cuanvil.gui.config.AbstractEnchantConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.IntSettingsGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.util.CasedStringUtil;
|
||||
|
|
@ -36,8 +37,8 @@ public class EnchantLimitConfigGui extends AbstractEnchantConfigGui<IntSettingsG
|
|||
String key = enchant.getKey().getKey().toLowerCase(Locale.ROOT);
|
||||
String prettyKey = CasedStringUtil.snakeToUpperSpacedCase(key);
|
||||
|
||||
return IntSettingsGui.intFactory(prettyKey+" Level Limit", this,
|
||||
SECTION_NAME+'.'+key, ConfigHolder.DEFAULT_CONFIG, 0, 255,
|
||||
return IntSettingsGui.intFactory(prettyKey + " Level Limit", this,
|
||||
SECTION_NAME + '.' + key, ConfigHolder.DEFAULT_CONFIG, 0, 255,
|
||||
enchant.getMaxLevel(),
|
||||
1, 5, 10, 50, 100);
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package xyz.alexcrea.cuanvil.gui;
|
||||
package xyz.alexcrea.cuanvil.gui.config.global;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.gui.type.ChestGui;
|
||||
|
|
@ -8,9 +8,6 @@ import io.delilaheve.CustomAnvil;
|
|||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import xyz.alexcrea.cuanvil.gui.config.BasicConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.EnchantCostConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.EnchantLimitConfigGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalActions;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
|
||||
|
|
@ -23,12 +20,13 @@ public class MainConfigGui extends ChestGui {
|
|||
static {
|
||||
INSTANCE.init();
|
||||
}
|
||||
|
||||
private MainConfigGui() {
|
||||
super(3, "\u00A78Anvil Config", CustomAnvil.instance);
|
||||
|
||||
}
|
||||
|
||||
private void init(){
|
||||
private void init() {
|
||||
Pattern pattern = new Pattern(
|
||||
"I00000000",
|
||||
"012304560",
|
||||
|
|
@ -72,17 +70,26 @@ public class MainConfigGui extends ChestGui {
|
|||
GuiItem enchantCostItem = GuiGlobalItems.goToGuiItem(enchantCostItemstack, EnchantCostConfigGui.INSTANCE);
|
||||
pane.bindItem('3', enchantCostItem);
|
||||
|
||||
// Enchantment Conflicts
|
||||
ItemStack EnchantConflictItemstack = new ItemStack(Material.OAK_FENCE);
|
||||
ItemMeta enchantConflictMeta = EnchantConflictItemstack.getItemMeta();
|
||||
|
||||
enchantConflictMeta.setDisplayName("\u00A7aEnchantment Conflict");
|
||||
enchantConflictMeta.setLore(Collections.singletonList("\u00A77Click here to open enchantment conflict menu"));
|
||||
EnchantConflictItemstack.setItemMeta(enchantConflictMeta);
|
||||
|
||||
GuiItem enchantConflictItem = GuiGlobalItems.goToGuiItem(EnchantConflictItemstack, EnchantConflictGui.INSTANCE);
|
||||
pane.bindItem('4', enchantConflictItem);
|
||||
|
||||
// WIP configuration items
|
||||
ItemStack wipItemstack = new ItemStack(Material.BARRIER);
|
||||
ItemMeta wipMeta = wipItemstack.getItemMeta();
|
||||
wipMeta.setDisplayName("\u00A7cWIP");
|
||||
wipItemstack.setItemMeta(wipMeta);
|
||||
|
||||
GuiItem wip4 = new GuiItem(wipItemstack, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
GuiItem wip5 = new GuiItem(wipItemstack, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
GuiItem wip6 = new GuiItem(wipItemstack, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
|
||||
pane.bindItem('4', wip4);
|
||||
pane.bindItem('5', wip5);
|
||||
pane.bindItem('6', wip6);
|
||||
|
||||
|
|
@ -95,7 +102,7 @@ public class MainConfigGui extends ChestGui {
|
|||
GuiItem quitItem = new GuiItem(quitItemstack, event -> {
|
||||
event.setCancelled(true);
|
||||
event.getWhoClicked().closeInventory();
|
||||
},CustomAnvil.instance);
|
||||
}, CustomAnvil.instance);
|
||||
pane.bindItem('Q', quitItem);
|
||||
|
||||
// create & bind "info" item
|
||||
|
|
@ -20,16 +20,13 @@ import java.util.List;
|
|||
*/
|
||||
public abstract class AbstractSettingGui extends ChestGui {
|
||||
|
||||
// Temporary values, until I get something better.
|
||||
public static final boolean TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE = true;
|
||||
public static final boolean TEMPORARY_DO_BACKUP_EVERY_SAVE = true;
|
||||
|
||||
protected final static List<String> CLICK_LORE = Collections.singletonList("\u00A77Click Here to change the value");
|
||||
|
||||
private PatternPane pane;
|
||||
|
||||
/**
|
||||
* Prepare necessary object for a setting gui.
|
||||
*
|
||||
* @param rows Number of row for this gui.
|
||||
* @param title Title of this gui.
|
||||
* @param parent Parent gui to go back when completed.
|
||||
|
|
@ -41,6 +38,7 @@ public abstract class AbstractSettingGui extends ChestGui {
|
|||
|
||||
/**
|
||||
* Prepare necessary object for a setting gui.
|
||||
*
|
||||
* @param rows Number of row for this gui.
|
||||
* @param title Title of this gui.
|
||||
* @param parent Parent gui to go back when completed.
|
||||
|
|
@ -54,9 +52,10 @@ public abstract class AbstractSettingGui extends ChestGui {
|
|||
|
||||
/**
|
||||
* Initialise and prepare value for this gui.
|
||||
*
|
||||
* @param parent Parent gui to go back when completed.
|
||||
*/
|
||||
private void initBase(ValueUpdatableGui parent){
|
||||
private void initBase(ValueUpdatableGui parent) {
|
||||
Pattern pattern = getGuiPattern();
|
||||
pane = new PatternPane(0, 0, pattern.getLength(), pattern.getHeight(), pattern);
|
||||
addPane(pane);
|
||||
|
|
@ -79,6 +78,7 @@ public abstract class AbstractSettingGui extends ChestGui {
|
|||
|
||||
/**
|
||||
* Get main pane for this setting gui.
|
||||
*
|
||||
* @return Main pattern pain of this gui.
|
||||
*/
|
||||
protected PatternPane getPane() {
|
||||
|
|
@ -93,12 +93,14 @@ public abstract class AbstractSettingGui extends ChestGui {
|
|||
* <li><b>B</b>: "back to previous gui" button.</li>
|
||||
* <li><b>0</b>: default background item.</li>
|
||||
* </ul>
|
||||
*
|
||||
* @return The gui's pattern.
|
||||
*/
|
||||
protected abstract Pattern getGuiPattern();
|
||||
|
||||
/**
|
||||
* Called when the associated setting need to be saved.
|
||||
*
|
||||
* @return true if the save was successful. false otherwise
|
||||
*/
|
||||
public abstract boolean onSave();
|
||||
|
|
@ -106,6 +108,7 @@ public abstract class AbstractSettingGui extends ChestGui {
|
|||
/**
|
||||
* If this function return true
|
||||
* the gui assume the associated setting can be saved.
|
||||
*
|
||||
* @return true if there is a change to the setting. false otherwise
|
||||
*/
|
||||
public abstract boolean hadChange();
|
||||
|
|
@ -115,16 +118,17 @@ public abstract class AbstractSettingGui extends ChestGui {
|
|||
* <p>
|
||||
* It is better to keep a factory that hold setting data than find what parameters to use every time.
|
||||
*/
|
||||
public abstract static class SettingGuiFactory{
|
||||
public abstract static class SettingGuiFactory {
|
||||
protected String configPath;
|
||||
protected ConfigHolder config;
|
||||
|
||||
/**
|
||||
* Constructor for settings gui factory
|
||||
*
|
||||
* @param configPath Configuration path of this setting.
|
||||
* @param config Configuration holder of this setting.
|
||||
*/
|
||||
protected SettingGuiFactory(String configPath, ConfigHolder config){
|
||||
protected SettingGuiFactory(String configPath, ConfigHolder config) {
|
||||
this.configPath = configPath;
|
||||
this.config = config;
|
||||
}
|
||||
|
|
@ -145,6 +149,7 @@ public abstract class AbstractSettingGui extends ChestGui {
|
|||
|
||||
/**
|
||||
* Create a gui using setting parameters and current setting value.
|
||||
*
|
||||
* @return A new instance of the implemented setting gui.
|
||||
*/
|
||||
public abstract AbstractSettingGui create();
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ import org.jetbrains.annotations.NotNull;
|
|||
import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
||||
import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
|
||||
import xyz.alexcrea.cuanvil.util.MetricsUtil;
|
||||
|
||||
import java.util.Collections;
|
||||
|
|
@ -20,7 +21,7 @@ import java.util.function.Consumer;
|
|||
/**
|
||||
* An instance of a gui used to edit a boolean setting.
|
||||
*/
|
||||
public class BoolSettingsGui extends AbstractSettingGui{
|
||||
public class BoolSettingsGui extends AbstractSettingGui {
|
||||
|
||||
private final BoolSettingFactory holder;
|
||||
private final boolean before;
|
||||
|
|
@ -28,6 +29,7 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
|
||||
/**
|
||||
* Create a boolean setting config gui.
|
||||
*
|
||||
* @param holder Configuration factory of this setting.
|
||||
* @param now The defined value of this setting.
|
||||
*/
|
||||
|
|
@ -45,7 +47,7 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
@Override
|
||||
public Pattern getGuiPattern() {
|
||||
return new Pattern(
|
||||
"000000000",
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
"D0-0v0+00",
|
||||
"B0000000S"
|
||||
);
|
||||
|
|
@ -56,12 +58,12 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
/**
|
||||
* Prepare "return to default value" gui item.
|
||||
*/
|
||||
protected void prepareReturnToDefault(){
|
||||
protected void prepareReturnToDefault() {
|
||||
ItemStack item = new ItemStack(Material.COMMAND_BLOCK);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
|
||||
meta.setDisplayName("\u00A7eReset to default value");
|
||||
meta.setLore(Collections.singletonList("\u00A77Default value is: "+holder.defaultVal));
|
||||
meta.setLore(Collections.singletonList("\u00A77Default value is: " + holder.defaultVal));
|
||||
item.setItemMeta(meta);
|
||||
returnToDefault = new GuiItem(item, event -> {
|
||||
event.setCancelled(true);
|
||||
|
|
@ -74,16 +76,16 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
/**
|
||||
* Update item using the setting value to match the new value
|
||||
*/
|
||||
protected void updateValueDisplay(){
|
||||
protected void updateValueDisplay() {
|
||||
PatternPane pane = getPane();
|
||||
|
||||
// Get displayed value for this config.
|
||||
String displayedName;
|
||||
Material displayedMat;
|
||||
if(now){
|
||||
if (now) {
|
||||
displayedName = "\u00A7aTrue";
|
||||
displayedMat = Material.GREEN_TERRACOTTA;
|
||||
}else{
|
||||
} else {
|
||||
displayedName = "\u00A7cFalse";
|
||||
displayedMat = Material.RED_TERRACOTTA;
|
||||
}
|
||||
|
|
@ -99,9 +101,9 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
|
||||
// reset to default
|
||||
GuiItem returnToDefault;
|
||||
if(now != holder.defaultVal){
|
||||
if (now != holder.defaultVal) {
|
||||
returnToDefault = this.returnToDefault;
|
||||
}else{
|
||||
} else {
|
||||
returnToDefault = GuiGlobalItems.backgroundItem();
|
||||
}
|
||||
pane.bindItem('D', returnToDefault);
|
||||
|
|
@ -111,8 +113,8 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
/**
|
||||
* @return A consumer to update the current setting's value.
|
||||
*/
|
||||
protected Consumer<InventoryClickEvent> inverseNowConsumer(){
|
||||
return event->{
|
||||
protected Consumer<InventoryClickEvent> inverseNowConsumer() {
|
||||
return event -> {
|
||||
event.setCancelled(true);
|
||||
now = !now;
|
||||
updateValueDisplay();
|
||||
|
|
@ -125,8 +127,8 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
holder.config.getConfig().set(holder.configPath, now);
|
||||
|
||||
MetricsUtil.INSTANCE.notifyChange(this.holder.config, this.holder.configPath);
|
||||
if(TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE){
|
||||
return holder.config.saveToDisk(TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
if (GuiSharedConstant.TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE) {
|
||||
return holder.config.saveToDisk(GuiSharedConstant.TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -138,6 +140,7 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
|
||||
/**
|
||||
* Create a bool setting factory from setting's parameters.
|
||||
*
|
||||
* @param title The title of the gui.
|
||||
* @param parent Parent gui to go back when completed.
|
||||
* @param configPath Configuration path of this setting.
|
||||
|
|
@ -147,9 +150,9 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
*/
|
||||
public static BoolSettingFactory boolFactory(@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
boolean defaultVal){
|
||||
boolean defaultVal) {
|
||||
return new BoolSettingFactory(
|
||||
title,parent,
|
||||
title, parent,
|
||||
configPath, config,
|
||||
defaultVal);
|
||||
}
|
||||
|
|
@ -157,12 +160,15 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
/**
|
||||
* A factory for a boolean setting gui that hold setting's information.
|
||||
*/
|
||||
public static class BoolSettingFactory extends SettingGuiFactory{
|
||||
@NotNull String title; ValueUpdatableGui parent;
|
||||
public static class BoolSettingFactory extends SettingGuiFactory {
|
||||
@NotNull
|
||||
String title;
|
||||
ValueUpdatableGui parent;
|
||||
boolean defaultVal;
|
||||
|
||||
/**
|
||||
* Constructor for a boolean setting gui factory.
|
||||
*
|
||||
* @param title The title of the gui.
|
||||
* @param parent Parent gui to go back when completed.
|
||||
* @param configPath Configuration path of this setting.
|
||||
|
|
@ -172,7 +178,7 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
protected BoolSettingFactory(
|
||||
@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
boolean defaultVal){
|
||||
boolean defaultVal) {
|
||||
super(configPath, config);
|
||||
this.title = title;
|
||||
this.parent = parent;
|
||||
|
|
@ -191,7 +197,7 @@ public class BoolSettingsGui extends AbstractSettingGui{
|
|||
/**
|
||||
* @return The configured value for the associated setting.
|
||||
*/
|
||||
public boolean getConfiguredValue(){
|
||||
public boolean getConfiguredValue() {
|
||||
return this.config.getConfig().getBoolean(this.configPath, this.defaultVal);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
|||
import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalActions;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
|
||||
import xyz.alexcrea.cuanvil.util.MetricsUtil;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
|
@ -33,6 +34,7 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
|
||||
/**
|
||||
* Create an enchantment cost setting config gui.
|
||||
*
|
||||
* @param holder Configuration factory of this setting.
|
||||
* @param nowItem The defined value of this setting item's value.
|
||||
*/
|
||||
|
|
@ -53,7 +55,7 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
protected void initStepsValue() {
|
||||
super.initStepsValue();
|
||||
|
||||
int nowBook = ((EnchantCostSettingFactory)this.holder).getConfiguredBookValue();
|
||||
int nowBook = ((EnchantCostSettingFactory) this.holder).getConfiguredBookValue();
|
||||
this.beforeBook = nowBook;
|
||||
this.nowBook = nowBook;
|
||||
}
|
||||
|
|
@ -80,7 +82,8 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
bookMeta.setDisplayName("\u00A7aCost of an Enchantment by Book");
|
||||
bookMeta.setLore(Arrays.asList(
|
||||
"\u00A77Cost per result item level of an sacrifice enchantment",
|
||||
"\u00A77Only apply if sacrificed item \u00A7cis \u00A77a book"));bookItemstack.setItemMeta(bookMeta);
|
||||
"\u00A77Only apply if sacrificed item \u00A7cis \u00A77a book"));
|
||||
bookItemstack.setItemMeta(bookMeta);
|
||||
|
||||
// sword display
|
||||
ItemStack swordItemstack = new ItemStack(Material.WOODEN_SWORD);
|
||||
|
|
@ -99,7 +102,7 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected void prepareReturnToDefault(){
|
||||
protected void prepareReturnToDefault() {
|
||||
ItemStack item = new ItemStack(Material.COMMAND_BLOCK);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
|
||||
|
|
@ -121,7 +124,7 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected void updateValueDisplay(){
|
||||
protected void updateValueDisplay() {
|
||||
super.updateValueDisplay();
|
||||
PatternPane pane = getPane();
|
||||
|
||||
|
|
@ -132,32 +135,32 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
|
||||
// minus item
|
||||
GuiItem minusItem;
|
||||
if(nowBook > holder.min){
|
||||
if (nowBook > holder.min) {
|
||||
int planned = Math.max(holder.min, nowBook - step);
|
||||
ItemStack item = new ItemStack(Material.RED_TERRACOTTA);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("\u00A7e"+nowBook+" -> "+planned + " \u00A7r(\u00A7c-"+(nowBook-planned)+"\u00A7r)");
|
||||
meta.setDisplayName("\u00A7e" + nowBook + " -> " + planned + " \u00A7r(\u00A7c-" + (nowBook - planned) + "\u00A7r)");
|
||||
meta.setLore(AbstractSettingGui.CLICK_LORE);
|
||||
item.setItemMeta(meta);
|
||||
|
||||
minusItem = new GuiItem(item, updateNowBookConsumer(planned), CustomAnvil.instance);
|
||||
}else{
|
||||
} else {
|
||||
minusItem = GuiGlobalItems.backgroundItem(Material.BARRIER);
|
||||
}
|
||||
pane.bindItem('M', minusItem);
|
||||
|
||||
//plus item
|
||||
GuiItem plusItem;
|
||||
if(nowBook < holder.max){
|
||||
if (nowBook < holder.max) {
|
||||
int planned = Math.min(holder.max, nowBook + step);
|
||||
ItemStack item = new ItemStack(Material.GREEN_TERRACOTTA);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("\u00A7e"+nowBook+" -> "+planned + " \u00A7r(\u00A7a+"+(planned-nowBook)+"\u00A7r)");
|
||||
meta.setDisplayName("\u00A7e" + nowBook + " -> " + planned + " \u00A7r(\u00A7a+" + (planned - nowBook) + "\u00A7r)");
|
||||
meta.setLore(AbstractSettingGui.CLICK_LORE);
|
||||
item.setItemMeta(meta);
|
||||
|
||||
plusItem = new GuiItem(item, updateNowBookConsumer(planned), CustomAnvil.instance);
|
||||
}else{
|
||||
} else {
|
||||
plusItem = GuiGlobalItems.backgroundItem(Material.BARRIER);
|
||||
}
|
||||
pane.bindItem('P', plusItem);
|
||||
|
|
@ -165,7 +168,7 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
// "result" display
|
||||
ItemStack resultPaper = new ItemStack(Material.PAPER);
|
||||
ItemMeta resultMeta = resultPaper.getItemMeta();
|
||||
resultMeta.setDisplayName("\u00A7eValue: "+nowBook);
|
||||
resultMeta.setDisplayName("\u00A7eValue: " + nowBook);
|
||||
resultPaper.setItemMeta(resultMeta);
|
||||
GuiItem resultItem = new GuiItem(resultPaper, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
|
||||
|
|
@ -173,9 +176,9 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
|
||||
// reset to default
|
||||
GuiItem returnToDefault;
|
||||
if(now != holder.defaultVal || nowBook != holder.defaultBookVal){
|
||||
if (now != holder.defaultVal || nowBook != holder.defaultBookVal) {
|
||||
returnToDefault = this.returnToDefault;
|
||||
}else{
|
||||
} else {
|
||||
returnToDefault = GuiGlobalItems.backgroundItem();
|
||||
}
|
||||
pane.bindItem('D', returnToDefault);
|
||||
|
|
@ -187,8 +190,8 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
* @param planned Value to change current book cost setting to.
|
||||
* @return A consumer to update the current book cost setting's value.
|
||||
*/
|
||||
protected Consumer<InventoryClickEvent> updateNowBookConsumer(int planned){
|
||||
return event->{
|
||||
protected Consumer<InventoryClickEvent> updateNowBookConsumer(int planned) {
|
||||
return event -> {
|
||||
event.setCancelled(true);
|
||||
nowBook = planned;
|
||||
updateValueDisplay();
|
||||
|
|
@ -203,12 +206,12 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
|
||||
@Override
|
||||
public boolean onSave() {
|
||||
holder.config.getConfig().set(holder.configPath+ITEM_PATH, now);
|
||||
holder.config.getConfig().set(holder.configPath+BOOK_PATH, nowBook);
|
||||
holder.config.getConfig().set(holder.configPath + ITEM_PATH, now);
|
||||
holder.config.getConfig().set(holder.configPath + BOOK_PATH, nowBook);
|
||||
|
||||
MetricsUtil.INSTANCE.notifyChange(this.holder.config, this.holder.configPath);
|
||||
if(TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE){
|
||||
return holder.config.saveToDisk(TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
if (GuiSharedConstant.TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE) {
|
||||
return holder.config.saveToDisk(GuiSharedConstant.TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -220,6 +223,7 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
|
||||
/**
|
||||
* Create an int setting factory from setting's parameters.
|
||||
*
|
||||
* @param title The title of the gui.
|
||||
* @param parent Parent gui to go back when completed.
|
||||
* @param configPath Configuration path of this setting.
|
||||
|
|
@ -238,9 +242,9 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
int min, int max, int defaultItemVal, int defaultBookVal,
|
||||
int... steps){
|
||||
int... steps) {
|
||||
return new EnchantCostSettingFactory(
|
||||
title,parent,
|
||||
title, parent,
|
||||
configPath, config,
|
||||
min, max, defaultItemVal, defaultBookVal, steps);
|
||||
}
|
||||
|
|
@ -254,6 +258,7 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
|
||||
/**
|
||||
* Constructor for an enchantment cost setting gui factory.
|
||||
*
|
||||
* @param title The title of the gui.
|
||||
* @param parent Parent gui to go back when completed.
|
||||
* @param configPath Configuration path of this setting.
|
||||
|
|
@ -271,9 +276,9 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
int min, int max, int defaultItemVal, int defaultBookVal,
|
||||
int... steps){
|
||||
int... steps) {
|
||||
|
||||
super(title,parent,
|
||||
super(title, parent,
|
||||
configPath, config,
|
||||
min, max, defaultItemVal, steps);
|
||||
this.defaultBookVal = defaultBookVal;
|
||||
|
|
@ -284,14 +289,14 @@ public class EnchantCostSettingsGui extends IntSettingsGui {
|
|||
*/
|
||||
@Override
|
||||
public int getConfiguredValue() {
|
||||
return this.config.getConfig().getInt(this.configPath+ITEM_PATH, this.defaultVal);
|
||||
return this.config.getConfig().getInt(this.configPath + ITEM_PATH, this.defaultVal);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The configured value for the enchant setting book value.
|
||||
*/
|
||||
public int getConfiguredBookValue(){
|
||||
return this.config.getConfig().getInt(this.configPath+BOOK_PATH, this.defaultBookVal);
|
||||
public int getConfiguredBookValue() {
|
||||
return this.config.getConfig().getInt(this.configPath + BOOK_PATH, this.defaultBookVal);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -0,0 +1,159 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config.settings;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Orientable;
|
||||
import com.github.stefvanschie.inventoryframework.pane.OutlinePane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Pane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
|
||||
import io.delilaheve.CustomAnvil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.inventory.ItemFlag;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.SelectEnchantmentContainer;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
|
||||
import xyz.alexcrea.cuanvil.util.CasedStringUtil;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class EnchantSelectSettingGui extends AbstractSettingGui {
|
||||
|
||||
SelectEnchantmentContainer enchantContainer;
|
||||
int page;
|
||||
|
||||
Set<Enchantment> selectedEnchant;
|
||||
|
||||
public EnchantSelectSettingGui(@NotNull String title, ValueUpdatableGui parent, SelectEnchantmentContainer enchantContainer, int page) {
|
||||
super(6, title, parent);
|
||||
this.enchantContainer = enchantContainer;
|
||||
// Not used and not planned rn
|
||||
this.page = page;
|
||||
|
||||
this.selectedEnchant = new HashSet<>(enchantContainer.getSelectedEnchantments());
|
||||
|
||||
// Add secondary background item
|
||||
this.getPane().bindItem('1', GuiSharedConstant.SECONDARY_BACKGROUND_ITEM);
|
||||
|
||||
initGroups();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Pattern getGuiPattern() {
|
||||
return new Pattern(
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
"B1111111S"
|
||||
);
|
||||
}
|
||||
|
||||
protected void initGroups() {
|
||||
// Add enchantment gui item
|
||||
OutlinePane filledEnchant = new OutlinePane(0, 0, 9, 5);
|
||||
filledEnchant.setPriority(Pane.Priority.HIGH);
|
||||
filledEnchant.align(OutlinePane.Alignment.BEGIN);
|
||||
filledEnchant.setOrientation(Orientable.Orientation.HORIZONTAL);
|
||||
|
||||
Set<Enchantment> illegalEnchant = this.enchantContainer.illegalEnchantments();
|
||||
for (Enchantment enchant : GuiSharedConstant.SORTED_ENCHANTMENT_LIST) {
|
||||
if (illegalEnchant.contains(enchant)) {
|
||||
return;
|
||||
}
|
||||
filledEnchant.addItem(getGuiItemFromEnchant(enchant));
|
||||
}
|
||||
|
||||
addPane(filledEnchant);
|
||||
|
||||
}
|
||||
|
||||
private GuiItem getGuiItemFromEnchant(Enchantment enchantment) {
|
||||
boolean isIn = this.selectedEnchant.contains(enchantment);
|
||||
|
||||
Material usedMaterial;
|
||||
if (isIn) {
|
||||
usedMaterial = Material.ENCHANTED_BOOK;
|
||||
} else {
|
||||
usedMaterial = Material.BOOK;
|
||||
}
|
||||
ItemStack item = new ItemStack(usedMaterial);
|
||||
|
||||
setEnchantItemMeta(item, enchantment.getKey().getKey(), isIn);
|
||||
|
||||
GuiItem guiItem = new GuiItem(item, CustomAnvil.instance);
|
||||
guiItem.setAction(getEnchantItemConsumer(enchantment, guiItem));
|
||||
return guiItem;
|
||||
}
|
||||
|
||||
|
||||
private static final List<String> TRUE_LORE = Collections.singletonList("\u00A77Value: \u00A7aSelected");
|
||||
private static final List<String> FALSE_LORE = Collections.singletonList("\u00A77Value: \u00A7cNot Selected");
|
||||
|
||||
public void setEnchantItemMeta(ItemStack item, String name, boolean isIn) {
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
|
||||
if (meta == null) {
|
||||
CustomAnvil.instance.getLogger().warning("Could not create item for enchantment: " + name + ":\n" +
|
||||
"Item do not gave item meta: " + item + ". Using placeholder instead");
|
||||
item.setType(Material.PAPER);
|
||||
meta = item.getItemMeta();
|
||||
assert meta != null;
|
||||
}
|
||||
|
||||
meta.setDisplayName("\u00A7" + (isIn ? 'a' : 'c') + CasedStringUtil.snakeToUpperSpacedCase(name));
|
||||
if (isIn) {
|
||||
meta.addEnchant(Enchantment.DAMAGE_UNDEAD, 1, true);
|
||||
meta.setLore(TRUE_LORE);
|
||||
} else {
|
||||
meta.removeEnchant(Enchantment.DAMAGE_UNDEAD);
|
||||
meta.setLore(FALSE_LORE);
|
||||
}
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES, ItemFlag.HIDE_ENCHANTS);
|
||||
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
|
||||
private Consumer<InventoryClickEvent> getEnchantItemConsumer(Enchantment enchant, GuiItem guiItem) {
|
||||
return event -> {
|
||||
event.setCancelled(true);
|
||||
|
||||
ItemStack item = guiItem.getItem();
|
||||
|
||||
boolean isIn = this.selectedEnchant.contains(enchant);
|
||||
if (isIn) {
|
||||
this.selectedEnchant.remove(enchant);
|
||||
item.setType(Material.BOOK);
|
||||
} else {
|
||||
this.selectedEnchant.add(enchant);
|
||||
item.setType(Material.ENCHANTED_BOOK);
|
||||
}
|
||||
|
||||
setEnchantItemMeta(item, enchant.getKey().getKey(), !isIn);
|
||||
guiItem.setItem(item);// Just in case
|
||||
|
||||
update();
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onSave() {
|
||||
return this.enchantContainer.setSelectedEnchantments(this.selectedEnchant);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hadChange() {
|
||||
Set<Enchantment> baseGroup = this.enchantContainer.getSelectedEnchantments();
|
||||
return baseGroup.size() != this.selectedEnchant.size() ||
|
||||
!baseGroup.containsAll(this.selectedEnchant);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,152 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config.settings;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Orientable;
|
||||
import com.github.stefvanschie.inventoryframework.pane.OutlinePane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Pane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
|
||||
import io.delilaheve.CustomAnvil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.inventory.ItemFlag;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
||||
import xyz.alexcrea.cuanvil.group.AbstractMaterialGroup;
|
||||
import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.SelectGroupContainer;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
|
||||
import xyz.alexcrea.cuanvil.util.CasedStringUtil;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class GroupSelectSettingGui extends AbstractSettingGui {
|
||||
|
||||
SelectGroupContainer groupContainer;
|
||||
int page;
|
||||
|
||||
Set<AbstractMaterialGroup> selectedGroups;
|
||||
|
||||
public GroupSelectSettingGui(@NotNull String title, ValueUpdatableGui parent, SelectGroupContainer groupContainer, int page) {
|
||||
super(6, title, parent);
|
||||
this.groupContainer = groupContainer;
|
||||
//Not used but planned
|
||||
this.page = page;
|
||||
|
||||
this.selectedGroups = new HashSet<>(groupContainer.getSelectedGroups());
|
||||
|
||||
// Add secondary background item
|
||||
this.getPane().bindItem('1', GuiSharedConstant.SECONDARY_BACKGROUND_ITEM);
|
||||
|
||||
initGroups();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Pattern getGuiPattern() {
|
||||
return new Pattern(
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
"B1111111S"
|
||||
);
|
||||
}
|
||||
|
||||
protected void initGroups() {
|
||||
// Add enchantment gui item
|
||||
OutlinePane filledEnchant = new OutlinePane(0, 0, 9, 5);
|
||||
filledEnchant.setPriority(Pane.Priority.HIGH);
|
||||
filledEnchant.align(OutlinePane.Alignment.BEGIN);
|
||||
filledEnchant.setOrientation(Orientable.Orientation.HORIZONTAL);
|
||||
|
||||
Set<AbstractMaterialGroup> illegalGroup = this.groupContainer.illegalGroups();
|
||||
for (AbstractMaterialGroup group : ConfigHolder.ITEM_GROUP_HOLDER.getItemGroupsManager().getGroupMap().values()) {
|
||||
if (illegalGroup.contains(group)) {
|
||||
return;
|
||||
}
|
||||
filledEnchant.addItem(getGuiItemFromGroup(group));
|
||||
}
|
||||
|
||||
addPane(filledEnchant);
|
||||
|
||||
}
|
||||
|
||||
private GuiItem getGuiItemFromGroup(AbstractMaterialGroup group) {
|
||||
boolean isIn = this.selectedGroups.contains(group);
|
||||
|
||||
Material usedMaterial = group.getRepresentativeMaterial();
|
||||
ItemStack item = new ItemStack(usedMaterial);
|
||||
|
||||
setGroupItemMeta(item, group.getName(), isIn);
|
||||
|
||||
GuiItem guiItem = new GuiItem(item, CustomAnvil.instance);
|
||||
guiItem.setAction(getGroupItemConsumer(group, guiItem));
|
||||
return guiItem;
|
||||
}
|
||||
|
||||
private static final List<String> TRUE_LORE = Collections.singletonList("\u00A77Value: \u00A7aSelected");
|
||||
private static final List<String> FALSE_LORE = Collections.singletonList("\u00A77Value: \u00A7cNot Selected");
|
||||
|
||||
public void setGroupItemMeta(ItemStack item, String name, boolean isIn) {
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
|
||||
if (meta == null) {
|
||||
CustomAnvil.instance.getLogger().warning("Could not create item for group: " + name + ":\n" +
|
||||
"Item do not gave item meta: " + item + ". Using placeholder instead");
|
||||
item.setType(Material.PAPER);
|
||||
meta = item.getItemMeta();
|
||||
assert meta != null;
|
||||
}
|
||||
|
||||
meta.setDisplayName("\u00A7" + (isIn ? 'a' : 'c') + CasedStringUtil.snakeToUpperSpacedCase(name));
|
||||
if (isIn) {
|
||||
meta.addEnchant(Enchantment.DAMAGE_UNDEAD, 1, true);
|
||||
meta.setLore(TRUE_LORE);
|
||||
} else {
|
||||
meta.removeEnchant(Enchantment.DAMAGE_UNDEAD);
|
||||
meta.setLore(FALSE_LORE);
|
||||
}
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES, ItemFlag.HIDE_ENCHANTS);
|
||||
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
|
||||
private Consumer<InventoryClickEvent> getGroupItemConsumer(AbstractMaterialGroup group, GuiItem guiItem) {
|
||||
return event -> {
|
||||
event.setCancelled(true);
|
||||
|
||||
boolean isIn = this.selectedGroups.contains(group);
|
||||
if (isIn) {
|
||||
this.selectedGroups.remove(group);
|
||||
} else {
|
||||
this.selectedGroups.add(group);
|
||||
}
|
||||
|
||||
ItemStack item = guiItem.getItem();
|
||||
setGroupItemMeta(item, group.getName(), !isIn);
|
||||
guiItem.setItem(item);// Just in case
|
||||
|
||||
update();
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onSave() {
|
||||
return this.groupContainer.setSelectedGroups(this.selectedGroups);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hadChange() {
|
||||
Set<AbstractMaterialGroup> baseGroup = this.groupContainer.getSelectedGroups();
|
||||
return baseGroup.size() != this.selectedGroups.size() ||
|
||||
!baseGroup.containsAll(this.selectedGroups);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -13,6 +13,7 @@ import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
|||
import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalActions;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
|
||||
import xyz.alexcrea.cuanvil.util.MetricsUtil;
|
||||
|
||||
import java.util.Collections;
|
||||
|
|
@ -22,7 +23,7 @@ import java.util.function.Consumer;
|
|||
/**
|
||||
* An instance of a gui used to edit an int setting.
|
||||
*/
|
||||
public class IntSettingsGui extends AbstractSettingGui{
|
||||
public class IntSettingsGui extends AbstractSettingGui {
|
||||
|
||||
protected final IntSettingFactory holder;
|
||||
protected final int before;
|
||||
|
|
@ -31,6 +32,7 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
|
||||
/**
|
||||
* Create an int setting config gui.
|
||||
*
|
||||
* @param holder Configuration factory of this setting.
|
||||
* @param now The defined value of this setting.
|
||||
*/
|
||||
|
|
@ -58,15 +60,16 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
}
|
||||
|
||||
protected GuiItem returnToDefault;
|
||||
|
||||
/**
|
||||
* Prepare "return to default value" gui item.
|
||||
*/
|
||||
protected void prepareReturnToDefault(){
|
||||
protected void prepareReturnToDefault() {
|
||||
ItemStack item = new ItemStack(Material.COMMAND_BLOCK);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
|
||||
meta.setDisplayName("\u00A7eReset to default value");
|
||||
meta.setLore(Collections.singletonList("\u00A77Default value is: "+holder.defaultVal));
|
||||
meta.setLore(Collections.singletonList("\u00A77Default value is: " + holder.defaultVal));
|
||||
item.setItemMeta(meta);
|
||||
returnToDefault = new GuiItem(item, event -> {
|
||||
event.setCancelled(true);
|
||||
|
|
@ -79,22 +82,22 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
/**
|
||||
* Update item using the setting value to match the new value.
|
||||
*/
|
||||
protected void updateValueDisplay(){
|
||||
protected void updateValueDisplay() {
|
||||
|
||||
PatternPane pane = getPane();
|
||||
|
||||
// minus item
|
||||
GuiItem minusItem;
|
||||
if(now > holder.min){
|
||||
if (now > holder.min) {
|
||||
int planned = Math.max(holder.min, now - step);
|
||||
ItemStack item = new ItemStack(Material.RED_TERRACOTTA);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("\u00A7e"+now+" -> "+planned + " \u00A7r(\u00A7c-"+(now-planned)+"\u00A7r)");
|
||||
meta.setDisplayName("\u00A7e" + now + " -> " + planned + " \u00A7r(\u00A7c-" + (now - planned) + "\u00A7r)");
|
||||
meta.setLore(AbstractSettingGui.CLICK_LORE);
|
||||
item.setItemMeta(meta);
|
||||
|
||||
minusItem = new GuiItem(item, updateNowConsumer(planned), CustomAnvil.instance);
|
||||
}else{
|
||||
} else {
|
||||
minusItem = GuiGlobalItems.backgroundItem(Material.BARRIER);
|
||||
}
|
||||
pane.bindItem('-', minusItem);
|
||||
|
|
@ -102,16 +105,16 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
//plus item
|
||||
// may do a function to generalise ?
|
||||
GuiItem plusItem;
|
||||
if(now < holder.max){
|
||||
if (now < holder.max) {
|
||||
int planned = Math.min(holder.max, now + step);
|
||||
ItemStack item = new ItemStack(Material.GREEN_TERRACOTTA);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("\u00A7e"+now+" -> "+planned + " \u00A7r(\u00A7a+"+(planned-now)+"\u00A7r)");
|
||||
meta.setDisplayName("\u00A7e" + now + " -> " + planned + " \u00A7r(\u00A7a+" + (planned - now) + "\u00A7r)");
|
||||
meta.setLore(AbstractSettingGui.CLICK_LORE);
|
||||
item.setItemMeta(meta);
|
||||
|
||||
plusItem = new GuiItem(item, updateNowConsumer(planned), CustomAnvil.instance);
|
||||
}else{
|
||||
} else {
|
||||
plusItem = GuiGlobalItems.backgroundItem(Material.BARRIER);
|
||||
}
|
||||
pane.bindItem('+', plusItem);
|
||||
|
|
@ -119,7 +122,7 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
// "result" display
|
||||
ItemStack resultPaper = new ItemStack(Material.PAPER);
|
||||
ItemMeta resultMeta = resultPaper.getItemMeta();
|
||||
resultMeta.setDisplayName("\u00A7eValue: "+now);
|
||||
resultMeta.setDisplayName("\u00A7eValue: " + now);
|
||||
resultPaper.setItemMeta(resultMeta);
|
||||
GuiItem resultItem = new GuiItem(resultPaper, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
|
||||
|
|
@ -127,9 +130,9 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
|
||||
// reset to default
|
||||
GuiItem returnToDefault;
|
||||
if(now != holder.defaultVal){
|
||||
if (now != holder.defaultVal) {
|
||||
returnToDefault = this.returnToDefault;
|
||||
}else{
|
||||
} else {
|
||||
returnToDefault = GuiGlobalItems.backgroundItem();
|
||||
}
|
||||
pane.bindItem('D', returnToDefault);
|
||||
|
|
@ -141,8 +144,8 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
* @param planned Value to change current setting to.
|
||||
* @return A consumer to update the current setting's value.
|
||||
*/
|
||||
protected Consumer<InventoryClickEvent> updateNowConsumer(int planned){
|
||||
return event->{
|
||||
protected Consumer<InventoryClickEvent> updateNowConsumer(int planned) {
|
||||
return event -> {
|
||||
event.setCancelled(true);
|
||||
now = planned;
|
||||
updateValueDisplay();
|
||||
|
|
@ -153,12 +156,12 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
/**
|
||||
* Initialise step items.
|
||||
*/
|
||||
protected void initStepsValue(){
|
||||
protected void initStepsValue() {
|
||||
// Put background glass on the background of 'a' to 'b'
|
||||
GuiItem background = GuiGlobalItems.backgroundItem();
|
||||
PatternPane pane = getPane();
|
||||
|
||||
for (char i = 'a'; i < (getMidStepChar()-'a')*2+1; i++) {
|
||||
for (char i = 'a'; i < (getMidStepChar() - 'a') * 2 + 1; i++) {
|
||||
pane.bindItem(i, background);
|
||||
}
|
||||
// Then update legit step values
|
||||
|
|
@ -168,35 +171,37 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
/**
|
||||
* Update steps items value.
|
||||
*/
|
||||
protected void updateStepValue(){
|
||||
if(holder.steps.length <= 1) return;
|
||||
protected void updateStepValue() {
|
||||
if (holder.steps.length <= 1) return;
|
||||
// We assume steps have a length of 2k+1 cause its more pretty
|
||||
char val = getMidStepChar();
|
||||
// Offset to start (not the best way to do it)
|
||||
val -= (char) ((holder.steps.length-1)/2);
|
||||
val -= (char) ((holder.steps.length - 1) / 2);
|
||||
|
||||
// Then place items
|
||||
PatternPane pane = getPane();
|
||||
for (int i = 0; i < holder.steps.length; i++) {
|
||||
pane.bindItem(val+i, stepGuiItem(i));
|
||||
pane.bindItem(val + i, stepGuiItem(i));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Step use lower case character from 'a' to a certain char.
|
||||
*
|
||||
* @return The middle value of the character set for steps.
|
||||
*/
|
||||
protected char getMidStepChar(){
|
||||
protected char getMidStepChar() {
|
||||
return 'e';
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a step item from a step value.
|
||||
*
|
||||
* @param stepIndex the index of the step item.
|
||||
* @return A step item corresponding to its index value.
|
||||
*/
|
||||
protected GuiItem stepGuiItem(int stepIndex){
|
||||
protected GuiItem stepGuiItem(int stepIndex) {
|
||||
int stepValue = holder.steps[stepIndex];
|
||||
|
||||
// Get material properties
|
||||
|
|
@ -204,15 +209,15 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
StringBuilder stepName = new StringBuilder("\u00A7");
|
||||
List<String> stepLore;
|
||||
Consumer<InventoryClickEvent> clickEvent;
|
||||
if(stepValue == step){
|
||||
if (stepValue == step) {
|
||||
stepMat = Material.GREEN_STAINED_GLASS_PANE;
|
||||
stepName.append('a');
|
||||
stepLore = Collections.singletonList("\u00A77Value is changing by "+stepValue);
|
||||
stepLore = Collections.singletonList("\u00A77Value is changing by " + stepValue);
|
||||
clickEvent = GuiGlobalActions.stayInPlace;
|
||||
}else{
|
||||
} else {
|
||||
stepMat = Material.RED_STAINED_GLASS_PANE;
|
||||
stepName.append('c');
|
||||
stepLore = Collections.singletonList("\u00A77Click here to change the value by "+stepValue);
|
||||
stepLore = Collections.singletonList("\u00A77Click here to change the value by " + stepValue);
|
||||
clickEvent = updateStepValue(stepValue);
|
||||
}
|
||||
stepName.append("Step of: ").append(stepValue);
|
||||
|
|
@ -232,7 +237,7 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
* @param stepValue Value to change current step to.
|
||||
* @return A consumer to update the current step of this setting.
|
||||
*/
|
||||
protected Consumer<InventoryClickEvent> updateStepValue(int stepValue){
|
||||
protected Consumer<InventoryClickEvent> updateStepValue(int stepValue) {
|
||||
return event -> {
|
||||
event.setCancelled(true);
|
||||
this.step = stepValue;
|
||||
|
|
@ -247,8 +252,8 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
holder.config.getConfig().set(holder.configPath, now);
|
||||
|
||||
MetricsUtil.INSTANCE.notifyChange(this.holder.config, this.holder.configPath);
|
||||
if(TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE){
|
||||
return holder.config.saveToDisk(TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
if (GuiSharedConstant.TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE) {
|
||||
return holder.config.saveToDisk(GuiSharedConstant.TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -260,6 +265,7 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
|
||||
/**
|
||||
* Create an int setting factory from setting's parameters.
|
||||
*
|
||||
* @param title The title of the gui.
|
||||
* @param parent Parent gui to go back when completed.
|
||||
* @param configPath Configuration path of this setting.
|
||||
|
|
@ -275,9 +281,9 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
*/
|
||||
public static IntSettingFactory intFactory(@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
int min, int max, int defaultVal, int... steps){
|
||||
int min, int max, int defaultVal, int... steps) {
|
||||
return new IntSettingFactory(
|
||||
title,parent,
|
||||
title, parent,
|
||||
configPath, config,
|
||||
min, max, defaultVal, steps);
|
||||
}
|
||||
|
|
@ -285,12 +291,18 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
/**
|
||||
* A factory for an int setting gui that hold setting's information.
|
||||
*/
|
||||
public static class IntSettingFactory extends SettingGuiFactory{
|
||||
@NotNull String title; ValueUpdatableGui parent;
|
||||
int min; int max; int defaultVal; int[] steps;
|
||||
public static class IntSettingFactory extends SettingGuiFactory {
|
||||
@NotNull
|
||||
String title;
|
||||
ValueUpdatableGui parent;
|
||||
int min;
|
||||
int max;
|
||||
int defaultVal;
|
||||
int[] steps;
|
||||
|
||||
/**
|
||||
* Constructor for an int setting gui factory.
|
||||
*
|
||||
* @param title The title of the gui.
|
||||
* @param parent Parent gui to go back when completed.
|
||||
* @param configPath Configuration path of this setting.
|
||||
|
|
@ -306,7 +318,7 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
protected IntSettingFactory(
|
||||
@NotNull String title, ValueUpdatableGui parent,
|
||||
String configPath, ConfigHolder config,
|
||||
int min, int max, int defaultVal, int... steps){
|
||||
int min, int max, int defaultVal, int... steps) {
|
||||
super(configPath, config);
|
||||
this.title = title;
|
||||
this.parent = parent;
|
||||
|
|
@ -327,7 +339,7 @@ public class IntSettingsGui extends AbstractSettingGui{
|
|||
/**
|
||||
* @return The configured value for the associated setting.
|
||||
*/
|
||||
public int getConfiguredValue(){
|
||||
public int getConfiguredValue() {
|
||||
return this.config.getConfig().getInt(this.configPath, this.defaultVal);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,350 @@
|
|||
package xyz.alexcrea.cuanvil.gui.config.settings.subsetting;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.pane.PatternPane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
|
||||
import io.delilaheve.CustomAnvil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.HumanEntity;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import xyz.alexcrea.cuanvil.config.ConfigHolder;
|
||||
import xyz.alexcrea.cuanvil.group.AbstractMaterialGroup;
|
||||
import xyz.alexcrea.cuanvil.group.EnchantConflictGroup;
|
||||
import xyz.alexcrea.cuanvil.group.EnchantConflictManager;
|
||||
import xyz.alexcrea.cuanvil.gui.ValueUpdatableGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.ConfirmActionGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.SelectEnchantmentContainer;
|
||||
import xyz.alexcrea.cuanvil.gui.config.SelectGroupContainer;
|
||||
import xyz.alexcrea.cuanvil.gui.config.global.EnchantConflictGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.EnchantSelectSettingGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.GroupSelectSettingGui;
|
||||
import xyz.alexcrea.cuanvil.gui.config.settings.IntSettingsGui;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalActions;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalItems;
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiSharedConstant;
|
||||
import xyz.alexcrea.cuanvil.util.CasedStringUtil;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Iterator;
|
||||
import java.util.Set;
|
||||
import java.util.function.Supplier;
|
||||
import java.util.logging.Level;
|
||||
|
||||
public class EnchantConflictSubSettingGui extends ValueUpdatableGui implements SelectEnchantmentContainer, SelectGroupContainer {
|
||||
|
||||
private final EnchantConflictGui parent;
|
||||
private final EnchantConflictGroup enchantConflict;
|
||||
private final GuiItem parentItemForThisGui;
|
||||
private final PatternPane pane;
|
||||
private boolean shouldWorld = true;
|
||||
|
||||
public EnchantConflictSubSettingGui(
|
||||
@NotNull EnchantConflictGui parent,
|
||||
@NotNull EnchantConflictGroup enchantConflict,
|
||||
@NotNull GuiItem parentItemForThisGui) {
|
||||
super(3,
|
||||
"\u00A7e" + CasedStringUtil.snakeToUpperSpacedCase(enchantConflict.getName()) + " \u00A78Config",
|
||||
CustomAnvil.instance);
|
||||
this.parent = parent;
|
||||
this.enchantConflict = enchantConflict;
|
||||
this.parentItemForThisGui = parentItemForThisGui;
|
||||
|
||||
Pattern pattern = new Pattern(
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
"00EGM000D",
|
||||
"B00000000"
|
||||
);
|
||||
this.pane = new PatternPane(0, 0, 9, 3, pattern);
|
||||
addPane(this.pane);
|
||||
|
||||
prepareStaticValues();
|
||||
}
|
||||
|
||||
private GuiItem enchantSettingItem;
|
||||
private GuiItem groupSettingItem;
|
||||
private IntSettingsGui.IntSettingFactory minBeforeActiveSettingFactory;
|
||||
|
||||
private void prepareStaticValues() {
|
||||
|
||||
GuiGlobalItems.addBackItem(this.pane, this.parent);
|
||||
GuiGlobalItems.addBackgroundItem(this.pane);
|
||||
|
||||
// Delete item
|
||||
ItemStack deleteItem = new ItemStack(Material.RED_TERRACOTTA);
|
||||
ItemMeta deleteMeta = deleteItem.getItemMeta();
|
||||
|
||||
deleteMeta.setDisplayName("\u00A74DELETE CONFLICT");
|
||||
deleteMeta.setLore(Collections.singletonList("\u00A7cCaution with this button !"));
|
||||
|
||||
deleteItem.setItemMeta(deleteMeta);
|
||||
this.pane.bindItem('D', new GuiItem(deleteItem, GuiGlobalActions.openGuiAction(createDeleteGui()), CustomAnvil.instance));
|
||||
|
||||
// Displayed item will be updated later
|
||||
|
||||
this.enchantSettingItem = new GuiItem(new ItemStack(Material.ENCHANTED_BOOK), (event) -> {
|
||||
event.setCancelled(true);
|
||||
EnchantSelectSettingGui enchantGui = new EnchantSelectSettingGui(
|
||||
"\u00A7e" + CasedStringUtil.snakeToUpperSpacedCase(enchantConflict.getName()) + " \u00A75Enchantments",
|
||||
this, this, 0);
|
||||
enchantGui.show(event.getWhoClicked());
|
||||
}, CustomAnvil.instance);
|
||||
|
||||
this.groupSettingItem = new GuiItem(new ItemStack(Material.PAPER), (event) -> {
|
||||
event.setCancelled(true);
|
||||
GroupSelectSettingGui enchantGui = new GroupSelectSettingGui(
|
||||
"\u00A7e" + CasedStringUtil.snakeToUpperSpacedCase(this.enchantConflict.getName()) + " \u00A73Groups",
|
||||
this, this, 0);
|
||||
enchantGui.show(event.getWhoClicked());
|
||||
}, CustomAnvil.instance);
|
||||
|
||||
this.minBeforeActiveSettingFactory = IntSettingsGui.intFactory(
|
||||
"\u00A78Minimum enchantment count",
|
||||
this, this.enchantConflict.getName() + ".maxEnchantmentBeforeConflict", ConfigHolder.CONFLICT_HOLDER,
|
||||
0, 255, 0, 1
|
||||
);
|
||||
|
||||
this.pane.bindItem('E', this.enchantSettingItem);
|
||||
this.pane.bindItem('G', this.groupSettingItem);
|
||||
|
||||
// Now we update the items
|
||||
updateLocal();
|
||||
|
||||
}
|
||||
|
||||
private ConfirmActionGui createDeleteGui() {
|
||||
Supplier<Boolean> deleteSupplier = () -> {
|
||||
EnchantConflictManager manager = ConfigHolder.CONFLICT_HOLDER.getConflictManager();
|
||||
|
||||
// Remove from manager
|
||||
for (Enchantment enchantment : this.enchantConflict.getEnchants()) {
|
||||
manager.removeConflictFromMap(enchantment, this.enchantConflict);
|
||||
}
|
||||
manager.conflictList.remove(this.enchantConflict);
|
||||
|
||||
// Remove from parent
|
||||
this.parent.removeConflict(this.enchantConflict);
|
||||
|
||||
// Remove self
|
||||
cleanUnused();
|
||||
|
||||
// Update config file storage
|
||||
ConfigHolder.CONFLICT_HOLDER.getConfig().set(this.enchantConflict.getName(), null);
|
||||
|
||||
// Save
|
||||
boolean success = true;
|
||||
if (GuiSharedConstant.TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE) {
|
||||
success = ConfigHolder.CONFLICT_HOLDER.saveToDisk(GuiSharedConstant.TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
}
|
||||
|
||||
return success;
|
||||
};
|
||||
|
||||
return new ConfirmActionGui("\u00A7cDelete \u00A7e" + CasedStringUtil.snakeToUpperSpacedCase(enchantConflict.getName()) + "\u00A7c?",
|
||||
"\u00A77Confirm that you want to delete this conflict.",
|
||||
this, this.parent, deleteSupplier
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateGuiValues() {
|
||||
this.parent.updateValueForConflict(this.enchantConflict, true);
|
||||
// Parent should call updateLocal
|
||||
}
|
||||
|
||||
public void updateLocal() {
|
||||
if (!this.shouldWorld) return;
|
||||
|
||||
// Prepare enchantment lore
|
||||
ArrayList<String> enchantLore = new ArrayList<>();
|
||||
enchantLore.add("\u00A77Allow you to select a list of \u00A75Enchantments \u00A77that this conflict should include");
|
||||
Set<Enchantment> enchants = getSelectedEnchantments();
|
||||
if (enchants.isEmpty()) {
|
||||
enchantLore.add("\u00A77There is no included enchantment for this conflict.");
|
||||
} else {
|
||||
enchantLore.add("\u00A77List of included enchantment for this conflict:");
|
||||
Iterator<Enchantment> enchantIterator = enchants.iterator();
|
||||
|
||||
boolean greaterThanMax = enchants.size() > 5;
|
||||
int maxindex = (greaterThanMax ? 4 : enchants.size());
|
||||
for (int i = 0; i < maxindex; i++) {
|
||||
// format string like "- Fire Protection"
|
||||
String formattedName = CasedStringUtil.snakeToUpperSpacedCase(enchantIterator.next().getKey().getKey());
|
||||
enchantLore.add("\u00A77- \u00A75" + formattedName);
|
||||
}
|
||||
if (greaterThanMax) {
|
||||
enchantLore.add("\u00A77And " + (enchants.size() - 4) + " more...");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Prepare group lore
|
||||
ArrayList<String> groupLore = new ArrayList<>();
|
||||
groupLore.add("\u00A77Allow you to select a list of \u00A73Groups \u00A77that this conflict should include");
|
||||
Set<AbstractMaterialGroup> grouos = getSelectedGroups();
|
||||
if (grouos.isEmpty()) {
|
||||
groupLore.add("\u00A77There is no excluded groups for this conflict.");
|
||||
} else {
|
||||
groupLore.add("\u00A77List of excluded groups for this conflict:");
|
||||
Iterator<AbstractMaterialGroup> groupIterator = grouos.iterator();
|
||||
|
||||
boolean greaterThanMax = grouos.size() > 5;
|
||||
int maxindex = (greaterThanMax ? 4 : grouos.size());
|
||||
for (int i = 0; i < maxindex; i++) {
|
||||
// format string like "- Melee Weapons"
|
||||
String formattedName = CasedStringUtil.snakeToUpperSpacedCase(groupIterator.next().getName());
|
||||
groupLore.add("\u00A77- \u00A73" + formattedName);
|
||||
|
||||
}
|
||||
if (greaterThanMax) {
|
||||
groupLore.add("\u00A77And " + (grouos.size() - 4) + " more...");
|
||||
}
|
||||
}
|
||||
|
||||
// Configure enchant setting item
|
||||
ItemStack enchantItem = this.enchantSettingItem.getItem();
|
||||
ItemMeta enchantMeta = enchantItem.getItemMeta();
|
||||
|
||||
enchantMeta.setDisplayName("\u00A7aSelect included \u00A75Enchantments \u00A7aSettings");
|
||||
enchantMeta.setLore(enchantLore);
|
||||
|
||||
enchantItem.setItemMeta(enchantMeta);
|
||||
|
||||
this.enchantSettingItem.setItem(enchantItem); // Just in case
|
||||
|
||||
// Configure group setting item
|
||||
ItemStack groupItem = this.groupSettingItem.getItem();
|
||||
ItemMeta groupMeta = groupItem.getItemMeta();
|
||||
|
||||
groupMeta.setDisplayName("\u00A7aSelect excluded \u00A73Groups \u00A7aSettings");
|
||||
groupMeta.setLore(groupLore);
|
||||
|
||||
groupItem.setItemMeta(groupMeta);
|
||||
|
||||
this.groupSettingItem.setItem(groupItem); // Just in case
|
||||
|
||||
|
||||
this.pane.bindItem('M', GuiGlobalItems.intSettingGuiItem(this.minBeforeActiveSettingFactory, Material.COMMAND_BLOCK));
|
||||
update();
|
||||
}
|
||||
|
||||
public void cleanUnused() {
|
||||
for (HumanEntity viewer : getViewers()) {
|
||||
this.parent.show(viewer);
|
||||
}
|
||||
this.shouldWorld = false;
|
||||
|
||||
// Just in case something is extremely wrong
|
||||
GuiItem background = GuiGlobalItems.backgroundItem();
|
||||
this.pane.bindItem('E', background);
|
||||
this.pane.bindItem('G', background);
|
||||
this.pane.bindItem('M', background);
|
||||
this.pane.bindItem('D', background);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show(@NotNull HumanEntity humanEntity) {
|
||||
if (this.shouldWorld) {
|
||||
super.show(humanEntity);
|
||||
} else {
|
||||
this.parent.show(humanEntity);
|
||||
}
|
||||
}
|
||||
|
||||
public GuiItem getParentItemForThisGui() {
|
||||
return parentItemForThisGui;
|
||||
}
|
||||
|
||||
// Select enchantment container methods
|
||||
|
||||
@Override
|
||||
public Set<Enchantment> getSelectedEnchantments() {
|
||||
return this.enchantConflict.getEnchants();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setSelectedEnchantments(Set<Enchantment> enchantments) {
|
||||
if (!this.shouldWorld) {
|
||||
CustomAnvil.instance.getLogger().info("Trying to save " + enchantConflict.getName() + " enchants but sub config is destroyed");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set live configuration
|
||||
this.enchantConflict.setEnchants(enchantments);
|
||||
|
||||
// Save on file configuration
|
||||
String[] enchantKeys = new String[enchantments.size()];
|
||||
int index = 0;
|
||||
for (Enchantment enchantment : enchantments) {
|
||||
enchantKeys[index++] = enchantment.getKey().getKey();
|
||||
}
|
||||
ConfigHolder.CONFLICT_HOLDER.getConfig().set(enchantConflict.getName() + ".enchantments", enchantKeys);
|
||||
|
||||
try {
|
||||
updateGuiValues();
|
||||
} catch (Exception e) {
|
||||
CustomAnvil.instance.getLogger().log(Level.WARNING, "An error occurred while updating enchants for " + this.enchantConflict.getName(), e);
|
||||
}
|
||||
|
||||
|
||||
// Save file configuration to disk
|
||||
if (GuiSharedConstant.TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE) {
|
||||
return ConfigHolder.CONFLICT_HOLDER.saveToDisk(GuiSharedConstant.TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<Enchantment> illegalEnchantments() {
|
||||
return Collections.emptySet();
|
||||
}
|
||||
|
||||
// Select group container methods
|
||||
|
||||
@Override
|
||||
public Set<AbstractMaterialGroup> getSelectedGroups() {
|
||||
return this.enchantConflict.getCantConflictGroup().getGroups();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setSelectedGroups(Set<AbstractMaterialGroup> groups) {
|
||||
if (!this.shouldWorld) {
|
||||
CustomAnvil.instance.getLogger().info("Trying to save " + enchantConflict.getName() + " groups but sub config is destroyed");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set live configuration
|
||||
this.enchantConflict.getCantConflictGroup().setGroups(groups);
|
||||
|
||||
// Save on file configuration
|
||||
String[] groupsNames = new String[groups.size()];
|
||||
int index = 0;
|
||||
for (AbstractMaterialGroup group : groups) {
|
||||
groupsNames[index++] = group.getName();
|
||||
}
|
||||
ConfigHolder.CONFLICT_HOLDER.getConfig().set(this.enchantConflict.getName() + ".notAffectedGroups", groupsNames);
|
||||
|
||||
try {
|
||||
updateGuiValues();
|
||||
} catch (Exception e) {
|
||||
CustomAnvil.instance.getLogger().log(Level.WARNING, "An error occurred while updating group for " + this.enchantConflict.getName(), e);
|
||||
}
|
||||
|
||||
// Save file configuration to disk
|
||||
if (GuiSharedConstant.TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE) {
|
||||
return ConfigHolder.CONFLICT_HOLDER.saveToDisk(GuiSharedConstant.TEMPORARY_DO_BACKUP_EVERY_SAVE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<AbstractMaterialGroup> illegalGroups() {
|
||||
|
||||
return Collections.emptySet();
|
||||
}
|
||||
}
|
||||
|
|
@ -27,6 +27,7 @@ public class GuiGlobalActions {
|
|||
/**
|
||||
* Create a consumer to create and open a new GUI.
|
||||
* Used with InventoryClickEvent as the consumer argument as it is planned to be used on click on an GuiItem.
|
||||
*
|
||||
* @param clazz The class of the gui to open.
|
||||
* It is assumed this class contain a constructor requiring arguments of argClass in the same order as argClass array.
|
||||
* @param argClass Classes of the argument that will be passed to the constructor of the GUI class.
|
||||
|
|
@ -36,12 +37,12 @@ public class GuiGlobalActions {
|
|||
public static @NotNull Consumer<InventoryClickEvent> openGuiAction(
|
||||
@NotNull Class<? extends Gui> clazz,
|
||||
@NotNull Class<?>[] argClass,
|
||||
@NotNull Object... args){
|
||||
@NotNull Object... args) {
|
||||
return event -> {
|
||||
event.setCancelled(true);
|
||||
HumanEntity player = event.getWhoClicked();
|
||||
// Do not allow to open inventory if player do not have edit configuration permission
|
||||
if(!player.hasPermission(CustomAnvil.editConfigPermission)) {
|
||||
if (!player.hasPermission(CustomAnvil.editConfigPermission)) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(NO_EDIT_PERM);
|
||||
return;
|
||||
|
|
@ -62,22 +63,24 @@ public class GuiGlobalActions {
|
|||
/**
|
||||
* Create a consumer to create and open a new GUI.
|
||||
* Used with InventoryClickEvent as the consumer argument as it is planned to be used on click on an GuiItem.
|
||||
*
|
||||
* @param clazz The class of the gui to open.
|
||||
* It is assumed this class contain a constructor with no argument.
|
||||
* @return A consumer to create a new gui and open it.
|
||||
*/
|
||||
public static @NotNull Consumer<InventoryClickEvent> openGuiAction(
|
||||
@NotNull Class<? extends Gui> clazz){
|
||||
@NotNull Class<? extends Gui> clazz) {
|
||||
return openGuiAction(clazz, new Class<?>[0]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a consumer to open a setting gui from a setting GUI factory.
|
||||
* Used with InventoryClickEvent as the consumer argument as it is planned to be used on click on an GuiItem.
|
||||
*
|
||||
* @param factory The setting gui factory.
|
||||
* @return A consumer to create and open a new setting GUI.
|
||||
*/
|
||||
public static @NotNull Consumer<InventoryClickEvent> openSettingGuiAction(AbstractSettingGui.SettingGuiFactory factory){
|
||||
public static @NotNull Consumer<InventoryClickEvent> openSettingGuiAction(AbstractSettingGui.SettingGuiFactory factory) {
|
||||
return event -> {
|
||||
event.setCancelled(true);
|
||||
Gui gui = factory.create();
|
||||
|
|
@ -88,6 +91,7 @@ public class GuiGlobalActions {
|
|||
/**
|
||||
* Create a consumer to open a global GUI.
|
||||
* Used with InventoryClickEvent as the consumer argument as it is planned to be used on click on an GuiItem.
|
||||
*
|
||||
* @param goal The gui to open when consumer is run.
|
||||
* @return A consumer to open a global GUI.
|
||||
*/
|
||||
|
|
@ -95,7 +99,7 @@ public class GuiGlobalActions {
|
|||
return event -> {
|
||||
HumanEntity player = event.getWhoClicked();
|
||||
// Do not allow to open inventory if player do not have edit configuration permission
|
||||
if(!player.hasPermission(CustomAnvil.editConfigPermission)) {
|
||||
if (!player.hasPermission(CustomAnvil.editConfigPermission)) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(NO_EDIT_PERM);
|
||||
return;
|
||||
|
|
@ -109,6 +113,7 @@ public class GuiGlobalActions {
|
|||
* Create a consumer to update and open an updatable GUI.
|
||||
* Used with InventoryClickEvent as the consumer argument as it is planned to be used on click on an GuiItem.
|
||||
* This consumer check if the player who interacted with the item have the permission to save before saving.
|
||||
*
|
||||
* @param setting The gui that contain the modified setting.
|
||||
* @param goal The gui to update and open when consumer is run.
|
||||
* @return A consumer to open a global GUI.
|
||||
|
|
@ -120,14 +125,14 @@ public class GuiGlobalActions {
|
|||
event.setCancelled(true);
|
||||
HumanEntity player = event.getWhoClicked();
|
||||
// Do not allow to save configuration if player do not have edit configuration permission
|
||||
if(!player.hasPermission(CustomAnvil.editConfigPermission)) {
|
||||
if (!player.hasPermission(CustomAnvil.editConfigPermission)) {
|
||||
player.closeInventory();
|
||||
player.sendMessage(NO_EDIT_PERM);
|
||||
return;
|
||||
}
|
||||
|
||||
// Save setting
|
||||
if(!setting.onSave()){
|
||||
if (!setting.onSave()) {
|
||||
player.sendMessage("\u00A7cSomething went wrong while saving the change of value.");
|
||||
}
|
||||
// Update gui for those who have it open.
|
||||
|
|
|
|||
|
|
@ -23,6 +23,7 @@ public class GuiGlobalItems {
|
|||
|
||||
// statically create default back itemstack
|
||||
private static final ItemStack BACK_ITEM;
|
||||
|
||||
static {
|
||||
BACK_ITEM = new ItemStack(Material.BARRIER);
|
||||
ItemMeta meta = BACK_ITEM.getItemMeta();
|
||||
|
|
@ -32,32 +33,35 @@ public class GuiGlobalItems {
|
|||
|
||||
/**
|
||||
* Create a GuiItem that open the given GUi.
|
||||
*
|
||||
* @param item The item to display in the GUI.
|
||||
* @param goal The GUI to open on click.
|
||||
* @return An GuiItem that open goal on click.
|
||||
*/
|
||||
public static GuiItem goToGuiItem(@NotNull ItemStack item, @NotNull Gui goal){
|
||||
public static GuiItem goToGuiItem(@NotNull ItemStack item, @NotNull Gui goal) {
|
||||
return new GuiItem(item, GuiGlobalActions.openGuiAction(goal), CustomAnvil.instance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create back button item from default back GuiItem.
|
||||
* The back item will open the goal inventory when clicked.
|
||||
*
|
||||
* @param goal The GUI to go back to.
|
||||
* @return An GuiItem that go back to goal on click.
|
||||
*/
|
||||
public static GuiItem backItem(@NotNull Gui goal){
|
||||
public static GuiItem backItem(@NotNull Gui goal) {
|
||||
return goToGuiItem(BACK_ITEM, goal);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add default back item to a GUI pattern with the reserved character key <strong>B</strong>.
|
||||
* The back item will open the target inventory when clicked.
|
||||
*
|
||||
* @param target The pattern to add the back item.
|
||||
* @param goal The GUI to go back to.
|
||||
*/
|
||||
public static void addBackItem(@NotNull PatternPane target,
|
||||
@NotNull Gui goal){
|
||||
@NotNull Gui goal) {
|
||||
target.bindItem('B', backItem(goal));
|
||||
}
|
||||
|
||||
|
|
@ -66,42 +70,47 @@ public class GuiGlobalItems {
|
|||
/**
|
||||
* Get a background item with backgroundMat as the displayed material.
|
||||
* A background item is a GuiItem that do nothing when interacted with and have an empty name.
|
||||
*
|
||||
* @param backgroundMat The material to which the background item should be made of.
|
||||
* @return A background item with backgroundMat as material.
|
||||
*/
|
||||
public static GuiItem backgroundItem(Material backgroundMat){
|
||||
public static GuiItem backgroundItem(Material backgroundMat) {
|
||||
ItemStack item = new ItemStack(backgroundMat);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("\u00A7c");
|
||||
item.setItemMeta(meta);
|
||||
return new GuiItem(item, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get default background GuiItem.
|
||||
* A background item is a GuiItem that do nothing when interacted with and have an empty name.
|
||||
*
|
||||
* @return A new instance of the default background item.
|
||||
*/
|
||||
public static GuiItem backgroundItem(){
|
||||
public static GuiItem backgroundItem() {
|
||||
return backgroundItem(DEFAULT_BACKGROUND_MAT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add default background item to a GUI pattern with the reserved character key <strong>0</strong>.
|
||||
* A background item is a GuiItem that do nothing when interacted with and have an empty name.
|
||||
*
|
||||
* @param target The pattern to add the background item.
|
||||
* @param backgroundMat The material of the background item.
|
||||
*/
|
||||
public static void addBackgroundItem(@NotNull PatternPane target,
|
||||
@NotNull Material backgroundMat){
|
||||
@NotNull Material backgroundMat) {
|
||||
target.bindItem('0', backgroundItem(backgroundMat));
|
||||
}
|
||||
|
||||
/**
|
||||
* Add default background item to a GUI pattern with the reserved character key <strong>0</strong>.
|
||||
* A background item is a GuiItem that do nothing when interacted with and have an empty name.
|
||||
*
|
||||
* @param target The pattern to add the background item.
|
||||
*/
|
||||
public static void addBackgroundItem(@NotNull PatternPane target){
|
||||
public static void addBackgroundItem(@NotNull PatternPane target) {
|
||||
addBackgroundItem(target, DEFAULT_BACKGROUND_MAT);
|
||||
}
|
||||
|
||||
|
|
@ -112,13 +121,14 @@ public class GuiGlobalItems {
|
|||
* Create a new save setting GuiItem.
|
||||
* A save setting item is a GuiItem that save a changed setting when clicked.
|
||||
* This item also check if the player who interacted with the item have the permission to save before saving.
|
||||
*
|
||||
* @param setting The setting to change.
|
||||
* @param goal Parent GUI of this setting GUI. as setting will be change the display of goal GUI will be updated.
|
||||
* @return A save setting item.
|
||||
*/
|
||||
public static GuiItem saveItem(
|
||||
@NotNull AbstractSettingGui setting,
|
||||
@NotNull ValueUpdatableGui goal){
|
||||
@NotNull ValueUpdatableGui goal) {
|
||||
|
||||
ItemStack item = new ItemStack(DEFAULT_SAVE_ITEM);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
|
|
@ -131,26 +141,29 @@ public class GuiGlobalItems {
|
|||
|
||||
// Create static non change item
|
||||
private static final GuiItem NO_CHANGE_ITEM;
|
||||
|
||||
static {
|
||||
ItemStack item = new ItemStack(DEFAULT_NO_CHANGE_ITEM);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("\u00A77No change. can't save.");
|
||||
item.setItemMeta(meta);
|
||||
NO_CHANGE_ITEM = new GuiItem(item,GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
NO_CHANGE_ITEM = new GuiItem(item, GuiGlobalActions.stayInPlace, CustomAnvil.instance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the global "no change" GuiItem.
|
||||
* The no change item do nothing when interacted, only the title is change to show there is no change.
|
||||
*
|
||||
* @return The global "no change" item.
|
||||
*/
|
||||
public static GuiItem noChangeItem(){
|
||||
public static GuiItem noChangeItem() {
|
||||
return NO_CHANGE_ITEM;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new "create and go to the setting GUI" GuiItem.
|
||||
* This item will create and open a setting GUI from the factory.
|
||||
*
|
||||
* @param item The item that will be displayed.
|
||||
* @param factory The setting's GUI factory.
|
||||
* @return A formatted GuiItem that will create and open a GUI for the setting.
|
||||
|
|
@ -158,7 +171,7 @@ public class GuiGlobalItems {
|
|||
public static GuiItem openSettingGuiItem(
|
||||
@NotNull ItemStack item,
|
||||
@NotNull AbstractSettingGui.SettingGuiFactory factory
|
||||
){
|
||||
) {
|
||||
return new GuiItem(item, GuiGlobalActions.openSettingGuiAction(factory), CustomAnvil.instance);
|
||||
}
|
||||
|
||||
|
|
@ -169,6 +182,7 @@ public class GuiGlobalItems {
|
|||
* Create a new Boolean setting GuiItem.
|
||||
* This item will create and open a boolean setting GUI from the factory.
|
||||
* The item will have its value written in the lore part of the item.
|
||||
*
|
||||
* @param factory The setting's GUI factory.
|
||||
* @param name Name of the item.
|
||||
* @return A formatted GuiItem that will create and open a GUI for the boolean setting.
|
||||
|
|
@ -176,16 +190,16 @@ public class GuiGlobalItems {
|
|||
public static GuiItem boolSettingGuiItem(
|
||||
@NotNull BoolSettingsGui.BoolSettingFactory factory,
|
||||
@NotNull String name
|
||||
){
|
||||
) {
|
||||
// Get item properties
|
||||
boolean value = factory.getConfiguredValue();
|
||||
|
||||
Material itemMat;
|
||||
StringBuilder itemName = new StringBuilder("\u00A7");
|
||||
if(value){
|
||||
if (value) {
|
||||
itemMat = Material.GREEN_TERRACOTTA;
|
||||
itemName.append("a");
|
||||
}else{
|
||||
} else {
|
||||
itemMat = Material.RED_TERRACOTTA;
|
||||
itemName.append("c");
|
||||
}
|
||||
|
|
@ -199,12 +213,13 @@ public class GuiGlobalItems {
|
|||
* This item will create and open a boolean setting GUI from the factory.
|
||||
* The item will have its value written in the lore part of the item.
|
||||
* Item's name will be the factory set title.
|
||||
*
|
||||
* @param factory The setting's GUI factory.
|
||||
* @return A formatted GuiItem that will create and open a GUI for the boolean setting.
|
||||
*/
|
||||
public static GuiItem boolSettingGuiItem(
|
||||
@NotNull BoolSettingsGui.BoolSettingFactory factory
|
||||
){
|
||||
) {
|
||||
String configPath = getConfigNameFromPath(factory.getConfigPath());
|
||||
return boolSettingGuiItem(factory, CasedStringUtil.snakeToUpperSpacedCase(configPath));
|
||||
}
|
||||
|
|
@ -213,6 +228,7 @@ public class GuiGlobalItems {
|
|||
* Create a new int setting GuiItem.
|
||||
* This item will create and open an int setting GUI from the factory.
|
||||
* The item will have its value written in the lore part of the item.
|
||||
*
|
||||
* @param factory The setting's GUI factory.
|
||||
* @param itemMat Displayed material of the item.
|
||||
* @param name Name of the item.
|
||||
|
|
@ -222,7 +238,7 @@ public class GuiGlobalItems {
|
|||
@NotNull IntSettingsGui.IntSettingFactory factory,
|
||||
@NotNull Material itemMat,
|
||||
@NotNull String name
|
||||
){
|
||||
) {
|
||||
// Get item properties
|
||||
int value = factory.getConfiguredValue();
|
||||
StringBuilder itemName = new StringBuilder("\u00A7a").append(name);
|
||||
|
|
@ -235,6 +251,7 @@ public class GuiGlobalItems {
|
|||
* This item will create and open an int setting GUI from the factory.
|
||||
* The item will have its value written in the lore part of the item.
|
||||
* Item's name will be the factory set title.
|
||||
*
|
||||
* @param factory The setting's GUI factory.
|
||||
* @param itemMat Displayed material of the item.
|
||||
* @return A formatted GuiItem that will create and open a GUI for the int setting.
|
||||
|
|
@ -242,13 +259,14 @@ public class GuiGlobalItems {
|
|||
public static GuiItem intSettingGuiItem(
|
||||
@NotNull IntSettingsGui.IntSettingFactory factory,
|
||||
@NotNull Material itemMat
|
||||
){
|
||||
) {
|
||||
String configPath = getConfigNameFromPath(factory.getConfigPath());
|
||||
return intSettingGuiItem(factory, itemMat, CasedStringUtil.snakeToUpperSpacedCase(configPath));
|
||||
return intSettingGuiItem(factory, itemMat, CasedStringUtil.detectToUpperSpacedCase(configPath));
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an arbitrary GuiItem from a unique setting and item's property.
|
||||
*
|
||||
* @param factory The setting's GUI factory.
|
||||
* @param itemMat Displayed material of the item.
|
||||
* @param itemName Name of the item.
|
||||
|
|
@ -261,13 +279,13 @@ public class GuiGlobalItems {
|
|||
@NotNull Material itemMat,
|
||||
@NotNull StringBuilder itemName,
|
||||
@NotNull Object value
|
||||
){
|
||||
) {
|
||||
// Create & initialise item
|
||||
ItemStack item = new ItemStack(itemMat);
|
||||
ItemMeta itemMeta = item.getItemMeta();
|
||||
|
||||
itemMeta.setDisplayName(itemName.toString());
|
||||
itemMeta.setLore(Collections.singletonList(SETTING_ITEM_LORE_PREFIX+value));
|
||||
itemMeta.setLore(Collections.singletonList(SETTING_ITEM_LORE_PREFIX + value));
|
||||
|
||||
item.setItemMeta(itemMeta);
|
||||
// Create GuiItem
|
||||
|
|
@ -277,14 +295,15 @@ public class GuiGlobalItems {
|
|||
/**
|
||||
* Get the setting name from the setting path.
|
||||
* For example: "gui.command.name" will return "name".
|
||||
*
|
||||
* @param path The setting's path.
|
||||
* @return The setting's name.
|
||||
*/
|
||||
public static String getConfigNameFromPath(String path){
|
||||
public static String getConfigNameFromPath(String path) {
|
||||
// Get index of first dot
|
||||
int indexOfDot = path.indexOf(".");
|
||||
// when indexOfDot == -1 (not fond), it is implied that indexOfDot+1 = 0. substring will keep the full path as expected
|
||||
return path.substring(indexOfDot+1);
|
||||
return path.substring(indexOfDot + 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,53 @@
|
|||
package xyz.alexcrea.cuanvil.gui.util;
|
||||
|
||||
import com.github.stefvanschie.inventoryframework.gui.GuiItem;
|
||||
import com.github.stefvanschie.inventoryframework.pane.Pane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.PatternPane;
|
||||
import com.github.stefvanschie.inventoryframework.pane.util.Pattern;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import xyz.alexcrea.cuanvil.gui.config.global.MainConfigGui;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
|
||||
public class GuiSharedConstant {
|
||||
|
||||
public static final List<Enchantment> SORTED_ENCHANTMENT_LIST;
|
||||
|
||||
static {
|
||||
SORTED_ENCHANTMENT_LIST = Arrays.asList(Enchantment.values());
|
||||
SORTED_ENCHANTMENT_LIST.sort(Comparator.comparing(ench -> ench.getKey().getKey()));
|
||||
}
|
||||
|
||||
public static final Material SECONDARY_BACKGROUND_MATERIAL = Material.BLACK_STAINED_GLASS_PANE;
|
||||
public static final GuiItem SECONDARY_BACKGROUND_ITEM = GuiGlobalItems.backgroundItem(GuiSharedConstant.SECONDARY_BACKGROUND_MATERIAL);
|
||||
|
||||
public static final String EMPTY_GUI_FULL_LINE = "000000000";
|
||||
|
||||
// Temporary values, until I get something better.
|
||||
public static final boolean TEMPORARY_DO_SAVE_TO_DISK_EVERY_CHANGE = true;
|
||||
public static final boolean TEMPORARY_DO_BACKUP_EVERY_SAVE = true;
|
||||
|
||||
public static final PatternPane BACK_TO_MAIN_MENU_BIG_LIST_DISPLAY_BACKGROUND_PANE;
|
||||
|
||||
static {
|
||||
Pattern pattern = new Pattern(
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
GuiSharedConstant.EMPTY_GUI_FULL_LINE,
|
||||
"B11111111"
|
||||
);
|
||||
BACK_TO_MAIN_MENU_BIG_LIST_DISPLAY_BACKGROUND_PANE = new PatternPane(0, 0, 9, 6, Pane.Priority.LOW, pattern);
|
||||
|
||||
GuiGlobalItems.addBackItem(BACK_TO_MAIN_MENU_BIG_LIST_DISPLAY_BACKGROUND_PANE, MainConfigGui.INSTANCE);
|
||||
|
||||
GuiGlobalItems.addBackgroundItem(BACK_TO_MAIN_MENU_BIG_LIST_DISPLAY_BACKGROUND_PANE);
|
||||
BACK_TO_MAIN_MENU_BIG_LIST_DISPLAY_BACKGROUND_PANE.bindItem('1', GuiSharedConstant.SECONDARY_BACKGROUND_ITEM);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -9,17 +9,18 @@ public class CasedStringUtil {
|
|||
* Transform a snake cased string to an upper-cased spaced string.
|
||||
* <p>
|
||||
* for example: if we use "hello_world" as an input this function will return "Hello World".
|
||||
*
|
||||
* @param snake_cased_string The input string.
|
||||
* This argument NEED to be a snake cased string, or it will not work
|
||||
* @return The input as an upper-cased string with space separator.
|
||||
*/
|
||||
public static String snakeToUpperSpacedCase(String snake_cased_string){
|
||||
if(snake_cased_string.contentEquals("")) return "";
|
||||
public static String snakeToUpperSpacedCase(String snake_cased_string) {
|
||||
if (snake_cased_string.contentEquals("")) return "";
|
||||
StringBuilder result = new StringBuilder();
|
||||
|
||||
for (String word : snake_cased_string.split("_")) {
|
||||
result.append(" ");
|
||||
if(word.isEmpty()) continue;
|
||||
if (word.isEmpty()) continue;
|
||||
char firstChar = word.charAt(0);
|
||||
|
||||
result.append(Character.toUpperCase(firstChar));
|
||||
|
|
@ -28,4 +29,30 @@ public class CasedStringUtil {
|
|||
return result.substring(1);
|
||||
}
|
||||
|
||||
public static String camelCaseToUpperSpaceCase(String camelCasedString) {
|
||||
if (camelCasedString.isEmpty()) return camelCasedString;
|
||||
StringBuilder stb = new StringBuilder();
|
||||
|
||||
char[] chars = camelCasedString.toCharArray();
|
||||
stb.append(chars[0]);
|
||||
for (int i = 1; i < chars.length; i++) {
|
||||
char chr = chars[i];
|
||||
if (Character.isUpperCase(chr)) {
|
||||
stb.append(" ");
|
||||
}
|
||||
stb.append(chr);
|
||||
}
|
||||
|
||||
return stb.toString();
|
||||
}
|
||||
|
||||
public static String detectToUpperSpacedCase(String toDetect) {
|
||||
//not advanced detection
|
||||
if (toDetect.contains("_")) {
|
||||
return snakeToUpperSpacedCase(toDetect);
|
||||
} else {
|
||||
return camelCaseToUpperSpaceCase(toDetect);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,9 +39,10 @@ class AnvilEventListener : Listener {
|
|||
private const val ANVIL_INPUT_LEFT = 0
|
||||
private const val ANVIL_INPUT_RIGHT = 1
|
||||
private const val ANVIL_OUTPUT_SLOT = 2
|
||||
|
||||
// static slot container
|
||||
private val NO_SLOT = SlotContainer(SlotType.NO_SLOT,0)
|
||||
private val CURSOR_SLOT = SlotContainer(SlotType.CURSOR,0)
|
||||
private val NO_SLOT = SlotContainer(SlotType.NO_SLOT, 0)
|
||||
private val CURSOR_SLOT = SlotContainer(SlotType.CURSOR, 0)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -55,22 +56,23 @@ class AnvilEventListener : Listener {
|
|||
|
||||
// Should find player
|
||||
val player = event.view.player
|
||||
if(!player.hasPermission(CustomAnvil.affectedByPluginPermission)) return
|
||||
if (!player.hasPermission(CustomAnvil.affectedByPluginPermission)) return
|
||||
|
||||
// Test rename lonely item
|
||||
if(second == null){
|
||||
if (second == null) {
|
||||
val resultItem = first.clone()
|
||||
var anvilCost = handleRename(resultItem, inventory)
|
||||
|
||||
// Test/stop if nothing changed.
|
||||
if(first == resultItem){
|
||||
if (first == resultItem) {
|
||||
CustomAnvil.log("no right item, But input is same as output")
|
||||
event.result = null
|
||||
return
|
||||
}
|
||||
// We don't manually set item here as vanilla do it (renaming)
|
||||
//event.result = null
|
||||
|
||||
anvilCost+= calculatePenalty(first,null,resultItem)
|
||||
anvilCost += calculatePenalty(first, null, resultItem)
|
||||
|
||||
handleAnvilXp(inventory, event, anvilCost)
|
||||
return
|
||||
|
|
@ -90,18 +92,19 @@ class AnvilEventListener : Listener {
|
|||
if (!first.isEnchantedBook() && !second.isEnchantedBook()) {
|
||||
// we only need to be concerned with repair when neither item is a book
|
||||
val repaired = resultItem.repairFrom(first, second)
|
||||
anvilCost += if(repaired) ConfigOptions.itemRepairCost else 0
|
||||
anvilCost += if (repaired) ConfigOptions.itemRepairCost else 0
|
||||
}
|
||||
|
||||
// Test/stop if nothing changed.
|
||||
if(first == resultItem){
|
||||
if (first == resultItem) {
|
||||
CustomAnvil.log("Mergable with second, But input is same as output")
|
||||
event.result = null
|
||||
return
|
||||
}
|
||||
// As calculatePenalty edit result, we need to calculate penalty after checking equality
|
||||
anvilCost+= calculatePenalty(first, second, resultItem)
|
||||
anvilCost += calculatePenalty(first, second, resultItem)
|
||||
// Calculate rename cost
|
||||
anvilCost+= handleRename(resultItem, inventory)
|
||||
anvilCost += handleRename(resultItem, inventory)
|
||||
|
||||
// Finally, we set result
|
||||
event.result = resultItem
|
||||
|
|
@ -112,34 +115,36 @@ class AnvilEventListener : Listener {
|
|||
|
||||
// Test for unit repair
|
||||
val unitRepairAmount = first.getRepair(second)
|
||||
if(unitRepairAmount != null){
|
||||
if (unitRepairAmount != null) {
|
||||
val resultItem = first.clone()
|
||||
var anvilCost = handleRename(resultItem, inventory)
|
||||
|
||||
val repairAmount = resultItem.unitRepair(second.amount, unitRepairAmount)
|
||||
if(repairAmount > 0){
|
||||
anvilCost += repairAmount*ConfigOptions.unitRepairCost
|
||||
if (repairAmount > 0) {
|
||||
anvilCost += repairAmount * ConfigOptions.unitRepairCost
|
||||
}
|
||||
// We do not care about right item penalty for unit repair
|
||||
anvilCost+= calculatePenalty(first,null,resultItem)
|
||||
anvilCost += calculatePenalty(first, null, resultItem)
|
||||
|
||||
// Test/stop if nothing changed.
|
||||
if(first == resultItem){
|
||||
if (first == resultItem) {
|
||||
CustomAnvil.log("unit repair, But input is same as output")
|
||||
event.result = null
|
||||
return
|
||||
}
|
||||
event.result = resultItem
|
||||
|
||||
handleAnvilXp(inventory, event, anvilCost)
|
||||
}else{
|
||||
} else {
|
||||
CustomAnvil.log("no anvil fuse type found")
|
||||
event.result = null
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleRename(resultItem: ItemStack, inventory: AnvilInventory): Int{
|
||||
private fun handleRename(resultItem: ItemStack, inventory: AnvilInventory): Int {
|
||||
// Rename item and add renaming cost
|
||||
resultItem.itemMeta?.let {
|
||||
if(!it.displayName.contentEquals(inventory.renameText)){
|
||||
if (!it.displayName.contentEquals(inventory.renameText)) {
|
||||
it.setDisplayName(inventory.renameText)
|
||||
resultItem.itemMeta = it
|
||||
return ConfigOptions.itemRenameCost
|
||||
|
|
@ -154,9 +159,11 @@ class AnvilEventListener : Listener {
|
|||
@EventHandler(ignoreCancelled = true)
|
||||
fun anvilExtractionCheck(event: InventoryClickEvent) {
|
||||
val player = event.whoClicked as? Player ?: return
|
||||
if(!player.hasPermission(CustomAnvil.affectedByPluginPermission)) return
|
||||
if (!player.hasPermission(CustomAnvil.affectedByPluginPermission)) return
|
||||
val inventory = event.inventory as? AnvilInventory ?: return
|
||||
if (event.rawSlot != ANVIL_OUTPUT_SLOT) { return }
|
||||
if (event.rawSlot != ANVIL_OUTPUT_SLOT) {
|
||||
return
|
||||
}
|
||||
val output = inventory.getItem(ANVIL_OUTPUT_SLOT) ?: return
|
||||
val leftItem = inventory.getItem(ANVIL_INPUT_LEFT) ?: return
|
||||
val rightItem = inventory.getItem(ANVIL_INPUT_RIGHT)
|
||||
|
|
@ -168,110 +175,117 @@ class AnvilEventListener : Listener {
|
|||
|| (unitRepairResult != null)
|
||||
|
||||
// True if there was no change or not allowed
|
||||
if((output == inventory.getItem(ANVIL_INPUT_LEFT))
|
||||
|| !allowed){
|
||||
if ((output == inventory.getItem(ANVIL_INPUT_LEFT))
|
||||
|| !allowed
|
||||
) {
|
||||
|
||||
event.result = Event.Result.DENY
|
||||
return
|
||||
}
|
||||
if(rightItem == null){
|
||||
if (rightItem == null) {
|
||||
event.result = Event.Result.ALLOW
|
||||
return
|
||||
}
|
||||
if(canMerge){
|
||||
if (canMerge) {
|
||||
event.result = Event.Result.ALLOW
|
||||
}else if(unitRepairResult != null){
|
||||
onUnitRepairExtract(leftItem, rightItem, output,
|
||||
unitRepairResult, event, player, inventory)
|
||||
} else if (unitRepairResult != null) {
|
||||
onUnitRepairExtract(
|
||||
leftItem, rightItem, output,
|
||||
unitRepairResult, event, player, inventory
|
||||
)
|
||||
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
private fun onUnitRepairExtract(leftItem: ItemStack,
|
||||
private fun onUnitRepairExtract(
|
||||
leftItem: ItemStack,
|
||||
rightItem: ItemStack,
|
||||
output: ItemStack,
|
||||
unitRepairResult: Double,
|
||||
event: InventoryClickEvent,
|
||||
player: Player,
|
||||
inventory: AnvilInventory){
|
||||
inventory: AnvilInventory
|
||||
) {
|
||||
val resultCopy = leftItem.clone()
|
||||
val resultAmount = resultCopy.unitRepair(
|
||||
rightItem.amount, unitRepairResult)
|
||||
rightItem.amount, unitRepairResult
|
||||
)
|
||||
|
||||
// To avoid vanilla, we cancel the event for unit repair
|
||||
event.result = Event.Result.DENY
|
||||
event.isCancelled = true
|
||||
// And we give the item manually
|
||||
// But first we check if we should give the item
|
||||
val slotDestination = getActionSlot(event,player)
|
||||
if(slotDestination.type == SlotType.NO_SLOT) return
|
||||
val slotDestination = getActionSlot(event, player)
|
||||
if (slotDestination.type == SlotType.NO_SLOT) return
|
||||
|
||||
// Test repair cost
|
||||
var repairCost = 0
|
||||
if(player.gameMode != GameMode.CREATIVE){
|
||||
if (player.gameMode != GameMode.CREATIVE) {
|
||||
// Get repairCost
|
||||
leftItem.itemMeta?.let { leftMeta ->
|
||||
val leftName = leftMeta.displayName
|
||||
output.itemMeta?.let {
|
||||
if(!leftName.contentEquals(it.displayName)){
|
||||
repairCost+= ConfigOptions.itemRenameCost
|
||||
if (!leftName.contentEquals(it.displayName)) {
|
||||
repairCost += ConfigOptions.itemRenameCost
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
repairCost+= calculatePenalty(leftItem,null,resultCopy)
|
||||
repairCost+= resultAmount*ConfigOptions.unitRepairCost
|
||||
repairCost += calculatePenalty(leftItem, null, resultCopy)
|
||||
repairCost += resultAmount * ConfigOptions.unitRepairCost
|
||||
|
||||
if((inventory.maximumRepairCost < repairCost)
|
||||
|| (player.level < repairCost)) return
|
||||
if ((inventory.maximumRepairCost < repairCost)
|
||||
|| (player.level < repairCost)
|
||||
) return
|
||||
}
|
||||
// If not creative middle click...
|
||||
if(event.click != ClickType.MIDDLE){
|
||||
if (event.click != ClickType.MIDDLE) {
|
||||
// We remove what should be removed
|
||||
inventory.setItem(ANVIL_INPUT_LEFT,null)
|
||||
rightItem.amount-= resultAmount
|
||||
inventory.setItem(ANVIL_INPUT_RIGHT,rightItem)
|
||||
inventory.setItem(ANVIL_INPUT_LEFT, null)
|
||||
rightItem.amount -= resultAmount
|
||||
inventory.setItem(ANVIL_INPUT_RIGHT, rightItem)
|
||||
inventory.setItem(ANVIL_OUTPUT_SLOT, null)
|
||||
player.level-= repairCost
|
||||
player.level -= repairCost
|
||||
}
|
||||
|
||||
// Finally, we add the item to the player
|
||||
if(slotDestination.type == SlotType.CURSOR){
|
||||
if (slotDestination.type == SlotType.CURSOR) {
|
||||
player.setItemOnCursor(output)
|
||||
}else{// We assume SlotType == SlotType.INVENTORY
|
||||
player.inventory.setItem(slotDestination.slot,output)
|
||||
} else {// We assume SlotType == SlotType.INVENTORY
|
||||
player.inventory.setItem(slotDestination.slot, output)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the destination slot or "NO_SLOT" slot container if there is no slot available
|
||||
*/
|
||||
private fun getActionSlot(event: InventoryClickEvent, player: Player): SlotContainer{
|
||||
if(event.isShiftClick){
|
||||
private fun getActionSlot(event: InventoryClickEvent, player: Player): SlotContainer {
|
||||
if (event.isShiftClick) {
|
||||
val inventory = player.inventory
|
||||
val firstEmpty = inventory.firstEmpty()
|
||||
if(firstEmpty == -1){
|
||||
if (firstEmpty == -1) {
|
||||
return NO_SLOT
|
||||
}
|
||||
//check hotbare full
|
||||
var slotIndex = 8
|
||||
while(slotIndex >= 0 && ((inventory.getItem(slotIndex)?.type ?: Material.AIR) != Material.AIR)){
|
||||
while (slotIndex >= 0 && ((inventory.getItem(slotIndex)?.type ?: Material.AIR) != Material.AIR)) {
|
||||
slotIndex--
|
||||
}
|
||||
if(slotIndex >= 0){
|
||||
return SlotContainer(SlotType.INVENTORY,slotIndex)
|
||||
if (slotIndex >= 0) {
|
||||
return SlotContainer(SlotType.INVENTORY, slotIndex)
|
||||
}
|
||||
slotIndex = 35 //4*9 - 1 (max of player inventory)
|
||||
while(slotIndex >= 9 && ((inventory.getItem(slotIndex)?.type ?: Material.AIR) != Material.AIR)){
|
||||
while (slotIndex >= 9 && ((inventory.getItem(slotIndex)?.type ?: Material.AIR) != Material.AIR)) {
|
||||
slotIndex--
|
||||
}
|
||||
if(slotIndex < 9){
|
||||
if (slotIndex < 9) {
|
||||
return NO_SLOT
|
||||
}
|
||||
return SlotContainer(SlotType.INVENTORY,slotIndex)
|
||||
}else{
|
||||
if(player.itemOnCursor.type != Material.AIR){
|
||||
return SlotContainer(SlotType.INVENTORY, slotIndex)
|
||||
} else {
|
||||
if (player.itemOnCursor.type != Material.AIR) {
|
||||
return NO_SLOT
|
||||
}
|
||||
return CURSOR_SLOT
|
||||
|
|
@ -282,24 +296,29 @@ class AnvilEventListener : Listener {
|
|||
* Function to calculate work penalty of anvil work
|
||||
* Also change result work penalty
|
||||
*/
|
||||
private fun calculatePenalty(left: ItemStack, right: ItemStack?, result: ItemStack): Int{
|
||||
private fun calculatePenalty(left: ItemStack, right: ItemStack?, result: ItemStack): Int {
|
||||
// Extracted From https://minecraft.fandom.com/wiki/Anvil_mechanics#Enchantment_equation
|
||||
// Calculate work penalty
|
||||
val leftPenalty = (left.itemMeta as? Repairable)?.repairCost ?: 0
|
||||
val rightPenalty =
|
||||
if(right == null){ 0 }
|
||||
else{ (right.itemMeta as? Repairable)?.repairCost ?: 0 }
|
||||
if (right == null) {
|
||||
0
|
||||
} else {
|
||||
(right.itemMeta as? Repairable)?.repairCost ?: 0
|
||||
}
|
||||
|
||||
// Try to set work penalty for the result item
|
||||
result.itemMeta?.let {
|
||||
(it as? Repairable)?.repairCost = leftPenalty*2+1
|
||||
(it as? Repairable)?.repairCost = leftPenalty * 2 + 1
|
||||
result.itemMeta = it
|
||||
}
|
||||
|
||||
CustomAnvil.log("Calculated penalty: " +
|
||||
CustomAnvil.log(
|
||||
"Calculated penalty: " +
|
||||
"leftPenalty: $leftPenalty, " +
|
||||
"rightPenalty: $rightPenalty, " +
|
||||
"result penalty: ${(result.itemMeta as? Repairable)?.repairCost ?: "none"}")
|
||||
"result penalty: ${(result.itemMeta as? Repairable)?.repairCost ?: "none"}"
|
||||
)
|
||||
|
||||
return leftPenalty + rightPenalty
|
||||
}
|
||||
|
|
@ -308,7 +327,7 @@ class AnvilEventListener : Listener {
|
|||
* Function to calculate right enchantment values
|
||||
* it include enchantment placed on final item and conflicting enchantment
|
||||
*/
|
||||
private fun getRightValues(right: ItemStack, result:ItemStack) : Int {
|
||||
private fun getRightValues(right: ItemStack, result: ItemStack): Int {
|
||||
// Calculate right value and illegal enchant penalty
|
||||
var illegalPenalty = 0
|
||||
var rightValue = 0
|
||||
|
|
@ -319,12 +338,16 @@ class AnvilEventListener : Listener {
|
|||
|
||||
for (enchantment in right.findEnchantments()) {
|
||||
// count enchant as illegal enchant if it conflicts with another enchant or not in result
|
||||
if((enchantment.key !in resultEnchsKeys)){
|
||||
if ((enchantment.key !in resultEnchsKeys)) {
|
||||
resultEnchsKeys.add(enchantment.key)
|
||||
val conflictType = ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(resultEnchsKeys,result.type,enchantment.key)
|
||||
val conflictType = ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(
|
||||
resultEnchsKeys,
|
||||
result.type,
|
||||
enchantment.key
|
||||
)
|
||||
resultEnchsKeys.remove(enchantment.key)
|
||||
|
||||
if(ConflictType.BIG_CONFLICT == conflictType){
|
||||
if (ConflictType.BIG_CONFLICT == conflictType) {
|
||||
illegalPenalty += ConfigOptions.sacrificeIllegalCost
|
||||
}
|
||||
continue
|
||||
|
|
@ -338,9 +361,11 @@ class AnvilEventListener : Listener {
|
|||
rightValue += value
|
||||
|
||||
}
|
||||
CustomAnvil.log("Calculated right values: " +
|
||||
CustomAnvil.log(
|
||||
"Calculated right values: " +
|
||||
"rightValue: $rightValue, " +
|
||||
"illegalPenalty: $illegalPenalty")
|
||||
"illegalPenalty: $illegalPenalty"
|
||||
)
|
||||
|
||||
return rightValue + illegalPenalty
|
||||
}
|
||||
|
|
@ -348,15 +373,16 @@ class AnvilEventListener : Listener {
|
|||
/**
|
||||
* Display xp needed for the work on the anvil inventory
|
||||
*/
|
||||
private fun handleAnvilXp(inventory: AnvilInventory,
|
||||
private fun handleAnvilXp(
|
||||
inventory: AnvilInventory,
|
||||
event: PrepareAnvilEvent,
|
||||
anvilCost: Int){
|
||||
anvilCost: Int
|
||||
) {
|
||||
// Test repair cost limit
|
||||
val finalAnvilCost: Int
|
||||
if (ConfigOptions.limitRepairCost) {
|
||||
finalAnvilCost = min(anvilCost, ConfigOptions.limitRepairValue)
|
||||
}else{
|
||||
finalAnvilCost = anvilCost
|
||||
val finalAnvilCost = if (ConfigOptions.limitRepairCost) {
|
||||
min(anvilCost, ConfigOptions.limitRepairValue)
|
||||
} else {
|
||||
anvilCost
|
||||
}
|
||||
|
||||
/* Because Minecraft likes to have the final say in the repair cost displayed
|
||||
|
|
@ -379,7 +405,7 @@ class AnvilEventListener : Listener {
|
|||
|
||||
|
||||
private class SlotContainer(val type: SlotType, val slot: Int)
|
||||
private enum class SlotType{
|
||||
private enum class SlotType {
|
||||
CURSOR,
|
||||
INVENTORY,
|
||||
NO_SLOT
|
||||
|
|
|
|||
|
|
@ -7,14 +7,14 @@ import org.bukkit.plugin.java.JavaPlugin
|
|||
import xyz.alexcrea.cuanvil.command.EditConfigExecutor
|
||||
import xyz.alexcrea.cuanvil.command.ReloadExecutor
|
||||
import xyz.alexcrea.cuanvil.config.ConfigHolder
|
||||
import xyz.alexcrea.cuanvil.listener.ChatEventListener
|
||||
import xyz.alexcrea.cuanvil.util.Metrics
|
||||
import xyz.alexcrea.cuanvil.util.MetricsUtil
|
||||
import java.io.File
|
||||
import java.io.FileReader
|
||||
|
||||
/**
|
||||
* Bukkit/Spigot/Paper plugin to alter enchantment max
|
||||
* levels and allow unsafe enchantment combinations
|
||||
* Bukkit/Spigot/Paper plugin to alter anvil feature
|
||||
*/
|
||||
class CustomAnvil : JavaPlugin() {
|
||||
|
||||
|
|
@ -24,23 +24,31 @@ class CustomAnvil : JavaPlugin() {
|
|||
|
||||
// Permission string required to use the plugin's features
|
||||
const val affectedByPluginPermission = "ca.affected"
|
||||
|
||||
// Permission string required to bypass enchantment conflicts test
|
||||
const val bypassFusePermission = "ca.bypass.fuse"
|
||||
|
||||
// Permission string required to bypass enchantment conflicts test
|
||||
const val bypassLevelPermission = "ca.bypass.level"
|
||||
|
||||
// Permission string required to reload the config
|
||||
const val commandReloadPermission = "ca.command.reload"
|
||||
|
||||
// Permission string required to edit the plugin's config
|
||||
const val editConfigPermission = "ca.config.edit"
|
||||
|
||||
// Command Name to reload the config
|
||||
const val commandReloadName = "anvilconfigreload"
|
||||
|
||||
// Test command name
|
||||
const val commandTestName = "customanvilconfig"
|
||||
|
||||
// Current plugin instance
|
||||
lateinit var instance: CustomAnvil
|
||||
|
||||
// Chat message listener
|
||||
lateinit var chatListener: ChatEventListener
|
||||
|
||||
/**
|
||||
* Logging handler
|
||||
*/
|
||||
|
|
@ -49,6 +57,15 @@ class CustomAnvil : JavaPlugin() {
|
|||
instance.logger.info(message)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Vebose Logging handler
|
||||
*/
|
||||
fun verboseLog(message: String) {
|
||||
if (ConfigOptions.verboseDebugLog) {
|
||||
instance.logger.info(message)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -59,16 +76,19 @@ class CustomAnvil : JavaPlugin() {
|
|||
|
||||
// Disable old plugin name if exist
|
||||
val potentialPlugin = Bukkit.getPluginManager().getPlugin("UnsafeEnchantsPlus")
|
||||
if(potentialPlugin != null){
|
||||
if (potentialPlugin != null) {
|
||||
Bukkit.getPluginManager().disablePlugin(potentialPlugin)
|
||||
logger.warning("An old version of this plugin was detected")
|
||||
logger.warning("Please note CustomAnvil is a more recent version of UnsafeEnchantsPlus")
|
||||
}
|
||||
|
||||
// Load config
|
||||
// Load chat listener
|
||||
chatListener = ChatEventListener()
|
||||
Bukkit.getPluginManager().registerEvents(chatListener, this)
|
||||
|
||||
// Load config
|
||||
val success = ConfigHolder.loadConfig()
|
||||
if(!success) return
|
||||
if (!success) return
|
||||
|
||||
// Load metrics
|
||||
val metric = Metrics(this, bstatsPluginId)
|
||||
|
|
@ -83,26 +103,28 @@ class CustomAnvil : JavaPlugin() {
|
|||
)
|
||||
}
|
||||
|
||||
fun reloadResource(resourceName: String,
|
||||
hardFailSafe:Boolean = true): YamlConfiguration?{
|
||||
fun reloadResource(
|
||||
resourceName: String,
|
||||
hardFailSafe: Boolean = true
|
||||
): YamlConfiguration? {
|
||||
// Save default resource
|
||||
val file = File(dataFolder,resourceName)
|
||||
if(!file.exists()){
|
||||
saveResource(resourceName,false)
|
||||
val file = File(dataFolder, resourceName)
|
||||
if (!file.exists()) {
|
||||
saveResource(resourceName, false)
|
||||
}
|
||||
// Load resource
|
||||
val yamlConfig = YamlConfiguration()
|
||||
try {
|
||||
val configReader = FileReader(file)
|
||||
yamlConfig.load(configReader)
|
||||
} catch (test: Exception){
|
||||
if(hardFailSafe){
|
||||
} catch (test: Exception) {
|
||||
if (hardFailSafe) {
|
||||
// This is important and may impact gameplay if it does not load.
|
||||
// Failsafe is to stop the plugin
|
||||
logger.severe("Resource $resourceName Could not be load or reload.")
|
||||
logger.severe("Disabling plugin.")
|
||||
Bukkit.getPluginManager().disablePlugin(this)
|
||||
}else{
|
||||
} else {
|
||||
logger.warning("Resource $resourceName Could not be load or reload.")
|
||||
}
|
||||
return null
|
||||
|
|
|
|||
|
|
@ -12,66 +12,97 @@ object ConfigOptions {
|
|||
|
||||
// Path for default enchantment limits
|
||||
private const val DEFAULT_LIMIT_PATH = "default_limit"
|
||||
|
||||
// Path for limiting repair cost
|
||||
const val LIMIT_REPAIR_COST = "limit_repair_cost"
|
||||
|
||||
// Path for repair value limit
|
||||
const val LIMIT_REPAIR_VALUE = "limit_repair_value"
|
||||
|
||||
// Path for level cost on item repair
|
||||
const val ITEM_REPAIR_COST = "item_repair_cost"
|
||||
|
||||
// Path for level cost on unit repair
|
||||
const val UNIT_REPAIR_COST = "unit_repair_cost"
|
||||
|
||||
// Path for level cost on item renaming
|
||||
const val ITEM_RENAME_COST = "item_rename_cost"
|
||||
|
||||
// Path for level cost on illegal enchantment on sacrifice
|
||||
const val SACRIFICE_ILLEGAL_COST = "sacrifice_illegal_enchant_cost"
|
||||
|
||||
// Path for removing repair cost limits
|
||||
const val REMOVE_REPAIR_LIMIT = "remove_repair_limit"
|
||||
|
||||
// Root path for enchantment limits
|
||||
const val ENCHANT_LIMIT_ROOT = "enchant_limits"
|
||||
|
||||
// Root path for enchantment values
|
||||
const val ENCHANT_VALUES_ROOT = "enchant_values"
|
||||
|
||||
// Keys for specific enchantment values
|
||||
private const val KEY_BOOK = "book"
|
||||
private const val KEY_ITEM = "item"
|
||||
|
||||
// Debug logging toggle path
|
||||
private const val DEBUG_LOGGING = "debug_log"
|
||||
|
||||
// Debug verbose logging toggle path
|
||||
private const val VERBOSE_DEBUG_LOGGING = "debug_log_verbose"
|
||||
|
||||
// Default value for enchantment limits
|
||||
private const val DEFAULT_ENCHANT_LIMIT = 5
|
||||
|
||||
// Default value for limiting repair cost
|
||||
const val DEFAULT_LIMIT_REPAIR = false
|
||||
|
||||
// Default value for repair cost limit
|
||||
const val DEFAULT_LIMIT_REPAIR_VALUE = 39
|
||||
|
||||
// Default value for level cost on item repair
|
||||
const val DEFAULT_ITEM_REPAIR_COST = 2
|
||||
|
||||
// Default value for level cost per unit repair
|
||||
const val DEFAULT_UNIT_REPAIR_COST = 1
|
||||
|
||||
// Default value for level cost on item renaming
|
||||
const val DEFAULT_ITEM_RENAME_COST = 1
|
||||
|
||||
// Default value for level cost on illegal enchantment on sacrifice
|
||||
const val DEFAULT_SACRIFICE_ILLEGAL_COST = 1
|
||||
|
||||
// Valid range for repair cost limit
|
||||
@JvmField
|
||||
val REPAIR_LIMIT_RANGE = 1..39
|
||||
|
||||
// Valid range for repair cost
|
||||
@JvmField
|
||||
val REPAIR_COST_RANGE = 0..255
|
||||
|
||||
// Valid range for rename cost
|
||||
@JvmField
|
||||
val ITEM_RENAME_COST_RANGE = 0..255
|
||||
|
||||
// Valid range for illegal enchantment conflict cost
|
||||
@JvmField
|
||||
val SACRIFICE_ILLEGAL_COST_RANGE = 0..255
|
||||
|
||||
// Default for removing repair cost limits
|
||||
const val DEFAULT_REMOVE_LIMIT = false
|
||||
|
||||
// Valid range for an enchantment limit
|
||||
@JvmField
|
||||
val ENCHANT_LIMIT_RANGE = 1..255
|
||||
|
||||
// Default value for an enchantment multiplier
|
||||
private const val DEFAULT_ENCHANT_VALUE = 0
|
||||
|
||||
// Default value for debug logging
|
||||
private const val DEFAULT_DEBUG_LOG = false
|
||||
|
||||
// Default value for debug logging
|
||||
private const val DEFAULT_VERBOSE_DEBUG_LOG = false
|
||||
|
||||
/**
|
||||
* Default enchantment limit
|
||||
*/
|
||||
|
|
@ -151,6 +182,7 @@ object ConfigOptions {
|
|||
.takeIf { it in SACRIFICE_ILLEGAL_COST_RANGE }
|
||||
?: DEFAULT_SACRIFICE_ILLEGAL_COST
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether to remove repair cost limit
|
||||
*/
|
||||
|
|
@ -171,6 +203,16 @@ object ConfigOptions {
|
|||
.getBoolean(DEBUG_LOGGING, DEFAULT_DEBUG_LOG)
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether to show verbose debug logging
|
||||
*/
|
||||
val verboseDebugLog: Boolean
|
||||
get() {
|
||||
return ConfigHolder.DEFAULT_CONFIG
|
||||
.config
|
||||
.getBoolean(VERBOSE_DEBUG_LOGGING, DEFAULT_VERBOSE_DEBUG_LOG)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the given [enchantment]'s limit
|
||||
*/
|
||||
|
|
@ -203,8 +245,9 @@ object ConfigOptions {
|
|||
/**
|
||||
* Get an array of key of basic config options
|
||||
*/
|
||||
fun getBasicConfigKeys(): Array<String>{
|
||||
return arrayOf(DEFAULT_LIMIT_PATH,
|
||||
fun getBasicConfigKeys(): Array<String> {
|
||||
return arrayOf(
|
||||
DEFAULT_LIMIT_PATH,
|
||||
LIMIT_REPAIR_COST,
|
||||
LIMIT_REPAIR_VALUE,
|
||||
ITEM_REPAIR_COST,
|
||||
|
|
|
|||
|
|
@ -32,40 +32,53 @@ object EnchantmentUtil {
|
|||
other.forEach { (enchantment, level) ->
|
||||
// Enchantment not yet in result list
|
||||
if (!containsKey(enchantment)) {
|
||||
// Add the enchantment if it doesn't have conflicts, or, if player is allowed to bypass enchantment restrictions
|
||||
// Add the enchantment if it doesn't have conflicts, or if player is allowed to bypass enchantment restrictions
|
||||
this[enchantment] = level
|
||||
if(!player.hasPermission(CustomAnvil.bypassFusePermission) &&
|
||||
(ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this.keys,mat,enchantment) != ConflictType.NO_CONFLICT)){
|
||||
val conflictType =
|
||||
ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this.keys, mat, enchantment)
|
||||
if (!player.hasPermission(CustomAnvil.bypassFusePermission) &&
|
||||
(conflictType != ConflictType.NO_CONFLICT)
|
||||
) {
|
||||
CustomAnvil.verboseLog("Enchantment not yet in result list, but there is conflict (${enchantment.key}, conflict: $conflictType)")
|
||||
this.remove(enchantment)
|
||||
}
|
||||
|
||||
}
|
||||
// Enchantment already in result list
|
||||
else{
|
||||
else {
|
||||
// ... and they are conflicting
|
||||
if((ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this.keys,mat,enchantment) != ConflictType.NO_CONFLICT)
|
||||
&& !player.hasPermission(CustomAnvil.bypassFusePermission)){
|
||||
val conflictType =
|
||||
ConfigHolder.CONFLICT_HOLDER.conflictManager.isConflicting(this.keys, mat, enchantment)
|
||||
if ((conflictType != ConflictType.NO_CONFLICT)
|
||||
&& !player.hasPermission(CustomAnvil.bypassFusePermission)
|
||||
) {
|
||||
CustomAnvil.verboseLog("Enchantment already in result list, and they are conflicting (${enchantment.key}, conflict: $conflictType)")
|
||||
return@forEach
|
||||
}
|
||||
|
||||
// ... and they're not the same level
|
||||
if(this[enchantment] != other[enchantment]){
|
||||
if (this[enchantment] != other[enchantment]) {
|
||||
val newLevel = max(this[enchantment] ?: 0, other[enchantment] ?: 0)
|
||||
// apply the greater of the two if non-zero
|
||||
if (newLevel > 0) { this[enchantment] = newLevel }
|
||||
|
||||
if (newLevel > 0) {
|
||||
this[enchantment] = newLevel
|
||||
}
|
||||
}
|
||||
// ... and they're the same level
|
||||
else {
|
||||
// try to increase the enchantment level by 1
|
||||
var newLevel = this[enchantment]!! +1
|
||||
var newLevel = this[enchantment]!! + 1
|
||||
// Get max level or 255 if player can bypass
|
||||
val maxLevel = if(player.hasPermission(CustomAnvil.bypassLevelPermission)){
|
||||
val maxLevel = if (player.hasPermission(CustomAnvil.bypassLevelPermission)) {
|
||||
255
|
||||
}else{
|
||||
} else {
|
||||
ConfigOptions.enchantLimit(enchantment)
|
||||
}
|
||||
newLevel = min(newLevel, maxLevel)
|
||||
if (newLevel > 0) { this[enchantment] = newLevel }
|
||||
if (newLevel > 0) {
|
||||
this[enchantment] = newLevel
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ object ItemUtil {
|
|||
(itemMeta as? Damageable)?.let {
|
||||
val durability = type.maxDurability.toInt()
|
||||
val firstDamage = (first.itemMeta as? Damageable)?.damage ?: 0
|
||||
if( firstDamage == 0) return false
|
||||
if (firstDamage == 0) return false
|
||||
|
||||
val firstDurability = durability - firstDamage
|
||||
val secondDamage = (second.itemMeta as? Damageable)?.damage ?: 0
|
||||
|
|
@ -96,12 +96,12 @@ object ItemUtil {
|
|||
(itemMeta as? Damageable)?.let {
|
||||
val durability = type.maxDurability.toInt()
|
||||
val firstDamage = it.damage
|
||||
if( firstDamage == 0) return 0
|
||||
if (firstDamage == 0) return 0
|
||||
var unitCount = 0
|
||||
var damage = firstDamage
|
||||
while((unitCount < unitAmount) && (damage > 0)){
|
||||
while ((unitCount < unitAmount) && (damage > 0)) {
|
||||
unitCount++
|
||||
damage = ceil(firstDamage - durability*percentPerUnit*unitCount).toInt()
|
||||
damage = ceil(firstDamage - durability * percentPerUnit * unitCount).toInt()
|
||||
}
|
||||
|
||||
it.damage = max(damage, 0)
|
||||
|
|
|
|||
|
|
@ -5,17 +5,17 @@ import org.bukkit.command.Command
|
|||
import org.bukkit.command.CommandExecutor
|
||||
import org.bukkit.command.CommandSender
|
||||
import org.bukkit.entity.HumanEntity
|
||||
import xyz.alexcrea.cuanvil.gui.MainConfigGui
|
||||
import xyz.alexcrea.cuanvil.gui.config.global.MainConfigGui
|
||||
import xyz.alexcrea.cuanvil.gui.util.GuiGlobalActions
|
||||
|
||||
class EditConfigExecutor : CommandExecutor {
|
||||
|
||||
override fun onCommand(sender: CommandSender, command: Command, label: String, args: Array<out String>): Boolean {
|
||||
if(!sender.hasPermission(CustomAnvil.editConfigPermission)) {
|
||||
if (!sender.hasPermission(CustomAnvil.editConfigPermission)) {
|
||||
sender.sendMessage(GuiGlobalActions.NO_EDIT_PERM)
|
||||
return false
|
||||
}
|
||||
if(sender !is HumanEntity) return false
|
||||
if (sender !is HumanEntity) return false
|
||||
MainConfigGui.INSTANCE.show(sender)
|
||||
|
||||
return true
|
||||
|
|
|
|||
|
|
@ -5,25 +5,26 @@ import org.bukkit.command.Command
|
|||
import org.bukkit.command.CommandExecutor
|
||||
import org.bukkit.command.CommandSender
|
||||
import xyz.alexcrea.cuanvil.config.ConfigHolder
|
||||
import xyz.alexcrea.cuanvil.gui.config.BasicConfigGui
|
||||
import xyz.alexcrea.cuanvil.gui.config.EnchantCostConfigGui
|
||||
import xyz.alexcrea.cuanvil.gui.config.EnchantLimitConfigGui
|
||||
import xyz.alexcrea.cuanvil.gui.config.global.BasicConfigGui
|
||||
import xyz.alexcrea.cuanvil.gui.config.global.EnchantConflictGui
|
||||
import xyz.alexcrea.cuanvil.gui.config.global.EnchantCostConfigGui
|
||||
import xyz.alexcrea.cuanvil.gui.config.global.EnchantLimitConfigGui
|
||||
import xyz.alexcrea.cuanvil.util.MetricsUtil
|
||||
|
||||
class ReloadExecutor : CommandExecutor {
|
||||
override fun onCommand(sender: CommandSender, cmd: Command, cmdstr: String, args: Array<out String>): Boolean {
|
||||
if(!sender.hasPermission(CustomAnvil.commandReloadPermission)) {
|
||||
if (!sender.hasPermission(CustomAnvil.commandReloadPermission)) {
|
||||
sender.sendMessage("§cYou do not have permission to reload the config")
|
||||
return false
|
||||
}
|
||||
sender.sendMessage("§eReloading config...")
|
||||
val hardfail = args.isNotEmpty() && ("hard".equals(args[0],true))
|
||||
val hardfail = args.isNotEmpty() && ("hard".equals(args[0], true))
|
||||
val commandSuccess = commandBody(hardfail)
|
||||
if(commandSuccess){
|
||||
if (commandSuccess) {
|
||||
sender.sendMessage("§aConfig reloaded !")
|
||||
}else{
|
||||
} else {
|
||||
sender.sendMessage("§cConfig was not able to be reloaded...")
|
||||
if(hardfail){
|
||||
if (hardfail) {
|
||||
sender.sendMessage("§4Hard fail, plugin disabled")
|
||||
}
|
||||
}
|
||||
|
|
@ -33,20 +34,21 @@ class ReloadExecutor : CommandExecutor {
|
|||
/**
|
||||
* Execute the command, return true if success or false otherwise
|
||||
*/
|
||||
private fun commandBody(hardfail: Boolean): Boolean{
|
||||
private fun commandBody(hardfail: Boolean): Boolean {
|
||||
try {
|
||||
if(!ConfigHolder.reloadAllFromDisk(hardfail)) return false
|
||||
if (!ConfigHolder.reloadAllFromDisk(hardfail)) return false
|
||||
|
||||
// Then update all global gui containing value from config
|
||||
BasicConfigGui.INSTANCE.updateGuiValues()
|
||||
EnchantCostConfigGui.INSTANCE.updateGuiValues()
|
||||
EnchantLimitConfigGui.INSTANCE.updateGuiValues()
|
||||
EnchantConflictGui.INSTANCE.reloadValues()
|
||||
|
||||
// & update metric
|
||||
MetricsUtil.testIfConfigIsDefault()
|
||||
|
||||
return true
|
||||
}catch (e: Exception){
|
||||
} catch (e: Exception) {
|
||||
e.printStackTrace()
|
||||
return false
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ import org.bukkit.Material
|
|||
import java.util.*
|
||||
|
||||
abstract class AbstractMaterialGroup(private val name: String) {
|
||||
protected val includedMaterial by lazy {createDefaultSet()}
|
||||
protected val includedMaterial by lazy { createDefaultSet() }
|
||||
|
||||
/**
|
||||
* Get the group default set
|
||||
|
|
@ -14,37 +14,78 @@ abstract class AbstractMaterialGroup(private val name: String) {
|
|||
/**
|
||||
* Get if a material is allowed following the group policy
|
||||
*/
|
||||
fun contain(mat : Material): Boolean {
|
||||
return mat in includedMaterial
|
||||
open fun contain(mat: Material): Boolean {
|
||||
return mat in getMaterials()
|
||||
}
|
||||
|
||||
/**
|
||||
* Get if a group is referenced by this:
|
||||
*/
|
||||
abstract fun isReferencing(other : AbstractMaterialGroup): Boolean
|
||||
abstract fun isReferencing(other: AbstractMaterialGroup): Boolean
|
||||
|
||||
/**
|
||||
* Push a material to this group to follow this group policy
|
||||
*/
|
||||
abstract fun addToPolicy(mat : Material)
|
||||
abstract fun addToPolicy(mat: Material)
|
||||
|
||||
/**
|
||||
* Push a group to this group to follow this group policy
|
||||
*/
|
||||
abstract fun addToPolicy(other : AbstractMaterialGroup)
|
||||
abstract fun addToPolicy(other: AbstractMaterialGroup)
|
||||
|
||||
/**
|
||||
* Get the group contained material as a set
|
||||
*/
|
||||
abstract fun getMaterials(): EnumSet<Material>
|
||||
|
||||
/**
|
||||
* Get the group non-inherited material as a set
|
||||
*/
|
||||
open fun getNonGroupInheritedMaterials(): EnumSet<Material> {
|
||||
return includedMaterial
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the group non-inherited material as a set
|
||||
*/
|
||||
open fun setNonGroupInheritedMaterials(materials: EnumSet<Material>) {
|
||||
this.includedMaterial.clear()
|
||||
this.includedMaterial.addAll(materials)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the group name in case something is wrong
|
||||
*/
|
||||
fun getName(): String {
|
||||
open fun getName(): String {
|
||||
return name
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the group as a set
|
||||
* Update the contained groups of this group
|
||||
*/
|
||||
fun getSet(): Set<Material> {
|
||||
return includedMaterial
|
||||
abstract fun setGroups(groups: MutableSet<AbstractMaterialGroup>)
|
||||
|
||||
/**
|
||||
* Get the contained group of this material group
|
||||
*/
|
||||
abstract fun getGroups(): MutableSet<AbstractMaterialGroup>
|
||||
|
||||
open fun getRepresentativeMaterial(): Material {
|
||||
// Test inner material
|
||||
val matIterator = includedMaterial.iterator()
|
||||
while (matIterator.hasNext()) {
|
||||
val material = matIterator.next()
|
||||
if (material.isAir) continue
|
||||
return material
|
||||
}
|
||||
// Test included group representative material
|
||||
val groupIterator = getGroups().iterator()
|
||||
while (groupIterator.hasNext()) {
|
||||
val groupMat = groupIterator.next().getRepresentativeMaterial()
|
||||
if (groupMat.isAir) continue
|
||||
return groupMat
|
||||
}
|
||||
return Material.PAPER
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,29 +1,36 @@
|
|||
package xyz.alexcrea.cuanvil.group
|
||||
|
||||
import io.delilaheve.CustomAnvil
|
||||
import org.bukkit.Material
|
||||
import org.bukkit.enchantments.Enchantment
|
||||
|
||||
class EnchantConflictGroup(private val cantConflict: AbstractMaterialGroup, private val minBeforeBlock: Int){
|
||||
class EnchantConflictGroup(
|
||||
val name: String,
|
||||
private val cantConflict: AbstractMaterialGroup,
|
||||
val minBeforeBlock: Int
|
||||
) {
|
||||
|
||||
private val enchantments = HashSet<Enchantment>()
|
||||
|
||||
fun addEnchantment(ench: Enchantment){
|
||||
enchantments.add(ench)
|
||||
fun addEnchantment(enchant: Enchantment) {
|
||||
enchantments.add(enchant)
|
||||
}
|
||||
fun allowed(enchants: Set<Enchantment>, mat: Material) : Boolean{
|
||||
if(enchantments.size < minBeforeBlock){
|
||||
|
||||
fun allowed(enchants: Set<Enchantment>, mat: Material): Boolean {
|
||||
if (enchantments.size < minBeforeBlock) {
|
||||
return true
|
||||
}
|
||||
|
||||
if(cantConflict.contain(mat)){
|
||||
if (cantConflict.contain(mat)) {
|
||||
return true
|
||||
}
|
||||
|
||||
// Count the amount of enchantment that are in the list
|
||||
var enchantAmount = 0
|
||||
for (enchantment in enchants) {
|
||||
if(enchantment !in enchantments) continue
|
||||
if(++enchantAmount > minBeforeBlock){
|
||||
if (enchantment !in enchantments) continue
|
||||
CustomAnvil.verboseLog("Enchant ${enchantment.key} is in: ${enchantAmount + 1}/$minBeforeBlock ")
|
||||
if (++enchantAmount > minBeforeBlock) {
|
||||
return false
|
||||
}
|
||||
|
||||
|
|
@ -31,8 +38,28 @@ class EnchantConflictGroup(private val cantConflict: AbstractMaterialGroup, priv
|
|||
return true
|
||||
}
|
||||
|
||||
fun getCantConflictGroup(): AbstractMaterialGroup {
|
||||
return this.cantConflict
|
||||
}
|
||||
|
||||
fun getEnchants(): HashSet<Enchantment> {
|
||||
return enchantments
|
||||
}
|
||||
|
||||
fun setEnchants(enchants: Set<Enchantment>) {
|
||||
enchantments.clear()
|
||||
enchantments.addAll(enchants)
|
||||
}
|
||||
|
||||
fun getRepresentativeMaterial(): Material {
|
||||
val groups = getCantConflictGroup().getGroups()
|
||||
val groupIterator = groups.iterator()
|
||||
while (groupIterator.hasNext()) {
|
||||
val mat = groupIterator.next().getRepresentativeMaterial()
|
||||
if (mat != Material.ENCHANTED_BOOK) return mat
|
||||
|
||||
}
|
||||
return Material.ENCHANTED_BOOK
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -10,125 +10,143 @@ class EnchantConflictManager {
|
|||
|
||||
companion object {
|
||||
// Path for the enchantments list
|
||||
private const val ENCH_LIST_PATH = "enchantments"
|
||||
const val ENCH_LIST_PATH = "enchantments"
|
||||
|
||||
// Path for group list related to the conflict
|
||||
private const val CONFLICT_GROUP_PATH = "notAffectedGroups"
|
||||
const val CONFLICT_GROUP_PATH = "notAffectedGroups"
|
||||
|
||||
// Path for the maximum number of enchantment before validating the conflict
|
||||
private const val ENCH_MAX_PATH = "maxEnchantmentBeforeConflict"
|
||||
const val ENCH_MAX_PATH = "maxEnchantmentBeforeConflict"
|
||||
|
||||
// Path for a flag: if the enchantment will be used in the last supported version
|
||||
// TODO maybe replace this system by a list of "future" enchantment.
|
||||
private const val FUTURE_USE_PATH = "useInFuture"
|
||||
// Default name for an empty Material group
|
||||
private val DEFAULT_EMPTY_GROUP = IncludeGroup("empty")
|
||||
|
||||
// Default name for a joining group
|
||||
private const val DEFAULT_GROUP_NAME = "joinedGroup"
|
||||
}
|
||||
|
||||
private lateinit var conflictMap: HashMap<Enchantment, ArrayList<EnchantConflictGroup>>
|
||||
lateinit var conflictList: ArrayList<EnchantConflictGroup>
|
||||
|
||||
// Read and prepare all conflict
|
||||
fun prepareConflicts(config: ConfigurationSection, itemManager: ItemGroupManager){
|
||||
fun prepareConflicts(config: ConfigurationSection, itemManager: ItemGroupManager) {
|
||||
conflictMap = HashMap()
|
||||
conflictList = ArrayList()
|
||||
|
||||
val keys = config.getKeys(false)
|
||||
for (key in keys) {
|
||||
val section = config.getConfigurationSection(key)!!
|
||||
val conflict = createConflict(section,itemManager,key)
|
||||
if(conflict != null){
|
||||
addToMap(conflict)
|
||||
}
|
||||
val conflict = createConflict(section, itemManager, key)
|
||||
|
||||
addToMap(conflict)
|
||||
conflictList.add(conflict)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Add the conflict to the map
|
||||
private fun addToMap(conflict: EnchantConflictGroup){
|
||||
conflict.getEnchants().forEach{ enchant ->
|
||||
if(!conflictMap.containsKey(enchant)){
|
||||
private fun addToMap(conflict: EnchantConflictGroup) {
|
||||
conflict.getEnchants().forEach { enchant ->
|
||||
addConflictToConflictMap(enchant, conflict)
|
||||
}
|
||||
}
|
||||
|
||||
fun addConflictToConflictMap(enchant: Enchantment, conflict: EnchantConflictGroup) {
|
||||
if (!conflictMap.containsKey(enchant)) {
|
||||
conflictMap[enchant] = ArrayList()
|
||||
}
|
||||
conflictMap[enchant]!!.add(conflict)
|
||||
}
|
||||
|
||||
fun removeConflictFromMap(enchant: Enchantment, conflict: EnchantConflictGroup): Boolean {
|
||||
return conflictMap[enchant]!!.remove(conflict)
|
||||
}
|
||||
|
||||
// create and read a conflict from a yaml section
|
||||
private fun createConflict(section: ConfigurationSection,
|
||||
private fun createConflict(
|
||||
section: ConfigurationSection,
|
||||
itemManager: ItemGroupManager,
|
||||
conflictName: String): EnchantConflictGroup? {
|
||||
conflictName: String
|
||||
): EnchantConflictGroup {
|
||||
// Is it planed for the future
|
||||
val futureUse = section.getBoolean(FUTURE_USE_PATH,false)
|
||||
val futureUse = section.getBoolean(FUTURE_USE_PATH, false)
|
||||
// Create conflict
|
||||
val conflict = createConflictObject(section,itemManager,conflictName)
|
||||
val conflict = createConflictObject(section, itemManager, conflictName)
|
||||
// Read and add enchantment to conflict
|
||||
val enchantList = section.getStringList(ENCH_LIST_PATH)
|
||||
for (enchantName in enchantList) {
|
||||
val enchantKey = NamespacedKey.minecraft(enchantName)
|
||||
val enchant = Enchantment.getByKey(enchantKey)
|
||||
if(enchant == null){
|
||||
if(!futureUse){
|
||||
if (enchant == null) {
|
||||
if (!futureUse) {
|
||||
CustomAnvil.instance.logger.warning("Enchantment $enchantName do not exist but was asked for conflict $conflictName")
|
||||
}
|
||||
continue
|
||||
}
|
||||
conflict.addEnchantment(enchant)
|
||||
}
|
||||
if(conflict.getEnchants().size == 0){
|
||||
if(!futureUse){
|
||||
CustomAnvil.instance.logger.warning("Conflict $conflictName do not have valid enchantment, it will not work")
|
||||
if (conflict.getEnchants().size == 0) {
|
||||
if (!futureUse) {
|
||||
CustomAnvil.instance.logger.warning("Conflict $conflictName do not have valid enchantment, it will not do anything")
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
return conflict
|
||||
}
|
||||
|
||||
private fun createConflictObject(section: ConfigurationSection,
|
||||
private fun createConflictObject(
|
||||
section: ConfigurationSection,
|
||||
itemManager: ItemGroupManager,
|
||||
conflictName: String): EnchantConflictGroup {
|
||||
conflictName: String
|
||||
): EnchantConflictGroup {
|
||||
// Get the maximum number of enchantment before validating the conflict
|
||||
var minBeforeBlock = section.getInt(ENCH_MAX_PATH,0)
|
||||
if(minBeforeBlock < 0){
|
||||
var minBeforeBlock = section.getInt(ENCH_MAX_PATH, 0)
|
||||
if (minBeforeBlock < 0) {
|
||||
minBeforeBlock = 0
|
||||
CustomAnvil.instance.logger.warning("Conflict $conflictName have an invalid value of $ENCH_MAX_PATH")
|
||||
CustomAnvil.instance.logger.warning("It should be more or equal to 0. default to 0")
|
||||
}
|
||||
// Find or create the selected group for the conflict
|
||||
val groupList = section.getStringList(CONFLICT_GROUP_PATH)
|
||||
val finalGroup: AbstractMaterialGroup
|
||||
if(groupList.size < 1){
|
||||
finalGroup = DEFAULT_EMPTY_GROUP
|
||||
}else if(groupList.size == 1){
|
||||
finalGroup = findGroup(groupList[0], itemManager, conflictName)
|
||||
}else{
|
||||
finalGroup = IncludeGroup(DEFAULT_GROUP_NAME)
|
||||
val finalGroup = IncludeGroup(DEFAULT_GROUP_NAME)
|
||||
for (groupName in groupList) {
|
||||
finalGroup.addToPolicy(findGroup(groupName, itemManager, conflictName))
|
||||
}
|
||||
}
|
||||
|
||||
// Return conflict
|
||||
return EnchantConflictGroup(finalGroup, minBeforeBlock)
|
||||
return EnchantConflictGroup(conflictName, finalGroup, minBeforeBlock)
|
||||
}
|
||||
|
||||
private fun findGroup(groupName: String, itemManager: ItemGroupManager, conflictName: String): AbstractMaterialGroup {
|
||||
private fun findGroup(
|
||||
groupName: String,
|
||||
itemManager: ItemGroupManager,
|
||||
conflictName: String
|
||||
): AbstractMaterialGroup {
|
||||
val group = itemManager.get(groupName)
|
||||
if(group == null){
|
||||
if (group == null) {
|
||||
CustomAnvil.instance.logger.warning("Group $groupName do not exist but is ask by conflict $conflictName")
|
||||
return DEFAULT_EMPTY_GROUP
|
||||
return IncludeGroup("error_placeholder")
|
||||
}
|
||||
|
||||
return group
|
||||
}
|
||||
|
||||
fun isConflicting(base: Set<Enchantment>,mat: Material, newEnchant: Enchantment): ConflictType {
|
||||
fun isConflicting(base: Set<Enchantment>, mat: Material, newEnchant: Enchantment): ConflictType {
|
||||
CustomAnvil.verboseLog("Testing conflict for ${newEnchant.key} on ${mat.key}")
|
||||
val conflictList = conflictMap[newEnchant] ?: return ConflictType.NO_CONFLICT
|
||||
CustomAnvil.verboseLog("Did not get skipped")
|
||||
|
||||
var result = ConflictType.NO_CONFLICT
|
||||
for (conflict in conflictList) {
|
||||
if(!conflict.allowed(base,mat)) {
|
||||
if(conflict.getEnchants().size <= 1){
|
||||
CustomAnvil.verboseLog("Is against ${conflict.name}")
|
||||
val conflicting = conflict.allowed(base, mat)
|
||||
CustomAnvil.verboseLog("Was against ${conflict.name} and conflicting: $conflicting ")
|
||||
if (!conflicting) {
|
||||
if (conflict.getEnchants().size <= 1) {
|
||||
result = ConflictType.SMALL_CONFLICT
|
||||
}else{
|
||||
CustomAnvil.verboseLog("Small conflict, continuing")
|
||||
} else {
|
||||
return ConflictType.BIG_CONFLICT
|
||||
}
|
||||
}
|
||||
|
|
@ -138,7 +156,7 @@ class EnchantConflictManager {
|
|||
|
||||
}
|
||||
|
||||
enum class ConflictType{
|
||||
enum class ConflictType {
|
||||
NO_CONFLICT,
|
||||
SMALL_CONFLICT,
|
||||
BIG_CONFLICT
|
||||
|
|
|
|||
|
|
@ -3,16 +3,17 @@ package xyz.alexcrea.cuanvil.group
|
|||
import org.bukkit.Material
|
||||
import java.util.*
|
||||
|
||||
class ExcludeGroup(name: String): AbstractMaterialGroup(name) {
|
||||
class ExcludeGroup(name: String) : AbstractMaterialGroup(name) {
|
||||
override fun createDefaultSet(): EnumSet<Material> {
|
||||
return EnumSet.allOf(Material::class.java)
|
||||
}
|
||||
|
||||
private val includedGroup = HashSet<AbstractMaterialGroup>()
|
||||
private var includedGroup: MutableSet<AbstractMaterialGroup> = HashSet()
|
||||
private val groupItems by lazy { createDefaultSet() }
|
||||
|
||||
override fun isReferencing(other: AbstractMaterialGroup): Boolean {
|
||||
for (materialGroup in includedGroup.iterator()) {
|
||||
if((materialGroup == other) || (materialGroup.isReferencing(other))){
|
||||
if ((materialGroup == other) || (materialGroup.isReferencing(other))) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
|
@ -21,11 +22,33 @@ class ExcludeGroup(name: String): AbstractMaterialGroup(name) {
|
|||
|
||||
override fun addToPolicy(mat: Material) {
|
||||
includedMaterial.remove(mat)
|
||||
groupItems.remove(mat)
|
||||
}
|
||||
|
||||
override fun addToPolicy(other: AbstractMaterialGroup) {
|
||||
includedGroup.add(other)
|
||||
includedMaterial.removeAll(other.getSet())
|
||||
groupItems.removeAll(other.getMaterials())
|
||||
}
|
||||
|
||||
override fun setGroups(groups: MutableSet<AbstractMaterialGroup>) {
|
||||
groupItems.clear()
|
||||
groupItems.addAll(includedMaterial)
|
||||
|
||||
includedGroup.clear()
|
||||
groups.forEach { group ->
|
||||
if (!group.isReferencing(this)) {
|
||||
includedGroup.add(group)
|
||||
groupItems.removeAll(group.getMaterials())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun getGroups(): MutableSet<AbstractMaterialGroup> {
|
||||
return includedGroup
|
||||
}
|
||||
|
||||
override fun getMaterials(): EnumSet<Material> {
|
||||
return groupItems
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -3,16 +3,17 @@ package xyz.alexcrea.cuanvil.group
|
|||
import org.bukkit.Material
|
||||
import java.util.*
|
||||
|
||||
class IncludeGroup(name: String): AbstractMaterialGroup(name) {
|
||||
class IncludeGroup(name: String) : AbstractMaterialGroup(name) {
|
||||
override fun createDefaultSet(): EnumSet<Material> {
|
||||
return EnumSet.noneOf(Material::class.java)
|
||||
}
|
||||
|
||||
private val includedGroup = HashSet<AbstractMaterialGroup>()
|
||||
private var includedGroup: MutableSet<AbstractMaterialGroup> = HashSet()
|
||||
private val groupItems by lazy { createDefaultSet() }
|
||||
|
||||
override fun isReferencing(other: AbstractMaterialGroup): Boolean {
|
||||
for (materialGroup in includedGroup.iterator()) {
|
||||
if((materialGroup == other) || (materialGroup.isReferencing(other))){
|
||||
if ((materialGroup == other) || (materialGroup.isReferencing(other))) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
|
@ -21,11 +22,45 @@ class IncludeGroup(name: String): AbstractMaterialGroup(name) {
|
|||
|
||||
override fun addToPolicy(mat: Material) {
|
||||
includedMaterial.add(mat)
|
||||
groupItems.add(mat)
|
||||
}
|
||||
|
||||
override fun addToPolicy(other: AbstractMaterialGroup) {
|
||||
includedGroup.add(other)
|
||||
includedMaterial.addAll(other.getSet())
|
||||
groupItems.addAll(other.getMaterials())
|
||||
}
|
||||
|
||||
override fun setGroups(groups: MutableSet<AbstractMaterialGroup>) {
|
||||
groupItems.clear()
|
||||
groupItems.addAll(includedMaterial)
|
||||
|
||||
includedGroup.clear()
|
||||
groups.forEach { group ->
|
||||
if (!group.isReferencing(this)) {
|
||||
includedGroup.add(group)
|
||||
groupItems.addAll(group.getMaterials())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun setNonGroupInheritedMaterials(materials: EnumSet<Material>) {
|
||||
super.setNonGroupInheritedMaterials(materials)
|
||||
// Update group items
|
||||
groupItems.clear()
|
||||
groupItems.addAll(includedMaterial)
|
||||
|
||||
includedGroup.forEach { group ->
|
||||
groupItems.addAll(group.getMaterials())
|
||||
}
|
||||
}
|
||||
|
||||
override fun getGroups(): MutableSet<AbstractMaterialGroup> {
|
||||
return includedGroup
|
||||
}
|
||||
|
||||
override fun getMaterials(): EnumSet<Material> {
|
||||
return groupItems
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -10,42 +10,47 @@ class ItemGroupManager {
|
|||
companion object {
|
||||
// Path for group type
|
||||
private const val GROUP_TYPE_PATH = "type"
|
||||
|
||||
// Path for included items list
|
||||
private const val MATERIAL_LIST_PATH = "items"
|
||||
|
||||
// Path for included groups list
|
||||
private const val GROUP_LIST_PATH = "groups"
|
||||
|
||||
// Temporary list of elements in default config that are use in future
|
||||
private val FUTURE_MATERIAL = setOf("PIGLIN_HEAD","BRUSH")
|
||||
private val FUTURE_MATERIAL = setOf("PIGLIN_HEAD", "BRUSH")
|
||||
}
|
||||
|
||||
private lateinit var groupMap : HashMap<String, AbstractMaterialGroup>
|
||||
lateinit var groupMap: LinkedHashMap<String, AbstractMaterialGroup>
|
||||
|
||||
// Read and create material groups
|
||||
fun prepareGroups(config: ConfigurationSection){
|
||||
groupMap = HashMap()
|
||||
fun prepareGroups(config: ConfigurationSection) {
|
||||
groupMap = LinkedHashMap()
|
||||
|
||||
val keys = config.getKeys(false)
|
||||
for (key in keys) {
|
||||
if(groupMap.containsKey(key))
|
||||
if (groupMap.containsKey(key))
|
||||
continue
|
||||
createGroup(config, keys, key)
|
||||
}
|
||||
}
|
||||
|
||||
// Create group by key
|
||||
private fun createGroup(config: ConfigurationSection,
|
||||
private fun createGroup(
|
||||
config: ConfigurationSection,
|
||||
keys: Set<String>,
|
||||
key: String): AbstractMaterialGroup {
|
||||
key: String
|
||||
): AbstractMaterialGroup {
|
||||
val groupSection = config.getConfigurationSection(key)!!
|
||||
val groupType = groupSection.getString(GROUP_TYPE_PATH,null)
|
||||
val groupType = groupSection.getString(GROUP_TYPE_PATH, null)
|
||||
|
||||
// Create Material group according to the group type
|
||||
val group: AbstractMaterialGroup
|
||||
if(GroupType.EXCLUDE.equal(groupType)){
|
||||
if (GroupType.EXCLUDE.equal(groupType)) {
|
||||
group = ExcludeGroup(key)
|
||||
}else {
|
||||
} else {
|
||||
group = IncludeGroup(key)
|
||||
if(!GroupType.INCLUDE.equal(groupType)){
|
||||
if (!GroupType.INCLUDE.equal(groupType)) {
|
||||
CustomAnvil.instance.logger.warning("Group $key have an invalid group type. default to Include.")
|
||||
}
|
||||
}
|
||||
|
|
@ -56,20 +61,23 @@ class ItemGroupManager {
|
|||
}
|
||||
|
||||
// Read Group elements
|
||||
private fun readGroup(group: AbstractMaterialGroup,
|
||||
private fun readGroup(
|
||||
group: AbstractMaterialGroup,
|
||||
groupSection: ConfigurationSection,
|
||||
config: ConfigurationSection,
|
||||
keys: Set<String>){
|
||||
keys: Set<String>
|
||||
) {
|
||||
// Read material to include in this group policy
|
||||
val materialList = groupSection.getStringList(MATERIAL_LIST_PATH)
|
||||
for (materialTemp in materialList) {
|
||||
val materialName = materialTemp.uppercase(Locale.getDefault())
|
||||
val material = Material.getMaterial(materialName)
|
||||
if(material == null){
|
||||
if (material == null) {
|
||||
// Check if we should warn the user
|
||||
if(materialName !in FUTURE_MATERIAL){
|
||||
if (materialName !in FUTURE_MATERIAL) {
|
||||
CustomAnvil.instance.logger.warning(
|
||||
"Unknown material $materialTemp on group ${group.getName()}")
|
||||
"Unknown material $materialTemp on group ${group.getName()}"
|
||||
)
|
||||
|
||||
}
|
||||
continue
|
||||
|
|
@ -81,23 +89,26 @@ class ItemGroupManager {
|
|||
// please note the group name is case-sensitive.
|
||||
val groupList = groupSection.getStringList(GROUP_LIST_PATH)
|
||||
for (groupName in groupList) {
|
||||
if(groupName !in keys){
|
||||
if (groupName !in keys) {
|
||||
CustomAnvil.instance.logger.warning(
|
||||
"Group $groupName do not exist but is included in group ${group.getName()}")
|
||||
"Group $groupName do not exist but is included in group ${group.getName()}"
|
||||
)
|
||||
continue
|
||||
}
|
||||
// Get other group or create it if not yet created
|
||||
val otherGroup = if(!groupMap.containsKey(groupName)){
|
||||
createGroup(config,keys,groupName)
|
||||
}else{
|
||||
val otherGroup = if (!groupMap.containsKey(groupName)) {
|
||||
createGroup(config, keys, groupName)
|
||||
} else {
|
||||
groupMap[groupName]!!
|
||||
}
|
||||
// Avoid self reference or it will create an infinite loop
|
||||
if(otherGroup.isReferencing(group)){
|
||||
if (otherGroup.isReferencing(group)) {
|
||||
CustomAnvil.instance.logger.warning(
|
||||
"Group $groupName is on a reference loop with group ${group.getName()} !")
|
||||
"Group $groupName is on a reference loop with group ${group.getName()} !"
|
||||
)
|
||||
CustomAnvil.instance.logger.warning(
|
||||
"Please fix it in your item_groups config or the plugin will probably not work as expected.")
|
||||
"Please fix it in your item_groups config or the plugin will probably not work as expected."
|
||||
)
|
||||
continue
|
||||
}
|
||||
|
||||
|
|
@ -120,8 +131,8 @@ enum class GroupType(private val groupID: String) {
|
|||
;
|
||||
|
||||
// Test if string is equal to the groupID of this enum
|
||||
fun equal(toTest: String?): Boolean{
|
||||
if(toTest == null)
|
||||
fun equal(toTest: String?): Boolean {
|
||||
if (toTest == null)
|
||||
return false
|
||||
return groupID.contentEquals(toTest.lowercase(Locale.getDefault()))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,47 @@
|
|||
package xyz.alexcrea.cuanvil.listener
|
||||
|
||||
import io.delilaheve.CustomAnvil
|
||||
import org.bukkit.Bukkit
|
||||
import org.bukkit.entity.HumanEntity
|
||||
import org.bukkit.event.EventHandler
|
||||
import org.bukkit.event.Listener
|
||||
import org.bukkit.event.player.AsyncPlayerChatEvent
|
||||
import org.bukkit.event.player.PlayerQuitEvent
|
||||
import java.util.*
|
||||
import java.util.concurrent.ConcurrentHashMap
|
||||
import java.util.function.Consumer
|
||||
|
||||
class ChatEventListener : Listener {
|
||||
|
||||
private val playerListenMap: ConcurrentHashMap<UUID, Consumer<String?>> = ConcurrentHashMap()
|
||||
|
||||
fun setListenedCallback(playeruuid: UUID, callback: Consumer<String?>) {
|
||||
playerListenMap[playeruuid] = callback
|
||||
}
|
||||
|
||||
fun setListenedCallback(player: HumanEntity, callback: Consumer<String?>) {
|
||||
setListenedCallback(player.uniqueId, callback)
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
fun onQuit(event: PlayerQuitEvent) {
|
||||
val eventCallback = playerListenMap.remove(event.player.uniqueId) ?: return
|
||||
eventCallback.accept(null)
|
||||
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
fun onChat(event: AsyncPlayerChatEvent) {
|
||||
if (event.isCancelled) return
|
||||
val player = event.player
|
||||
val eventCallback = playerListenMap.remove(player.uniqueId) ?: return
|
||||
|
||||
event.isCancelled = true
|
||||
|
||||
// sync callback with default server thread
|
||||
Bukkit.getScheduler().runTask(CustomAnvil.instance, Runnable {
|
||||
eventCallback.accept(event.message)
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -31,12 +31,11 @@ object MetricsUtil {
|
|||
*/
|
||||
private fun getHashFromKey(section: ConfigurationSection, key: String): Int {
|
||||
// Key is assumend to exist
|
||||
val resultHash: Int
|
||||
if(section.isConfigurationSection(key)){
|
||||
val resultHash = if (section.isConfigurationSection(key)) {
|
||||
val sectionResult = getConfigurationHash(section.getConfigurationSection(key)!!)
|
||||
resultHash = key.hashCode() xor sectionResult
|
||||
}else{
|
||||
resultHash = key.hashCode() xor section.getString(key).hashCode()
|
||||
key.hashCode() xor sectionResult
|
||||
} else {
|
||||
key.hashCode() xor section.getString(key).hashCode()
|
||||
}
|
||||
return resultHash.hashCode()
|
||||
}
|
||||
|
|
@ -47,7 +46,7 @@ object MetricsUtil {
|
|||
private fun getConfigurationHash(section: ConfigurationSection): Int {
|
||||
var resultHash = 0
|
||||
for (key in section.getKeys(false)) {
|
||||
resultHash = resultHash xor getHashFromKey(section,key)
|
||||
resultHash = resultHash xor getHashFromKey(section, key)
|
||||
}
|
||||
return resultHash
|
||||
}
|
||||
|
|
@ -55,10 +54,10 @@ object MetricsUtil {
|
|||
/**
|
||||
* Get hash value of the default config
|
||||
*/
|
||||
private fun testBaseConfig(defaultConfig: ConfigurationSection): Int{
|
||||
private fun testBaseConfig(defaultConfig: ConfigurationSection): Int {
|
||||
var result = 0
|
||||
for (key in ConfigOptions.getBasicConfigKeys()) {
|
||||
result = result xor getHashFromKey(defaultConfig,key)
|
||||
result = result xor getHashFromKey(defaultConfig, key)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
|
@ -66,7 +65,7 @@ object MetricsUtil {
|
|||
/**
|
||||
* Test if the used configuration is the default config
|
||||
*/
|
||||
fun testIfConfigIsDefault(){
|
||||
fun testIfConfigIsDefault() {
|
||||
// Calculate hash of config
|
||||
val baseConfig = testBaseConfig(ConfigHolder.DEFAULT_CONFIG.config)
|
||||
val limitEnchantConfig = getHashFromKey(ConfigHolder.DEFAULT_CONFIG.config, ConfigOptions.ENCHANT_LIMIT_ROOT)
|
||||
|
|
@ -82,32 +81,44 @@ object MetricsUtil {
|
|||
isDefaultItemGroupsConfig = itemGroupsConfigHash == itemGroupConfig
|
||||
isDefaultUnitRepairItemConfig = unitRepairItemConfigHash == unitRepairConfig
|
||||
// If not default and debug flag active, print the hash.
|
||||
if(ConfigOptions.debugLog){
|
||||
if(!isDefaultBaseConfig){CustomAnvil.log("baseConfig: $baseConfig")}
|
||||
if(!isDefaultEnchantLimitsConfig){CustomAnvil.log("limitEnchantConfig: $limitEnchantConfig")}
|
||||
if(!isDefaultEnchantValuesConfig){CustomAnvil.log("enchantValueConfig: $enchantValueConfig")}
|
||||
if(!isDefaultEnchantConflictConfig){CustomAnvil.log("enchantConflictConfig: $enchantConflictConfig")}
|
||||
if(!isDefaultItemGroupsConfig){CustomAnvil.log("itemGroupConfig: $itemGroupConfig")}
|
||||
if(!isDefaultUnitRepairItemConfig){CustomAnvil.log("unitRepairConfig: $unitRepairConfig")}
|
||||
if (ConfigOptions.debugLog) {
|
||||
if (!isDefaultBaseConfig) {
|
||||
CustomAnvil.log("baseConfig: $baseConfig")
|
||||
}
|
||||
if (!isDefaultEnchantLimitsConfig) {
|
||||
CustomAnvil.log("limitEnchantConfig: $limitEnchantConfig")
|
||||
}
|
||||
if (!isDefaultEnchantValuesConfig) {
|
||||
CustomAnvil.log("enchantValueConfig: $enchantValueConfig")
|
||||
}
|
||||
if (!isDefaultEnchantConflictConfig) {
|
||||
CustomAnvil.log("enchantConflictConfig: $enchantConflictConfig")
|
||||
}
|
||||
if (!isDefaultItemGroupsConfig) {
|
||||
CustomAnvil.log("itemGroupConfig: $itemGroupConfig")
|
||||
}
|
||||
if (!isDefaultUnitRepairItemConfig) {
|
||||
CustomAnvil.log("unitRepairConfig: $unitRepairConfig")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fun notifyChange(holder: ConfigHolder, path: String){
|
||||
if(ConfigHolder.DEFAULT_CONFIG.equals(holder)){
|
||||
if(path.startsWith(ConfigOptions.ENCHANT_LIMIT_ROOT+".")){
|
||||
isDefaultEnchantLimitsConfig = false;
|
||||
}else if(path.startsWith(ConfigOptions.ENCHANT_VALUES_ROOT+".")){
|
||||
isDefaultEnchantValuesConfig = false;
|
||||
}else{
|
||||
isDefaultBaseConfig = false;
|
||||
fun notifyChange(holder: ConfigHolder, path: String) {
|
||||
if (ConfigHolder.DEFAULT_CONFIG.equals(holder)) {
|
||||
if (path.startsWith(ConfigOptions.ENCHANT_LIMIT_ROOT + ".")) {
|
||||
isDefaultEnchantLimitsConfig = false
|
||||
} else if (path.startsWith(ConfigOptions.ENCHANT_VALUES_ROOT + ".")) {
|
||||
isDefaultEnchantValuesConfig = false
|
||||
} else {
|
||||
isDefaultBaseConfig = false
|
||||
}
|
||||
}else if(ConfigHolder.CONFLICT_HOLDER.equals(holder)){
|
||||
isDefaultEnchantConflictConfig = false;
|
||||
}else if(ConfigHolder.ITEM_GROUP_HOLDER.equals(holder)){
|
||||
isDefaultItemGroupsConfig = false;
|
||||
}else if(ConfigHolder.UNIT_REPAIR_HOLDER.equals(holder)){
|
||||
isDefaultUnitRepairItemConfig = false;
|
||||
} else if (ConfigHolder.CONFLICT_HOLDER.equals(holder)) {
|
||||
isDefaultEnchantConflictConfig = false
|
||||
} else if (ConfigHolder.ITEM_GROUP_HOLDER.equals(holder)) {
|
||||
isDefaultItemGroupsConfig = false
|
||||
} else if (ConfigHolder.UNIT_REPAIR_HOLDER.equals(holder)) {
|
||||
isDefaultUnitRepairItemConfig = false
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ object UnitRepairUtil {
|
|||
|
||||
// Default value for user set default unit repair %
|
||||
private const val DEFAULT_DEFAULT_UNIT_REPAIR = 0.25
|
||||
|
||||
// Path to user default unit repair value
|
||||
private const val UNIT_REPAIR_DEFAULT_PATH = "default_repair_amount"
|
||||
|
||||
|
|
@ -18,23 +19,23 @@ object UnitRepairUtil {
|
|||
fun ItemStack.getRepair(
|
||||
other: ItemStack?
|
||||
): Double? {
|
||||
if(other == null) return null
|
||||
if (other == null) return null
|
||||
val config = ConfigHolder.UNIT_REPAIR_HOLDER.config
|
||||
// Get configuration section if exist
|
||||
val otherName = other.type.name.uppercase()
|
||||
var section = config.getConfigurationSection(otherName)
|
||||
if(section == null){
|
||||
if (section == null) {
|
||||
section = config.getConfigurationSection(otherName.lowercase())
|
||||
if(section == null) return null
|
||||
if (section == null) return null
|
||||
|
||||
}
|
||||
// Get repair amount
|
||||
var userDefault = config.getDouble(UNIT_REPAIR_DEFAULT_PATH, DEFAULT_DEFAULT_UNIT_REPAIR)
|
||||
if(userDefault <= 0){
|
||||
if (userDefault <= 0) {
|
||||
userDefault = DEFAULT_DEFAULT_UNIT_REPAIR
|
||||
}
|
||||
|
||||
return getRepairAmount(this,section,userDefault)
|
||||
return getRepairAmount(this, section, userDefault)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -42,16 +43,16 @@ object UnitRepairUtil {
|
|||
* null if not found.
|
||||
* If value is set to less than or equal to 0 then it will be set to default
|
||||
*/
|
||||
private fun getRepairAmount(item: ItemStack, section: ConfigurationSection, default: Double): Double?{
|
||||
private fun getRepairAmount(item: ItemStack, section: ConfigurationSection, default: Double): Double? {
|
||||
val itemName = item.type.name.uppercase()
|
||||
val repairValue = if(section.isDouble(itemName)){
|
||||
val repairValue = if (section.isDouble(itemName)) {
|
||||
section.getDouble(itemName)
|
||||
}else if(section.isDouble(itemName.lowercase())){
|
||||
} else if (section.isDouble(itemName.lowercase())) {
|
||||
section.getDouble(itemName.lowercase())
|
||||
}else{
|
||||
} else {
|
||||
return null
|
||||
}
|
||||
if(repairValue <= 0)
|
||||
if (repairValue <= 0)
|
||||
return default
|
||||
return repairValue
|
||||
}
|
||||
|
|
|
|||
|
|
@ -220,3 +220,6 @@ enchant_values:
|
|||
|
||||
# Whether to show debug logging
|
||||
debug_log: false
|
||||
|
||||
# Whether to show verbose debug logging
|
||||
debug_log_verbose: false
|
||||
|
|
|
|||
|
|
@ -12,159 +12,159 @@
|
|||
# ----------------------------------------------------
|
||||
|
||||
restriction_aqua_affinity:
|
||||
enchantments: [aqua_affinity]
|
||||
notAffectedGroups: [enchanted_book, helmets]
|
||||
enchantments: [ aqua_affinity ]
|
||||
notAffectedGroups: [ enchanted_book, helmets ]
|
||||
|
||||
restriction_bane_of_arthropods:
|
||||
enchantments: [bane_of_arthropods]
|
||||
notAffectedGroups: [enchanted_book, melee_weapons]
|
||||
enchantments: [ bane_of_arthropods ]
|
||||
notAffectedGroups: [ enchanted_book, melee_weapons ]
|
||||
|
||||
restriction_blast_protection:
|
||||
enchantments: [blast_protection]
|
||||
notAffectedGroups: [enchanted_book, armors]
|
||||
enchantments: [ blast_protection ]
|
||||
notAffectedGroups: [ enchanted_book, armors ]
|
||||
|
||||
restriction_channeling:
|
||||
enchantments: [channeling]
|
||||
notAffectedGroups: [enchanted_book, trident]
|
||||
enchantments: [ channeling ]
|
||||
notAffectedGroups: [ enchanted_book, trident ]
|
||||
|
||||
restriction_binding_curse:
|
||||
enchantments: [binding_curse]
|
||||
notAffectedGroups: [enchanted_book, wearable]
|
||||
enchantments: [ binding_curse ]
|
||||
notAffectedGroups: [ enchanted_book, wearable ]
|
||||
|
||||
restriction_vanishing_curse:
|
||||
enchantments: [vanishing_curse]
|
||||
notAffectedGroups: [enchanted_book, can_vanish]
|
||||
enchantments: [ vanishing_curse ]
|
||||
notAffectedGroups: [ enchanted_book, can_vanish ]
|
||||
|
||||
restriction_depth_strider:
|
||||
enchantments: [depth_strider]
|
||||
notAffectedGroups: [enchanted_book, boots]
|
||||
enchantments: [ depth_strider ]
|
||||
notAffectedGroups: [ enchanted_book, boots ]
|
||||
|
||||
restriction_efficiency:
|
||||
enchantments: [efficiency]
|
||||
notAffectedGroups: [enchanted_book, tools, shears]
|
||||
enchantments: [ efficiency ]
|
||||
notAffectedGroups: [ enchanted_book, tools, shears ]
|
||||
|
||||
restriction_feather_falling:
|
||||
enchantments: [feather_falling]
|
||||
notAffectedGroups: [enchanted_book, boots]
|
||||
enchantments: [ feather_falling ]
|
||||
notAffectedGroups: [ enchanted_book, boots ]
|
||||
|
||||
restriction_fire_aspect:
|
||||
enchantments: [fire_aspect]
|
||||
notAffectedGroups: [enchanted_book, swords]
|
||||
enchantments: [ fire_aspect ]
|
||||
notAffectedGroups: [ enchanted_book, swords ]
|
||||
|
||||
restriction_fire_protection:
|
||||
enchantments: [fire_protection]
|
||||
notAffectedGroups: [enchanted_book, armors]
|
||||
enchantments: [ fire_protection ]
|
||||
notAffectedGroups: [ enchanted_book, armors ]
|
||||
|
||||
restriction_flame:
|
||||
enchantments: [flame]
|
||||
notAffectedGroups: [enchanted_book, bow]
|
||||
enchantments: [ flame ]
|
||||
notAffectedGroups: [ enchanted_book, bow ]
|
||||
|
||||
restriction_fortune:
|
||||
enchantments: [fortune]
|
||||
notAffectedGroups: [enchanted_book, tools]
|
||||
enchantments: [ fortune ]
|
||||
notAffectedGroups: [ enchanted_book, tools ]
|
||||
|
||||
restriction_frost_walker:
|
||||
enchantments: [frost_walker]
|
||||
notAffectedGroups: [enchanted_book, boots]
|
||||
enchantments: [ frost_walker ]
|
||||
notAffectedGroups: [ enchanted_book, boots ]
|
||||
|
||||
restriction_impaling:
|
||||
enchantments: [impaling]
|
||||
notAffectedGroups: [enchanted_book, trident]
|
||||
enchantments: [ impaling ]
|
||||
notAffectedGroups: [ enchanted_book, trident ]
|
||||
|
||||
restriction_infinity:
|
||||
enchantments: [infinity]
|
||||
notAffectedGroups: [enchanted_book, bow]
|
||||
enchantments: [ infinity ]
|
||||
notAffectedGroups: [ enchanted_book, bow ]
|
||||
|
||||
restriction_knockback:
|
||||
enchantments: [knockback]
|
||||
notAffectedGroups: [enchanted_book, swords]
|
||||
enchantments: [ knockback ]
|
||||
notAffectedGroups: [ enchanted_book, swords ]
|
||||
|
||||
restriction_looting:
|
||||
enchantments: [looting]
|
||||
notAffectedGroups: [enchanted_book, swords]
|
||||
enchantments: [ looting ]
|
||||
notAffectedGroups: [ enchanted_book, swords ]
|
||||
|
||||
restriction_loyalty:
|
||||
enchantments: [loyalty]
|
||||
notAffectedGroups: [enchanted_book, trident]
|
||||
enchantments: [ loyalty ]
|
||||
notAffectedGroups: [ enchanted_book, trident ]
|
||||
|
||||
restriction_lure:
|
||||
enchantments: [lure]
|
||||
notAffectedGroups: [enchanted_book, fishing_rod]
|
||||
enchantments: [ lure ]
|
||||
notAffectedGroups: [ enchanted_book, fishing_rod ]
|
||||
|
||||
restriction_mending:
|
||||
enchantments: [mending]
|
||||
notAffectedGroups: [enchanted_book, can_unbreak]
|
||||
enchantments: [ mending ]
|
||||
notAffectedGroups: [ enchanted_book, can_unbreak ]
|
||||
|
||||
restriction_multishot:
|
||||
enchantments: [multishot]
|
||||
notAffectedGroups: [enchanted_book, crossbow]
|
||||
enchantments: [ multishot ]
|
||||
notAffectedGroups: [ enchanted_book, crossbow ]
|
||||
|
||||
restriction_piercing:
|
||||
enchantments: [piercing]
|
||||
notAffectedGroups: [enchanted_book, crossbow]
|
||||
enchantments: [ piercing ]
|
||||
notAffectedGroups: [ enchanted_book, crossbow ]
|
||||
|
||||
restriction_power:
|
||||
enchantments: [power]
|
||||
notAffectedGroups: [enchanted_book, bow]
|
||||
enchantments: [ power ]
|
||||
notAffectedGroups: [ enchanted_book, bow ]
|
||||
|
||||
restriction_projectile_protection:
|
||||
enchantments: [projectile_protection]
|
||||
notAffectedGroups: [enchanted_book, armors]
|
||||
enchantments: [ projectile_protection ]
|
||||
notAffectedGroups: [ enchanted_book, armors ]
|
||||
|
||||
restriction_protection:
|
||||
enchantments: [protection]
|
||||
notAffectedGroups: [enchanted_book, armors]
|
||||
enchantments: [ protection ]
|
||||
notAffectedGroups: [ enchanted_book, armors ]
|
||||
|
||||
restriction_punch:
|
||||
enchantments: [punch]
|
||||
notAffectedGroups: [enchanted_book, bow]
|
||||
enchantments: [ punch ]
|
||||
notAffectedGroups: [ enchanted_book, bow ]
|
||||
|
||||
restriction_quick_charge:
|
||||
enchantments: [quick_charge]
|
||||
notAffectedGroups: [enchanted_book, crossbow]
|
||||
enchantments: [ quick_charge ]
|
||||
notAffectedGroups: [ enchanted_book, crossbow ]
|
||||
|
||||
restriction_respiration:
|
||||
enchantments: [respiration]
|
||||
notAffectedGroups: [enchanted_book, helmets]
|
||||
enchantments: [ respiration ]
|
||||
notAffectedGroups: [ enchanted_book, helmets ]
|
||||
|
||||
restriction_riptide:
|
||||
enchantments: [riptide]
|
||||
notAffectedGroups: [enchanted_book, trident]
|
||||
enchantments: [ riptide ]
|
||||
notAffectedGroups: [ enchanted_book, trident ]
|
||||
|
||||
restriction_sharpness:
|
||||
enchantments: [sharpness]
|
||||
notAffectedGroups: [enchanted_book, melee_weapons]
|
||||
enchantments: [ sharpness ]
|
||||
notAffectedGroups: [ enchanted_book, melee_weapons ]
|
||||
|
||||
restriction_silk_touch:
|
||||
enchantments: [silk_touch]
|
||||
notAffectedGroups: [enchanted_book, tools]
|
||||
enchantments: [ silk_touch ]
|
||||
notAffectedGroups: [ enchanted_book, tools ]
|
||||
|
||||
restriction_smite:
|
||||
enchantments: [smite]
|
||||
notAffectedGroups: [enchanted_book, melee_weapons]
|
||||
enchantments: [ smite ]
|
||||
notAffectedGroups: [ enchanted_book, melee_weapons ]
|
||||
|
||||
restriction_soul_speed:
|
||||
enchantments: [soul_speed]
|
||||
notAffectedGroups: [enchanted_book, boots]
|
||||
enchantments: [ soul_speed ]
|
||||
notAffectedGroups: [ enchanted_book, boots ]
|
||||
|
||||
restriction_sweeping:
|
||||
enchantments: [sweeping]
|
||||
notAffectedGroups: [enchanted_book, swords]
|
||||
enchantments: [ sweeping ]
|
||||
notAffectedGroups: [ enchanted_book, swords ]
|
||||
|
||||
# Do not exist in 1.18, that mean useInFuture will be set to true
|
||||
# useInFuture set to true also mean it will not warn if there is an issue
|
||||
restriction_swift_sneak:
|
||||
useInFuture: true
|
||||
enchantments: [swift_sneak]
|
||||
notAffectedGroups: [enchanted_book, boots]
|
||||
enchantments: [ swift_sneak ]
|
||||
notAffectedGroups: [ enchanted_book, boots ]
|
||||
|
||||
restriction_thorns:
|
||||
enchantments: [thorns]
|
||||
notAffectedGroups: [enchanted_book, armors]
|
||||
enchantments: [ thorns ]
|
||||
notAffectedGroups: [ enchanted_book, armors ]
|
||||
|
||||
restriction_unbreaking:
|
||||
enchantments: [unbreaking]
|
||||
notAffectedGroups: [enchanted_book, can_unbreak]
|
||||
enchantments: [ unbreaking ]
|
||||
notAffectedGroups: [ enchanted_book, can_unbreak ]
|
||||
|
||||
# ----------------------------------------------------
|
||||
# Now we have conflicts about enchantment Incompatibility
|
||||
|
|
@ -178,7 +178,7 @@ sword_enchant_conflict:
|
|||
- bane_of_arthropods
|
||||
- smite
|
||||
- sharpness
|
||||
notAffectedGroups: []
|
||||
notAffectedGroups: [ ]
|
||||
maxEnchantmentBeforeConflict: 1
|
||||
|
||||
protection_enchant_conflict:
|
||||
|
|
@ -187,48 +187,52 @@ protection_enchant_conflict:
|
|||
- fire_protection
|
||||
- projectile_protection
|
||||
- protection
|
||||
notAffectedGroups: []
|
||||
notAffectedGroups: [ ]
|
||||
maxEnchantmentBeforeConflict: 1
|
||||
|
||||
trident_conflict1:
|
||||
enchantments:
|
||||
- channeling
|
||||
- riptide
|
||||
notAffectedGroups: []
|
||||
notAffectedGroups: [ ]
|
||||
maxEnchantmentBeforeConflict: 1
|
||||
|
||||
trident_conflict2:
|
||||
enchantments:
|
||||
- loyalty
|
||||
- riptide
|
||||
notAffectedGroups: []
|
||||
notAffectedGroups: [ ]
|
||||
maxEnchantmentBeforeConflict: 1
|
||||
|
||||
boot_conflict:
|
||||
enchantments:
|
||||
- depth_strider
|
||||
- frost_walker
|
||||
notAffectedGroups: []
|
||||
notAffectedGroups: [ ]
|
||||
maxEnchantmentBeforeConflict: 1
|
||||
|
||||
tool_conflict:
|
||||
enchantments:
|
||||
- fortune
|
||||
- silk_touch
|
||||
notAffectedGroups: []
|
||||
notAffectedGroups: [ ]
|
||||
maxEnchantmentBeforeConflict: 1
|
||||
|
||||
bow_conflict:
|
||||
enchantments:
|
||||
- mending
|
||||
- infinity
|
||||
notAffectedGroups: []
|
||||
notAffectedGroups: [ ]
|
||||
maxEnchantmentBeforeConflict: 1
|
||||
|
||||
crossbow_conflict:
|
||||
enchantments:
|
||||
- multishot
|
||||
- piercing
|
||||
notAffectedGroups: []
|
||||
notAffectedGroups: [ ]
|
||||
maxEnchantmentBeforeConflict: 1
|
||||
|
||||
# ----------------------------------------------------
|
||||
# Bellow is for custom conflicts.
|
||||
# This is also where conflict create from the gui will be placed.
|
||||
# ----------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
main: io.delilaheve.CustomAnvil
|
||||
name: CustomAnvil
|
||||
prefix: "Custom Anvil"
|
||||
version: 1.3.2-A1
|
||||
version: 1.3.2-A2
|
||||
description: Allow to customise anvil mechanics
|
||||
api-version: 1.18
|
||||
load: POSTWORLD
|
||||
authors: [DelilahEve, alexcrea]
|
||||
authors: [ DelilahEve, alexcrea ]
|
||||
libraries:
|
||||
- org.jetbrains.kotlin:kotlin-stdlib:1.6.21
|
||||
- com.github.stefvanschie.inventoryframework:IF:0.10.13
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue